• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:48
CEST 10:48
KST 17:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles4[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Statistics for vetoed/disliked maps The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 666 users

Call to Action: June 14 Balance Testing - Page 26

Forum Index > SC2 General
625 CommentsPost a Reply
Prev 1 24 25 26 27 28 32 Next All
Paljas
Profile Joined October 2011
Germany6926 Posts
June 16 2013 21:09 GMT
#501
On June 17 2013 06:03 Snowbear wrote:
Has anyone thought about the idea that speedprisms will make terran never being able to move out? If I move out --> DT drop + zealot warpin --> you need a serious amount of army to defend vs that.

Meanwhile the toss can expo. If I attack him, he can defend behind nexus cannons. If I camp, then we get into lategame, where protoss shines.

Any advice? I'm REALLY worried about this..

seven marines and a turret-> snipe prism.
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
June 16 2013 21:10 GMT
#502
On June 17 2013 06:06 Millet wrote:
Show nested quote +
On June 17 2013 06:03 Snowbear wrote:
Has anyone thought about the idea that speedprisms will make terran never being able to move out? If I move out --> DT drop + zealot warpin --> you need a serious amount of army to defend vs that.

Meanwhile the toss can expo. If I attack him, he can defend behind nexus cannons. If I camp, then we get into lategame, where protoss shines.

Any advice? I'm REALLY worried about this..

No, if you move out, warp ins will be exactly the same as they are now (not affected by speed) and turrets will still do the exact same thing as they do now. Nothing will change regarding your worries.

Except you won't be able to reliably kill said Prism by chasing him with a single Viking (Turrets are irrelevant since you have no minerals for complete Turrets rings, and Prisms can bypass the 1-2 you make), which does change everything.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 16 2013 21:11 GMT
#503
On June 17 2013 06:10 TheDwf wrote:
Show nested quote +
On June 17 2013 06:06 Millet wrote:
On June 17 2013 06:03 Snowbear wrote:
Has anyone thought about the idea that speedprisms will make terran never being able to move out? If I move out --> DT drop + zealot warpin --> you need a serious amount of army to defend vs that.

Meanwhile the toss can expo. If I attack him, he can defend behind nexus cannons. If I camp, then we get into lategame, where protoss shines.

Any advice? I'm REALLY worried about this..

No, if you move out, warp ins will be exactly the same as they are now (not affected by speed) and turrets will still do the exact same thing as they do now. Nothing will change regarding your worries.

Except you won't be able to reliably kill said Prism by chasing him with a single Viking (Turrets are irrelevant since you have no minerals for complete Turrets rings, and Prisms can bypass the 1-2 you make), which does change everything.


Yeah indeed. I've never been so worried about a buff as this one.
Big J
Profile Joined March 2011
Austria16289 Posts
June 16 2013 21:26 GMT
#504
Watching DH, I think they should leave the hellbats as they are.
Still go through with the banshee and the warp prism change.

(and then test some roach burrow movement and/or nydus changes - one can only dream )
LeviathanDK
Profile Joined August 2011
Denmark87 Posts
June 16 2013 21:34 GMT
#505
HEY blizzard you watching Dreamhack?? how about nerfing hellbats some more??
cerebralz
Profile Joined August 2009
United States443 Posts
June 16 2013 22:19 GMT
#506
What I don't understand is that if they're saying "we want Terran to have more harass options" why does zerg have so few harass options? The only thing that i can do early is attack the front, which is retarded 90% of the time or just all in.

I would have been ok with hellbats as they are if they changed the attack pattern a la reavers, with the cooldown starting as soon as the unit is dropped.

The other changes are /meh. I foresee a lot more auto losses to cloaked banshees in my future.
Patate
Profile Joined January 2011
Canada441 Posts
June 16 2013 23:03 GMT
#507
Talk about promoting cheesy play. If anything, all upgrades should cost more and should take more time, not the opposite..
Dead game.
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 16 2013 23:04 GMT
#508
On June 17 2013 06:34 LeviathanDK wrote:
HEY blizzard you watching Dreamhack?? how about nerfing hellbats some more??


