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TLMC Voting! - Page 2

Forum Index > SC2 General
127 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Tosster
Profile Joined August 2011
Poland299 Posts
June 07 2013 08:04 GMT
#21
Electric Circuit FTW
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 07 2013 08:07 GMT
#22
On June 07 2013 16:56 Xapti wrote:
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural
- the main's expansion is on higher ground than the other side of the destructible rocks
Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.

You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064
Administrator~ Spirit will set you free ~
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
June 07 2013 08:08 GMT
#23
GL Monitor.
LemonyTang
Profile Joined March 2011
United Kingdom436 Posts
June 07 2013 08:09 GMT
#24
Ravage is shite
Mvp #1
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-06-07 08:23:34
June 07 2013 08:10 GMT
#25
On June 07 2013 17:07 Plexa wrote:
Show nested quote +
On June 07 2013 16:56 Xapti wrote:
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural
- the main's expansion is on higher ground than the other side of the destructible rocks
Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.

You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064

OK thanks; I haven't been following the competition at all, nor that map, so I don't know what sort of reasoning/explanations are supporting it.
edit: after reading that, it doesn't really explain exactly how it's balanced, particularly compared to previous maps that existed like this such as Jungle Basin.
I guess one of the big problems with Jungle Basin was that the 3rd base was really hard for zerg to defend, making them lose, and that that issue would exist here.

Nonetheless, I'm not much of a fan of a map that so explicitly condones 3 base macro games with virtually no other option.

________________________

I think that I like Yeonsu the most. I'm not a fan of it's very small natural and reasonably large travel distance from main to natural though. Maybe it's my perception; seems the same way with Keru as well.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
danbel1005
Profile Joined February 2008
United States1319 Posts
June 07 2013 08:11 GMT
#26
ESV Ravage is the one that makes sense the most.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
monk
Profile Blog Joined May 2009
United States8477 Posts
June 07 2013 08:35 GMT
#27
On June 07 2013 17:10 Xapti wrote:
Show nested quote +
On June 07 2013 17:07 Plexa wrote:
On June 07 2013 16:56 Xapti wrote:
Aww man? no 3 position maps? I'd do 3 position over 4 any day.

4 position maps promote luck more than usual when it comes to the opening game.

I wish the maps had star locations shown for easyness sake. Assuming I have the positions on Khalim's Will right, doesn't it suffer the same problem Jungle basin had only far worse because:
- it also has a very defend-able natural
- the main's expansion is on higher ground than the other side of the destructible rocks
Unless something changed in the balance of SC2 with the patches and HotS, I don't see how that map got to the final and/or how would have any chance.

You can read up on the map details in the analysis thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416064

OK thanks; I haven't been following the competition at all, nor that map, so I don't know what sort of reasoning/explanations are supporting it.
edit: after reading that, it doesn't really explain exactly how it's balanced, particularly compared to previous maps that existed like this such as Jungle Basin.
I guess one of the big problems with Jungle Basin was that the 3rd base was really hard for zerg to defend, making them lose, and that that issue would exist here.

Nonetheless, I'm not much of a fan of a map that so explicitly condones 3 base macro games with virtually no other option.

________________________

I think that I like Yeonsu the most. I'm not a fan of it's very small natural and reasonably large travel distance from main to natural though. Maybe it's my perception; seems the same way with Keru as well.

In some ways, the natural is more easily defend-able. In other ways, it's not. For example, Icarus is a map with a similar main/natural layout that promotes aggressive play. Both third bases also have their unique vulnerabilities as is written about in the write-up. I'm not sure what kind of imbalance you're referring to.
Moderator
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 07 2013 08:39 GMT
#28
I really don't like only being able to vote for one rather than say 3.
I'd have preferred some points system like 3-2-1 for first, second and third, or 6-3-1, that sort of thing.
Ah well. For me personally though, this might be harder to choose now, with only one to select.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
YuiHirasawa
Profile Joined August 2012
Japan220 Posts
June 07 2013 10:11 GMT
#29
I voted for Insidious.
Fun things are fun
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
June 07 2013 10:45 GMT
#30
I liked the minerals on Koprulu that can be accessed from two sides, that's going to lead to some clever plays.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 07 2013 11:09 GMT
#31
ravage
lefix
Profile Joined February 2011
Germany1082 Posts
June 07 2013 11:58 GMT
#32
My personal ranking:

(4) TPW Strangewood Mire
(4) TPW Electric Circuit
(2) DF Yeonsu
(4) Crux Frost
(2) ESV Insidious
(4) TPW Koprulu
(2) TPW Keru
(2) ESV Ravage
(2) TPW Khalim's Will

:D
Map of the Month | The Planetary Workshop | SC2Melee.net
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 07 2013 12:01 GMT
#33
Ravage for sure, I wouldn't mind playing on that map on the ladder.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-06-07 12:10:40
June 07 2013 12:07 GMT
#34
And here is my personal ranking.
I tried being objective about it despite my map being probably higher than it should be... if it helps...

(4) Crux Frost
(4) TPW Electric Circuit
(4) TPW Strangewood Mire
(2) DF Yeonsu
(2) ESV Ravage
(2) ESV Insidious
(2) TPW Keru*
(4) TPW Koprulu
(2) TPW Khalim's Will

Keru is only so low on the ranking because I would have liked to seen more games on a lowground main (with adjustments) and I believe that WOULD have shaken up the metagame as blizzard wanted.

Though I haven't voted yet because I really want to vote right..
Retired Mapmaker™
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 07 2013 12:14 GMT
#35
Frost,Keru and Yeonsu are all pretty good.My vote goes to Yeonsu.
All I do is Stim.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-06-07 12:39:53
June 07 2013 12:38 GMT
#36
Koprulu

also my head hearts looking at electric circuit. Can barely notice where exactly the ramps and spawn locations.
AKMU / IU
VoirDire
Profile Joined February 2009
Sweden1923 Posts
June 07 2013 12:53 GMT
#37
Could someone make SC2 Map Analyzer pics of the maps? It's hard to make out pathing layout on some of them.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 07 2013 12:55 GMT
#38
Ravage since it's almost the only normal map.
Really Blizz, really? - Darnell
Fuell
Profile Joined February 2011
Netherlands3111 Posts
June 07 2013 12:59 GMT
#39
frost
fOu/Zenith/NEX/WeRRa/SlayerS
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 07 2013 13:01 GMT
#40
itt "which map is the prettiest"

glhf!
starleague forever
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