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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
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MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2013-07-09 00:37:52
July 09 2013 00:33 GMT
#461
On July 09 2013 05:08 Firestorm wrote:
So won't every Terran rush for a Raven every game?

thing is when you get your first raven he gets his first banshee to your base.
you have actually nothing to kill the banshee with, marines without stim get kited widow mines are unreliable and turret is static.
theres a very fine line in tvt where the cloak banshee deals guarantee damage through the forced scan/turrets to compensate for its cost. except now it will swing 100/100 in favor of the banshee.
im not sure but perhaps there is not a single situation where a cloak banshee opener can fall behind vs eco defensive opener after this patch.

i will for certain open cloak banshee every game until i find an opponent who can manage to end up ahead against me without doing the same thing.

tvt is such a complicated match-up though, i dont really understand how all openers work as it is right now either so :p

one thing is for sure though, that is that cloak banshee buff is a very very minor change to the other match-ups. in wol there was standard to go banshee-hellions=>3base but most people (including me) would skip cloak because its pretty useless regardless how much it costs.
and as far as pvt goes toss basically has maphack in early game and detection in time with any given macro build. nothing makes cloak banshee better than widow mine drop imo

i like the hellbat change however i dislike the banshee change. they basically nerfed standard meta macro games and compensated with buffing a dead gimmick in early game
Progamerpls no copy pasterino
Mickman
Profile Joined July 2013
Philippines2 Posts
July 09 2013 00:38 GMT
#462
Why not just make banshee shoot air? for tvp match up?
!@#!@#@!#
fastr
Profile Joined February 2011
France902 Posts
July 09 2013 00:43 GMT
#463
On July 09 2013 09:38 Mickman wrote:
Why not just make banshee shoot air? for tvp match up?


Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads.
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
July 09 2013 00:45 GMT
#464
It would also be nice if Hellbats weren't both able to be healed and repaired... Seems kinda dumb. And I would have rather seen Cloak be 150/150 instead of 100/100. That's ridiculously cheap...
Doubt is the venom that has paralyzed humanity.
IcED Bk
Profile Joined December 2012
Canada245 Posts
July 09 2013 00:49 GMT
#465
This will change it up TvP now :D thank god
Advanced Dota 2 player and HoTs Diamond player and HS Player (almost legend ;P)
RagnarokONLINE
Profile Joined July 2013
3 Posts
July 09 2013 00:50 GMT
#466
I think instead they should make it so banshees can shoot anti air units to make it so they are less easily directly countered, but not be able to shoot ground units.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 09 2013 00:50 GMT
#467
On July 09 2013 09:43 fastr wrote:
Show nested quote +
On July 09 2013 09:38 Mickman wrote:
Why not just make banshee shoot air? for tvp match up?


Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads.


I wouldn't mind banshees getting anti-air capabilities if they got their damage nerfed. Terran needs more anti air, their choices are stupidly bad. Vikings....hurrr...anddd....vikings hur.

but thors exist!!

and to that I say LoL. a 300/200 unit should not be the staple of your mid game anti air. until they get over their stupid love for the thor unit mech will continue to be terrible
I come in for the scraps
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 09 2013 00:51 GMT
#468
On July 09 2013 09:38 Mickman wrote:
Why not just make banshee shoot air? for tvp match up?

So the only way for muta's to pick of banshees would be having a overseer with them 100% slowing them down a lot?
Yea sure.
Rockafella
Profile Joined August 2010
United Kingdom291 Posts
July 09 2013 00:51 GMT
#469
On July 09 2013 09:45 MacroNcheesE wrote:
It would also be nice if Hellbats weren't both able to be healed and repaired... Seems kinda dumb. And I would have rather seen Cloak be 150/150 instead of 100/100. That's ridiculously cheap...


Just like the new DT shrine.
betaflame
Profile Joined November 2010
175 Posts
July 09 2013 00:55 GMT
#470
On July 09 2013 09:50 VayneAuthority wrote:
Show nested quote +
On July 09 2013 09:43 fastr wrote:
On July 09 2013 09:38 Mickman wrote:
Why not just make banshee shoot air? for tvp match up?


Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads.


