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Ideas to help Starcraft grow? - Page 17

Forum Index > SC2 General
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4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
August 15 2013 06:43 GMT
#321
Guys, not to be that guy.. but I think this discussion about how skill requiring the game is pointless x) That is not the issue so you can drop it. Only a fraction of the audience would even notice it.
"Everything should be made as simple as possible, but not simpler" Einstein
aliquis
Profile Joined September 2012
Austria38 Posts
Last Edited: 2013-08-15 08:14:01
August 15 2013 08:13 GMT
#322
My idea would be that blizzard sells the whole starcraft2 franchise to valve and that they develop the final addon.

I am not even kidding .. , dota was "kind of" a blizzard franchise once too, its succesor of course still has its flaws but just try to imagine how the game would have turned out if blizzard had made it (which they didnt because they thought of dota not beeing a good enough game to develop a succesor in the first place ) ...
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
August 15 2013 08:16 GMT
#323
Cash flow, that's the most important thing we can do. If organisations are to pay on time we have to start paying for content more (subscriptions, passes, donations...). Of course the problem is how the money gets spend, for example MLG's inefficiency and so on...
Really Blizz, really? - Darnell
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 15 2013 08:37 GMT
#324
I got it! ... Starcraft 3!
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
August 15 2013 09:03 GMT
#325
On August 15 2013 11:34 DemigodcelpH wrote:
-Remove the colossus
-Remove Warpgate
-Fix Protoss
-Slow the game speed down. Battles should not end in 4 seconds; players should feel involved even when losing a battle.
-Remove "Blizzard time" in-game clock and give us real time like BW.
-Give us proper high ground advantage.
-Fix tanks

The reason SC2 isn't "as interesting" isn't because of mechanical difficulty (which hardly exists) it's because the game-play is based around death ball syndrome; just working on the issues noted above (that have been complained about for 3 years) would make the game a lot more interesting to play.

Basically a lot of the things that made BW so fun have been neglected by the SC2 team since release out of a stubborn sense of pride (remember these minds are the ones behind Warpgate which is probably the single most poorly designed thing in the history of Starcraft gameplay). These kind of gameplay fixes combined with continued improvements (it shouldn't take like 3 days to get max level. wtf?) to battle.net 2.0 (HotS was a strong start in that direction) could make SC2 the game it should've been at release.


I have to agree, I've been asking myself If I really enjoy playing Sc2 lately and the resounding answer I get from myself is I don't really enjoy macroing up to 185/200 and posturing around the middle of the map while using 15 supply to harass until someone fucks up.

It's not fun, I'd like to be able to have more than one real battle, I'd like to not have a big giant battle and I would like to feel more involved in the fights.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-08-15 10:29:36
August 15 2013 10:28 GMT
#326
On August 15 2013 11:34 DemigodcelpH wrote:
-Remove the colossus
-Remove Warpgate
-Fix Protoss
-Slow the game speed down. Battles should not end in 4 seconds; players should feel involved even when losing a battle.
-Remove "Blizzard time" in-game clock and give us real time like BW.
-Give us proper high ground advantage.
-Fix tanks

The reason SC2 isn't "as interesting" isn't because of mechanical difficulty (which hardly exists) it's because the game-play is based around death ball syndrome; just working on the issues noted above (that have been complained about for 3 years) would make the game a lot more interesting to play.

Basically a lot of the things that made BW so fun have been neglected by the SC2 team since release out of a stubborn sense of pride (remember these minds are the ones behind Warpgate which is probably the single most poorly designed thing in the history of Starcraft gameplay). These kind of gameplay fixes combined with continued improvements (it shouldn't take like 3 days to get max level. wtf?) to battle.net 2.0 (HotS was a strong start in that direction) could make SC2 the game it should've been at release.

Basically you agree with me that ...
- economic speed boosts,
- production speed boosts,
- unlimited unit selection and
- clumped up unit movement
have to go. These four general mechanics are the reason why there are too many units on the battlefield AND they are in a too small area. More units in a smaller area means the army dps per area is higher and thus the kill speed ... which reduces the duration of battles.

An analogy I came up with is that SC2 is a gunfight in a western. You have two guys standing on opposite ends of an empty lane and whoever pulls out his gun first wins. Any decent hit is lethal. In comparison BW is more like a duel of two knights with sword and shield ... much slower AND you have the opportunity to defend with your shield, which means that you can micro your units to save them in a battle. In SC2 that is only very very rarely possible, because the game has been designed with aggression (=offense) in mind and not with a balance between offense and defense.

