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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 20 21 22 23 24 55 Next
WarDestroyer
Profile Joined July 2011
Jamaica3 Posts
July 08 2013 22:54 GMT
#421
I think problem Blizzard has with balancing the game..they will nerf something and if there might be an issue it gets nerf again but double nerfing makes some units and stuff pointless...sometimes they need to take a look at undoing a previous nerf so a new nerf can "balance" the game and not just make terran weaker cuz they doign it again like WOL where terran justs gets non stop nerfs. Only way hellbats will be seen now is going mech which is kinda dumb and not to mention they be much later.
Im fine with the BF upgrade but fact is dat if we still need to armory to make hellbat..an upgrade to transform plus only 2 hellbats can fit in one dropship? Doesnt make much sense to me. Undo some of the nerfs..if they do round same as helion...maybe need to put back 4 hellbats to a dropship. need to spend more money to upgrade the transformation ability which is still pointless and a good waste of money. I love cloak is cheaper but realistically how useful is that. Zerg makes spores without evo...toss has has obs and nexus cannon and prob still use cannon in mineral lines..i dont see how banshee is any helpful same way only again its seem only relevant to tvt but just made hellbats shit for tvz and tvp. So for me not to have good hellbats in my army in tvp i need a second fact to get the upgrade? Undo a nerf to hellbats dat was previous made so hellbats wont become useless plz unless its mech.
Pimpdaddimike
Undead1993
Profile Joined January 2012
Germany17651 Posts
July 08 2013 22:55 GMT
#422
god damn it, yes! Blizzard + me neverending lovestory <3 ty so much
SEKO SEKO SEKO SEKO SEKO
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
July 08 2013 22:56 GMT
#423
On July 09 2013 07:32 HystericaLaughter wrote:
Why do people keep bringing up Innovation's name in this thread? I thought he only recently jumped on the Hellbat bandwagon. He made a name for himself by winning some disgustingly one-sided TvZ series against the best Zergs in the world, where he played a hyper aggressive bio/mine multitasking style. And he played marine/tank with heavy drop play in TvT which was the standard for a while.

Innovation is basically just the perfect Kespa robot. He plays what ever style the Korean metagame dictates is the strongest and does it better than anyone else.

Often wondered that myself, guy was famous for his drop play and multitasking and general mechanics even back in WoL
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Vanimar
Profile Blog Joined April 2009
220 Posts
July 08 2013 22:57 GMT
#424
As a suckleague Random player I have to say I welcome this change a lot. Hellbat drops are a lot harder when people don't look at the minimap as frequently and notice them when they have no workers left. Banshees at least take longer, even if cloacked
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 08 2013 23:01 GMT
#425
On July 09 2013 03:01 Cenecia wrote:
Show nested quote +
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.

This is obviously the most important detail. They'd better!


I mean, we all remember the moment they changed the blue flame upgrade ICON to actually have blue flames.

Thus followed SlayerS terran domination.
StrategyAllyssa Grey <3<3
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 08 2013 23:04 GMT
#426
On July 09 2013 07:50 Zarahtra wrote:
Show nested quote +
On July 09 2013 07:33 c0sm0naut wrote:
On July 09 2013 07:29 FueledUpAndReadyToGo wrote:
On July 09 2013 07:27 DinoMight wrote:
I don't understand why people are saying Banshees are useless now. They're just as useful as they were in WoL. The only change is META.

People are getting earlier observers now to scout for drops and to see mines. 1 gate expand into robo immediately after shut down Banshee harass exactly the same in WoL.


Spores are spawning pool tech now. It used to require an evo chamber.



when all terran can harass you with is cloaking now (mine/banshee) don't you think it would be easier to stop?

I think banshees are not going to be enough to fill the gap hellbat nerf will leave

Don't know, think it will be fine with TvZ. With cheap cloak, you can force early lair tech for detection. Also banshees will make T a lot safer than hellbat openings vs any kind of busts(and possibly therefor allow terran to be even more greedy behind the banshees if that's possible :D). I don't think TvZ will be that bad after the nerf to hellbats. TvP however will be terrible. Banshees can't do anything in TvP, so they basically killed hellbat drop opener without giving anything in return. For mech this is a terrible nerf, just removing the threat of hellbat drops is a huge loss.

For TvT I just don't like this nerf. It's one of the typical "we think something is broken, so just fuck it". I don't particularly think everyone going banshee vs banshee is any better than hellbat vs hellbat.


MTE,

does anyone know of a masters + protoss not going MSC > gate FE > robotics > 2-3 observer > X > Y > Z in macro games? The 2 mine + 4 marine drop is pretty much all i see at a pro level beyond just standard CC first or reactor fe > 3 barrack bio, banshee functions almost exactly the same as the mine drop but will cost more... The reaction from your opponent is still the same, stalkers + obs + photon overcharg
onPHYRE
Profile Joined October 2010
Bulgaria925 Posts
July 08 2013 23:08 GMT
#427
I like the changes, I have always hated hellbats.
Livin' this life like it was written.
Killmouse
Profile Joined August 2010
Austria5700 Posts
July 08 2013 23:09 GMT
#428
On July 09 2013 08:01 SC2John wrote:
Show nested quote +
On July 09 2013 03:01 Cenecia wrote:
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.

