TLMC Voting! - Page 2
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Tosster
Poland299 Posts
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Plexa
Aotearoa39261 Posts
On June 07 2013 16:56 Xapti wrote: Aww man? no 3 position maps? I'd do 3 position over 4 any day. 4 position maps promote luck more than usual when it comes to the opening game. I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because: - it also has a very defend-able natural - the main's expansion is on higher ground than the other side of the destructible rocks Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance. You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064 | ||
Gaius Baltar
United States449 Posts
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LemonyTang
United Kingdom428 Posts
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Xapti
Canada2473 Posts
On June 07 2013 17:07 Plexa wrote: You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064 OK thanks; I haven't been following the competition at all, nor that map, so I don't know what sort of reasoning/explanations are supporting it. edit: after reading that, it doesn't really explain exactly how it's balanced, particularly compared to previous maps that existed like this such as Jungle Basin. I guess one of the big problems with Jungle Basin was that the 3rd base was really hard for zerg to defend, making them lose, and that that issue would exist here. Nonetheless, I'm not much of a fan of a map that so explicitly condones 3 base macro games with virtually no other option. ________________________ I think that I like Yeonsu the most. I'm not a fan of it's very small natural and reasonably large travel distance from main to natural though. Maybe it's my perception; seems the same way with Keru as well. | ||
danbel1005
United States1319 Posts
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monk
United States8476 Posts
On June 07 2013 17:10 Xapti wrote: OK thanks; I haven't been following the competition at all, nor that map, so I don't know what sort of reasoning/explanations are supporting it. edit: after reading that, it doesn't really explain exactly how it's balanced, particularly compared to previous maps that existed like this such as Jungle Basin. I guess one of the big problems with Jungle Basin was that the 3rd base was really hard for zerg to defend, making them lose, and that that issue would exist here. Nonetheless, I'm not much of a fan of a map that so explicitly condones 3 base macro games with virtually no other option. ________________________ I think that I like Yeonsu the most. I'm not a fan of it's very small natural and reasonably large travel distance from main to natural though. Maybe it's my perception; seems the same way with Keru as well. In some ways, the natural is more easily defend-able. In other ways, it's not. For example, Icarus is a map with a similar main/natural layout that promotes aggressive play. Both third bases also have their unique vulnerabilities as is written about in the write-up. I'm not sure what kind of imbalance you're referring to. | ||
Fuchsteufelswild
Australia2028 Posts
I'd have preferred some points system like 3-2-1 for first, second and third, or 6-3-1, that sort of thing. Ah well. For me personally though, this might be harder to choose now, with only one to select. | ||
YuiHirasawa
Japan220 Posts
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Grumbels
Netherlands7028 Posts
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myRZeth
Germany1047 Posts
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lefix
Germany1082 Posts
(4) TPW Strangewood Mire (4) TPW Electric Circuit (2) DF Yeonsu (4) Crux Frost (2) ESV Insidious (4) TPW Koprulu (2) TPW Keru (2) ESV Ravage (2) TPW Khalim's Will :D | ||
NeThZOR
South Africa7387 Posts
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eTcetRa
Australia822 Posts
I tried being objective about it despite my map being probably higher than it should be... if it helps... ![]() (4) Crux Frost (4) TPW Electric Circuit (4) TPW Strangewood Mire (2) DF Yeonsu (2) ESV Ravage (2) ESV Insidious (2) TPW Keru* (4) TPW Koprulu (2) TPW Khalim's Will Keru is only so low on the ranking because I would have liked to seen more games on a lowground main (with adjustments) and I believe that WOULD have shaken up the metagame as blizzard wanted. Though I haven't voted yet because I really want to vote right.. | ||
DifuntO
Greece2376 Posts
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shin_toss
Philippines2589 Posts
![]() also my head hearts looking at electric circuit. Can barely notice where exactly the ramps and spawn locations. | ||
VoirDire
Sweden1923 Posts
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Zax19
Czech Republic1136 Posts
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Fuell
Netherlands3111 Posts
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a176
Canada6688 Posts
glhf! | ||
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