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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 40 41 42 43 44 55 Next
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2013-07-11 21:57:28
July 11 2013 21:56 GMT
#821
Patch is live on NA, no patch notes. IMO this has been the worst patch blizzard has done in terms of letting us know when the hell it was going to go into effect. I really hope they never do it like this again.
blaaaaaarghhhhh
Brutalin
Profile Joined October 2011
Sweden74 Posts
July 11 2013 21:59 GMT
#822
Blueflame Hellbats looks neat!!
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 11 2013 22:02 GMT
#823
Could a mod edit the title to reflect the fact this is now live?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
NKexquisite
Profile Joined January 2009
United States911 Posts
July 11 2013 22:53 GMT
#824
Banshee change only effects TvT really, so... meh

We will see what people develop for Terran early game harass... What options are left in TvP and TvZ?
Whattttt Upppppppp Im Nesteaaaaaa!!
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2013-07-11 22:57:50
July 11 2013 22:56 GMT
#825
Developing less harass based macro styles? There may be some unexplored ways to play yet.
Considering Zerg only learned to play with their full arsenal at the end of WoL, may be its the Terrans time to go to the dashboard and see how defensive styles work out.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 11 2013 23:35 GMT
#826
Not many people care about this since its not 1v1 but holy shit are banshees good in 2v2 now.
I come in for the scraps
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-07-11 23:43:40
July 11 2013 23:39 GMT
#827
On July 12 2013 07:56 freetgy wrote:
Developing less harass based macro styles? There may be some unexplored ways to play yet.
Considering Zerg only learned to play with their full arsenal at the end of WoL, may be its the Terrans time to go to the dashboard and see how defensive styles work out.


Defensive style = thrown game in TvZ lol

Any decent Zerg will throw double hatches if they see you go defensive. If you can't threaten a Zerg, they drone up like mad.

/edit

Overall, I'm neutral on the patch. I wish they would have nerfed the drop capacity.
Aquila-
Profile Blog Joined April 2011
516 Posts
July 11 2013 23:40 GMT
#828
Funny how 1 Hellbat loses to 1 Zealot, but it was the same in the last patch^^
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 11 2013 23:45 GMT
#829
On July 12 2013 08:40 Aquila- wrote:
Funny how 1 Hellbat loses to 1 Zealot, but it was the same in the last patch^^


Yeah but now hellbats (without the upgrade) will not be as effective against zealots when combined in a MMM composition.
( bush
Profile Joined April 2011
321 Posts
July 11 2013 23:58 GMT
#830
Hellbats are dead in TvP. Nobody goes mech and nobody will research blue flame while going bio.
oo
FreeTossCZComentary
Profile Joined September 2011
Czech Republic143 Posts
July 12 2013 00:07 GMT
#831
On July 12 2013 08:40 Aquila- wrote:
Funny how 1 Hellbat loses to 1 Zealot, but it was the same in the last patch^^


Whats funny about that? I think splash units are suposed to lose 1v1 fight against non-splash counterpart. Thor beats immortal 1v1, and THAT is funny. But I don't see anything wierd about Thor 1v1ing Colossus or Zealot 1v1ing Hellbat.
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
sevia
Profile Joined May 2010
United States954 Posts
July 12 2013 00:13 GMT
#832
Has anyone pointed out yet that two Hellbats with +1 attack can still one-shot Drones and Probes (but not SCVs)?

It's not as ideal as before, since you still have to wait 160s for the upgrade to finish. But, it's 50m/50g cheaper than blue flame, and you don't need a tech lab.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 12 2013 00:28 GMT
#833
On July 12 2013 09:13 sevia wrote:
Has anyone pointed out yet that two Hellbats with +1 attack can still one-shot Drones and Probes (but not SCVs)?

It's not as ideal as before, since you still have to wait 160s for the upgrade to finish. But, it's 50m/50g cheaper than blue flame, and you don't need a tech lab.