I really like battles of micro skill like we get to see in the "Zergling phase" at the beginning of a ZvZ and I absolutely hate the non-skill mass battles and "impossible to counter" skills like Abduct and Fungal Growth. I also hate the explosive shots of Siege Tanks, because they only give the illusion of dealing damage while not doing much at all against Zerglings.

Warp Gate would only be ok if there was a choice to be made between "Gateways producing units faster" or "Warp Gates producing units slower but anywhere with power". The production difference needs to be significant!
If you cant say what you're meaning, you can never mean what you're saying.
sh4w
Profile Blog Joined August 2010
United States713 Posts
August 15 2013 11:55 GMT
#327
I have honestly been thinking about why I dislike SC2 since the game came out, and what they could do to fix it, and I just don't think it is possible with the games current engine. I would sell my soul for a DOTA2 style rework on broodwar. Maybe I'm just a negative-nancy or a broodwar fanboy, feel free to flame me for that. But I hope people understand that most people that still play broodwar WANT to like SC2 so bad, but the game is like a completely different genre to me.

This thread is full of interesting ideas, and I'm so glad the community wants SC2 to be a better game. Blizzard, however, is clearly not interested in these kinds of ideas though. Didn't the head SC2 guy say when people asked him if they would ever make SC2 more like BW, that people who wanna play BW should just play BW?

And I'm not even saying the game should be more like Broodwar per-say, I just think the game should incorporate the same style, because really the only thing they really have in common is unit names.

I will follow SC2 until LotV, and I will hope and pray that by then we have a worthy successor, because like I said, I WANT to love and play SC2 like I love and play broodwar even now.

I don't believe for a second though, that they will change the game engine at all with the unit clumping etc, or that they will change major race mechanics like warpgates, or even stuff like defenders advantage. I wish they would prove me wrong.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
August 15 2013 15:17 GMT
#328
On August 15 2013 20:55 sh4w wrote:
I have honestly been thinking about why I dislike SC2 since the game came out, and what they could do to fix it, and I just don't think it is possible with the games current engine. I would sell my soul for a DOTA2 style rework on broodwar. Maybe I'm just a negative-nancy or a broodwar fanboy, feel free to flame me for that. But I hope people understand that most people that still play broodwar WANT to like SC2 so bad, but the game is like a completely different genre to me.

This thread is full of interesting ideas, and I'm so glad the community wants SC2 to be a better game. Blizzard, however, is clearly not interested in these kinds of ideas though. Didn't the head SC2 guy say when people asked him if they would ever make SC2 more like BW, that people who wanna play BW should just play BW?

And I'm not even saying the game should be more like Broodwar per-say, I just think the game should incorporate the same style, because really the only thing they really have in common is unit names.

I will follow SC2 until LotV, and I will hope and pray that by then we have a worthy successor, because like I said, I WANT to love and play SC2 like I love and play broodwar even now.

I don't believe for a second though, that they will change the game engine at all with the unit clumping etc, or that they will change major race mechanics like warpgates, or even stuff like defenders advantage. I wish they would prove me wrong.


There is a difference between

"I miss the small skirmishes in BW"

and

"Bring back the lurker!"

One misses the aspect of BW that they enjoyed.

The other misses BW as a game in and of itself.

There is nothing wrong with missing the abstract aspects that made BW a joy to watch, but the specificity of unit design/gameplay mechanics is not what will bring those back.

What's needed is a triad of rock-paper-scissor map mechanic that encourages multi-skirmish tactics.

-Expanding should be better than turtling
-So expansions should be far away from each other so they're difficult to defend
-Attacking then becomes better than expanding
-So defensive advantage must be high enough that turtling defeats attacking
-Resources must then be scarce, in order to encourage expanding

This was perfectly embodied in the small/midsized maps of 2010-2011 wherein the action was non-stop because expansions were so easy to hit. When a person turtled on 2base, the opponent would grab a third, upon grabbing his opponent grabbing a third, the turtler would shift to flat out aggression. Once that starts, one usually lost the third and turtled in response. The turtler then expands, causing the a counterattack.

Remember Xel'Naga? How the gold bases were barely mined usually having 2-4 different town halls built on it per game.

