• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:03
CEST 08:03
KST 15:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
ASL22 General Discussion Syncronization issues and can't find games [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4318 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 18 19 20 21 22 55 Next
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 08 2013 21:36 GMT
#381
Awesome change! Make hellbats as strong as they are now..... just later in the game. Now maybe you can defend with lings/queen against hellbat drops much easier.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
July 08 2013 21:37 GMT
#382
Im glad they didnt reduce hellbat's effectiveness as the game goes on.
11/5/14 CATACLYSM | The South West's worst Falco main
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
July 08 2013 21:40 GMT
#383
On July 09 2013 06:33 shelfofjustice wrote:
There seems to be a lot of people not quite understanding how Hellbats currently fit in to TvP. It is not the drops that are potent in the least (read: if you're losing to Hellbat drops as a Protoss you're just not paying attention), but rather the front line effectiveness, particularly against non-Colossus openers. The Hellbat adds some meat to the aggression before Protoss can get their dual AOE up, after which point you still need to transition to heavy Ghost Viking--the Hellbat's lack of upgrades means the unit simply falls behind the later the game goes.

The vast vast vast majority of the time, you will not see Terrans go for Blue Flame--we will instead just invest more heavily into bio, and transition to Ghosts more quickly once again. You might--MIGHT--see some useage of Blueflame Hellbats in 2 base Marauder Hellbat all-ins, but frankly those aren't particularly great regardless. With only one path of playing, I'd expect PvT winrates to go up to the high 60% range in the coming months.


Are you actually saying that Terrans can't get the blue flame upgrade before Protoss get both colossi and high templar out? Blue flame can easily be finished long before even one of thermal lance or psionic storm is done.

So you invest a little more gas into starting an upgrade earlier. And you can't make two hellbats at a time for two whole minutes. Boohoo. Protoss is far more gas-heavy than Terran, and yet we somehow now manage to fit the mothership core into our early game, regardless of our tech paths.

I think people are severely overreacting to the hellbat nerf.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
theslayer922
Profile Blog Joined April 2009
Canada304 Posts
July 08 2013 21:42 GMT
#384
I like both of these changes, it doesn't go overboard.
In the Donger I Trust
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 08 2013 21:43 GMT
#385
On July 09 2013 06:40 DarkPlasmaBall wrote:
Show nested quote +
On July 09 2013 06:33 shelfofjustice wrote:
There seems to be a lot of people not quite understanding how Hellbats currently fit in to TvP. It is not the drops that are potent in the least (read: if you're losing to Hellbat drops as a Protoss you're just not paying attention), but rather the front line effectiveness, particularly against non-Colossus openers. The Hellbat adds some meat to the aggression before Protoss can get their dual AOE up, after which point you still need to transition to heavy Ghost Viking--the Hellbat's lack of upgrades means the unit simply falls behind the later the game goes.

The vast vast vast majority of the time, you will not see Terrans go for Blue Flame--we will instead just invest more heavily into bio, and transition to Ghosts more quickly once again. You might--MIGHT--see some useage of Blueflame Hellbats in 2 base Marauder Hellbat all-ins, but frankly those aren't particularly great regardless. With only one path of playing, I'd expect PvT winrates to go up to the high 60% range in the coming months.


Are you actually saying that Terrans can't get the blue flame upgrade before Protoss get both colossi and high templar out? Blue flame can easily be finished long before even one of thermal lance or psionic storm is done.

So you invest a little more gas into starting an upgrade earlier. And you can't make two hellbats at a time for two whole minutes. Boohoo. Protoss is far more gas-heavy than Terran, and yet we somehow now manage to fit the mothership core into our early game, regardless of our tech paths.

I think people are severely overreacting to the hellbat nerf.


Its like they are playing a different game where protoss gets 4 times as much gas as terran.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 08 2013 21:44 GMT
#386
Good changes, although :

1) I'd have liked the cloak research to become 150/150 more than 100/100.

2) I hope that once the blue flame research is done, hellbats will actually use blue flames !
Taronar
Profile Joined December 2011
Netherlands177 Posts
July 08 2013 21:44 GMT
#387
I think 150/150 for cloak would be beter. But will see how to fend off against early cloak rushes first
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-07-08 21:53:15
July 08 2013 21:46 GMT
#388
On July 09 2013 06:28 Radel wrote:
Seeing cloaked banshees again regularly would be kinda cool


you won't, be sure! Banshees don't play any role in TvP for a reason way different than cloak research costs: they are already countered by everything protoss will get anyway.
Even if Banshees had cloak right from the start without any research, it wouldn't make any difference in TvP, because you have the banshee ready at the same time you have a widow mine drop ready and even with more or less similar costs. So Protoss has to get detection at this particular timing anyway!
If they wanted to bring more banshees to the table, perhaps a slight speed buff and an HP nerf on the banshee would've done it. So we have a buff to terran that does not affect any non mirror matchup (Oh I didn't talk about TvZ. Quick cloaked banshees are good to deny creep. If the zerg doesn't fuck up big time, that's everything they should accomplish. You don't need to be an expert to get that this is not enough for the cost.) and a huge nerf that affects TvP bigtime:
Here I don't only mean the possibility of Hellbat drops - they can really turn around any game, if not dealt correctly, yes I totally admit that this is bullshit in any matchup - , I mean that Hellbats are a crucial part of the standard terran midgame composition right now. Protoss can play way more greedy with MSC defending 2 bases in the early against any attack for 100/100. That leads to a way more powerful midgame for protoss, than it used to be in WoL. Protoss will have more tech, more harassment potential (especially with the cheap DT shrine and WP speed buff), more of everything, if they play a good build and if they want to. (Tails DT drop into dbl forge into coloss comes into mind).
Terrans already have a hard time dealing with that, if they don't crush the protoss economy early with widow mine and hellbat drops.
Now we have 2 problems:
A: One of those drop options is massively nerfed and I'm unsure if it will be still viable.
B: We have a much weaker mid game army for terran.
If you really think the 100/100 saved money on banshee cloak research can compensate for that, you might be either very optimistic or plain dumb.

