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Criticism on the state of SC2 coverage - Page 8

Forum Index > SC2 General
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Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 10 2013 15:24 GMT
#141
I imagine it´s awfully hard to come by with content/information on the Korean scene, if you don´t speak Korean.
MrGh0st
Profile Joined March 2013
United States35 Posts
June 10 2013 18:45 GMT
#142
This is pretty much why I have all streams on "Mute" when it comes to watching tournaments.

Here's a few problems with SC2 Casters:

1.) Boy'ish tone

2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone.

3.) Absolutely frightening outward appearance. The only exception is Day9.
HOW THICK WAS THE GLASS?!
trainRiderJ
Profile Joined August 2010
United States615 Posts
June 10 2013 19:32 GMT
#143
Rip a page out of ESPN's book: put the stats and results in a ticker along the bottom while voice is reserved for interesting and more thoughtful comments. This is already done (albeit very sparingly) during parts of some matches, but it works for recap and analysis type shows as well. Do some actual journalism to expose the human element of the games. Did player X go for that all in because he heard his opponent wouldn't be ready for it or was it deliberate misinformation, or even was it a lapse in judgement caused by breaking up with his girlfriend? At the end of the show spend 30 seconds showing the bracket or groups with results on the screen.
wanghis
Profile Joined July 2011
United States320 Posts
June 10 2013 20:39 GMT
#144
so basically you're saying that blizzard has hired skip bayless
是那种想到他每天训练14个小时好辛苦就很心疼就想给他揉揉肩煲煲汤的那种爱
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 11 2013 07:56 GMT
#145
On June 11 2013 03:45 MrGh0st wrote:
This is pretty much why I have all streams on "Mute" when it comes to watching tournaments.

Here's a few problems with SC2 Casters:

1.) Boy'ish tone

2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone.

3.) Absolutely frightening outward appearance. The only exception is Day9.


What on earth is boy'ish tone?
11/5/14 CATACLYSM | The South West's worst Falco main
domisama
Profile Joined December 2010
Switzerland46 Posts
June 11 2013 08:46 GMT
#146
On June 11 2013 03:45 MrGh0st wrote:
This is pretty much why I have all streams on "Mute" when it comes to watching tournaments.

Here's a few problems with SC2 Casters:

1.) Boy'ish tone

2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone.

3.) Absolutely frightening outward appearance. The only exception is Day9.

There are a lot of professional casters in terms of appearance.

Kaldor, Appollo, Artosis, Tasteless etc.
I don't think there are a lot of professional casters that look shoddy / unprofessional while casting.

The only place where that happens is probably with the smaller casters that get 100-500 views on their streams, they usually tend to not care about appearance as much.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 11 2013 09:19 GMT
#147
On June 11 2013 17:46 domisama wrote:
Show nested quote +
On June 11 2013 03:45 MrGh0st wrote:
This is pretty much why I have all streams on "Mute" when it comes to watching tournaments.

Here's a few problems with SC2 Casters:

1.) Boy'ish tone

2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone.

3.) Absolutely frightening outward appearance. The only exception is Day9.

There are a lot of professional casters in terms of appearance.

Kaldor, Appollo, Artosis, Tasteless etc.
I don't think there are a lot of professional casters that look shoddy / unprofessional while casting.

The only place where that happens is probably with the smaller casters that get 100-500 views on their streams, they usually tend to not care about appearance as much.


Tbh none of them should care about appearance too much, it's the not caring that makes esports great, stuff like the Artosis/Apollo pokemon collaboration makes my day.
11/5/14 CATACLYSM | The South West's worst Falco main
ElBlanco
Profile Joined July 2011
Australia140 Posts
June 11 2013 14:17 GMT
#148
This covers a lot of the complaints about casters and the like but i would also like to add that presentation is a big issue. Major tournament finals being played in what looks like an apartment building is a joke. Anyone tuning into that who is familiar with the scene probably thought it was some amateur tournament. Couple that with really poor sound quality and jut in general strange design choices and it doesn't look good. In some cases having bad and/or unknown casters also doesn't help.

