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TL Map Contest 1v1 Results

Forum Index > SC2 General
125 CommentsPost a Reply
1 2 3 4 5 6 7 Next All

TL Map Contest 1v1 Results

Text byPlexa
June 11th, 2013 01:10 GMT

The goal of any mapper is simply to see their map played and enjoyed by people, but they dream of seeing their maps used at the highest level of competition. The first TeamLiquid map contest allowed Cloud Kingdom, Ohana and Korhal Compound to be played on the ladder, and provided a pathway for the first two maps to become tournament staples. The results are in for the second season of TLMC, and we have the privilege of giving a new set of maps the chance to shine on the ladder and/or in tournaments.

In addition to this opportunity, the top three maps will receive the following prizes thanks to Blizzard and TeamLiquid:

1st Place: Mega Bloks Battlecruiser signed by the SC2 Dev Team, Razer Peripheral Set, $100
2nd Place: Kerrigan Action Figure signed by the SC2 Dev Team, Razer Peripheral Set, $50
3rd Place: HotS box art Poster signed by the SC2 Dev Team and Razer Banshee Headset

I know you're eager to see the results, so here they are:


Honorable Mention: TPW Keru, TPW Koprulu
by Meerel and Monitor


  


Keru and Koprulu are 5th and 4th place respectively in this tournament. Koprulu is a highly experimental map featuring the 'double sided expo' idea that was made famous by the Brood War map 'Outsider'. The map is so radically different to anything that we've had before that no one is quite sure how this map will end up - broken? balanced? aggressive? defensive? Welmu, the winner of the TLMC Open, seems to think it will be an aggressive map that will allow for some crazy games. Keru, on the other hand, is clearly an aggressive map. The positioning of the thirds and difficulty of the fourth means that aggression will largely dominate the mid-late game with harass and timing attacks likely to be the strongest strategies on this map.


Third Place: DF Yeonsu
by eTcetRa


[image loading]


Yeonsu is a beautiful map. The texturing on this map makes the map look like an alpine environment defrosting after a cold winter. That alone is a huge accomplishment, but beauty isn't the only factor which made this map place so highly. While the main-nat-third setup seems fairly standard, there are a few twists to make things interesting. Firstly, there is a 'forward' base designed to either be a fourth or a third - a Terran may choose to take this forward base against Zerg so that they can better stage attacks against a Zerg's third/fourth. Secondly, there is an island expansion which is something that we haven't seen in a while. Sure, Metropolis had some, but because they were blocked off we rarely saw them taken. With these island bases not blocked it isn't clear how they will be used in HotS -- will Terrans just float CCs over there very early? Will Zergs employ nydus strats to take them? What about Protoss? Expect this map to play out standardly until the mid-late game and then we'll see some interesting things happen.


Runner-up: ESV Ravage
by IronManSC


[image loading]


IronManSC, for the second time, places second in the TLMC -- truly a great achievement and a testament to his skill as a mapper. Ravage is a map which is dominated by a central high-ground spanning the entirety of the map. The last time a feature like this was used was in the infamous map 'Jungle Basin', although we're sure that this map will turn out far more balanced than that! The map has a standard main-nat-third setup, with the third being more exposed than most maps. While the fourth base is close by, it is very open allowing harass to be very effective. Players may choose to take the high-ground bases as a fourth instead, so that they can better control the high-ground going into the late game. Ravage is a refreshing twist on standard maps and we're eager to see how it turns out.


Winner: CruX Frost
by Semmo


[image loading]


Frost clearly won the public vote and narrowly edged out Ravage to win the pro vote as well. This maps appeal stems from the fact that the unique architecture of the map allows close spawns and cross spawns to have similar rush distances. All three types of spawns will provide for slightly different games and expansion patterns. There are two choices for third bases and players will choose which one to take based on their race, their spawn positions and their opponents spawn positions; both locations are viable in certain situations. Each potential third base has a 'backdoor' of some sorts which allows for harass to be effective. These backdoors are essential to minimise the power of Daybreak-esque turtle/macro strategies and giving the map a skill gradient which gives better players more opportunity to outplay lesser players. Frost is a worthy successor to Cloud Kingdom and winner of TLMC2. Congratulations!


