Balance patch this week - Hellbats nerfed, Banshees buffed…
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Moochlol
United States456 Posts
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Brutalin
Sweden74 Posts
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juicyjames
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United States3815 Posts
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NKexquisite
United States911 Posts
We will see what people develop for Terran early game harass... What options are left in TvP and TvZ? | ||
freetgy
1720 Posts
Considering Zerg only learned to play with their full arsenal at the end of WoL, may be its the Terrans time to go to the dashboard and see how defensive styles work out. | ||
VayneAuthority
United States8983 Posts
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plogamer
Canada3132 Posts
On July 12 2013 07:56 freetgy wrote: Developing less harass based macro styles? There may be some unexplored ways to play yet. Considering Zerg only learned to play with their full arsenal at the end of WoL, may be its the Terrans time to go to the dashboard and see how defensive styles work out. Defensive style = thrown game in TvZ lol Any decent Zerg will throw double hatches if they see you go defensive. If you can't threaten a Zerg, they drone up like mad. /edit Overall, I'm neutral on the patch. I wish they would have nerfed the drop capacity. | ||
Aquila-
516 Posts
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plogamer
Canada3132 Posts
On July 12 2013 08:40 Aquila- wrote: Funny how 1 Hellbat loses to 1 Zealot, but it was the same in the last patch^^ Yeah but now hellbats (without the upgrade) will not be as effective against zealots when combined in a MMM composition. | ||
( bush
321 Posts
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FreeTossCZComentary
Czech Republic143 Posts
On July 12 2013 08:40 Aquila- wrote: Funny how 1 Hellbat loses to 1 Zealot, but it was the same in the last patch^^ Whats funny about that? I think splash units are suposed to lose 1v1 fight against non-splash counterpart. Thor beats immortal 1v1, and THAT is funny. But I don't see anything wierd about Thor 1v1ing Colossus or Zealot 1v1ing Hellbat. | ||
sevia
United States954 Posts
It's not as ideal as before, since you still have to wait 160s for the upgrade to finish. But, it's 50m/50g cheaper than blue flame, and you don't need a tech lab. | ||
StarscreamG1
Portugal1652 Posts
On July 12 2013 09:13 sevia wrote: Has anyone pointed out yet that two Hellbats with +1 attack can still one-shot Drones and Probes (but not SCVs)? It's not as ideal as before, since you still have to wait 160s for the upgrade to finish. But, it's 50m/50g cheaper than blue flame, and you don't need a tech lab. Doesn't the drone have +1 instant regeneration? | ||
sevia
United States954 Posts
On July 12 2013 09:28 StarscreamG1 wrote: Doesn't the drone have +1 instant regeneration? Hellbats get +3 per attack upgrade. They do 21 damage vs. light with 1 attack and no blue flame upgrade, so 42 with two of them. | ||
StarscreamG1
Portugal1652 Posts
On July 12 2013 09:32 sevia wrote: Hellbats get +3 per attack upgrade. They do 21 damage vs. light with 1 attack and no blue flame upgrade, so 42 with two of them. +3? Really? The imortal does 20 to non armored and the upgrade gives +2. Wierd! | ||
maXX_CZ
Czech Republic19 Posts
So overall, better TvT pro matches, for normal players (i dont play hellbats as terran) quite a big deal, i feel quite bad, imo esp. in TVP. >20 mins macrogame commin :E Amd composition? Cmon, im superbored by fact, that i cant do anything else than MMM in pretty much any matchup. Just add vikings here, mines there, vikings and so on.... Why am i so upset? Its all about compositions. Terran is NEVER in position when opponent has to adjust tech to him (maybe if you mech in TvZ), terran ALWAYS has to adjust tech to others esp. in TvP. Noone sees this as huge disadvantage? | ||
suicideyear
Ivory Coast3016 Posts
going back to regular 18 doesn't make that big of a difference in the mineral line | ||
FreeTossCZComentary
Czech Republic143 Posts
On July 12 2013 10:01 maXX_CZ wrote: Why am i so upset? Its all about compositions. Terran is NEVER in position when opponent has to adjust tech to him (maybe if you mech in TvZ), terran ALWAYS has to adjust tech to others esp. in TvP. Noone sees this as huge disadvantage? Terran goes MMM. Protoss adds Colossi(have to). Terran add Vikes(have to). Protoss adds storm(have to). Terran add Ghost(have to). I dont know about TvZ, but TvP, if not for all-ins, is chained without escape. I have no freedom except to say... duck it, I am gonna kill him right now, + 10 WGs, all-in. | ||
Lomo
Germany137 Posts
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SsDrKosS
330 Posts
I wonder why wouldn't they do something like reaver nerf in SC1? you know, slowing the load/reload speed? (and delayed movement/control for few sec when dropped?) Anyway, too late now. I will just watch. (I don't care about banshee but maybe they are little bit too cheap?) | ||
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