when you can't harass protoss, the late game becomes hard. For myself and a lot of other terrans who had trouble denting the protoss economy this was a good option and was never really too powerful in the matchup. I guess i can now have my banshees completely shut down for less than i used to pay before vs P.. When you dont have to worry about harass, you can power even harder (which is something P are no stranger to..)
Balance patch this week - Hellbats nerfed, Banshees buffed…
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c0sm0naut
United States1229 Posts
when you can't harass protoss, the late game becomes hard. For myself and a lot of other terrans who had trouble denting the protoss economy this was a good option and was never really too powerful in the matchup. I guess i can now have my banshees completely shut down for less than i used to pay before vs P.. When you dont have to worry about harass, you can power even harder (which is something P are no stranger to..) | ||
Deleted User 137586
7859 Posts
As several people have mentioned, you need to do the research in the midgame (and that's the tricky part), or you will not have it. But if you want to talk "actual lategame" then you don't want hellbats anyway. You need vikings and ghosts, and try to transition to BC's and ravens. | ||
Yusei
Canada27 Posts
Edit: I mixed up the HP of drones and lings. Sorry. | ||
DarkPlasmaBall
United States43773 Posts
On July 09 2013 06:23 Ghanburighan wrote: As several people have mentioned, you need to do the research in the midgame (and that's the tricky part), or you will not have it. But if you want to talk "actual lategame" then you don't want hellbats anyway. You need vikings and ghosts, and try to transition to BC's and ravens. On July 09 2013 06:23 c0sm0naut wrote: when you can't harass protoss, the late game becomes hard. For myself and a lot of other terrans who had trouble denting the protoss economy this was a good option and was never really too powerful in the matchup. I guess i can now have my banshees completely shut down for less than i used to pay before vs P.. When you dont have to worry about harass, you can power even harder (which is something P are no stranger to..) ...But what about mines, stim drops, banshees, and (in two minutes) the exact same hellbats? It's not like Terrans couldn't harass Protoss before hellbats existed >.> | ||
FeyFey
Germany10114 Posts
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( bush
321 Posts
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Plansix
United States60190 Posts
On July 09 2013 06:21 Ghanburighan wrote: And you still didn't provide any way to verify that claim. You did offer that they do the same amount of damage (18), but forgot to mention that the zealot attacks faster and has more health... So what is your actual evidence for your claim. None, I went on my gut that un-upgraded hellbats would trade more efficiently against zealots the more hellbats their are. I don't have the ability to test it right now, but zealots are only good against units that they massively out DPS and don't have AOEs. More importantly, roaches do shit DPS and crush zealots in large numbers. | ||
Deleted User 137586
7859 Posts
On July 09 2013 06:25 DarkPlasmaBall wrote: ...But what about mines, stim drops, banshees, and (in two minutes) the exact same hellbats? It's not like Terrans couldn't harass Protoss before hellbats existed >.> Leave me out of the harass spiel. | ||
DarkPlasmaBall
United States43773 Posts
On July 09 2013 06:26 ( bush wrote: I know i will never get these 30 damage hellbats. For some reason I am always starving in the mid late game TvP, even with 4+ bases Well played. | ||
Radel
United States115 Posts
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DarkPlasmaBall
United States43773 Posts
On July 09 2013 06:28 Radel wrote: Seeing cloaked banshees again regularly would be kinda cool You probably don't play Protoss ![]() But it's something we'll have to deal with, sure. | ||
Meerel
Germany713 Posts
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LimeNade
United States2125 Posts
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emanresU
Germany393 Posts
On July 09 2013 06:29 Meerel wrote: stupid patch.....dayvie doesnt know how to balance anything You terran? | ||
Nebuchad
Switzerland11917 Posts
On July 09 2013 06:23 Ghanburighan wrote: As several people have mentioned, you need to do the research in the midgame (and that's the tricky part), or you will not have it. But if you want to talk "actual lategame" then you don't want hellbats anyway. You need vikings and ghosts, and try to transition to BC's and ravens. But the "actual lategame" styles that you're describing, the ones where hellbats are useless, didn't need a change anyway. What terrans had trouble holding in lategame were the sudden thirty zealots warp-ins that could occur when the protoss decided to spend his bank, and overall the zealot-heavy lategame styles. Hellbats are still good vs these. I don't see why hellbats should be good against the others. | ||
shelfofjustice
Canada24 Posts
The vast vast vast majority of the time, you will not see Terrans go for Blue Flame--we will instead just invest more heavily into bio, and transition to Ghosts more quickly once again. You might--MIGHT--see some useage of Blueflame Hellbats in 2 base Marauder Hellbat all-ins, but frankly those aren't particularly great regardless. With only one path of playing, I'd expect PvT winrates to go up to the high 60% range in the coming months. As for TvZ, nothing will really change other than mech being even more phased out by Bio Mine. The one concession is that you may see more Hellion Banshee openers since Roach busts are so common, but for the most part it's going to be CC 1st into Bio Mine all of the day. Hellbat Marauder aggression is most likely dead with the change, since well controlled speedlings should now run all over it. Mech even deader than before. Hopefully we will see some more changes in the future. I would like to see tanks and perhaps thors get some love. | ||
MHT
Sweden1026 Posts
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SibChil
Sweden502 Posts
On July 09 2013 05:12 Rhaegal wrote: They could at least combine the transformation upgrade with blueflame. That would've been an even more elegant solution | ||
Kevn23
United States80 Posts
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Big J
Austria16289 Posts
![]() I just hope that they wait until the thursday OSL matches are over. Would be insanely stupid to change balance before them at such short notice. (while for next week, players will already know the whole week that they have to train something else, so it's fine I guess) | ||
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