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Interview of Flash on LoL, BW, Mech, Ruler & Girl - Page 9

Forum Index > SC2 General
Post a Reply
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YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
August 19 2013 12:54 GMT
#161
On August 19 2013 21:51 ZAiNs wrote:
Show nested quote +
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.
HerrHorst
Profile Joined October 2012
Germany140 Posts
August 19 2013 13:09 GMT
#162
On August 19 2013 21:54 YyapSsap wrote:
Show nested quote +
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.
goody153
Profile Blog Joined April 2013
44280 Posts
August 19 2013 13:14 GMT
#163
On August 19 2013 21:10 Xpace wrote:
The title made me laugh out loud... lol, bw, mech, ruler & girl. 5 topics nobody would ever string in an interview except with Flash.

lol me too .. the ruler is what made it awkward .. how the hell did they get to talk about rulers ? seriously ?
this is a quote
Brownic
Profile Joined June 2013
Australia69 Posts
August 19 2013 13:16 GMT
#164
I wonder how confident Flash is in returning to his BW high.
We make expand, then defense it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 19 2013 13:18 GMT
#165
On August 19 2013 22:09 HerrHorst wrote:
Show nested quote +
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
goody153
Profile Blog Joined April 2013
44280 Posts
August 19 2013 13:20 GMT
#166
On August 19 2013 22:18 Plansix wrote:
Show nested quote +
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


uhmm .. i think because TL is about gaming discussion ? since the thread is not on the general section ?
this is a quote
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 19 2013 13:28 GMT
#167
On August 19 2013 22:20 goody153 wrote:
Show nested quote +
On August 19 2013 22:18 Plansix wrote:
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


uhmm .. i think because TL is about gaming discussion ? since the thread is not on the general section ?

Those are still part of the interview and interesting topics about the life of one of the top Korean professional gamers. His insight into mech and how it should function are interesting. But the LoL vs SC2 is one of the most over discussed topics on TL.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HerrHorst
Profile Joined October 2012
Germany140 Posts
Last Edited: 2013-08-19 13:31:26
August 19 2013 13:30 GMT
#168
On August 19 2013 22:20 goody153 wrote:
Show nested quote +
On August 19 2013 22:18 Plansix wrote:
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


uhmm .. i think because TL is about gaming discussion ? since the thread is not on the general section ?


It's fine to talk about the game and Flash has made some good obversations how you could (possibly) improve the game but as usual the hate-train arrived at the thread and bored everyone to death with the same whining used in literally every thread related to Blizzard or Stracraft.

There is a fine line between constructice critizism and useless bitching about a game someone doesn't seem to enjoy. And as mentioned SC2 vs LoL is really getting old.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
August 19 2013 13:32 GMT
#169
On August 19 2013 16:55 XiaoJoyce- wrote:
Show nested quote +
On August 19 2013 13:54 ETisME wrote:
I think the reason why Flash said he was excited to play every game in BW is because it was more popular. (not him)
(星际1的人气最高的时候每次出场都让人感到开心。现在是感受不到那时候的气氛了)
And thank god (/flash) for speaking out for mech style.

Hopefully David Kim can start opening his mind up before saying things like "do we even want mech to be as viable as bio?"


Starcraft 1 popularity at its peak, everytime I went out to play I felt happy. Now I cannot feel the atmosphere anymore..





I remember Flash said Protoss is very strong and force field is very good~~ Ahhh.. Shit, now I keep imagine how he uses force field...
Maybe in his mind, he has alot ideas to use force field. But we never know now..

Can he do a switch now? Or will it set him back alot?


We can only speculate but it worked out quite well for Classic who switched to Protoss for HotS in round 5, won against Fantasy in his first match and got a 3-1 score in total. In round 6 he beat Rain, Turn, Puzzle, Effort, JYP and only lost to sOs.
Mark Munoz looks like Gretorp
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 19 2013 13:33 GMT
#170
On August 19 2013 22:18 Plansix wrote:
Show nested quote +
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


Don't worry, once the "problem" (I'll just state that it is a problem, since most professionals agree) is fixed, I bet people will stop complaining.

Anyways, I really wonder what Flash does to keep his wrists from breaking (again). He seems to play a lot and due to his medical history, he must be very diligent about his wrists.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19363 Posts
August 19 2013 13:42 GMT
#171
On August 19 2013 13:59 Wildmoon wrote:
What's funny is in BW, it was always mech except for TvZ but Flash said there was a choice. -_-"

Deep Six. There's always a choice.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 19 2013 13:43 GMT
#172
On August 19 2013 22:33 JustPassingBy wrote:
Show nested quote +
On August 19 2013 22:18 Plansix wrote:
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


Don't worry, once the "problem" (I'll just state that it is a problem, since most professionals agree) is fixed, I bet people will stop complaining.

Anyways, I really wonder what Flash does to keep his wrists from breaking (again). He seems to play a lot and due to his medical history, he must be very diligent about his wrists.


