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Active: 1394 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 15 16 17 18 19 55 Next
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
July 08 2013 20:51 GMT
#321
"Hell, it's about damn time."
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 08 2013 20:53 GMT
#322
On July 09 2013 05:43 Ghanburighan wrote:
Show nested quote +
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
Last Edited: 2013-07-08 20:58:46
July 08 2013 20:55 GMT
#323
On July 09 2013 05:53 Plansix wrote:
Show nested quote +
On July 09 2013 05:43 Ghanburighan wrote:
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.


Plus now terrans have an incentive to get this upgrade for later in the game or differentiating hellbat heavier styles. Bit unsure about the cheap banshee cloaking. I feel pretty strongly like it's a mistake making that force multiplier so cheap but we'll see. At least they didn't muck up the timing.

I think that the Banshee's big problem is not that it isn't a very effective platform for harass but that other options just do the job so much better and fit into the medivac marine path.

edit: The BW analogies about learning are misguided. A lot of time was figuring out how to play RTS with BW. We have that knowledge know in SC2. Additionally, judging by the number and frequency of patching throughout the life of SC2 atleat blizzard agrees their game hasn't been finished at any point in time.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
effecto
Profile Joined February 2011
France142 Posts
July 08 2013 20:57 GMT
#324
It makes sense, cool stuff!
Design - eddytritten.com
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2013-07-08 20:58:47
July 08 2013 20:57 GMT
#325
On July 09 2013 03:01 Bagi wrote:
Bio into air and mech into air are both viable transitions, bio into mech will never happen.


Back in 2001-2002, BW pros would've agreed with you. Yet at the end of its professional life, BW showed that completely radical new strategies that weren't possible before because of a lack of understanding not only could, but did happen. Bio into mech became so strong that pretty much any Z that wasn't Jaedong or Soulkey died to it more than they held it off/won games. There's still another entire expansion that's unknown and all the understanding of how the game works that will come with years of constant playing and scrutinizing. Its rather foolish to use the word "never" ever.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
July 08 2013 20:59 GMT
#326
It should be interesting to see banshee builds where the terran starts to research cloak, moves the first banshee in 10 seconds before cloak finishes and then cancels cloak research if it looks like there is detection.
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 08 2013 20:59 GMT
#327
On July 09 2013 05:53 Plansix wrote:
Show nested quote +
On July 09 2013 05:43 Ghanburighan wrote:
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.


Proof? It's something to test, and could be the case, but I haven't seen it yet. 9 shots is a lot...
Cry 'havoc' and let slip the dogs of war
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
July 08 2013 21:02 GMT
#328
On July 09 2013 05:59 Ghanburighan wrote:
Show nested quote +
On July 09 2013 05:53 Plansix wrote:
On July 09 2013 05:43 Ghanburighan wrote:
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.


Proof? It's something to test, and could be the case, but I haven't seen it yet. 9 shots is a lot...


If there are marines behind the hellbats then the zealots will still lose badly. If it is mech then things might be very different, but mech play would always get the upgade anyway.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45925 Posts
July 08 2013 21:02 GMT
#329
On July 09 2013 05:59 Ghanburighan wrote:
Show nested quote +
On July 09 2013 05:53 Plansix wrote:
On July 09 2013 05:43 Ghanburighan wrote:
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.


Proof? It's something to test, and could be the case, but I haven't seen it yet. 9 shots is a lot...


Maybe so, but that problem is only for the two minutes more needed to get the upgrade to original hellbat damage, right?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 08 2013 21:03 GMT
#330
On July 09 2013 05:59 Ghanburighan wrote:
Show nested quote +
On July 09 2013 05:53 Plansix wrote:
On July 09 2013 05:43 Ghanburighan wrote:
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.


Proof? It's something to test, and could be the case, but I haven't seen it yet. 9 shots is a lot...

They both do the same amount of damage, except that zealots do it with two hit(9 damage, twice) and the Hellbat does it in an AOE. It means that is all about the angle, but multiple hellbats can hit a several zealots per shot, while a single zealot can only work on a single hellbat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-07-08 21:05:12
July 08 2013 21:03 GMT
#331
What a bad change.. This will make late game TvP incredibly difficult and hurt terran in every matchup, all for the sake of fixing a mirror-specific problem......... Zerg and Protoss players are grinning right now becuase the builds they do every game anyways already counter cloaked banshee, it's their lack of map presence, unit control, unit positioning that loses their games to hellbats.. not the unit. banshees can't punish retard
dNa
Profile Blog Joined December 2010
Germany591 Posts
July 08 2013 21:03 GMT
#332
as a terran who doesn't build them except in TvT (reluctantly, not to drop them) i'm thinking about partying! :D
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
July 08 2013 21:04 GMT
#333
cloak so cheap you can fake cloak by researching cloak, interesting.... :-)
I always try to shield slam face, just to make sure it doesnt work
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 08 2013 21:04 GMT
#334
On July 09 2013 06:02 DarkPlasmaBall wrote:
Show nested quote +
On July 09 2013 05:59 Ghanburighan wrote:
On July 09 2013 05:53 Plansix wrote:
On July 09 2013 05:43 Ghanburighan wrote:
On July 09 2013 05:29 zhurai wrote:
how many hits does it take for hellbats to kill a zealot now?