Full Results

RankPro VotePublic Vote
1FrostFrost
2RavageYeonsu
3YeonsuRavage
4KopruluElectric Circuit
5KeruKoprulu
6StrangewoodKeru
7Electric CircuitStrangewood
8Khalim's WillInsidious
9InsidiousKhalim's Will


The TeamLiquid map contest is only half over -- we still have the teamplay portion of the contest to play out. Originally we planned for a TL Open to test these maps but regrettably there isn't a timeslot for us to do this. Teamplay is inherently a casual/fun format and is meant to be played with friends. To maximise the number of entrants the tournament needs to be held on a weekend. However, the next three weekends are stacked full of top tier tournament action (Dreamhack, Homestory Cup, MLG Anaheim) which means that people would have to choose between watching a tournament and playing in a TL Open. We don't want to force people to make that decision, so we've come up with an alternative.

After the conclusion of Homestory Cup on the 23rd June, we will broadcast a special inter-TL staff tournament played out on these maps. The four teams are: TL Strategy, TL Writers, Liquipedia and TL General. They will compete in a GSL style bracket with the two "advancing" teams playing a best of 5 match to determine the winner. This way everyone will still be able to see the team play maps in action and won't have to commit a whole day to test them out. The precise details of this event will be posted next week once all the teams have been finalised.

In the mean time, please join me in congratulating our winners! I look forward to seeing these maps used in the future.
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Administrator~ Spirit will set you free ~
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 11 2013 02:42 GMT
#2
Fuck yeah Frost!

2/2 on picking the winner :p

hopefully Frost enjoys the longevity that Cloud Kingdom had. I'd like Ravage in the ladder too.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-06-11 02:56:08
June 11 2013 02:48 GMT
#3
Congrats semmo! I knew frost would win, it's a helluva good map!

Just to let everyone know, a new version of ravage will be sent to blizzard if they want it on ladder. The new version contains design changes to the 3rd and 4th bases. So please don't let this current version scare you!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
bittman
Profile Joined February 2011
Australia8759 Posts
June 11 2013 02:51 GMT
#4
Frost wins!

Big difference in votes of pro vs public is only between Electric Circuit interestingly enough. The rest are all up or down 1 place.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
June 11 2013 02:57 GMT
#5
On June 11 2013 11:51 bittman wrote:
Frost wins!

Big difference in votes of pro vs public is only between Electric Circuit interestingly enough. The rest are all up or down 1 place.

Yeah EC with no placement is sad from a nostalgic stand point. But kickass by Frost.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 11 2013 02:58 GMT
#6
DF Yeonsu was a fun map to play on :> first game i played on it i sent reapers to my opponents base to find out about that little ledge at the back :D
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 11 2013 02:59 GMT
#7
--- Nuked ---
Waxangel
Profile Blog Joined September 2002
United States33502 Posts
June 11 2013 03:05 GMT
#8
all hail
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 11 2013 03:07 GMT
#9
Darn, I was pulling for Insidious.
Moderatorshe/her
TL+ Member
Dubzex
Profile Joined October 2010
United States6994 Posts
June 11 2013 03:08 GMT
#10
Neat.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 11 2013 03:09 GMT
#11
Interesting. Frost was my 2nd pick. Hope Blizz adds this to the map pool.
AKMU / IU
Tosster
Profile Joined August 2011
Poland299 Posts
June 11 2013 03:10 GMT
#12
Electric Circuit on 7#? Who the fuck voted?
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 11 2013 03:12 GMT
#13
Congratz Semmo!!!

I hope we see CruX Frost on ladder next season!
All I do is Stim.
Meerel
Profile Joined March 2012
Germany713 Posts
June 11 2013 03:12 GMT
#14
gratz to Frost and Yeonsu...
SDMF
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 11 2013 03:12 GMT
#15
On June 11 2013 12:10 Tosster wrote:
Electric Circuit on 7#? Who the fuck voted?


to be fair the way the blockage at the third works in the original map isn't possible in SC2.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
June 11 2013 03:13 GMT
#16
Really liked Yeonsu
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 11 2013 03:15 GMT
#17
Is there any reasons start spawns aren't shown and that you can't click the maps to view the enlarged version?
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
June 11 2013 03:19 GMT
#18
Crux wins it again XD
Celebrating Starcraft since... a long time ago.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 11 2013 03:20 GMT
#19
On June 11 2013 12:15 FabledIntegral wrote:
Is there any reasons start spawns aren't shown and that you can't click the maps to view the enlarged version?

Whoops, I'll add the large images. Visibility of the SPs depends on the image taken of the map, these images don't have them.
Administrator~ Spirit will set you free ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 11 2013 03:22 GMT
#20
Koreans win everything man. I told people, but they wouldn't listen. :/
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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