Mech would be an interesting alternative to bio and I think the game would be better if it was an option. I think the problem is that people don’t know how to make mech better without making the game more passive and boring. If Blizzard wants to make mech better, they should work on harassment options for terrans that do not involve the medivac and center around factor units, rather than buff the siege tank like everyone keeps asking for.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 19 2013 13:48 GMT
#173
On August 19 2013 16:35 Clefairy wrote:
Show nested quote +
On August 19 2013 15:57 Serpico wrote:
On August 19 2013 15:50 Clefairy wrote:
On August 19 2013 15:20 Sub40APM wrote:
On August 19 2013 13:52 KingFool wrote:
Wrong game. Wrong race. Wrong life decision. This interview seems brutal

agreed, this is the most depressing sc2 interview ever.

The former CJ coach's interview is more depressing.

Would you happen to have a link to it? Also I thought the ruler talk was incredibly funny.

"I don't agree with the statement that esports is in a crisis situation. LOL is doing really well right now so why is esports in a crisis? Why is the crisis for SC2 (and Korean SC2 at that) lumped as an esports crisis? Of course that would be because all the corporations have managed SC2 centric teams until now. I think we're just going through a period of trial and error. LOL is doing well, but another game could emerge and have great success at any time, and the baton will continue being passed. People can't help but play games. Recreational culture like Go and Janggi is still alive and games will probably grow even further than that. In the end, the game may change, but I think growth will continue under the banner of esports."

There are already many LOL teams that have been formed under KeSPA, including CJ. For the past year, LOL players have sprung up everywhere and that is still the case now. Isn't it a bit late to make a LOL team now?

"I don't think that way. Did TaekBangLeeSsang do well in Starcraft because they started first? There will always be emerging new heroes that surpass that era. There's nothing that can't be done just because you're a latecomer. A methodical system is important, but the most important thing is making sure that players play a game because they want to. That's the difference between Starcraft 1 and Starcraft 2. To put it bluntly, there aren't many players that started SC2 like that. It's good if they naturally get into a game because it's fun, but having to study a game just for the purposes of being good at it isn't good. But LOL is different. Everyone really wants to play it. If that prerequisite is in place, then all I need to do is offer a clear goal to players. That goal may be different for everyone, but I think finding that is my specialty. If I were to give a little hint, I hate all the players becoming consumables. I'm confident I can form a consensus with players."

Source: http://www.fomos.kr/board/board.php?mode=read&keyno=134627&db=issue&cate=&page=1&field=&kwrd=


Woah, that's some heavy stuff.
Orek
Profile Joined February 2012
1665 Posts
August 19 2013 13:56 GMT
#174
It's a pity that I can't be his girlfriend because I am a man.
Big J
Profile Joined March 2011
Austria16289 Posts
August 19 2013 13:56 GMT
#175
On August 19 2013 22:43 Plansix wrote:
Show nested quote +
On August 19 2013 22:33 JustPassingBy wrote:
On August 19 2013 22:18 Plansix wrote:
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


Don't worry, once the "problem" (I'll just state that it is a problem, since most professionals agree) is fixed, I bet people will stop complaining.

Anyways, I really wonder what Flash does to keep his wrists from breaking (again). He seems to play a lot and due to his medical history, he must be very diligent about his wrists.


Mech would be an interesting alternative to bio and I think the game would be better if it was an option. I think the problem is that people don’t know how to make mech better without making the game more passive and boring. If Blizzard wants to make mech better, they should work on harassment options for terrans that do not involve the medivac and center around factor units, rather than buff the siege tank like everyone keeps asking for.


Well, mech can use the medivac a lot (widow mines and hellbat drops) and banshee openings transition quite well into mech play. Not to mention hellion runbies. I think Mech is a style that can harass very heavily in HotS.

I really believe that the tank/thor - the main combat units - are the problem. Especially with the tank: due to how it works (long range, slow, setup, expensive in cost/supply, only GtG capable unit), it is simply questionable that there are units in the game that can beat it in a deathball vs deathball battle - aka ultralisks, immortals, archons.
I think in theory mass tank should just beat any form of equal cost ground army if the tanks are sieged, simply judging from its design and costs. And the gameplay to counter tankplay should be to abuse mobility, economy and air units.
The problem is, you can easily combine the tank with the marine which already rapes most ground and all air units. So the tank cannot be able to do what it was designed for, as you cannot abuse mobility, economy and air units against a marine/tank build.
ImperialFist
Profile Joined April 2013
790 Posts
August 19 2013 14:07 GMT
#176
On August 19 2013 22:56 Big J wrote:
Show nested quote +
On August 19 2013 22:43 Plansix wrote:
On August 19 2013 22:33 JustPassingBy wrote:
On August 19 2013 22:18 Plansix wrote:
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


Don't worry, once the "problem" (I'll just state that it is a problem, since most professionals agree) is fixed, I bet people will stop complaining.

Anyways, I really wonder what Flash does to keep his wrists from breaking (again). He seems to play a lot and due to his medical history, he must be very diligent about his wrists.