Not sure if serious. If you look at that Dreamhack Zerg has to be nerfed to the ground! All TvZs I watched Hellbats failed completely.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-06-16 23:33:18
June 16 2013 23:29 GMT
#509
On June 17 2013 08:04 Vault Boy wrote:
Show nested quote +
On June 17 2013 06:34 LeviathanDK wrote:
HEY blizzard you watching Dreamhack?? how about nerfing hellbats some more??


Not sure if serious. If you look at that Dreamhack Zerg has to be nerfed to the ground! All TvZs I watched Hellbats failed completely.


lol. 4P/5T/7Z still in the race, with a start distribution of 38P/27T/62Z. Overall it looks rather good.
Elldar
Profile Joined July 2010
Sweden287 Posts
June 16 2013 23:38 GMT
#510
Personally I never thought that the hellbat was the problem, but the high mobility of the medivac boost.
Besides if you nerf something because it is considered too strong then you do not need to buff something else. You only buff something else if you think that it will make the race overall weaker. In this case there is the upgrade cost and research time of preigniter to make hellbat drops as effective as before. Which is perfect is ideal since espcially TvT it is the timing when you get hellbat drops that was scary. To make the first drop weaker and not something that always made some damage to something that can potentially deal damage is the way to go. There is no other "equalizing" buff incured imo.
Sidenote, Hellion banshee anyone?

With that said the warp prism buff seem fine. I like that change when I am playing protoss and getting speed prism I always think that they are too slow. That they had same speed as viking when upgraded make no sense.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2013-06-17 00:29:03
June 17 2013 00:27 GMT
#511
i dont agree with the hellbat nerf. not only does it nerf drops but it nerfs any kind of early-mid game hellbat play which will make terran even more stagnant in the strategies they can choose to put pressure on.

new cloak change will be nice against z/p since they are pretty much worthless right now, but might make tvt a little more unstable(but im fine with that since hellbat is getting nerfed)
savior did nothing wrong
TranceKuja
Profile Joined May 2011
United States154 Posts
June 17 2013 01:23 GMT
#512
I agree with everything except the decrease in research time for cloak(cost reduction is fine). Reducing the cost of the blue flame upgrade makes more sense but I guess they want to see more Banshees.
Winning
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
June 17 2013 01:36 GMT
#513
Just found out that mines go through hardened shield... o.O is Wtf?

WTF

What's the point of immortal shields then? Holy crap. Is that a bug?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
MaxQT
Profile Joined January 2013
69 Posts
June 17 2013 01:40 GMT
#514
On June 17 2013 10:36 Sabu113 wrote:
Just found out that mines go through hardened shield... o.O is Wtf?

WTF

What's the point of immortal shields then? Holy crap. Is that a bug?


it is not a bug. it bypasses hardened shields because the mine uses a spell, not an attack.

Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2013-06-17 02:01:52
June 17 2013 02:01 GMT
#515
On June 17 2013 10:40 MaxQT wrote:
Show nested quote +
On June 17 2013 10:36 Sabu113 wrote:
Just found out that mines go through hardened shield... o.O is Wtf?

WTF

What's the point of immortal shields then? Holy crap. Is that a bug?


it is not a bug. it bypasses hardened shields because the mine uses a spell, not an attack.



Thanks. It's kinda unintuitive considering that it's a simple smash unlike the ticks of storm or fungal. Holy crap. Did not realise that.

Don't know how I feel about it. hmn. No immortal mine clearing anyway.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
June 17 2013 02:45 GMT
#516
On June 17 2013 11:01 Sabu113 wrote:
Show nested quote +
On June 17 2013 10:40 MaxQT wrote:
On June 17 2013 10:36 Sabu113 wrote:
Just found out that mines go through hardened shield... o.O is Wtf?