This patch shows very little understanding of Blizzard for their very own game. We had this with the queen patch last year and this might be another change that ruins a whole matchup.

EDIT: and don't get me wrong. I was hoping for a hellbat nerf rather sooner than later, because I can't stand the QQ from Protoss and Zerg (while they have pretty good options to deal with them) and much more because TvT is such a mess with it. But without any real compensation it just sucks to be terran. Banshees are not better with that, we just safe a 100/100 when going cloak. It seems like Blizzard is making fun of us terrans, because this cannot be taken seriously.
A 100/100 safe on an unnessecary tech for an unnessecary unit for nearly halfing the damage on a key unit in both non mirrors (until now Hellbat instead of Widow mines were at least somewhat viable in TvZ)????
I'm really frustrated and please guys, don't come with comments "the metagame has to evolve", "Terrans will find other strategies" and so on. We had this shit with the queen patch and we all knew how the metagame evolved and how successful those other strategies were in the end. I was right back then and I'm pretty sure, I'm right again. -_-
Azurues
Profile Joined March 2011
Malaysia5612 Posts
July 08 2013 21:46 GMT
#389
brilliant changes

really what needed imo
jax1492
Profile Joined November 2009
United States1632 Posts
July 08 2013 21:47 GMT
#390
Seems ok to me I have more problems with speed medivacs dropping all my bases than the hellbats them selves. Do they still heal? I didn't see that change if they don't now that was my main complaint with hellbats.
Deleted User 26513
Profile Joined February 2007
2376 Posts
July 08 2013 21:48 GMT
#391
Nailed it. Good job Mr.Kim
Does that mean that we will have blue flame Hellbats ? Will be interesting to watch...
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 08 2013 21:48 GMT
#392
cloak change only affects tvt......
and now everyone goes banshees because u always force scans and turrets with ur banshee and it makes the 100/100 worth without actually doing dmg
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 08 2013 21:48 GMT
#393
On July 09 2013 06:15 magnaflow wrote:
Will the flame be blue?


Read the thread bro.

They will be blue.
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
July 08 2013 21:49 GMT
#394
I would like to point out that Strelok the most succesfull meching terran atm has made a great follow up thread about this topic.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=420576
Always give without remembering & always receive without forgetting.
Eliezar
Profile Joined May 2004
United States481 Posts
July 08 2013 21:50 GMT
#395
I honestly feel like there is a separate problem with hellbats. In general the AE damage dealers all cost gas (banelings, infestors, ultras; colossi, archons, high templar; tanks, widow mines, ravens...) but Terran had the straight line no gas AE unit the hellion and now the arc AE hellbat. I personally feel like the blue flame upgrade is good, but putting a gas cost on the unit might have been as good or better. In fact, I think the ability to do AE damage should have always been with a gas cost. Gas units are not as easy to recover from the loss of as mineral only units AND especially in the early game.
Prog455
Profile Joined April 2012
Denmark970 Posts
July 08 2013 21:58 GMT
#396
Does anyone know if they will reduce cargo size aswell? Now that they are not as strong it would be appropriate to change the completely arbitrary cargo size.
Daralii
Profile Joined March 2010
United States16991 Posts
July 08 2013 22:01 GMT
#397
On July 09 2013 06:58 Prog455 wrote:
Does anyone know if they will reduce cargo size aswell? Now that they are not as strong it would be appropriate to change the completely arbitrary cargo size.

I get the feeling that four hellbats per 'vac would still be overpowered unless they disable the heal.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
CountZero71
Profile Joined August 2011
Germany89 Posts
July 08 2013 22:01 GMT
#398
Holy smokes^^
You cannot kill what doesn't die...
DarkPlasmaBall
Profile Blog Joined March 2010
United States46424 Posts
July 08 2013 22:03 GMT
#399
On July 09 2013 07:01 Daralii wrote:
Show nested quote +
On July 09 2013 06:58 Prog455 wrote:
Does anyone know if they will reduce cargo size aswell? Now that they are not as strong it would be appropriate to change the completely arbitrary cargo size.

I get the feeling that four hellbats per 'vac would still be overpowered unless they disable the heal.


I'm actually surprised that Blizzard didn't just remove the medivac healing, and keep everything else the same.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FridayNext
Profile Joined March 2013
Germany13 Posts
July 08 2013 22:04 GMT
#400
On July 09 2013 03:01 DarkPlasmaBall wrote:

I see it as removing "automatic damage" and making it slightly risky (which is what should happen with any race's harassment options, imo).


That's totally what I think, they were way too cost effektiv and easy to (/didn't need any) contoll, especially in the early game.
Prev 1 18 19 20 21 22 55 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
StarCraft: Brood War
Shuttle 2658
Rain 1490
GuemChi 1176
Aegong 52
NaDa 51
Noble 25
Icarus 10
Britney 0
Dota 2
NeuroSwarm163
League of Legends
JimRising 683
Other Games
summit1g10354
WinterStarcraft485
Mew2King340
XaKoH 227
PiGStarcraft182
Happy56
Organizations
Other Games
gamesdonequick726
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH202
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2131
League of Legends
• Rush1079
• Lourlo1072
• Stunt360
Upcoming Events
IntoTheTV X SOOP
4h 57m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
15h 57m
Replay Cast
17h 57m
IntoTheTV X SOOP
1d 4h
Replay Cast
1d 17h
GSL
2 days
Replay Cast
2 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.