I wouldn't mind banshees getting anti-air capabilities if they got their damage nerfed. Terran needs more anti air, their choices are stupidly bad. Vikings....hurrr...anddd....vikings hur.

but thors exist!!

and to that I say LoL. a 300/200 unit should not be the staple of your mid game anti air. until they get over their stupid love for the thor unit mech will continue to be terrible


Terran has the best anti air capabilities in the game, protoss and zerg have it much worse when it comes to anti-air if you don't count spells.
TeslasPigeon
Profile Joined March 2012
464 Posts
July 09 2013 00:55 GMT
#471
On July 09 2013 09:51 Assirra wrote:
Show nested quote +
On July 09 2013 09:38 Mickman wrote:
Why not just make banshee shoot air? for tvp match up?

So the only way for muta's to pick of banshees would be having a overseer with them 100% slowing them down a lot?
Yea sure.


It would be nice if Wraiths were in the game, it would make sky terran a lot more viable than the turtlefest the strategy requires. But wraiths overlap with too many units nowadays.
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 09 2013 00:55 GMT
#472
On July 09 2013 09:45 MacroNcheesE wrote:
It would also be nice if Hellbats weren't both able to be healed and repaired... Seems kinda dumb. And I would have rather seen Cloak be 150/150 instead of 100/100. That's ridiculously cheap...

I am honestly terrified the moment that terrans will start using scv's as an extra healing tool with hellbat pushes.
It would be like running again a wall that keeps rebuilding.
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2013 00:56 GMT
#473
On July 09 2013 09:50 VayneAuthority wrote:
Show nested quote +
On July 09 2013 09:43 fastr wrote:
On July 09 2013 09:38 Mickman wrote:
Why not just make banshee shoot air? for tvp match up?


Oh god, this is just brilliant, why nobody ever thought of that before? Wait, I have a better idea... What about banshees that shoot air AND can be healed by medivac? "That's just a flying version of hellbats!" you say? Well, let's hope Blizzard never read this kind of threads.


I wouldn't mind banshees getting anti-air capabilities if they got their damage nerfed. Terran needs more anti air, their choices are stupidly bad. Vikings....hurrr...anddd....vikings hur.

but thors exist!!

and to that I say LoL. a 300/200 unit should not be the staple of your mid game anti air. until they get over their stupid love for the thor unit mech will continue to be terrible


I think Terran has the most units to shoot air already and marines, mines, vikings are some of the best antiair in the game.
The Thor isn't the staple Antiair of Mech in HotS, the widow mine is. (need I show you Fantasy roflstomping Flash's BC/Viking army?)
Taefox
Profile Joined March 2010
1533 Posts
July 09 2013 00:59 GMT
#474
On July 09 2013 08:26 yellowdrug wrote:
Hellbat nerf, but zergling still killed two shot

This nerf only fix hellbat drop early game especial in TvT remember
@taefoxy
Mickman
Profile Joined July 2013
Philippines2 Posts
July 09 2013 00:59 GMT
#475
banshee = mothership core but if the protoss attacks with core and u attack he has an observer in base and no cannons for an all in but easily defends it with warp in stalkers so if u can scan obs and kill it , u force p to go back right? and in Z if they easily defend it with spores u can shoot some overlords and before anti air moves out but forces zerg to make go on just creep not overlord spread right? And honestly i miss the old ghost hehe ! cloak upgrade on ghost should be cheap haha!
!@#!@#@!#
dutchfriese
Profile Joined November 2012
2554 Posts
July 09 2013 01:06 GMT
#476
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!


you must not watch much sc2; innovation was the best terran in WoL
dutchfriese
Profile Joined November 2012
2554 Posts
July 09 2013 01:07 GMT
#477
i like the banshee change a lot, but the hellbat nerf wasn't sufficient IMO. the starting damage should be at the most 15 and they also need a slight hp nerf
ZenithM
Profile Joined February 2011
France15952 Posts
July 09 2013 01:09 GMT
#478
Looking good.
CloudMage
Profile Joined June 2011
Canada221 Posts
July 09 2013 01:37 GMT
#479
this. is. awesome.
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
July 09 2013 01:41 GMT
#480
why not just make tanks 2 supply? or do extra vs shields
http://www.twitch.tv/agonysc
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