Or Shakuras where the map would be split and they would constantly trade each other's 4rths?

Or do you remember how great the Scrap Station games were to watch up until the rocks fell down and suddenly it was steppes of war?

Hark, what baseball through yonder window breaks?
KhaliWear
Profile Blog Joined October 2012
Canada159 Posts
Last Edited: 2013-08-17 03:45:12
August 17 2013 03:16 GMT
#329
Mod edit: No
User was warned for this post
Stretching ones neck 30 seconds to either side, will help improve blood flow and relax nerve endings.
Byyk
Profile Joined December 2004
457 Posts
August 20 2013 23:42 GMT
#330
On August 11 2013 04:47 Rumpus wrote:
Show nested quote +
On August 11 2013 03:40 chatuka wrote:
On August 11 2013 03:35 Rumpus wrote:
On August 11 2013 03:22 crms wrote:
On August 09 2013 23:23 Esoterikk wrote:
It's up to Blizzard to fix the game on a fundamental level, unfortunately Blizzard is the least likely to do anything because sc2 isn't their main source of income.

not as eloquent as needed but basically this. if sc2 was a better game i'd be all up in that shiz. I'm itching for RTS but I can't really fool myself into playing SC2 just because it's 'starcraft' and the only real competitive option.



Yup, but income or not I don't think they really see it as something they care about. I highly doubt Valve or Riot went into their games thinking "this won't be big so lets half ass it!" No they found ways to monetize and grow and cultivate and put new, interesting features and content into their games. They spent time, money, and brain-power making it that much better, and with quality will come people willing to pay (...if money is all your after). Blizzard doesn't/hasn't done that at all. They have done nothing but prove 1 of 2 things; they don't care or they're having some serious time/managerial issues within the company and its development process. I'm going to vote a nice mix of both considering the amount we've seen from Blizzard in the content department over 3 years. Compare that to what Valve has done with DOTA2 in about 2 years.

At the very least you think Blizzard (which I think is just too much of a stubborn,old kook type of company, the kind that is just too big and too arrogant to get anything done) would see these good ideas and take note, attempt implementations of their own. But they don't, they hide in their offices, do a horrific job of communicating, and apparently get nothing done.


Also LoL was also a freemium product where SC2 was never free and never available on LAN which could make it explode in PC cafes in Korea and China. I would have definetely made SC2 cheaper and or free with a freemium model. Let the competitive players with huge egos spend the money to upgrade and spend money for gold league/GM league access plus accessories .


I saw a great idea early, whether it was in this thread or another about making multiplayer aspects free and campaign and the arcade a monetized service in some capacity. Either way free helps but there is a lot of context to that that I never see anyone explain and it always get it. I have no problem paying for a game, honestly I don't think really any game is worth $50-60 anymore but there are a lot of factors, but what does bother me is paying money for a game and then downloading a free one that has more features, events, and a gross amount of content and items/drop mechanics....pretty much all free.

If Blizzard had SC2 launch with new interesting features, smart and genuinely fun and good additions, I would drop money on it no problem, but they've taken years of development, and my money for nothing in comparison to what Valve has done with DOTA2. How do you justify that at all? I've said it a million times, make a quality product, make an interesting, good invest and people will buy it fairly regardless. But when you see Valve do DOTA2 and all they put into it, trying harder and harder to push limits. While Blizzard just...does nothing but destroy its own eSports image, let alone let the game rot away...it's sad.

Well said.
I have more fun reading this thread than playing the game.
Ma Jae Yoon, sAviOr, the greatest player of all time.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
August 21 2013 01:51 GMT
#331
One of the biggest factors towards Valve's success is its focus on ingame personalization. I'm talking about the various cosmetic items in TF2 (hats) and in DotA 2 (costumes). When I play TF2, I'm not just some random Spy that looks just like every other Spy, no, I have a yellow hat (Fancy Fedora), a yellow turtleneck beneath my sharp suit (Rogue's Col Roule), and a team-colored scarf that matches my suit (Merc's Pride). Do any of these items make me better at what I do? No, on the contrary, the bright yellow apparel makes it easier for enemies to spot me when I'm sneaking around. However, when I take out that Heavy/Medic combo ravaging my team, they will remember that Eternal Dalek, the Spy in yellow, ended their killstreak.

