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On July 09 2013 05:08 Firestorm wrote: So won't every Terran rush for a Raven every game? thing is when you get your first raven he gets his first banshee to your base. you have actually nothing to kill the banshee with, marines without stim get kited widow mines are unreliable and turret is static. theres a very fine line in tvt where the cloak banshee deals guarantee damage through the forced scan/turrets to compensate for its cost. except now it will swing 100/100 in favor of the banshee. im not sure but perhaps there is not a single situation where a cloak banshee opener can fall behind vs eco defensive opener after this patch.
i will for certain open cloak banshee every game until i find an opponent who can manage to end up ahead against me without doing the same thing.
tvt is such a complicated match-up though, i dont really understand how all openers work as it is right now either so :p
one thing is for sure though, that is that cloak banshee buff is a very very minor change to the other match-ups. in wol there was standard to go banshee-hellions=>3base but most people (including me) would skip cloak because its pretty useless regardless how much it costs. and as far as pvt goes toss basically has maphack in early game and detection in time with any given macro build. nothing makes cloak banshee better than widow mine drop imo
i like the hellbat change however i dislike the banshee change. they basically nerfed standard meta macro games and compensated with buffing a dead gimmick in early game
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Why not just make banshee shoot air? for tvp match up?
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On July 09 2013 09:38 Mickman wrote: Why not just make banshee shoot air? for tvp match up?
Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads.
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It would also be nice if Hellbats weren't both able to be healed and repaired... Seems kinda dumb. And I would have rather seen Cloak be 150/150 instead of 100/100. That's ridiculously cheap...
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This will change it up TvP now :D thank god
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I think instead they should make it so banshees can shoot anti air units to make it so they are less easily directly countered, but not be able to shoot ground units.
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On July 09 2013 09:43 fastr wrote:Show nested quote +On July 09 2013 09:38 Mickman wrote: Why not just make banshee shoot air? for tvp match up? Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads.
I wouldn't mind banshees getting anti-air capabilities if they got their damage nerfed. Terran needs more anti air, their choices are stupidly bad. Vikings....hurrr...anddd....vikings hur.
but thors exist!!
and to that I say LoL. a 300/200 unit should not be the staple of your mid game anti air. until they get over their stupid love for the thor unit mech will continue to be terrible
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On July 09 2013 09:38 Mickman wrote: Why not just make banshee shoot air? for tvp match up? So the only way for muta's to pick of banshees would be having a overseer with them 100% slowing them down a lot? Yea sure.
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On July 09 2013 09:45 MacroNcheesE wrote: It would also be nice if Hellbats weren't both able to be healed and repaired... Seems kinda dumb. And I would have rather seen Cloak be 150/150 instead of 100/100. That's ridiculously cheap...
Just like the new DT shrine.
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On July 09 2013 09:50 VayneAuthority wrote:Show nested quote +On July 09 2013 09:43 fastr wrote:On July 09 2013 09:38 Mickman wrote: Why not just make banshee shoot air? for tvp match up? Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads. I wouldn't mind banshees getting anti-air capabilities if they got their damage nerfed. Terran needs more anti air, their choices are stupidly bad. Vikings....hurrr...anddd....vikings hur. but thors exist!! and to that I say LoL. a 300/200 unit should not be the staple of your mid game anti air. until they get over their stupid love for the thor unit mech will continue to be terrible
Terran has the best anti air capabilities in the game, protoss and zerg have it much worse when it comes to anti-air if you don't count spells.
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On July 09 2013 09:51 Assirra wrote:Show nested quote +On July 09 2013 09:38 Mickman wrote: Why not just make banshee shoot air? for tvp match up? So the only way for muta's to pick of banshees would be having a overseer with them 100% slowing them down a lot? Yea sure.
It would be nice if Wraiths were in the game, it would make sky terran a lot more viable than the turtlefest the strategy requires. But wraiths overlap with too many units nowadays.
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On July 09 2013 09:45 MacroNcheesE wrote: It would also be nice if Hellbats weren't both able to be healed and repaired... Seems kinda dumb. And I would have rather seen Cloak be 150/150 instead of 100/100. That's ridiculously cheap... I am honestly terrified the moment that terrans will start using scv's as an extra healing tool with hellbat pushes. It would be like running again a wall that keeps rebuilding.
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On July 09 2013 09:50 VayneAuthority wrote:Show nested quote +On July 09 2013 09:43 fastr wrote:On July 09 2013 09:38 Mickman wrote: Why not just make banshee shoot air? for tvp match up? Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads. I wouldn't mind banshees getting anti-air capabilities if they got their damage nerfed. Terran needs more anti air, their choices are stupidly bad. Vikings....hurrr...anddd....vikings hur. but thors exist!! and to that I say LoL. a 300/200 unit should not be the staple of your mid game anti air. until they get over their stupid love for the thor unit mech will continue to be terrible
I think Terran has the most units to shoot air already and marines, mines, vikings are some of the best antiair in the game. The Thor isn't the staple Antiair of Mech in HotS, the widow mine is. (need I show you Fantasy roflstomping Flash's BC/Viking army?)
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On July 09 2013 08:26 yellowdrug wrote: Hellbat nerf, but zergling still killed two shot This nerf only fix hellbat drop early game especial in TvT remember
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banshee = mothership core but if the protoss attacks with core and u attack he has an observer in base and no cannons for an all in but easily defends it with warp in stalkers so if u can scan obs and kill it , u force p to go back right? and in Z if they easily defend it with spores u can shoot some overlords and before anti air moves out but forces zerg to make go on just creep not overlord spread right? And honestly i miss the old ghost hehe ! cloak upgrade on ghost should be cheap haha!
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On July 09 2013 02:33 Entirety wrote: Blizzard just nerfed INnoVation!
you must not watch much sc2; innovation was the best terran in WoL
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i like the banshee change a lot, but the hellbat nerf wasn't sufficient IMO. the starting damage should be at the most 15 and they also need a slight hp nerf
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why not just make tanks 2 supply? or do extra vs shields
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