On June 08 2013 06:15 sevia wrote: Yeonsu and Ravage stand out.
Honestly, some of the unorthodox maps might make for really good games, but it's tough to tell without seeing Code-S-level players play on them - probably one of the reasons that major map pools haven't deviated much from the standard three-base trope.
Well in Korea they deviate~ just comes down to all the international tournaments having no balls or interested in using maps that aren't on ladder or standard maps from GSL...
I like Frost. Seems to be the best fit for promoting longer games by not forcing you to expand towards your opponent. The analysis of Koprulu makes an excellent and damning point imo when it says they expect mutas to be mandatory due to the mineral line harass capabilities. I can easily see that becoming tiresome and ridiculous for zerg players. Not good.
I'm weighing my vote right now, I have to say that Khalims Will is just wild. I was completely horrified at first, I've managed to calm down and I just find it interesting as hell. It's a really aggressive map, but It's aggressive without being steppes of war aggressive. Koprulu is also interesting, but I'm really digging Khalims Will. It's a map that really stands out to me.
Personal overall thoughts Electric circuit looks really solid and interesting. Frost's natural layout looked too small at first, but actually is interesting. Keru will be banned by every zerg, I can't see them taking a third in a game ever. I'd like Koprulu concept more if I didn't get the impression that Medivacs/bio and warp-in mechanic will be abusive with those mineral walls. I like more Ravage than Insidious. Not really impressed by Yeonsu's design, although surely different from the standard. However it surely has an astonishing look. No idea about Strangewood Mire, to be honest. I'm going to express my love for Khalim's will once again: interesting base layout, aggression-oriented, but not necessarly in a early all-in way. This map will provide great games, imo.
Overall, a standing ovation for all the mapmakers involved: without taking anything away from the previous contest, all the maps have great looks, interesting concepts and are miles ahead of every Blizz map. I'm pretty sure that they can push the meta in ways that I cannot even imagine. While I cheer for Khalim, I wouldn't be displeased by any other winner. Quite funny that both my favourite and less favourite map come from the same mapmaker.
On June 08 2013 00:28 eTcetRa wrote:Also changing the rocks to the ramp closer to the middle would make a lot of fast expands impossible, which is a bit limiting. But thanks
Hey what map did you submit, if any? Your "space garden" map had really cool aesthetics.
Ravage is probably the most balanced map. But my vote went to Khalim's Will for the fun factor. Koprulu looks like another fun map, however I think that map is just too spawn-dependent for competitive play.
On June 08 2013 12:20 shin_toss wrote: good to see Koprulu getting lots of votes. standard layout maps are getting boring.
Most of the finalists aren't standard, so Koprulu in particular shouldn't really get any votes for this reason. Though, it is easy to see double-sided bases and immediately think it's clever, I guess.
On June 08 2013 10:58 ELlminator1 wrote: Voted Frost purely for aesthetic reasons. Im sick of seeing brown/grey tile sets.
Good to see this whole schtick working as intended.
I guess the voting system works okay? Sometimes when you only have one vote there will be solid maps that are consistently second in people's minds and are overlooked as a result. And I don't know how many people had time to really explore the new maps, I for one only saw a few games and based my choice on that.