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On August 10 2013 20:36 Dwayn wrote: All these funny explanations why zergs whine the most are BS... It's very simple. zerg is underpowered, so they complain the most. Just as Terrans whined the most at the end of WoL.
sure sure somethings wrong with you
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On August 10 2013 21:06 SoniC_eu wrote: When I win over a zerg, there is a good chance that they will complain about the races being imbalanced, and terran being overpowered (Mules, stim, marines etc.) However there was this one zerg chap who asked me how to get better, and I was pleasantly surprised.
so did you tell him to go play terran? : )
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I made peace in WoL with the fact that Protoss early game would be a huge and gigantic bitch with forcefields, PvP 4gates every single time, hold position zealots, only one tech path for detection and so on. But, at the end of day, I have the colossus and the high templar, warpgates and blink, and I don't have to repair the SCV building my barracks... so I'll take the good with the bad.
I think Protoss players are just "better" at not whining and accepting the shitty end of some situations because in others (like tier 3 units, for example) we've got the tits.
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^Protoss are better at being full of shit and arrogant about how modest and cool they so fucking incorrectly think they are. XD Check the thread in detail to see more BS like the above!  Also, you do hear a heck of a lot of "Protoss don't win tournaments! T___T" and yet somehow protosses don't seem to be counting that....
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On July 11 2013 02:41 Surili wrote:Show nested quote +On July 09 2013 08:55 dr.fahrenheit wrote:
Theory #1: Playing Zerg is more frustrating than playing Protoss or Terran because wins are not as rewarding, losses are more discouraging due to the feeling of not being in control of the match. In reverse that would of course mean that Protoss wins are the most satisfying or their losses the least frustrating. I don’t know… (There’s a reason why it’s called ‘theory’)
Sorry i couldn't let this go. This is not a Theory. It is a hypothesis. There is an important different. I have hypothesise that the way losses can happen as zerg might lead to zergs feeling like the game is more unstable and unbalanced. A theory is a hypothesis that has been tested against hundreds of times both logically and empirically and has not been shown to be false. Like the THEORY of Gravity, or the THEORY of evolution for instance.
"laymans" definition seems fine here. Have you been in any evolution debate threads lately?
http://thinking-critically.com/2010/07/08/theory-scientific-vs-laymans-definition/
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On August 10 2013 23:20 Fuchsteufelswild wrote:^Protoss are better at being full of shit and arrogant about how modest and cool they so fucking incorrectly think they are. XD Check the thread in detail to see more BS like the above!  Also, you do hear a heck of a lot of "Protoss don't win tournaments! T___T" and yet somehow protosses don't seem to be counting that.... Did you read the OP at all?
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This thread just makes me laugh. I feel like everything in this game has a solution.
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You guys are looking at this wrong. It's just the Legend of the Fall prophecy coming true, that's all. We will just have 7/8 protosses in most tourneys with a terran or zerg winning.
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Remember what I said ?
On July 10 2013 00:16 aXa wrote: I reall think that zerg complains the most, and rightfully so. It's not so much about balance, but about how fun or frustrating it is to play a race at a certain level (Masters, to be precise)
/* Whine activated */
I think everyone here should play zerg and understand how frustrating it is to play ZvT for instance.
I played Starcraft 2 since the beta, I freaking love this game and I made lots of guide about it in the strategy section. I usually get a bit mad when I get cheesed, but never when I lose a macro game. Now, every ZvT feels like a cheese, every widow mine hit makes me want to cry and shout at the same time. I never stopped playing for balance reason, but now it's been 3 months I didn't play just because the game makes me angry more than anything else.
It looks cool on stream, but just picture what it takes to play against widow mine: A burrowed widow mine, at an KNOWN location, requires you to: 1: Morph an overseer, 2: Move the overseer and spot the widow mine 3: Pull the overseer back so he won't die , but not too far so you can see the widow mine 4: Select ONE zergling off of your zergling pack 5: Sacrifice him to trigger the mine 6: Kill the widow mine with some more zergling IF there is no widow mine left, otherwise, you are back to step n*2, or n*1 if you lost the overseer.
If you try to kill widow mine with mutalisk, expect to lose the game anytime soon.