WTF

What's the point of immortal shields then? Holy crap. Is that a bug?


it is not a bug. it bypasses hardened shields because the mine uses a spell, not an attack.



Thanks. It's kinda unintuitive considering that it's a simple smash unlike the ticks of storm or fungal. Holy crap. Did not realise that.

Don't know how I feel about it. hmn. No immortal mine clearing anyway.

For what it's worth, the same is true if you nuke immortals. The nuclear launch doesn't get reduced to 10 damage, because Tactical Nuke is a spell, not an attack
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
BaronVonOwn
Profile Joined April 2011
299 Posts
June 17 2013 03:23 GMT
#517
On June 17 2013 07:19 cerebralz wrote:
What I don't understand is that if they're saying "we want Terran to have more harass options" why does zerg have so few harass options? The only thing that i can do early is attack the front, which is retarded 90% of the time or just all in.

I would have been ok with hellbats as they are if they changed the attack pattern a la reavers, with the cooldown starting as soon as the unit is dropped.

The other changes are /meh. I foresee a lot more auto losses to cloaked banshees in my future.

They're also saying protoss lacks harass options, which is weird. They now have the phoenix, oracle, and blink stalkers, on top of the warp prism. If anything protoss has great harassment tools and poor front line units. Flat out, I've always considered stalkers and colossus to be pisspoor substitutes for dragoons and reavers. Stalkers cost more than marauders/roaches and do much less damage. Without the reaver, protoss is the only race that does not have a unit that can instantly neutralize large amounts of front line infantry like siege tanks and banelings can do. Psi storm is the closest thing they have to that, and psi storm was nerfed pretty hard in SC2 so it's easy to dodge.

So what happens is protoss can't ever push out until they've built enough colossus to one-shot or two-shot enemy infantry and when they do push out it's a big game of protect the colossus while it slowly deals out its damage.

Zerg has the opposite problem, really great front line units and poor harassment options. Aside from mutalisks how is Zerg supposed to harass a main base? Contaminate? lol? So really, they're going about this whole thing backwards.
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 17 2013 03:31 GMT
#518
On June 17 2013 08:29 Big J wrote:
Show nested quote +
On June 17 2013 08:04 Vault Boy wrote:
On June 17 2013 06:34 LeviathanDK wrote:
HEY blizzard you watching Dreamhack?? how about nerfing hellbats some more??


Not sure if serious. If you look at that Dreamhack Zerg has to be nerfed to the ground! All TvZs I watched Hellbats failed completely.


lol. 4P/5T/7Z still in the race, with a start distribution of 38P/27T/62Z. Overall it looks rather good.


Your logic is terrible. If you have so many zergs they eliminate each other If you alot of 3 or 4 Zergs groups, obviously more Z get eliminated.
SsDrKosS
Profile Joined March 2013
330 Posts
June 17 2013 03:38 GMT
#519
On June 17 2013 12:23 BaronVonOwn wrote:
Show nested quote +
On June 17 2013 07:19 cerebralz wrote:
What I don't understand is that if they're saying "we want Terran to have more harass options" why does zerg have so few harass options? The only thing that i can do early is attack the front, which is retarded 90% of the time or just all in.

I would have been ok with hellbats as they are if they changed the attack pattern a la reavers, with the cooldown starting as soon as the unit is dropped.

The other changes are /meh. I foresee a lot more auto losses to cloaked banshees in my future.

They're also saying protoss lacks harass options, which is weird. They now have the phoenix, oracle, and blink stalkers, on top of the warp prism. If anything protoss has great harassment tools and poor front line units. Flat out, I've always considered stalkers and colossus to be pisspoor substitutes for dragoons and reavers. Stalkers cost more than marauders/roaches and do much less damage. Without the reaver, protoss is the only race that does not have a unit that can instantly neutralize large amounts of front line infantry like siege tanks and banelings can do. Psi storm is the closest thing they have to that, and psi storm was nerfed pretty hard in SC2 so it's easy to dodge.

