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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 39 40 41 42 43 55 Next
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 11 2013 13:41 GMT
#801
On July 11 2013 21:09 DarkPlasmaBall wrote:
Show nested quote +
On July 11 2013 20:05 ooDi wrote:
i wish they made the hellion/hellbat transformation free (not with upgrades) now that hellbats are nerfed. it gives a good defense and scouting ability


I'm not sure I see the necessity in such a buff though. Sure, it would make Terran stronger, but does it fill in a niche that Terrans are currently lacking- and specifically need patch assistance with (or will the metagame flesh out some possible solutions)? Or is it a buff just for the sake of having a buff to offset the hellbat nerf?


Well the upgrade was made in the first place because people went for mass hellions so the opponent had to react to that and then they transformed them into hellbats and attacked. A delay for this kind of move was needed even though it wasn't that bad to hold. But you were dead if the Hellions did eco damage and made it out,
I just think they went overboard with the upgrade cost. But I guess when even Zergies don't get useful upgrades for their units that cost less and are easier to draw benefit from, then the cost on non direct buff upgrades is a bit unimportant.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-07-11 13:46:42
July 11 2013 13:44 GMT
#802
As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that.

150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade.

I really don't see what to do .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me.
klup
Profile Joined May 2013
France612 Posts
Last Edited: 2013-07-11 14:41:15
July 11 2013 14:40 GMT
#803
at least they should reduce the cost of transformation servos to compensate blue flame.

TurboMaN
Profile Joined October 2005
Germany925 Posts
July 11 2013 14:58 GMT
#804
Is the patch live?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 11 2013 15:10 GMT
#805
On July 11 2013 23:40 klup wrote:
at least they should reduce the cost of transformation servos to compensate blue flame.


The fact that we never see hellions transform in a professional match is a huge bummer and Blizzard should work on that. I would like to see the upgrade moved to a place where terrans can always get(like warpgate for protoss) and at a super cheap cost. I would also like them to change the transformation to be quicker to make it more useful in combat.

Lets face it, we all want to see a mob of zerglings charging a group of tanks only to have a ton of hellions pull up, transform and roast their ass. Then transform back and race after the zerg army. Hell, I think if they transform while moving, they should fly up into the air, do a backflip and skid to a halt before opening fire.

But then again, I love robots.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
July 11 2013 15:15 GMT
#806
On July 12 2013 00:10 Plansix wrote:
Show nested quote +
On July 11 2013 23:40 klup wrote:
at least they should reduce the cost of transformation servos to compensate blue flame.


The fact that we never see hellions transform in a professional match is a huge bummer and Blizzard should work on that. I would like to see the upgrade moved to a place where terrans can always get(like warpgate for protoss) and at a super cheap cost. I would also like them to change the transformation to be quicker to make it more useful in combat.

Lets face it, we all want to see a mob of zerglings charging a group of tanks only to have a ton of hellions pull up, transform and roast their ass. Then transform back and race after the zerg army. Hell, I think if they transform while moving, they should fly up into the air, do a backflip and skid to a halt before opening fire.

But then again, I love robots.


That animation would be so sick.
GS-NoVa
Profile Joined September 2012
Germany1 Post
Last Edited: 2013-07-11 15:21:02
July 11 2013 15:19 GMT
#807
Do u realy think this hellbat nerf is needed 4 tvt?
I guess we need more time in TvT to evolve in another direction.
Why? Saw Bomber vs Flash today ?
I think a Hellbat nerf is ok in TvT even if we tvt doesn't need it( watch Bomber Flash).

In TvZ i like the Hellbat style of Flash much more then 3 cc, couse its not hoping the Zerg doesnt "All In" me. This Style is much more intresting in my opinion, but would disapere.