It went up from 5 to 9.

Without the upgrade. But Zealots still trade like crap with Hellbats on mass due to the AOE.


Proof? It's something to test, and could be the case, but I haven't seen it yet. 9 shots is a lot...


Maybe so, but that problem is only for the two minutes more needed to get the upgrade to original hellbat damage, right?


It's not quite that simple. Generally you could just move the factory to a reactor, and start pushing out hellbats. Now you need to first find 175 gas in your build, pushing the timing further. Then you do the research. And then you start reactored hellbat production. The timing is not just two minutes.
Cry 'havoc' and let slip the dogs of war
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
July 08 2013 21:05 GMT
#335
On July 09 2013 05:57 sCCrooked wrote:
Show nested quote +
On July 09 2013 03:01 Bagi wrote:
Bio into air and mech into air are both viable transitions, bio into mech will never happen.


Back in 2001-2002, BW pros would've agreed with you. Yet at the end of its professional life, BW showed that completely radical new strategies that weren't possible before because of a lack of understanding not only could, but did happen. Bio into mech became so strong that pretty much any Z that wasn't Jaedong or Soulkey died to it more than they held it off/won games. There's still another entire expansion that's unknown and all the understanding of how the game works that will come with years of constant playing and scrutinizing. Its rather foolish to use the word "never" ever.


That's a very wise thing to say. In the end, we know very little and gameplay might change so much in the years to come.
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
July 08 2013 21:06 GMT
#336
On July 09 2013 06:03 c0sm0naut wrote:
What a bad change.. This will make late game TvP incredibly difficult and hurt terran in every matchup, all for the sake of fixing a mirror-specific problem......... Zerg and Protoss players are grinning right now becuase the builds they do every game anyways already counter cloaked banshee, it's their lack of map presence, unit control, unit positioning that loses their games to hellbats.. not the unit. banshees can't punish retard


Late game will be bad because you'll have to get an upgrade?
Nebuchad
Profile Blog Joined December 2012
Switzerland12461 Posts
Last Edited: 2013-07-08 21:08:38
July 08 2013 21:08 GMT
#337
On July 09 2013 06:03 c0sm0naut wrote:
This will make late game TvP incredibly difficult


Lololol? Edit: yeah, what Heartland said.
No will to live, no wish to die
c0sm0naut
Profile Joined April 2011
United States1229 Posts
July 08 2013 21:08 GMT
#338
On July 09 2013 06:06 Heartland wrote:
Show nested quote +
On July 09 2013 06:03 c0sm0naut wrote:
What a bad change.. This will make late game TvP incredibly difficult and hurt terran in every matchup, all for the sake of fixing a mirror-specific problem......... Zerg and Protoss players are grinning right now becuase the builds they do every game anyways already counter cloaked banshee, it's their lack of map presence, unit control, unit positioning that loses their games to hellbats.. not the unit. banshees can't punish retard


Late game will be bad because you'll have to get an upgrade?


yes, especially when midgame harass is incredibly weakened by the need to research one, and it's the only harass in the matchup not 100% shut down by photon overcharge..

the problem is that i now have to research an expensive upgrade for a unit i'm just making to help my composition. They aren't even good vs stalker/sentry/collosus or regular armies, only baddies that rely purely on Z Archon are they truly powerful. This change makes it so protoss just cannot be harassed by T..
vesicular
Profile Blog Joined March 2010
United States1310 Posts
July 08 2013 21:09 GMT
#339
On July 09 2013 05:57 sCCrooked wrote:
Show nested quote +
On July 09 2013 03:01 Bagi wrote:
Bio into air and mech into air are both viable transitions, bio into mech will never happen.


Back in 2001-2002, BW pros would've agreed with you. Yet at the end of its professional life, BW showed that completely radical new strategies that weren't possible before because of a lack of understanding not only could, but did happen. Bio into mech became so strong that pretty much any Z that wasn't Jaedong or Soulkey died to it more than they held it off/won games. There's still another entire expansion that's unknown and all the understanding of how the game works that will come with years of constant playing and scrutinizing. Its rather foolish to use the word "never" ever.


Lets also not forget that BW was later "balanced" with maps as well. People tend to forget the role they play in the overall metagame.
STX Fighting!
tili
Profile Joined July 2012
United States1332 Posts
July 08 2013 21:09 GMT
#340
On July 09 2013 05:47 graNite wrote:
Why not 150/150?
I hope the metagame shifts back to tank marine, tvt was so great to watch with it...
I really dont like their approach "lets see how the players find out how to fix the meta"
the high hellbat damage was clearly a problem since the beginning.


I agree!

The added bonus of this is that more tech labs on factories means more potential tanks :D!
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