Basically, just add more options for personalization to give people a sense of achievement and ownership. Perhaps alternate color schemes (dark protoss instead of golden protoss), or alternate skins for buildings such as an infested look for terran, or a hybrid look for protoss and zerg. Each building and unit would still be recognizable and distinguishable, but they would look subtly different.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
JacobNX01a
Profile Joined November 2012
United States65 Posts
August 21 2013 02:00 GMT
#332
Blizzard should swallow the pride in their digital download service and release a bundle on steam with bw, sc2 and Hots for a good discount the first week or so. I dare say that around 80-85 % of pc gamers use steam and a bundle like that would make it easier to find and get into the game. Normally, you can get WoL + HoTS for like 60-80 dollars, which is a real turnoff for some people. I think that a steam bundle would help tremendously.
Get outta here S.T.A.L.K.E.R.!!!!!
Avs
Profile Joined November 2010
Korea (North)857 Posts
August 21 2013 02:00 GMT
#333
How to get more people interested in starcraft? Money! Money makes people interested in all sorts of things.
Batiste
Profile Joined May 2013
United Kingdom69 Posts
October 15 2013 14:41 GMT
#334
Updated and a poll been put in
Professional Virtual Fifa Player trying SC2
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
October 15 2013 15:08 GMT
#335
I genuinely feel Starcraft is growing. I think everyone is starting to get over the pity we have put on ourselves for not being number 1 in e sports. Blizzard recently stated they are looking into region locking, they continue to buff/nerf and let's not forget there is still an expansion left.

For me personally, I get discouraged at the amount of games I have to play in order to rank up. The new system seems to demote players at the start of the season due to the fact you can no longer be demoted during the season. I work full time so it's frustrating to go from diamond one season, to plat to start out the next season, finish rank 2 plat, only to get demoted again the next season to gold. Something isn't right there...

I think the gameplay can definitely be tweaked, but the precedent has been set with SC2 wol and hots, so I don't know how Blizz can change anything like game speed or unit pathing at this point.
TL+ Member
cutler
Profile Joined March 2010
Germany609 Posts
October 15 2013 15:19 GMT
#336
I think now even TL regulars start to realize that they have to invest time and passion into sc2 if they want to make it grow. In the case of SCBW i loved tons of threads with tutorials, instructions etc...people trying to figure out stuff and tring some crazy things. I loved and hated ICCUP...

There are already great sc2 projects...but most of the community only consumes...cause Valve/Riot serves them everything on a plate for free.

I complained a lot about sc2 until i joined an small practise group...now it is really fun cause you can improve daily.
I will try to join daily cups when i am back home although i am only in silver/gold league.

cutler
Profile Joined March 2010
Germany609 Posts
October 15 2013 15:24 GMT
#337
Like one popular diablo3 streamer (baudusau) already said...it is easy to blame the developer for missing features. Finding your own way around it or creating something that is fun for you in that game that is an real challenge.

In Diablo3 a lot of people are doing legendary competitions...

In Starcraft2 i miss that kind of attitude on the majority of the community. Even if you dont have ideas...support people who ideas and real passion instead of non stop complaining.
Orangered
Profile Joined June 2013
289 Posts
October 15 2013 15:28 GMT
#338
Big tournaments need to be more exclusive. And please no more noobs in the pro-scene, like incontrol who always says he is in the best shape of his life, or idra, or tlo and others who cant really compete on the highest level.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
Last Edited: 2013-10-15 15:43:19
October 15 2013 15:36 GMT
#339
On October 16 2013 00:28 Orangered wrote:
Big tournaments need to be more exclusive. And please no more noobs in the pro-scene, like incontrol who always says he is in the best shape of his life, or idra, or tlo and others who cant really compete on the highest level.


Sorry to burst your bubble brah, but welcome to 2013 idra and incontrol are already retired as players, pretty much the same thing for TLO

edit:

though TLO is still competing despite health problems, and doing kinda good.
Change a vote, and change the world
aintz
Profile Joined August 2010
Canada5624 Posts
October 15 2013 15:39 GMT
#340
woah why u flaming tlo he did fine in his recent events.

the reason sc2 is on the decline is because the hype is mostly gone and the game is just plain too hard for most people and most ppl are simply watching and not playing.

sc2 is just way too hard and stressful to be enjoyed. unlike the alternatives like dota and lol.
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