This is obviously the most important detail. They'd better!


I mean, we all remember the moment they changed the blue flame upgrade ICON to actually have blue flames.

Thus followed SlayerS terran domination.

it will be blue source:reddit blizz member
yo
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 08 2013 23:11 GMT
#429
sigh. TvT goes from hellbat wars to banshee wars.

why
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
cerebralz
Profile Joined August 2009
United States443 Posts
July 08 2013 23:11 GMT
#430
Good change. The retarded thing about the hellbats is that you just have to unload them and they automatically do a crap ton of damage. Sac the medivac, sac the hellbats. It's still worth it. This way, it's a wash whether a regular hellion drop would be better off then spending the extra on the armory, and hellbats in large army comp's will be where they need to be still.
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 08 2013 23:13 GMT
#431
On July 09 2013 08:01 SC2John wrote:
Show nested quote +
On July 09 2013 03:01 Cenecia wrote:
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.

This is obviously the most important detail. They'd better!


I mean, we all remember the moment they changed the blue flame upgrade ICON to actually have blue flames.

Thus followed SlayerS terran domination.

Well that was more that they were never used in that way. The whole elevator into the base while clearing the way with helilions in the ground was unheard off.
Unless some special new tactics come out it won't be nearly the same
cerebralz
Profile Joined August 2009
United States443 Posts
July 08 2013 23:13 GMT
#432
On July 09 2013 08:11 Gamegene wrote:
sigh. TvT goes from hellbat wars to banshee wars.

why


I disagree totally. A few turrets with marines can stop a banshee if you're prepared. Being totally prepared, you can STILL lose all your workers to hellbat drops.
WarDestroyer
Profile Joined July 2011
Jamaica3 Posts
July 08 2013 23:16 GMT
#433
Plz allow back 4 hellbats into a dropship if you going to allow this nerf. Always look on undoing a previous nerf when lookin at nerfing a unit numerous times. Main reason i think things arent balance is cause nerfs arent undone and when they receive a secondary or third nerf..its just pointless without a previous nerf being undone to the new nerf.
Pimpdaddimike
ProAndrii
Profile Joined April 2013
United Kingdom17 Posts
July 08 2013 23:16 GMT
#434
Reduce transformation cost and time too please!
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
Last Edited: 2013-07-08 23:17:20
July 08 2013 23:16 GMT
#435
Blizzard just broke TvP. Now it is impossible for Terrans to work in hellbats to their composition, back to 14 minute scv all ins 9 out of 10 games. There is no sensible way to fit in the upgrade whilst going bio in TvP, Protoss will just have too big an advantage late game now.

Give it 2 months before the win rates start skewing heavily in protoss favour, and Blizzard realise what a massive mistake they've made and buff ghosts instead.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 08 2013 23:17 GMT
#436
On July 09 2013 08:13 cerebralz wrote:
Show nested quote +
On July 09 2013 08:11 Gamegene wrote:
sigh. TvT goes from hellbat wars to banshee wars.

why


I disagree totally. A few turrets with marines can stop a banshee if you're prepared. Being totally prepared, you can STILL lose all your workers to hellbat drops.


it completely restricts the build orders in TvT back to fast starports, otherwise you're investing too many resources in things that don't contribute to the later stages of the game while your opponent is doing a lot of damage relative to what you're doing.

it's just rock paper scissors which i guess is better than the mindless button pressing involved with hellbats.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
scypio
Profile Joined December 2011
Poland2127 Posts
July 08 2013 23:18 GMT
#437
So, it is happening, eh? I think this will hit the EU Terrans pretty strong...

WCS Eu Season 1 - 8 Eu T
WCS Eu Season 2 - 6 Eu T
prediction: WCS Eu Season 3 - 4 Eu T (if we are lucky).

At least we've had one season with pretty good Eu T representation. I'm not a fan of this change. Guess I'll have to watch more Koreans Polt.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
midoriiro
Profile Joined February 2011
United States20 Posts
July 08 2013 23:23 GMT
#438
Solid changes here, I'm pretty happy with them.

If they can please just stop having medivacs heal the darned things. Pleaaasseee!
Why do you 7?
yellowdrug
Profile Joined June 2013
Korea (South)33 Posts
July 08 2013 23:26 GMT
#439
Hellbat nerf, but zergling still killed two shot
do terran-Park "TT" sung hoon
Phanekim
Profile Joined April 2003
United States777 Posts
July 08 2013 23:27 GMT
#440
thumbs up for this change becuase dealing with hellbats everytime out was freaking annoying.
i like cheese
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