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TLMC Voting!

Forum Index > SC2 General
127 CommentsPost a Reply
Normal

TLMC Voting!

Text byPlexa
June 7th, 2013 03:43 GMT

You've seen the maps, you've had a chance to play them and now it's time to have your say. Everyone has until Sunday, Jun 09 4:00am GMT (GMT+00:00) to cast their vote for their favourite TLMC map. The results of this poll will be collated with the results of the pro vote and the winners will be decided. The results will be announced after the team play map winners have also been decided.

If you have a TLPD entry you are eligible to cast a vote in the pro vote. Please contact Plexa in order to receive instructions on how to vote.

The top three maps from this competition will receive the following prizes thanks to TeamLiquid and Blizzard:
1st Place: Mega Bloks Battlecruiser signed by the SC2 Dev Team, Razer Peripheral Set, $100
2nd Place: Kerrigan Action Figure signed by the SC2 Dev Team, Razer Peripheral Set, $50
3rd Place: HotS box art Poster signed by the SC2 Dev Team and Razer Banshee Headset



The Maps


(4) TPW Electric Circuit
(4) Crux Frost
(2) ESV Insidious
[image loading]
[image loading]
[image loading]


(2) TPW Keru
(2) TPW Khalim's Will
(4) TPW Koprulu
[image loading]
[image loading]


(2) ESV Ravage
(4) TPW Strangewood Mire
(2) DF Yeonsu
[image loading]
[image loading]
[image loading]

You can read up on the TL Strategy Analysis of these maps over in this thread. You can also see the games on these maps from our TL Open below.

TL Open Replays

Round of 256 & 128
Round of 64
Round of 32
Round of 16
Round of 8, 4, Finals


All of these maps can be found by searching for 'TLMC' in the custom games section (not the arcade!)


Thanks for voting, results will be announced soon

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Administrator~ Spirit will set you free ~
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
June 07 2013 06:15 GMT
#2
Frost
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 07 2013 06:18 GMT
#3
Outsider remake looks really fun. Khalim's Will is my second favorite.
133 221 333 123 111
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
June 07 2013 06:18 GMT
#4
Yeonsu
"The flame that burns twice as bright burns half as long." - Lao Tzu
NbSky
Profile Joined August 2007
Canada1023 Posts
June 07 2013 06:18 GMT
#5
On June 07 2013 15:15 Darkren wrote:
Frost


Voted for that too, that tileset just too good and needs to be in pro :D
Sandstorm@USEast | The Last Pride [EviL] GW2 | Nb.Sky
Timetwister22
Profile Joined March 2011
United States538 Posts
June 07 2013 06:19 GMT
#6
I just ask everyone to NOT vote by aesthetics. If you don't like dark maps, or snow maps, or w/e...don't vote like such. Please vote by how you think that map will play out, and not how it looks. That is what's really important. The tileset and aesthetics can always change if they are unpopular. Thanks!
Former ESV Mapmaker | @Timetwister22
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
June 07 2013 06:35 GMT
#7
Yoensu !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-06-07 06:51:34
June 07 2013 06:49 GMT
#8
Ravage is probably the best one balance wise. Possibly Khalim's Will, but I do not really like the expansion placements and layout. The natural and third are relatively close, but they are all linked by ramps, which I always feel like ruin the game. I also wish there was a bit larger of an "open" area to that one.

Yoensu is completely aesthetic. It's cringe-worthy from a balance perspective, though. Well, maybe not that bad but I'd likely keep it on my veto list for both T and Z.

Frost takes third for me. Looks cool, though.

Also going to second Timetwister22's post.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 07 2013 07:07 GMT
#9
Frost is my favorite of the ones I've played.
Moderatorlickypiddy
Wojciech Zywny
Profile Joined April 2013
Poland271 Posts
June 07 2013 07:08 GMT
#10
Ravage looks pretty sick. will blizzard add whatever map wins to the ladder map pool????
Miecz przeznaczenia ma dwa ostrza. Jednym jesteś ty.
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
June 07 2013 07:12 GMT
#11
Frost looks sick, I like the awkward spacing and how big it is. Should lead to good games.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 07 2013 07:13 GMT
#12
I am very curious to see games on Khalim's Will due to the expansions and rocks. It could turn out terribly, but I like the idea. I don't quite understand Koprulu though, how is Zerg supposed to get a third against blink stalkers?
asdfOu
Profile Joined August 2011
United States2089 Posts
June 07 2013 07:14 GMT
#13
frost because it looks sick
rip prime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 07 2013 07:17 GMT
#14
On June 07 2013 16:08 Wojciech Zywny wrote:
Ravage looks pretty sick. will blizzard add whatever map wins to the ladder map pool????