Doesn't the drone have +1 instant regeneration?
sevia
Profile Joined May 2010
United States954 Posts
July 12 2013 00:32 GMT
#834
On July 12 2013 09:28 StarscreamG1 wrote:
Show nested quote +
On July 12 2013 09:13 sevia wrote:
Has anyone pointed out yet that two Hellbats with +1 attack can still one-shot Drones and Probes (but not SCVs)?

It's not as ideal as before, since you still have to wait 160s for the upgrade to finish. But, it's 50m/50g cheaper than blue flame, and you don't need a tech lab.

Doesn't the drone have +1 instant regeneration?


Hellbats get +3 per attack upgrade. They do 21 damage vs. light with 1 attack and no blue flame upgrade, so 42 with two of them.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 12 2013 00:34 GMT
#835
On July 12 2013 09:32 sevia wrote:
Show nested quote +
On July 12 2013 09:28 StarscreamG1 wrote:
On July 12 2013 09:13 sevia wrote:
Has anyone pointed out yet that two Hellbats with +1 attack can still one-shot Drones and Probes (but not SCVs)?

It's not as ideal as before, since you still have to wait 160s for the upgrade to finish. But, it's 50m/50g cheaper than blue flame, and you don't need a tech lab.

Doesn't the drone have +1 instant regeneration?


Hellbats get +3 per attack upgrade. They do 21 damage vs. light with 1 attack and no blue flame upgrade, so 42 with two of them.

+3? Really? The imortal does 20 to non armored and the upgrade gives +2. Wierd!
maXX_CZ
Profile Joined July 2012
Czech Republic19 Posts
July 12 2013 01:01 GMT
#836
Well, it was boring to see hellbats in pro TvT forever. On the other hand, cloak banshee is SUPER useless in TvP and in TvZ aswell. In fact protoss seems to me pretty intouchable nowadays, that planetary nexus shit should be waaay shorter and maybe even with lower range. NOevo spores speaks for themselves -_-

So overall, better TvT pro matches, for normal players (i dont play hellbats as terran) quite a big deal, i feel quite bad, imo esp. in TVP.

>20 mins macrogame commin :E

Amd composition? Cmon, im superbored by fact, that i cant do anything else than MMM in pretty much any matchup. Just add vikings here, mines there, vikings and so on....

Why am i so upset? Its all about compositions. Terran is NEVER in position when opponent has to adjust tech to him (maybe if you mech in TvZ), terran ALWAYS has to adjust tech to others esp. in TvP. Noone sees this as huge disadvantage?
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
July 12 2013 01:18 GMT
#837
not much has changed

going back to regular 18 doesn't make that big of a difference in the mineral line
)))____◎◎◎◎█████
FreeTossCZComentary
Profile Joined September 2011
Czech Republic143 Posts
July 12 2013 01:36 GMT
#838
On July 12 2013 10:01 maXX_CZ wrote:
Why am i so upset? Its all about compositions. Terran is NEVER in position when opponent has to adjust tech to him (maybe if you mech in TvZ), terran ALWAYS has to adjust tech to others esp. in TvP. Noone sees this as huge disadvantage?


Terran goes MMM. Protoss adds Colossi(have to). Terran add Vikes(have to). Protoss adds storm(have to). Terran add Ghost(have to).

I dont know about TvZ, but TvP, if not for all-ins, is chained without escape. I have no freedom except to say... duck it, I am gonna kill him right now, + 10 WGs, all-in.
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
Lomo
Profile Joined September 2010
Germany137 Posts
July 12 2013 02:12 GMT
#839
1-0 hellbats still 2 shoot probes, drones and lings and costs less then blue flame (Scv´s still 3 shoots)!
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
SsDrKosS
Profile Joined March 2013
330 Posts
July 12 2013 02:58 GMT
#840
Oh well, I still want mine (18+4light) but still ok...
I wonder why wouldn't they do something like reaver nerf in SC1?
you know, slowing the load/reload speed? (and delayed movement/control for few sec when dropped?)
Anyway, too late now. I will just watch.
(I don't care about banshee but maybe they are little bit too cheap?)
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