This is A HUGE investment in multitasking, even more though because while this happens, you are supposed to do the following and very multitasking-intensive things: -Defend multiple drops -Inject your hatches -Spread your creep and overlord -Try to make counter-attacks (Even though they will fail to random defensive widow mine and reinforcement)
At the end, you are completely overwhelm, even though your APM is above average or simply superior to your opponent. Widow mine allow terrans to just rally to your base in continuous and endless waves, you can't even use muta for harassment any more, but still you are compelled to use them to deal with medivacs... You are depressed, you feel like a victim. You are scared to leave your base because there might be widow mine.
I was in a semi-pro team, and all our zerg including myself left, because the game was just so painful to play because of ZvT.
Statistics may look balanced, but I all see is zerg getting stomped even in the pro-scene, only some survive longer by using all-ins or by being far more better than their opponents, and it is really not fun to watch..
Well:
1. Overseer speed buff (after upgrade)
TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.
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On August 13 2013 05:39 aXa wrote:Remember what I said ? Show nested quote +On July 10 2013 00:16 aXa wrote: I reall think that zerg complains the most, and rightfully so. It's not so much about balance, but about how fun or frustrating it is to play a race at a certain level (Masters, to be precise)
/* Whine activated */
I think everyone here should play zerg and understand how frustrating it is to play ZvT for instance.
I played Starcraft 2 since the beta, I freaking love this game and I made lots of guide about it in the strategy section. I usually get a bit mad when I get cheesed, but never when I lose a macro game. Now, every ZvT feels like a cheese, every widow mine hit makes me want to cry and shout at the same time. I never stopped playing for balance reason, but now it's been 3 months I didn't play just because the game makes me angry more than anything else.
It looks cool on stream, but just picture what it takes to play against widow mine: A burrowed widow mine, at an KNOWN location, requires you to: 1: Morph an overseer, 2: Move the overseer and spot the widow mine 3: Pull the overseer back so he won't die , but not too far so you can see the widow mine 4: Select ONE zergling off of your zergling pack 5: Sacrifice him to trigger the mine 6: Kill the widow mine with some more zergling IF there is no widow mine left, otherwise, you are back to step n*2, or n*1 if you lost the overseer.
If you try to kill widow mine with mutalisk, expect to lose the game anytime soon.
This is A HUGE investment in multitasking, even more though because while this happens, you are supposed to do the following and very multitasking-intensive things: -Defend multiple drops -Inject your hatches -Spread your creep and overlord -Try to make counter-attacks (Even though they will fail to random defensive widow mine and reinforcement)
At the end, you are completely overwhelm, even though your APM is above average or simply superior to your opponent. Widow mine allow terrans to just rally to your base in continuous and endless waves, you can't even use muta for harassment any more, but still you are compelled to use them to deal with medivacs... You are depressed, you feel like a victim. You are scared to leave your base because there might be widow mine.
I was in a semi-pro team, and all our zerg including myself left, because the game was just so painful to play because of ZvT.
Statistics may look balanced, but I all see is zerg getting stomped even in the pro-scene, only some survive longer by using all-ins or by being far more better than their opponents, and it is really not fun to watch.. Well: Show nested quote +1. Overseer speed buff (after upgrade)
TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.
All while terrans are getting a massive proposed buff to air/mech armor upgrades...
Edit: I just read what you wrote. Good call.
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I played Starcraft as Zerg since the days of Broodwar, got to D+ on iccup, made it on diamond on launch day... been a low masters player for most of the game.
I quit sc2 months ago out of frustration, with the release of HOTS the game got so much more frustrating for Zerg. I just gave up. I play dota now. I wonder if the number of active zerg players is the same. Note the word active.
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On August 10 2013 20:23 cerebralz wrote: The ways you lose as zerg and have no way of coming back are varied and numerous. Terran loses workers, can always mule to victory. Protoss loses workers, turtles until getting the ultimate army. Zerg loses workers and just loses. Zerg loses tech structures and loses. Zerg loses queens and loses. Zerg loses any fight at any time during the game and loses. Zerg makes too many units to defend harassment, and loses.
The difficulty level is irrelevant to the fact that the ways zerg losses are more frustrating. A slight difference in timing can mean the difference of defending and getting absolutely rolled over. Also, defensive abilities are very limited in comparison to having bunkers/planetaries/forcefield/MSC. Yes it's easy to hold down the "r" and "z" key, much more difficult to stay alive while your opponent picks you apart. It is written in the game that defense is harder to manage than offense, and it just happens that until we get 80 drones we have to be defensive.