Mech would be an interesting alternative to bio and I think the game would be better if it was an option. I think the problem is that people don’t know how to make mech better without making the game more passive and boring. If Blizzard wants to make mech better, they should work on harassment options for terrans that do not involve the medivac and center around factor units, rather than buff the siege tank like everyone keeps asking for.


Well, mech can use the medivac a lot (widow mines and hellbat drops) and banshee openings transition quite well into mech play. Not to mention hellion runbies. I think Mech is a style that can harass very heavily in HotS.

I really believe that the tank/thor - the main combat units - are the problem. Especially with the tank: due to how it works (long range, slow, setup, expensive in cost/supply, only GtG capable unit), it is simply questionable that there are units in the game that can beat it in a deathball vs deathball battle - aka ultralisks, immortals, archons.
I think in theory mass tank should just beat any form of equal cost ground army if the tanks are sieged, simply judging from its design and costs. And the gameplay to counter tankplay should be to abuse mobility, economy and air units.
The problem is, you can easily combine the tank with the marine which already rapes most ground and all air units. So the tank cannot be able to do what it was designed for, as you cannot abuse mobility, economy and air units against a marine/tank build.


you can still easily use mobilty vs a terran who goes bio no matter what race you play and we see it alot, zealot-zerglings and marines have been used to pull terran bio-comps apart, and there are a bunch of other tools you have to make bio look slow.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-08-19 14:12:07
August 19 2013 14:09 GMT
#177
On August 19 2013 22:43 Plansix wrote:
Show nested quote +
On August 19 2013 22:33 JustPassingBy wrote:
On August 19 2013 22:18 Plansix wrote:
On August 19 2013 22:09 HerrHorst wrote:
On August 19 2013 21:54 YyapSsap wrote:
On August 19 2013 21:51 ZAiNs wrote:
On August 19 2013 21:48 YyapSsap wrote:
Im not going to lie. Although there are no data to back up my claim, I reckon about half the fan base playing this game is playing because its "starcraft". Theres no other alternative RTS to jump ship to since games like dota/LoL aren't in that genre (1v1v ladder is where the game is at! ).

Like someone already mentioned, I feel as if most pro players find this game not fun at all and are playing because its their "job". The game does look shiny indeed.. but if you put it under a microscope.. or hell put your glasses on the game itself is one dimensional with primitive "countering" system that favors aggression over defense while promoting "action" over "strategy" in a god damn RTS game.

Haha, everybody complains about SC2 being too passive and turtley. I also don't get this countering system, what counter Marine Marauder Medivac / Ghost Viking vs Protoss / Mine vs Zerg?


They could fix the passive/turtley nature if they actually fixed the game economy and how easily you can get up to 200/200 in under 13mins. Im sure there was a TL thread on this.. but basically they need to make it so that you need less workers i.e. less income/makes harasses a little less effective, gives more incentive to get more bases, mineral patch/gas geyser adjustments along with how the macro boosts work.


Jesus, give us a break, already. We don't need this kind of discussion in every thread.

Oh, but we do. Nothing makes people enjoy SC2 more than everyone one the world complaining about it in every thread. Seriously Flash talks about other things like finding a girlfriend, being envious of people going to college and spending almost all his time practicing. All of those are interesting topics. Yet the only thing people focus on is LoL vs SC2 and complaining about mech.


Don't worry, once the "problem" (I'll just state that it is a problem, since most professionals agree) is fixed, I bet people will stop complaining.

Anyways, I really wonder what Flash does to keep his wrists from breaking (again). He seems to play a lot and due to his medical history, he must be very diligent about his wrists.


Mech would be an interesting alternative to bio and I think the game would be better if it was an option. I think the problem is that people don’t know how to make mech better without making the game more passive and boring. If Blizzard wants to make mech better, they should work on harassment options for terrans that do not involve the medivac and center around factor units, rather than buff the siege tank like everyone keeps asking for.


Well, I don't really want to derail the thread, so I try to keep it short:
The main reason (that I see), why some people claim that sc2 is boring, is that whole battles might be decided within the blink of an eye. The ratio (action time / buildup time) is important.
MVega
Profile Joined November 2010
763 Posts
August 19 2013 14:13 GMT
#178
Good interview, interesting insights into Flash's life and feelings. And then I broke the #1 rule of the internet "Don't read the comments." and now my brain feels like it's melting a bit. The screeching about LoL (from both sides) is a little much.

Anyway, had no idea about the rulers thing, and with as many fangirls as people have been saying Flash has I would have expected him to have a girlfriend.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-08-19 14:19:53
August 19 2013 14:14 GMT
#179
BW is awesome because although there are "soft" counters, every unit has a high skill cap that allows the players to overcome these differences.

I am sad that Flash is held back by SC2. Despite him saying he will play for another 4 years, I hope he retires and plays BW again. He misses BW and obviously is not enjoying SC2. This is not going to change once he starts winning tournaments.

I have to thank SC2 for slowly revitalising BW.

Also, LoL is a good game.
T P Z sagi
BoZiffer
Profile Joined November 2011
United States1841 Posts
August 19 2013 14:19 GMT
#180
Man, I wish he would switch to Protoss. That would be so epic.
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