TLMC Voting! - Page 3
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Scarecrow
Korea (South)9172 Posts
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Meerel
Germany713 Posts
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TheFish7
United States2824 Posts
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Orangered
289 Posts
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Fuchsteufelswild
Australia2028 Posts
Why are people saying Ravage is normal? The third looks rather open, can be attacked from two obvious sides (potentially three) and there are quite a lot of ramps, really. | ||
Gladiator6
Sweden7024 Posts
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Aberu
United States968 Posts
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figq
12519 Posts
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Aunvilgod
2653 Posts
But then I look at how safe 3 bases are on Electric. No thanks. Strangewood Mire is not much better. Sad. Good god the only map I really like is Ravage. And its like Ohana all over again. I'll vote for it but next time I expect something more revolutionary Ironman! | ||
Zygno
Austria276 Posts
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plasmidghost
Belgium16168 Posts
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Disengaged
United States6994 Posts
Electric Circuit just looks disgusting. Not in a good way lol | ||
Ketch
Netherlands7285 Posts
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Flossy
United States870 Posts
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Qikz
United Kingdom12022 Posts
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nakam
Sweden245 Posts
On June 07 2013 22:26 TheFish7 wrote: Yea seriously. Enough with the standard layouts already Agreeed. Voted Koprulu. | ||
SidianTheBard
United States2474 Posts
On June 07 2013 20:58 lefix wrote: My personal ranking: (4) TPW Strangewood Mire (4) TPW Electric Circuit (2) DF Yeonsu (4) Crux Frost (2) ESV Insidious (4) TPW Koprulu (2) TPW Keru (2) ESV Ravage (2) TPW Khalim's Will :D Lefix shares my top 3. ^_^ He's so smart! (4) TPW Strangewood Mire (4) TPW Electric Circuit (2) DF Yeonsu (2) ESV Insidious (2) ESV Ravage (4) Crux Frost (2)TPW Keru (2)TPW Khalim's Will (4)TPW Koprulu I believe Strangewood Mire should win mainly because it's the only 4 player map of the bunch that would actually work well with all positions. I feel Frost and Koprulu won't work as well in close positions. Even Electric Circuit won't be that great in close positions depending on the spawn, but I think EC is unique enough, yet standard enough to still produce interesting games. Strangewood Mire has multiple different rush distances depending on the spawn which means there is so much variety in the map. No matter where you spawn you will have an option to take a 3rd. All different types of play will be viable. 1-2 base all-ins, mutas, brood lords, mech, skytoss, everything. Electronic Circuit should be 2nd place because the way the first three bases are set up make it quite a unique layout, yet it can still be played standard. With the backdoor rocks though it really opens up some very strong all-ins, mainly from protoss, which forces the defending player to try his hardest to keep the rocks from going down. To me, I see this map similar to Terminus in that I believe it will be quite hard to secure a 4th base (unless cross positions). But that shouldn't really downgrade it. Finally for me, it came down to Yeonsu, Insidious and Ravage as a battle for 3rd place. I think they are all great solid standard maps. The main reason why I choose Yeonsu over the others was that you'll most likely see macro games on the map beceause of the base layout and the watchtowers. Ladder is already filled with plenty of 1 or 2 base cheese games so having a 2 player macro map is nice. Insidious I would love much better if the middle was opened up more. I feel it might be a little too choked off and limited pathing through out the middle and with that it might be too hard for zerg to get surrenders or counter attack properly. Ravage, although very solid, I think is just way too similiar (main - 4th) to many other maps we've seen so I think it'd be nice to have something different. Ravage is also the opposite of Insidious for me, where I love the middle, yet don't care so much for the main-3rd. Either way, Strangewood needs to win. The variety this map will bring to the ladder would be amazing. Good job Samro / TPW.! | ||
Elldar
Sweden287 Posts
Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit. | ||
SidianTheBard
United States2474 Posts
On June 07 2013 23:56 Elldar wrote: Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine. Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit. Shit man, because of one rock placement it drops from 1st to 4th? You're harsh lol. | ||
eTcetRa
Australia822 Posts
On June 08 2013 00:25 SidianTheBard wrote: Shit man, because of one rock placement it drops from 1st to 4th? You're harsh lol. Also changing the rocks to the ramp closer to the middle would make a lot of fast expands impossible, which is a bit limiting. But thanks ![]() | ||
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