Also, zerg units are hard countered to such extent that fights don't even look close. Your 200/200 army can remax quickly on roaches/ling/ultra, but it's quite irrelevant when your opponent has maxed skytoss, or 3/3 mech.
Maps are also generally written to create a lot of high ground/barriers/chokes which will ultimately dictate that your much higher volume army must fight at a disadvantage most of the time, wasting your units.
I think the way the game is, is necessary because zerg easily becomes too powerful when you take just one of these things into consideration. It does not, however, lessen the frustration of losses, which are more the complaint of zerg players. That is one of the reasons I like to play zerg. When I lose, I know it was my fault. Making a round of drones without having a ling nearby your base? Bad idea. Letting Terran perform a single good drop? Bad idea.
When I win however, I am happy because I served the swarm well.
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@Mustache and Surili + Show Spoiler +On August 10 2013 23:24 mustache wrote:Show nested quote +On July 11 2013 02:41 Surili wrote:On July 09 2013 08:55 dr.fahrenheit wrote:
Theory #1: Playing Zerg is more frustrating than playing Protoss or Terran because wins are not as rewarding, losses are more discouraging due to the feeling of not being in control of the match. In reverse that would of course mean that Protoss wins are the most satisfying or their losses the least frustrating. I don’t know… (There’s a reason why it’s called ‘theory’)
Sorry i couldn't let this go. This is not a Theory. It is a hypothesis. There is an important different. I have hypothesise that the way losses can happen as zerg might lead to zergs feeling like the game is more unstable and unbalanced. A theory is a hypothesis that has been tested against hundreds of times both logically and empirically and has not been shown to be false. Like the THEORY of Gravity, or the THEORY of evolution for instance. "laymans" definition seems fine here. Have you been in any evolution debate threads lately? http://thinking-critically.com/2010/07/08/theory-scientific-vs-laymans-definition/ This reminds me of an article I read recently that noted that science has gone seriously astray when it leaves the layman stupider than when he found him. Either you believe that you are a gatekeeper to knowledge, like art critic that interprets meanings for the bourgeoisie, or , like that website you linked, believe that your worldview (and, despite what that website would have you believe, a very specific worldview with particular underpinnings) is the only correct one. Both are equally great perversions. @Surili- Actually, you're not allowed to use logic in science. You're not allowed to think, only observe. :p
On August 10 2013 23:20 Fuchsteufelswild wrote:^Protoss are better at being full of shit and arrogant about how modest and cool they so fucking incorrectly think they are. XD Check the thread in detail to see more BS like the above!  Also, you do hear a heck of a lot of "Protoss don't win tournaments! T___T" and yet somehow protosses don't seem to be counting that....
I don't know if "underpowered" is the right term for the feeling of Protoss players. Balance seems to be mostly measured by representation and win rates and in those areas Protoss has not been lacking in WoL or HotS. What Protoss seems to suffer from is poor design that limits strategy. There was one flagbearer for Protoss in WoL, MC, and he had the worst run of any race flagbearer. Think about the great zergs of WoL: Nestea, DongRaeGu and Life. Terrans?: MVP, Taeja, MMA and probably 5 other Terrans who had more success than the second best Protoss, which was who? Genius?
The argument is that there seems to be something in Protoss design that limits flexibility and the ability to come up with stable strategies. Otherwise, we'd not just see Protoss winning, but Protoss players sticking around. Sure, Protoss is winning right now and even tournaments, but it's just like it was at the beginning of WoL: with 2 base all ins or late game mega armies. Soon enough, though, all the timings will be figured out and Z and T will learn how to get to late game and Protoss will go back to how it was in the second half of WoL.
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On August 13 2013 05:49 theBlues wrote: I played Starcraft as Zerg since the days of Broodwar, got to D+ on iccup, made it on diamond on launch day... been a low masters player for most of the game.
I quit sc2 months ago out of frustration, with the release of HOTS the game got so much more frustrating for Zerg. I just gave up. I play dota now. I wonder if the number of active zerg players is the same. Note the word active.
High master here, totally stopped playing (For more than 4 months now) because of that. Widow mine was the nail in the coffin, even though I still love Starcraft as a game. Worst part, I still feel the frustration when I watch pro zerg getting demolished in ZvT
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