I also hope that one day the scene can get past the whole thing of having massive breaks during tournaments. The 10,20 or 30 minute breaks are already unbearable enough but the massive 2+ hour breaks you see at some tournaments (like WCS) are just straight up hype killers. Who has the time to just sit there for 2 hours waiting for the next series?

It's kind of frustrating that despite the high quality of play in HOTS the quality of the tournaments hasn't really gotten any better.
dadde
Profile Joined August 2010
Italy314 Posts
June 11 2013 14:33 GMT
#149
Thread Starter- goos points.
Do Well,Fear No One
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 11 2013 14:43 GMT
#150
verry verry good critisism
The harder it becomes, the more you should focus on the basics.
GhostFiber
Profile Joined January 2012
Australia88 Posts
June 11 2013 15:01 GMT
#151
Great thread. Glad people can put their bias aside and agree that the majority of SC2 casters are very hollow. Makes me wonder if they don't care about SC2 and are just using it as a trampoline to become LoL casters, some of them seem so indifferent to SC2.
Waxangel
Profile Blog Joined September 2002
United States33627 Posts
Last Edited: 2013-06-11 15:06:24
June 11 2013 15:05 GMT
#152
I don't think there's a problem with WCS Today itself, as much as it's just a problem of variety. There is definitely a place for a show where you just reel off a string of results and show the key scenes - I mean that's why espn sportscenter is so successful (and it's what WCS today emulates). Sometimes you just wanna have a quick, very simple view of what happened in games and nothing deeper than that.

The problem might be that if that's the ONLY kind of content created, but as a frequent consumer of traditional sports media I don't have a problem with ONE show, WCS Today, being directed the way it is on a base level (of course there's room for more variety, features, and deep segments as time goes along).
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Frem
Profile Joined September 2010
France13 Posts
June 11 2013 15:10 GMT
#153
Great Thread.
I actually think that having the caster become more professional (I don't say "better casters" because it is not really the matter here), is one of the key elements for the Starcraft 2 to get a better audience and most generally speaking, for eSport to have a better credibility.
Regarding the statistics, it is SO damn true, stop never ending talks about it. Yes they are important, but it is a minor part of your cast ; most statistics should actually be displayed on the some part of the screen. Actually, think about Tennis were statistic are so important, but are not that commented, just displayed a lot.
Terran is OP because of their music theme. Yes, definitely.
Sif_
Profile Joined January 2011
Brazil3106 Posts
June 11 2013 15:17 GMT
#154
What i've been missing the past months is early game analysis. Sometimes i feel like if they switch the production tab to any other tab i'll just be completely lost.

And reading some posts i kinda realized it has to do with early game being the 'hype/stats stage' of the match, and the casters tend to forget about the match itself.
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
June 11 2013 15:21 GMT
#155
khaldor and wolf are the perfect template to improve when it comes to casters who produce terrible content. they began with the desire to cast at a high level, and improved very quickly after being hired by GOM. the reason for this rapid improvement is that they have an intrinsic motivation to improve. on the topic of a lack of extrinsic motivation being the culprit for terrible content (as the OP pointed out so accurately), even if it were true that your average sc2 watcher doesn't know the difference between a catzpajamas/SNM and an artosis/apollo, that is no justification for staying mediocre at one's craft, year after year. most top companies hire on a combination of personality and qualifications, and the intrinsic desire to better oneself at one's craft, which we see in people like wolfdor, tastosis, apobiscuit, etc.
PGtour admin
The_Darkness
Profile Joined December 2011
United States910 Posts
June 11 2013 15:26 GMT
#156
You need to give examples of good hype when it comes to casting instead of just whining about the casting. Also the analytical casting is very good relative to what it's been in the past. The WCS casting teams each include one pro level player who tells you exactly what he likes about what a certain player just did and it's usually reasonably insightful. Axslav is very smart and EU WCS always has one GM level player or caster casting their events. Artosis when he's engaged is always fun to listen to even if he isn't the most accomplished player (although he's certainly competent).