So what happens is protoss can't ever push out until they've built enough colossus to one-shot or two-shot enemy infantry and when they do push out it's a big game of protect the colossus while it slowly deals out its damage.

Zerg has the opposite problem, really great front line units and poor harassment options. Aside from mutalisks how is Zerg supposed to harass a main base? Contaminate? lol? So really, they're going about this whole thing backwards.


I hope we will have Raptors for Zergling mutation!!! (in LOV of course)

Anyway, I think that is one of the characteristic of Zerg. It lacks the harassment that bypasses the defence (e.g. Muta and drops) so have to run into the main army (They are also meant to utilize burrow/burrows move according to the Starcraft cinematic scenes). I'm not saying that the current harrassment options for Zergs are good but I think it is their race design: Mass, cheap and relatively less functional units.
Wingblade
Profile Joined April 2012
United States1806 Posts
June 17 2013 03:45 GMT
#520
On June 17 2013 12:23 BaronVonOwn wrote:
Show nested quote +
On June 17 2013 07:19 cerebralz wrote:
What I don't understand is that if they're saying "we want Terran to have more harass options" why does zerg have so few harass options? The only thing that i can do early is attack the front, which is retarded 90% of the time or just all in.

I would have been ok with hellbats as they are if they changed the attack pattern a la reavers, with the cooldown starting as soon as the unit is dropped.

The other changes are /meh. I foresee a lot more auto losses to cloaked banshees in my future.

They're also saying protoss lacks harass options, which is weird. They now have the phoenix, oracle, and blink stalkers, on top of the warp prism. If anything protoss has great harassment tools and poor front line units. Flat out, I've always considered stalkers and colossus to be pisspoor substitutes for dragoons and reavers. Stalkers cost more than marauders/roaches and do much less damage. Without the reaver, protoss is the only race that does not have a unit that can instantly neutralize large amounts of front line infantry like siege tanks and banelings can do. Psi storm is the closest thing they have to that, and psi storm was nerfed pretty hard in SC2 so it's easy to dodge.

So what happens is protoss can't ever push out until they've built enough colossus to one-shot or two-shot enemy infantry and when they do push out it's a big game of protect the colossus while it slowly deals out its damage.

Zerg has the opposite problem, really great front line units and poor harassment options. Aside from mutalisks how is Zerg supposed to harass a main base? Contaminate? lol? So really, they're going about this whole thing backwards.


Great harassment tools... What is this I don't even...

Phoenix = shut down by a single static defensive structure. Same with oracles. Blink stalkers have horrid DPS and are needed with your army to help defend colossi. Warp prisms are extremely slow, take time to phase in and out, and the units they harass with are nowhere near as strong as marines and marauders.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Prev 1 24 25 26 27 28 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 197
StarCraft: Brood War
actioN 1473
GuemChi 1267
Hyuk 396
EffOrt 259
Leta 233
ToSsGirL 230
Soma 209
PianO 191
Dewaltoss 94
Rush 73
[ Show more ]
Barracks 47
sSak 46
yabsab 31
Sacsri 31
Sharp 25
JulyZerg 24
Movie 22
Free 21
Bale 13
IntoTheRainbow 9
Dota 2
XcaliburYe634
League of Legends
JimRising 541
Counter-Strike
Stewie2K1019
shoxiejesuss643
kennyS445
Other Games
gofns1721
ceh9575
Liquid`RaSZi499
shahzam342
Tasteless141
Pyrionflax129
Mew2King91
tarik_tv0
Organizations
Other Games
gamesdonequick23050
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2268
League of Legends
• Lourlo920
• HappyZerGling104
Upcoming Events
Sparkling Tuna Cup
1h 12m
WardiTV European League
7h 12m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
15h 12m
The PondCast
1d 1h
WardiTV European League
1d 3h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 7h
Replay Cast
1d 15h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.