The winners will be considered for use on the ladder, no guarantees!
Administrator~ Spirit will set you free ~
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 07 2013 07:26 GMT
#15
The layout of Frost looks really really cool
Romanes eunt domus
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 07 2013 07:34 GMT
#16
Ravage please, it´s pretty, it´s got features without going overboard.
Blargh
Profile Joined September 2010
United States2103 Posts
June 07 2013 07:42 GMT
#17
On June 07 2013 16:17 Plexa wrote:
Show nested quote +
On June 07 2013 16:08 Wojciech Zywny wrote:
Ravage looks pretty sick. will blizzard add whatever map wins to the ladder map pool????

The winners will be considered for use on the ladder, no guarantees!

Shit man, even the worst one here is better than the Blizz-made maps. Blizzard should just do a poll with all of the maps out there so people can decide what to use instead of using their shit-tier ones >_>.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-06-07 08:09:20
June 07 2013 07:56 GMT
#18
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had start locations shown for simplicity sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural (maybe this also helps things in some ways though)
- the main's expansion is on higher ground than the other side of the destructible rocks
?

Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
June 07 2013 07:59 GMT
#19
Ravage for me.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
June 07 2013 08:01 GMT
#20
Yeonsus grass design is just icecream to my eyes!
Tosster
Profile Joined August 2011
Poland299 Posts
June 07 2013 08:04 GMT
#21
Electric Circuit FTW
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 07 2013 08:07 GMT
#22
On June 07 2013 16:56 Xapti wrote:
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural
- the main's expansion is on higher ground than the other side of the destructible rocks
Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.

You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064
Administrator~ Spirit will set you free ~
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
June 07 2013 08:08 GMT
#23
GL Monitor.
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
June 07 2013 08:09 GMT
#24
Ravage is shite
Mvp #1
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-06-07 08:23:34
June 07 2013 08:10 GMT
#25
On June 07 2013 17:07 Plexa wrote:
Show nested quote +
On June 07 2013 16:56 Xapti wrote:
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural
- the main's expansion is on higher ground than the other side of the destructible rocks
Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.

You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064

OK thanks; I haven't been following the competition at all, nor that map, so I don't know what sort of reasoning/explanations are supporting it.
edit: after reading that, it doesn't really explain exactly how it's balanced, particularly compared to previous maps that existed like this such as Jungle Basin.
I guess one of the big problems with Jungle Basin was that the 3rd base was really hard for zerg to defend, making them lose, and that that issue would exist here.

Nonetheless, I'm not much of a fan of a map that so explicitly condones 3 base macro games with virtually no other option.

________________________

I think that I like Yeonsu the most. I'm not a fan of it's very small natural and reasonably large travel distance from main to natural though. Maybe it's my perception; seems the same way with Keru as well.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
danbel1005
Profile Joined February 2008
United States1319 Posts
June 07 2013 08:11 GMT
#26
ESV Ravage is the one that makes sense the most.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
monk
Profile Blog Joined May 2009
United States8476 Posts
June 07 2013 08:35 GMT
#27
On June 07 2013 17:10 Xapti wrote:
Show nested quote +
On June 07 2013 17:07 Plexa wrote:
On June 07 2013 16:56 Xapti wrote:
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural
- the main's expansion is on higher ground than the other side of the destructible rocks
Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.

You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064

OK thanks; I haven't been following the competition at all, nor that map, so I don't know what sort of reasoning/explanations are supporting it.
edit: after reading that, it doesn't really explain exactly how it's balanced, particularly compared to previous maps that existed like this such as Jungle Basin.
I guess one of the big problems with Jungle Basin was that the 3rd base was really hard for zerg to defend, making them lose, and that that issue would exist here.

Nonetheless, I'm not much of a fan of a map that so explicitly condones 3 base macro games with virtually no other option.

________________________

I think that I like Yeonsu the most. I'm not a fan of it's very small natural and reasonably large travel distance from main to natural though. Maybe it's my perception; seems the same way with Keru as well.

In some ways, the natural is more easily defend-able. In other ways, it's not. For example, Icarus is a map with a similar main/natural layout that promotes aggressive play. Both third bases also have their unique vulnerabilities as is written about in the write-up. I'm not sure what kind of imbalance you're referring to.
Moderator
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 07 2013 08:39 GMT
#28
I really don't like only being able to vote for one rather than say 3.
I'd have preferred some points system like 3-2-1 for first, second and third, or 6-3-1, that sort of thing.
Ah well. For me personally though, this might be harder to choose now, with only one to select.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
YuiHirasawa
Profile Joined August 2012
Japan220 Posts
June 07 2013 10:11 GMT
#29
I voted for Insidious.
Fun things are fun
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 07 2013 10:45 GMT
#30
I liked the minerals on Koprulu that can be accessed from two sides, that's going to lead to some clever plays.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 07 2013 11:09 GMT
#31
ravage
lefix
Profile Joined February 2011
Germany1082 Posts
June 07 2013 11:58 GMT
#32
My personal ranking:

(4) TPW Strangewood Mire
(4) TPW Electric Circuit
(2) DF Yeonsu
(4) Crux Frost
(2) ESV Insidious
(4) TPW Koprulu
(2) TPW Keru
(2) ESV Ravage
(2) TPW Khalim's Will

:D
Map of the Month | The Planetary Workshop | SC2Melee.net
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 07 2013 12:01 GMT
#33
Ravage for sure, I wouldn't mind playing on that map on the ladder.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-06-07 12:10:40
June 07 2013 12:07 GMT
#34
And here is my personal ranking.
I tried being objective about it despite my map being probably higher than it should be... if it helps...