Casters have hours and hours to fill so they have to use buzzwords and talk about things broadly. I agree some times they go overboard (tasteless is guilty of this -- every single person who loses is "outplayed badly") but what are they supposed to talk about? What suggestions do you have? Which caster does a good job at filling the time and what does he do that's right in your opinion?

I mildly agree on the data point. In some events, I would like a little more info about players -- Elo scores, map scores, their record the past few weeks, etc. To some degree, this sort of information is already provided in Proleague and WCS Korea events, although I would like even a bit more -- the % of builds where a player opens two gate - robo - expand and that build's overall record (e.g.), although I think most people can live without that level of detail so I'm not going to go around pouting and whining about its absence.

To build hype, more player backstories might be nice and WCS america and Europe have done a bunch of player interviews and posted them and proleague has amusing interviews with a bunch of different players, so this issue is being addressed to a certain degree.

Although there is perhaps a grain of truth in some of what you say, your post generally amounts to unjustified whining supported by cherry picked examples. It's also completely unconstructive and would thus seem to be an outlet for whining rather than anything that will ultimately prove helpful.
To be is to be the value of a bound variable.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2013-06-11 15:35:28
June 11 2013 15:28 GMT
#157
On June 12 2013 00:17 Sif_ wrote:
What i've been missing the past months is early game analysis. Sometimes i feel like if they switch the production tab to any other tab i'll just be completely lost.

And reading some posts i kinda realized it has to do with early game being the 'hype/stats stage' of the match, and the casters tend to forget about the match itself.


Well i can only compare it to how soccer is casted here in Europe and would work in SC2 quite well.

Before the game:
Talk about what happened prior to the game, who fought who etc. notable acievements, Players styles etc.
(Hyping phase)

During the Game:
Talk about the current game, why the Strategy works etc. or which it is not ....
-Do not hype,
-Do not talk about something is "good" or "bad"
-Talk about why something is effective or not effective, working not working,
-Do not tell the viewers what the player should do
-Try to make cleary why the player tries what he tries
-Be aware that you have a maphack, while the player does not!

During Break:
Talk about what went wrong, what could have been better, actual situation, possible options and strategys with REAL PLAYERS
(Hyping phase)

During the Game
Talk about the current game, why the Strategy works etc. or which it is not ....
(Do not hype)

End of the Game:
Sum it up, finishing thoughts, review of what was said before the game, why it turned out how it turned out
Outlook for the next games

Casting teams need to have a solid "casting plan" about how they are going to cast a game, when they can say what, and when they can't.
The_Darkness
Profile Joined December 2011
United States910 Posts
June 11 2013 15:33 GMT
#158
On June 08 2013 07:03 GolemMadness wrote:
Hype videos are lame and uncreative these days. Blizzard should hire Nukethestars.

+ Show Spoiler +


+ Show Spoiler +


I've always loved Nukethestars and he did make great hype videos. Just had to give him a shout out.
To be is to be the value of a bound variable.
Phanekim
Profile Joined April 2003
United States777 Posts
June 11 2013 15:43 GMT
#159
I actually agree with OP. With exception of axslav and his moootolisks and artosis' analysis i find the analysis sorta lacking and lame.

seems like they are all day9 wannabes or love the sound of their voice.
i like cheese
GhostFiber
Profile Joined January 2012
Australia88 Posts
June 11 2013 15:43 GMT
#160
The_Darkness = Blizzard employee.


On June 12 2013 00:26 The_Darkness wrote:
Although there is perhaps a grain of truth in some of what you say, your post generally amounts to unjustified whining supported by cherry picked examples.


You seem extremely mad. The OP is a forum poster with a solid opinion that many agree with. Not a scientific researcher paid millions of dollars to discuss the subject of quality casting....nor would this be the place for that anyway.

On June 12 2013 00:28 freetgy wrote:
Casting teams need to have a solid "casting plan" about how they are going to cast a game, when they can say what, and when they can't.


Excellent idea, and it doesn't have to be mapped out for every game. A solid template like the one you mentioned would suffice.
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