Jasiwel
Profile Joined June 2012
United States146 Posts
July 11 2013 15:19 GMT
#808
My only worry is that this will promote Skyterran all-ins more in TvP.
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
July 11 2013 15:21 GMT
#809
It's not a complete fix but it's a step in the right direction. Lower league people will still lose alot of workers as it is only one more volley to kill workers. Banshee change is interesting though. Only thing I dislike about it is you sort of need to open some sort of factory tech in TvT now.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 11 2013 15:27 GMT
#810
On July 12 2013 00:19 GS-NoVa wrote:
Do u realy think this hellbat nerf is needed 4 tvt?
I guess we need more time in TvT to evolve in another direction.
Why? Saw Bomber vs Flash today ?
I think a Hellbat nerf is ok in TvT even if we tvt doesn't need it( watch Bomber Flash).

In TvZ i like the Hellbat style of Flash much more then 3 cc, couse its not hoping the Zerg doesnt "All In" me. This Style is much more intresting in my opinion, but would disapere.




You should check out Bombers desktop background on his PC.

http://imgur.com/Aa3v7qM

To be clear, his plan is so good that he beat Flash.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
( bush
Profile Joined April 2011
321 Posts
July 11 2013 15:30 GMT
#811
Hey is the patch live?
Bomber vs Flash match was in the new patch?
oo
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
July 11 2013 15:39 GMT
#812
On July 12 2013 00:30 ( bush wrote:
Hey is the patch live?
Bomber vs Flash match was in the new patch?

No bomber vs flash wash not in the new patch
"Want some? Go get some!"
TheDwf
Profile Joined November 2011
France19747 Posts
July 11 2013 15:40 GMT
#813
On July 12 2013 00:30 ( bush wrote:
Hey is the patch live?
Bomber vs Flash match was in the new patch?

No.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 11 2013 15:47 GMT
#814
i am probably gonna be some happy panda when the patch hits live with all the bad terrans leaving my mmr when all they could do was hellbat. dealing with any form of banshee is just so much easier without taking a huge hit in the investment department
The only virgins in kpop left are the fans
Nebuchad
Profile Blog Joined December 2012
Switzerland12421 Posts
July 11 2013 16:06 GMT
#815
Can't wait either, not really for my player experience (my PvT is horrible anyway, I die to most things, not only hellbat drops), but more for my viewer experience (I really don't want to see Maru vs Trap on Newkirk or Bomber vs Keen ever again).
No will to live, no wish to die
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-07-11 17:14:21
July 11 2013 16:56 GMT
#816
On July 11 2013 22:44 Snowbear wrote:
As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that.

150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade.

I really don't see what to do .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me.

i always go for a cc first into 2 mines 4 marine drop into main and nat with 3 hellions harassing third ,while pumping marines out off 3 rax react + 2 mines into 10:30 push to third, btw works pretty well
yo
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 11 2013 17:36 GMT
#817
On July 12 2013 01:56 Killmouse wrote:
Show nested quote +
On July 11 2013 22:44 Snowbear wrote:
As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that.

150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade.

I really don't see what to do .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me.

i always go for a cc first into 2 mines 4 marine drop into main and nat with 3 hellions harassing third ,while pumping marines out off 3 rax react + 2 mines into 10:30 push to third, btw works pretty well


What MU is this used for? Just curious.


A.Alm
Profile Joined September 2012
Sweden534 Posts
July 11 2013 17:37 GMT
#818
This Hellbat nerf and Banshee buff is going to promote rax expand.

Hellbats no longer two shot workers or marines, and mass marine is really good against banshees if you have one turret at each base.

I'm looking forward to this. I do believe that hellion/air is going to be the standard openings though.
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 11 2013 19:44 GMT
#819
On July 12 2013 02:36 jkim91 wrote:
Show nested quote +
On July 12 2013 01:56 Killmouse wrote:
On July 11 2013 22:44 Snowbear wrote:
As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that.

150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade.

I really don't see what to do .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me.

i always go for a cc first into 2 mines 4 marine drop into main and nat with 3 hellions harassing third ,while pumping marines out off 3 rax react + 2 mines into 10:30 push to third, btw works pretty well


What MU is this used for? Just curious.



tvz ofc, only zerg can take a super fast third


btw patch is live
yo
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 11 2013 20:10 GMT
#820
Patch is live at least on EU server. Did not get any patch notes and did not see any updates, but stats has been changed.
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