(4) Crux Frost
(4) TPW Electric Circuit
(4) TPW Strangewood Mire
(2) DF Yeonsu
(2) ESV Ravage
(2) ESV Insidious
(2) TPW Keru*
(4) TPW Koprulu
(2) TPW Khalim's Will

Keru is only so low on the ranking because I would have liked to seen more games on a lowground main (with adjustments) and I believe that WOULD have shaken up the metagame as blizzard wanted.

Though I haven't voted yet because I really want to vote right..
Retired Mapmaker™
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 07 2013 12:14 GMT
#35
Frost,Keru and Yeonsu are all pretty good.My vote goes to Yeonsu.
All I do is Stim.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-06-07 12:39:53
June 07 2013 12:38 GMT
#36
Koprulu

also my head hearts looking at electric circuit. Can barely notice where exactly the ramps and spawn locations.
AKMU / IU
VoirDire
Profile Joined February 2009
Sweden1923 Posts
June 07 2013 12:53 GMT
#37
Could someone make SC2 Map Analyzer pics of the maps? It's hard to make out pathing layout on some of them.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 07 2013 12:55 GMT
#38
Ravage since it's almost the only normal map.
Really Blizz, really? - Darnell
Fuell
Profile Joined February 2011
Netherlands3111 Posts
June 07 2013 12:59 GMT
#39
frost
fOu/Zenith/NEX/WeRRa/SlayerS
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 07 2013 13:01 GMT
#40
itt "which map is the prettiest"

glhf!
starleague forever
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-06-07 13:06:00
June 07 2013 13:01 GMT
#41
I like Koprulu, reminds me of a 4 player outsider, might promote some different play. Most of the others seem pretty bland. The backdoor on Khalim's will looks way too accessible for the opponent, not sure how well it'd play. Also have reservations about the use of islands. Giving terrans a safe fast third they can mule doesn't appeal.
Yhamm is the god of predictions
Meerel
Profile Joined March 2012
Germany713 Posts
June 07 2013 13:08 GMT
#42
just a reminder that blizzard searches for maps that shake up the meta game and not for the same shit we had for the last 3 years..
SDMF
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 07 2013 13:26 GMT
#43
Yea seriously. Enough with the standard layouts already
~ ~ <°)))><~ ~ ~
Orangered
Profile Joined June 2013
289 Posts
June 07 2013 13:33 GMT
#44
Strangewood Mire
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-06-07 13:37:44
June 07 2013 13:35 GMT
#45
I voted for Koprulu, but I love how pretty TPW Strangewood Mire, Khalim's Will, Yeonsu and Crux Frost are.

Why are people saying Ravage is normal? The third looks rather open, can be attacked from two obvious sides (potentially three) and there are quite a lot of ramps, really.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 07 2013 13:38 GMT
#46
Koprulu was most fun playing
Flying, sOs, free, Light, Soulkey & ZerO
Aberu
Profile Blog Joined April 2010
United States968 Posts
June 07 2013 13:48 GMT
#47
Honestly for best games from a spectator's perspective, Koprulu hands down. So much potential for the future on that map.
srsly
figq
Profile Blog Joined May 2010
12519 Posts
June 07 2013 14:08 GMT
#48
Koprulu. Mineral line blockers are super fun and should be used more in SC2. All the other maps are great as well!
If you stand next to my head, you can hear the ocean. - Day[9]
Aunvilgod
Profile Joined December 2011
2653 Posts
June 07 2013 14:12 GMT
#49
Strangewood Mire looks really interesting but the texturing on Electric Circuit is fuckin amazing...
But then I look at how safe 3 bases are on Electric. No thanks. Strangewood Mire is not much better. Sad.

Good god the only map I really like is Ravage. And its like Ohana all over again. I'll vote for it but next time I expect something more revolutionary Ironman!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Zygno
Profile Joined August 2012
Austria276 Posts
June 07 2013 14:22 GMT
#50
Gogo Strangewood Mire! Would love to play it on ladder.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 07 2013 14:27 GMT
#51
Tough choice between Ravage and Frost for me, but I went with Frost.
Yugoslavia will always live on in my heart
Disengaged
Profile Joined July 2010
United States6994 Posts
June 07 2013 14:27 GMT
#52
Crux Frost! :D

