|
On July 11 2013 21:09 DarkPlasmaBall wrote:Show nested quote +On July 11 2013 20:05 ooDi wrote: i wish they made the hellion/hellbat transformation free (not with upgrades) now that hellbats are nerfed. it gives a good defense and scouting ability I'm not sure I see the necessity in such a buff though. Sure, it would make Terran stronger, but does it fill in a niche that Terrans are currently lacking- and specifically need patch assistance with (or will the metagame flesh out some possible solutions)? Or is it a buff just for the sake of having a buff to offset the hellbat nerf?
Well the upgrade was made in the first place because people went for mass hellions so the opponent had to react to that and then they transformed them into hellbats and attacked. A delay for this kind of move was needed even though it wasn't that bad to hold. But you were dead if the Hellions did eco damage and made it out, I just think they went overboard with the upgrade cost. But I guess when even Zergies don't get useful upgrades for their units that cost less and are easier to draw benefit from, then the cost on non direct buff upgrades is a bit unimportant.
|
As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that.
150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade.
I really don't see what to do .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me.
|
at least they should reduce the cost of transformation servos to compensate blue flame.
|
|
On July 11 2013 23:40 klup wrote: at least they should reduce the cost of transformation servos to compensate blue flame.
The fact that we never see hellions transform in a professional match is a huge bummer and Blizzard should work on that. I would like to see the upgrade moved to a place where terrans can always get(like warpgate for protoss) and at a super cheap cost. I would also like them to change the transformation to be quicker to make it more useful in combat.
Lets face it, we all want to see a mob of zerglings charging a group of tanks only to have a ton of hellions pull up, transform and roast their ass. Then transform back and race after the zerg army. Hell, I think if they transform while moving, they should fly up into the air, do a backflip and skid to a halt before opening fire.
But then again, I love robots.
|
On July 12 2013 00:10 Plansix wrote:Show nested quote +On July 11 2013 23:40 klup wrote: at least they should reduce the cost of transformation servos to compensate blue flame.
The fact that we never see hellions transform in a professional match is a huge bummer and Blizzard should work on that. I would like to see the upgrade moved to a place where terrans can always get(like warpgate for protoss) and at a super cheap cost. I would also like them to change the transformation to be quicker to make it more useful in combat. Lets face it, we all want to see a mob of zerglings charging a group of tanks only to have a ton of hellions pull up, transform and roast their ass. Then transform back and race after the zerg army. Hell, I think if they transform while moving, they should fly up into the air, do a backflip and skid to a halt before opening fire. But then again, I love robots.
That animation would be so sick.
|
Do u realy think this hellbat nerf is needed 4 tvt? I guess we need more time in TvT to evolve in another direction. Why? Saw Bomber vs Flash today ? I think a Hellbat nerf is ok in TvT even if we tvt doesn't need it( watch Bomber Flash).
In TvZ i like the Hellbat style of Flash much more then 3 cc, couse its not hoping the Zerg doesnt "All In" me. This Style is much more intresting in my opinion, but would disapere.
|
My only worry is that this will promote Skyterran all-ins more in TvP.
|
It's not a complete fix but it's a step in the right direction. Lower league people will still lose alot of workers as it is only one more volley to kill workers. Banshee change is interesting though. Only thing I dislike about it is you sort of need to open some sort of factory tech in TvT now.
|
On July 12 2013 00:19 GS-NoVa wrote: Do u realy think this hellbat nerf is needed 4 tvt? I guess we need more time in TvT to evolve in another direction. Why? Saw Bomber vs Flash today ? I think a Hellbat nerf is ok in TvT even if we tvt doesn't need it( watch Bomber Flash).
In TvZ i like the Hellbat style of Flash much more then 3 cc, couse its not hoping the Zerg doesnt "All In" me. This Style is much more intresting in my opinion, but would disapere.
You should check out Bombers desktop background on his PC.
http://imgur.com/Aa3v7qM
To be clear, his plan is so good that he beat Flash.
|
Hey is the patch live? Bomber vs Flash match was in the new patch?
|
On July 12 2013 00:30 ( bush wrote: Hey is the patch live? Bomber vs Flash match was in the new patch? No bomber vs flash wash not in the new patch
|
On July 12 2013 00:30 ( bush wrote: Hey is the patch live? Bomber vs Flash match was in the new patch? No.
|
i am probably gonna be some happy panda when the patch hits live with all the bad terrans leaving my mmr when all they could do was hellbat. dealing with any form of banshee is just so much easier without taking a huge hit in the investment department
|
Can't wait either, not really for my player experience (my PvT is horrible anyway, I die to most things, not only hellbat drops), but more for my viewer experience (I really don't want to see Maru vs Trap on Newkirk or Bomber vs Keen ever again).
|
On July 11 2013 22:44 Snowbear wrote:As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that. 150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade. I really don't see what to do  .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me. i always go for a cc first into 2 mines 4 marine drop into main and nat with 3 hellions harassing third ,while pumping marines out off 3 rax react + 2 mines into 10:30 push to third, btw works pretty well
|
On July 12 2013 01:56 Killmouse wrote:Show nested quote +On July 11 2013 22:44 Snowbear wrote:As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that. 150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade. I really don't see what to do  .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me. i always go for a cc first into 2 mines 4 marine drop into main and nat with 3 hellions harassing third ,while pumping marines out off 3 rax react + 2 mines into 10:30 push to third, btw works pretty well
What MU is this used for? Just curious.
|
This Hellbat nerf and Banshee buff is going to promote rax expand.
Hellbats no longer two shot workers or marines, and mass marine is really good against banshees if you have one turret at each base.
I'm looking forward to this. I do believe that hellion/air is going to be the standard openings though.
|
On July 12 2013 02:36 jkim91 wrote:Show nested quote +On July 12 2013 01:56 Killmouse wrote:On July 11 2013 22:44 Snowbear wrote:As a player who went for 12:30 hellbat marine 4 tank medivac timing (no hellbat drops), any ideas what I can do now? I don't want to rely on mines, since they feel too random for me. Tanks are good for early defense (so I make max 4), but they are pretty bad outside of that. 150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade. I really don't see what to do  .. And without the nerf, it's already extremely hard against zerg. A good zerg trades pretty well against my army. After the nerf I can see them only crushing me. i always go for a cc first into 2 mines 4 marine drop into main and nat with 3 hellions harassing third ,while pumping marines out off 3 rax react + 2 mines into 10:30 push to third, btw works pretty well What MU is this used for? Just curious. tvz ofc, only zerg can take a super fast third
btw patch is live
|
Patch is live at least on EU server. Did not get any patch notes and did not see any updates, but stats has been changed.
|
|
|
|