Electric Circuit just looks disgusting. Not in a good way lol
Ketch
Profile Joined October 2010
Netherlands7285 Posts
June 07 2013 14:35 GMT
#53
Koprulu vote for me, I like the mineral block both sides 3rd! Cool!
Flossy
Profile Blog Joined August 2011
United States870 Posts
June 07 2013 14:42 GMT
#54
Koprulu seems the most interesting to me. Also, why is it's picture sharper than all the other ones?
etternaonline.com
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 07 2013 14:44 GMT
#55
I voted Korpulu, although I was kind of hoping we'd get given three votes so I could also vote for Electric Circuit and Keru.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
nakam
Profile Joined April 2010
Sweden245 Posts
June 07 2013 14:45 GMT
#56
On June 07 2013 22:26 TheFish7 wrote:
Yea seriously. Enough with the standard layouts already

Agreeed. Voted Koprulu.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-06-07 14:54:59
June 07 2013 14:54 GMT
#57
On June 07 2013 20:58 lefix wrote:
My personal ranking:

(4) TPW Strangewood Mire
(4) TPW Electric Circuit
(2) DF Yeonsu
(4) Crux Frost
(2) ESV Insidious
(4) TPW Koprulu
(2) TPW Keru
(2) ESV Ravage
(2) TPW Khalim's Will

:D



Lefix shares my top 3. ^_^ He's so smart!

(4) TPW Strangewood Mire
(4) TPW Electric Circuit
(2) DF Yeonsu
(2) ESV Insidious
(2) ESV Ravage
(4) Crux Frost
(2)TPW Keru
(2)TPW Khalim's Will
(4)TPW Koprulu

I believe Strangewood Mire should win mainly because it's the only 4 player map of the bunch that would actually work well with all positions. I feel Frost and Koprulu won't work as well in close positions. Even Electric Circuit won't be that great in close positions depending on the spawn, but I think EC is unique enough, yet standard enough to still produce interesting games. Strangewood Mire has multiple different rush distances depending on the spawn which means there is so much variety in the map. No matter where you spawn you will have an option to take a 3rd. All different types of play will be viable. 1-2 base all-ins, mutas, brood lords, mech, skytoss, everything.

Electronic Circuit should be 2nd place because the way the first three bases are set up make it quite a unique layout, yet it can still be played standard. With the backdoor rocks though it really opens up some very strong all-ins, mainly from protoss, which forces the defending player to try his hardest to keep the rocks from going down. To me, I see this map similar to Terminus in that I believe it will be quite hard to secure a 4th base (unless cross positions). But that shouldn't really downgrade it.

Finally for me, it came down to Yeonsu, Insidious and Ravage as a battle for 3rd place. I think they are all great solid standard maps. The main reason why I choose Yeonsu over the others was that you'll most likely see macro games on the map beceause of the base layout and the watchtowers. Ladder is already filled with plenty of 1 or 2 base cheese games so having a 2 player macro map is nice. Insidious I would love much better if the middle was opened up more. I feel it might be a little too choked off and limited pathing through out the middle and with that it might be too hard for zerg to get surrenders or counter attack properly. Ravage, although very solid, I think is just way too similiar (main - 4th) to many other maps we've seen so I think it'd be nice to have something different. Ravage is also the opposite of Insidious for me, where I love the middle, yet don't care so much for the main-3rd.

Either way, Strangewood needs to win. The variety this map will bring to the ladder would be amazing. Good job Samro / TPW.!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Elldar
Profile Joined July 2010
Sweden287 Posts
June 07 2013 14:56 GMT
#58
Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine.

Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 07 2013 15:25 GMT
#59
On June 07 2013 23:56 Elldar wrote:
Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine.

Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit.


Shit man, because of one rock placement it drops from 1st to 4th? You're harsh lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 07 2013 15:28 GMT
#60
On June 08 2013 00:25 SidianTheBard wrote:
Show nested quote +
On June 07 2013 23:56 Elldar wrote:
Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine.

Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit.


Shit man, because of one rock placement it drops from 1st to 4th? You're harsh lol.


Also changing the rocks to the ramp closer to the middle would make a lot of fast expands impossible, which is a bit limiting. But thanks
Retired Mapmaker™
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-06-07 16:32:03
June 07 2013 16:21 GMT
#61
Hopefully Electric Circuit wins. I think their map design will be quite interesting by forgoing that main mini ramp & having destructible rocks @ 3rd that are easily accessible between main/nat. Would like to see a map like this tested in HOTS Ladder. I feel like the outcome of no ramp + pocket 3rd would be a lot different than any map tested in wol.

edit:

My ranking for top 4:

(1) Electric Circuit (4)
(2) Crux Frost (4)
(3) TOW Strangewood Mire (4)
(4) DF Yeonsu (2) [ kind of on edge about picking this as 4. But it'd be interesting to test to say the least. ]

Also, Where are all the 3 position maps at? I kinda wish more were developed, the concept seems like it could be explored a ton.

& so sad I missed check in for TL open yesterday. These maps overall look so fun to play on T_T
Try hard or don't try at all.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 07 2013 16:22 GMT
#62
I think Strangewood Mire should get a shot.
You don't choose to play zerg. The zerg choose you.
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
June 07 2013 17:21 GMT
#63
Yeonsu was such a well balanced map from the games I saw/casted defiantly deserves to be on the regular tournament circuit
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
June 07 2013 18:02 GMT
#64
goddamn I just cant pick one...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 07 2013 18:05 GMT
#65
Insidious
Moderatorshe/her
TL+ Member
Aunvilgod
Profile Joined December 2011
2653 Posts
June 07 2013 18:22 GMT
#66
On June 08 2013 00:28 eTcetRa wrote:Also changing the rocks to the ramp closer to the middle would make a lot of fast expands impossible, which is a bit limiting. But thanks


Hey what map did you submit, if any? Your "space garden" map had really cool aesthetics.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Liman
Profile Joined July 2012
Serbia681 Posts
June 07 2013 18:27 GMT
#67
Korpulu FTW.
Very interesting map.
Freelancer veteran
GoodSirTets
Profile Joined June 2012
Canada200 Posts
June 07 2013 18:27 GMT
#68
Man, I wish these 9 maps replaced the current blizzard map pool
High Diamond/ Low Masters :^)
smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
June 07 2013 18:31 GMT
#69
DF Yeonsu for sure
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 07 2013 19:16 GMT
#70
Hell yea Kropulu.
I see those mineral walls.
Modest advancements.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
June 07 2013 19:27 GMT
#71
On June 08 2013 03:27 GoodSirTets wrote:
Man, I wish these 9 maps replaced the current blizzard map pool


One can dream...
ProAndrii
Profile Joined April 2013
United Kingdom17 Posts
June 07 2013 19:36 GMT
#72
Insidious!!!
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 07 2013 19:51 GMT
#73
Keru is the only map that makes sense to me lol
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 07 2013 20:14 GMT
#74
Hell yea voted Koprulu, altho I really looove most of the maps. I guess kinda anti fan of Ravage and Yeonsu cos they are not rly that interesting tho. Keru and Khalims Will deserve more love than they get, most interesting and smart layouts imo.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
algue
Profile Joined July 2011
France1436 Posts
June 07 2013 21:05 GMT
#75
If you don't vote for electric circuit, i'll find you and i'll hurt you !
rly ?
lefix
Profile Joined February 2011
Germany1082 Posts
June 07 2013 21:08 GMT
#76
On June 08 2013 06:05 algue wrote:
If you don't vote for electric circuit, i'll find you and i'll hurt you !

i like you
Map of the Month | The Planetary Workshop | SC2Melee.net
sevia
Profile Joined May 2010
United States954 Posts
June 07 2013 21:15 GMT
#77
Yeonsu and Ravage stand out.

Honestly, some of the unorthodox maps might make for really good games, but it's tough to tell without seeing Code-S-level players play on them - probably one of the reasons that major map pools haven't deviated much from the standard three-base trope.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 07 2013 21:24 GMT
#78
Ravage for me!
SC2 Mapmaker
Mistakes
Profile Joined February 2011
United States1102 Posts
June 07 2013 21:29 GMT
#79
Yeonsu, Keru, and Ravage. O__O So hard to pick the best!
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 07 2013 21:38 GMT
#80
Insidious, with Yeonsu with a close second.
I root for CJ because their fb posts are hilarious
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 07 2013 21:49 GMT
#81
On June 08 2013 06:15 sevia wrote:
Yeonsu and Ravage stand out.

Honestly, some of the unorthodox maps might make for really good games, but it's tough to tell without seeing Code-S-level players play on them - probably one of the reasons that major map pools haven't deviated much from the standard three-base trope.


Well in Korea they deviate~ just comes down to all the international tournaments having no balls or interested in using maps that aren't on ladder or standard maps from GSL...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2013-06-07 22:09:59
June 07 2013 21:58 GMT
#82
I like Frost. Seems to be the best fit for promoting longer games by not forcing you to expand towards your opponent. The analysis of Koprulu makes an excellent and damning point imo when it says they expect mutas to be mandatory due to the mineral line harass capabilities. I can easily see that becoming tiresome and ridiculous for zerg players. Not good.
Get the hell outta here Der Beek, your'e ruining my moment.
netisopl1
Profile Joined April 2011
Canada36 Posts
Last Edited: 2013-06-08 00:51:01
June 07 2013 22:22 GMT
#83
I'm weighing my vote right now, I have to say that Khalims Will is just wild. I was completely horrified at first, I've managed to calm down and I just find it interesting as hell. It's a really aggressive map, but It's aggressive without being steppes of war aggressive. Koprulu is also interesting, but I'm really digging Khalims Will. It's a map that really stands out to me.


MavivaM
Profile Joined November 2011
1535 Posts
June 07 2013 23:01 GMT
#84
Personal overall thoughts
Electric circuit looks really solid and interesting.
Frost's natural layout looked too small at first, but actually is interesting.
Keru will be banned by every zerg, I can't see them taking a third in a game ever.
I'd like Koprulu concept more if I didn't get the impression that Medivacs/bio and warp-in mechanic will be abusive with those mineral walls.
I like more Ravage than Insidious.
Not really impressed by Yeonsu's design, although surely different from the standard. However it surely has an astonishing look.
No idea about Strangewood Mire, to be honest.
I'm going to express my love for Khalim's will once again: interesting base layout, aggression-oriented, but not necessarly in a early all-in way. This map will provide great games, imo.

Overall, a standing ovation for all the mapmakers involved: without taking anything away from the previous contest, all the maps have great looks, interesting concepts and are miles ahead of every Blizz map.
I'm pretty sure that they can push the meta in ways that I cannot even imagine.
While I cheer for Khalim, I wouldn't be displeased by any other winner. Quite funny that both my favourite and less favourite map come from the same mapmaker.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
ELlminator1
Profile Joined June 2011
Australia344 Posts
June 08 2013 01:58 GMT
#85
Voted Frost purely for aesthetic reasons. Im sick of seeing brown/grey tile sets.
¯\_(ツ)_/¯
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 08 2013 03:10 GMT
#86
On June 08 2013 03:22 Aunvilgod wrote:
Show nested quote +
On June 08 2013 00:28 eTcetRa wrote:Also changing the rocks to the ramp closer to the middle would make a lot of fast expands impossible, which is a bit limiting. But thanks


Hey what map did you submit, if any? Your "space garden" map had really cool aesthetics.


I submitted Yeonsu.
Retired Mapmaker™
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 08 2013 03:20 GMT
#87
good to see Koprulu getting lots of votes. standard layout maps are getting boring.
AKMU / IU
RoboBob
Profile Blog Joined September 2010
United States798 Posts
June 08 2013 03:33 GMT
#88
Ravage is probably the most balanced map. But my vote went to Khalim's Will for the fun factor. Koprulu looks like another fun map, however I think that map is just too spawn-dependent for competitive play.
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 08 2013 04:46 GMT
#89
1,000 esports dollars to whoever votes for my map. Bribes aren't against the rules.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 08 2013 04:47 GMT
#90
On June 08 2013 13:46 monitor wrote:
1,000 esports dollars to whoever votes for my map. Bribes aren't against the rules.

1,001 esports dollars to whoever votes for MY map. ha!
Mapmaker of Frost, Fruitland and Bridgehead
Savage88
Profile Joined April 2013
Germany132 Posts
June 08 2013 05:26 GMT
#91
Keru and Koprulu seem the most intereesting. But I beet 98% of people voting have never played even one of these maps, so its hard to judge.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 08 2013 05:47 GMT
#92
On June 08 2013 12:20 shin_toss wrote:
good to see Koprulu getting lots of votes. standard layout maps are getting boring.

Most of the finalists aren't standard, so Koprulu in particular shouldn't really get any votes for this reason. Though, it is easy to see double-sided bases and immediately think it's clever, I guess.

On June 08 2013 10:58 ELlminator1 wrote:
Voted Frost purely for aesthetic reasons. Im sick of seeing brown/grey tile sets.

Good to see this whole schtick working as intended.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EFermi
Profile Joined May 2011
United States165 Posts
June 08 2013 07:13 GMT
#93
I like Frost.

I think electric circuit would work better if the third had reduced gas in some way, as it's probably too easy now to just turtle on the 3 bases.
GO herO, Bunny, JangBi, Savage, BaBy, Pigbaby, StarDust, RoRo, Flying and Soulkey
CrEiK
Profile Joined July 2012
Switzerland4 Posts
June 08 2013 09:00 GMT
#94
Yeonsu Probably the best :D
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-06-08 09:17:30
June 08 2013 09:17 GMT
#95
replays?? sexy!

i like mire the most actually, even though the coloring needs to change
maru lover forever
Samro225am
Profile Joined August 2010
Germany982 Posts
June 08 2013 09:51 GMT
#96
On June 08 2013 18:17 Incognoto wrote:
replays?? sexy!

i like mire the most actually, even though the coloring needs to change


Glad that several people enjoy Strangewood and see its qualities.

Do you think the map is not bright enough? In the end lighting is the only thing that actually can be changed in the blink of an eye.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 08 2013 11:30 GMT
#97
On June 08 2013 18:51 Samro225am wrote:
Show nested quote +
On June 08 2013 18:17 Incognoto wrote:
replays?? sexy!

i like mire the most actually, even though the coloring needs to change


Glad that several people enjoy Strangewood and see its qualities.

Do you think the map is not bright enough? In the end lighting is the only thing that actually can be changed in the blink of an eye.


I think the lighting is perfect as it is, please don't change it. T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 08 2013 13:37 GMT
#98
I guess the voting system works okay? Sometimes when you only have one vote there will be solid maps that are consistently second in people's minds and are overlooked as a result. And I don't know how many people had time to really explore the new maps, I for one only saw a few games and based my choice on that.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Rustug
Profile Joined October 2010
1488 Posts
June 08 2013 15:00 GMT
#99
Island Map, Yeah!
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 08 2013 15:33 GMT
#100
On June 08 2013 20:30 Qikz wrote:
Show nested quote +
On June 08 2013 18:51 Samro225am wrote:
On June 08 2013 18:17 Incognoto wrote:
replays?? sexy!

i like mire the most actually, even though the coloring needs to change


Glad that several people enjoy Strangewood and see its qualities.

Do you think the map is not bright enough? In the end lighting is the only thing that actually can be changed in the blink of an eye.


I think the lighting is perfect as it is, please don't change it. T_T


everything has a greenish tinge, i don't personally really like it. though this is just my opinion
maru lover forever
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2013-06-08 15:58:37
June 08 2013 15:57 GMT
#101
Yeonsu's aesthetics are pretty on the overview, but while watching the TL-Open, it looked like in-game the grass and high contrast between regions made it hard to see what was happening, and I found it quite confusing :/
Romanes eunt domus
Typhux
Profile Joined July 2012
Spain2 Posts
June 08 2013 16:07 GMT
#102
(2) ESV Ravage without any doubt
fedexfan
Profile Joined September 2010
Bulgaria40 Posts
June 08 2013 18:15 GMT
#103
I was desperately looking for a map with mineral only expansions or an expansion with only 1 gas or some sort of gold mixes Anyway Khalim's seems like the best and most innovative one.
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
June 08 2013 18:20 GMT
#104
I find the title of this thread slightly misleading.
TLMC
TL'MC
EG-TL'MC

I'd vote yes.
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 08 2013 18:21 GMT
#105
Not surprised nobody is mentioning Insidious, because it is pretty dark. But imo it has the potential to play out some amazing games, it is like a larger, more macro friendly version of Belshir Vestige. Even better, it is hard to maintain the 3rd, but once you do, it is easier to maintain the 4th, which I think is a great design feature.
I root for CJ because their fb posts are hilarious
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 08 2013 18:24 GMT
#106
Where can I fing the VODs for the TL Open on these map, so that I can see them in action?
Neomatrix
Profile Joined October 2012
Spain33 Posts
June 08 2013 18:58 GMT
#107
Koprulu is the one that has something "new", I'll vote that.
Cook
Profile Joined May 2011
France130 Posts
June 08 2013 20:19 GMT
#108
Top 3:
Crux Frost
TPW Electric Circuit
DF Yeonsu
Lizarb
Profile Joined March 2011
Denmark307 Posts
June 08 2013 21:54 GMT
#109
I would have no idea how to fairly judge these maps. Nice work people!
Only thing I know is that I know nothing.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 08 2013 22:54 GMT
#110
On June 09 2013 03:15 fedexfan wrote:
I was desperately looking for a map with mineral only expansions or an expansion with only 1 gas or some sort of gold mixes Anyway Khalim's seems like the best and most innovative one.

Alterations to mineral values or mineral formations are not allowed on the ladder so are banned in this tournament
Administrator~ Spirit will set you free ~
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2013-06-08 23:59:34
June 08 2013 23:55 GMT
#111
1)keru 2)esv ravage 3)koprulu
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Insoleet
Profile Joined May 2012
France1806 Posts
June 08 2013 23:58 GMT
#112
Keru. So fun.
TT1
Profile Blog Joined December 2008
Canada10009 Posts
June 09 2013 00:10 GMT
#113
DF Yeonsu has the nicest tileset (im a fan of jungle/grassy tiles in general) but theres too much room between the bases and the 4th is too far away
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2013-06-09 01:34:47
June 09 2013 00:17 GMT
#114
khalim looks cool too, its by far the most innovative map.. which is why i didnt vote for it . it probably has alot of balance issues (same could be said for kropulu but to a lesser extent), i applaud the mapmaker for thinking outside the box tho
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
Last Edited: 2013-06-09 01:04:49
June 09 2013 01:03 GMT
#115
I voted ESV Ravage, nice and clean.

Dear Map Makers: Stop trying too hard with the textures, some of these maps are hard as hell to 'read' cause of how stuff you got going on them, a lot of the time in design- less is better.

my personal favorites were:

1)Ravage
2)Kropolu
3)Keru

with honorable mentions to insidius and Strangewood
Progamerwww.root-gaming.com
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2013-06-09 01:29:46
June 09 2013 01:21 GMT
#116
On June 09 2013 03:21 Redrot wrote:
Not surprised nobody is mentioning Insidious, because it is pretty dark. But imo it has the potential to play out some amazing games, it is like a larger, more macro friendly version of Belshir Vestige. Even better, it is hard to maintain the 3rd, but once you do, it is easier to maintain the 4th, which I think is a great design feature.


insidious + jungle tileset = win. i hate the current tileset but the map layout is rly nice. of all the maps it probably has the best expo layout

1)keru 2)ravage 3)kropulu 4)insidious, i would bump it into my top 3 if it had a better tileset. balance-wise these 4 maps are by far the best
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
Last Edited: 2013-06-09 02:32:02
June 09 2013 02:28 GMT
#117
As a Masters player (1100 pts) I think one of the most important things, even going past balance, is the aesthetic of the map. When you play at a fairly competitive level (yes I'm not the best) the ability to repetitively play a single map goes beyond just the strategies you play on them but as well as the emotions you feel playing.

Example : Daybreak was questionably one of the best and most balanced maps which had some of the most unique playstyle variants available yet I had trouble playing games on it (similar to cloud kingdom) just from the point of view of looking at the map.

For this reason
(2) ESV Ravage
(2) DF Yeonsu
(2) TPW Keru

These three maps are (from the little play I've had on them) some of the nicest looking and fun to play on. I would rank these as my favorites.

Sidenote: Keru is almost an exact copy of neo planet S with the center circle shifting to more reasonable expansions (no one ever takes center of neo planet S) but the entire outer edge of it is a duplicate with slight variations (ie third removed while shifting the center expansions from neo into a more reasonable layout.. It is a much better map and as such I think it's also on my list of maps to pick. It seems to encourage more diverse play styles.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 09 2013 05:31 GMT
#118
On June 09 2013 10:03 ROOTCatZ wrote:
I voted ESV Ravage, nice and clean.

Dear Map Makers: Stop trying too hard with the textures, some of these maps are hard as hell to 'read' cause of how stuff you got going on them, a lot of the time in design- less is better.

my personal favorites were:

1)Ravage

2)Kropolu
3)Keru

with honorable mentions to insidius and Strangewood

I agree with the point on textures, it's just I think it's funny. People have only spelled that name correctly like twice.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 09 2013 05:56 GMT
#119
Missed the vote deadline, but if I could have voted I'd probably have picked Keru. I also like the BW-inspired idea behind Koprulu, but I think in practice it would just be too positionally imbalanced in this case.
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 09 2013 06:04 GMT
#120
On June 09 2013 14:31 NewSunshine wrote:
Show nested quote +
On June 09 2013 10:03 ROOTCatZ wrote:
I voted ESV Ravage, nice and clean.

Dear Map Makers: Stop trying too hard with the textures, some of these maps are hard as hell to 'read' cause of how stuff you got going on them, a lot of the time in design- less is better.

my personal favorites were:

1)Ravage

2)Kropolu
3)Keru

with honorable mentions to insidius and Strangewood

I agree with the point on textures, it's just I think it's funny. People have only spelled that name correctly like twice.


Kawproolooo!!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
lefix
Profile Joined February 2011
Germany1082 Posts
June 09 2013 06:07 GMT
#121
On June 09 2013 07:54 Plexa wrote:
Show nested quote +
On June 09 2013 03:15 fedexfan wrote:
I was desperately looking for a map with mineral only expansions or an expansion with only 1 gas or some sort of gold mixes Anyway Khalim's seems like the best and most innovative one.

Alterations to mineral values or mineral formations are not allowed on the ladder so are banned in this tournament

Kulas Ravine was a ladder map and had a 7 mineral base :D
Map of the Month | The Planetary Workshop | SC2Melee.net
HououinKyouma
Profile Joined November 2011
Australia152 Posts
June 09 2013 07:30 GMT
#122
electric circuit !
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 09 2013 10:08 GMT
#123
On June 09 2013 00:57 BobMcJohnson wrote:
Yeonsu's aesthetics are pretty on the overview, but while watching the TL-Open, it looked like in-game the grass and high contrast between regions made it hard to see what was happening, and I found it quite confusing :/


Just to clarify, is it the transition between the rock and grass throwing you off? I could blend it a bit and smoothen the edges, but most people I have spoken to haven't had any difficulty in reading the terrain.
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 09 2013 15:11 GMT
#124
Can't wait to see results.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 09 2013 15:41 GMT
#125
I'm a little bit disappointed there aren't any maps with Zerus derived textures. In my opinion it's important to have maps resemble campaign missions because it creates familiarity for a more casual audience.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 09 2013 16:24 GMT
#126
On June 09 2013 19:08 eTcetRa wrote:
Show nested quote +
On June 09 2013 00:57 BobMcJohnson wrote:
Yeonsu's aesthetics are pretty on the overview, but while watching the TL-Open, it looked like in-game the grass and high contrast between regions made it hard to see what was happening, and I found it quite confusing :/


Just to clarify, is it the transition between the rock and grass throwing you off? I could blend it a bit and smoothen the edges, but most people I have spoken to haven't had any difficulty in reading the terrain.


Yeah, the high contrast between dark grass and rock/snow made it look weird on stream, as if the rock was higher ground or something, maybe it's just me but it felt strange. For reference the game I watched was Morrow vs some Zerg (I think TLOpen Ro4, maybe Ro8)
Romanes eunt domus
ThetrueSmug
Profile Joined July 2012
Australia14 Posts
June 20 2013 21:31 GMT
#127
When are they announcing winners?
IMMvp the greatest there ever was.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37024 Posts
June 20 2013 21:32 GMT
#128
On June 21 2013 06:31 ThetrueSmug wrote:
When are they announcing winners?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=416739
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
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