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TLMC Voting! - Page 3

Forum Index > SC2 General
127 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-06-07 13:06:00
June 07 2013 13:01 GMT
#41
I like Koprulu, reminds me of a 4 player outsider, might promote some different play. Most of the others seem pretty bland. The backdoor on Khalim's will looks way too accessible for the opponent, not sure how well it'd play. Also have reservations about the use of islands. Giving terrans a safe fast third they can mule doesn't appeal.
Yhamm is the god of predictions
Meerel
Profile Joined March 2012
Germany713 Posts
June 07 2013 13:08 GMT
#42
just a reminder that blizzard searches for maps that shake up the meta game and not for the same shit we had for the last 3 years..
SDMF
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 07 2013 13:26 GMT
#43
Yea seriously. Enough with the standard layouts already
~ ~ <°)))><~ ~ ~
Orangered
Profile Joined June 2013
289 Posts
June 07 2013 13:33 GMT
#44
Strangewood Mire
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-06-07 13:37:44
June 07 2013 13:35 GMT
#45
I voted for Koprulu, but I love how pretty TPW Strangewood Mire, Khalim's Will, Yeonsu and Crux Frost are.

Why are people saying Ravage is normal? The third looks rather open, can be attacked from two obvious sides (potentially three) and there are quite a lot of ramps, really.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 07 2013 13:38 GMT
#46
Koprulu was most fun playing
Flying, sOs, free, Light, Soulkey & ZerO
Aberu
Profile Blog Joined April 2010
United States968 Posts
June 07 2013 13:48 GMT
#47
Honestly for best games from a spectator's perspective, Koprulu hands down. So much potential for the future on that map.
srsly
figq
Profile Blog Joined May 2010
12519 Posts
June 07 2013 14:08 GMT
#48
Koprulu. Mineral line blockers are super fun and should be used more in SC2. All the other maps are great as well!
If you stand next to my head, you can hear the ocean. - Day[9]
Aunvilgod
Profile Joined December 2011
2653 Posts
June 07 2013 14:12 GMT
#49
Strangewood Mire looks really interesting but the texturing on Electric Circuit is fuckin amazing...
But then I look at how safe 3 bases are on Electric. No thanks. Strangewood Mire is not much better. Sad.

Good god the only map I really like is Ravage. And its like Ohana all over again. I'll vote for it but next time I expect something more revolutionary Ironman!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Zygno
Profile Joined August 2012
Austria276 Posts
June 07 2013 14:22 GMT
#50
Gogo Strangewood Mire! Would love to play it on ladder.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 07 2013 14:27 GMT
#51
--- Nuked ---
Disengaged
Profile Joined July 2010
United States6994 Posts
June 07 2013 14:27 GMT
#52
Crux Frost! :D

Electric Circuit just looks disgusting. Not in a good way lol
Ketch
Profile Joined October 2010
Netherlands7285 Posts
June 07 2013 14:35 GMT
#53
Koprulu vote for me, I like the mineral block both sides 3rd! Cool!
Flossy
Profile Blog Joined August 2011
United States870 Posts
June 07 2013 14:42 GMT
#54
Koprulu seems the most interesting to me. Also, why is it's picture sharper than all the other ones?
etternaonline.com
Qikz
Profile Blog Joined November 2009
United Kingdom12040 Posts
June 07 2013 14:44 GMT
#55
I voted Korpulu, although I was kind of hoping we'd get given three votes so I could also vote for Electric Circuit and Keru.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
nakam
Profile Joined April 2010
Sweden245 Posts
June 07 2013 14:45 GMT
#56
On June 07 2013 22:26 TheFish7 wrote:
Yea seriously. Enough with the standard layouts already

Agreeed. Voted Koprulu.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-06-07 14:54:59
June 07 2013 14:54 GMT
#57
On June 07 2013 20:58 lefix wrote:
My personal ranking:

(4) TPW Strangewood Mire
(4) TPW Electric Circuit
(2) DF Yeonsu
(4) Crux Frost
(2) ESV Insidious
(4) TPW Koprulu
(2) TPW Keru
(2) ESV Ravage
(2) TPW Khalim's Will

:D



Lefix shares my top 3. ^_^ He's so smart!

(4) TPW Strangewood Mire
(4) TPW Electric Circuit
(2) DF Yeonsu
(2) ESV Insidious
(2) ESV Ravage
(4) Crux Frost
(2)TPW Keru
(2)TPW Khalim's Will
(4)TPW Koprulu

I believe Strangewood Mire should win mainly because it's the only 4 player map of the bunch that would actually work well with all positions. I feel Frost and Koprulu won't work as well in close positions. Even Electric Circuit won't be that great in close positions depending on the spawn, but I think EC is unique enough, yet standard enough to still produce interesting games. Strangewood Mire has multiple different rush distances depending on the spawn which means there is so much variety in the map. No matter where you spawn you will have an option to take a 3rd. All different types of play will be viable. 1-2 base all-ins, mutas, brood lords, mech, skytoss, everything.

Electronic Circuit should be 2nd place because the way the first three bases are set up make it quite a unique layout, yet it can still be played standard. With the backdoor rocks though it really opens up some very strong all-ins, mainly from protoss, which forces the defending player to try his hardest to keep the rocks from going down. To me, I see this map similar to Terminus in that I believe it will be quite hard to secure a 4th base (unless cross positions). But that shouldn't really downgrade it.

Finally for me, it came down to Yeonsu, Insidious and Ravage as a battle for 3rd place. I think they are all great solid standard maps. The main reason why I choose Yeonsu over the others was that you'll most likely see macro games on the map beceause of the base layout and the watchtowers. Ladder is already filled with plenty of 1 or 2 base cheese games so having a 2 player macro map is nice. Insidious I would love much better if the middle was opened up more. I feel it might be a little too choked off and limited pathing through out the middle and with that it might be too hard for zerg to get surrenders or counter attack properly. Ravage, although very solid, I think is just way too similiar (main - 4th) to many other maps we've seen so I think it'd be nice to have something different. Ravage is also the opposite of Insidious for me, where I love the middle, yet don't care so much for the main-3rd.

Either way, Strangewood needs to win. The variety this map will bring to the ladder would be amazing. Good job Samro / TPW.!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Elldar
Profile Joined July 2010
Sweden287 Posts
June 07 2013 14:56 GMT
#58
Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine.

Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 07 2013 15:25 GMT
#59
On June 07 2013 23:56 Elldar wrote:
Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine.

Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit.


Shit man, because of one rock placement it drops from 1st to 4th? You're harsh lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 07 2013 15:28 GMT
#60
On June 08 2013 00:25 SidianTheBard wrote:
Show nested quote +
On June 07 2013 23:56 Elldar wrote:
Misclicked and got Keru, the only problem is the fourth base, but the map seem interesting enough so I don't feel to bad about it. First choice would had been Koprulu which seem interesting and you could see some really map specific plays and agression on that map which lead do a broader spectrum of strategy same goes for Keru. But fourth seem too hard to get on Keru but that is fine.

Ravage, Sidious, Strangewood Mire, Crux Frost is a bit too generic gameplay wise, imo.Yeonsu could had been a good map if the rocks from natural to third were on the ramp closer to the middle, but it is not otherwise it would had been a clear number 1 for me, but sadly not so 4th place for me tied with electric circuit.


Shit man, because of one rock placement it drops from 1st to 4th? You're harsh lol.


Also changing the rocks to the ramp closer to the middle would make a lot of fast expands impossible, which is a bit limiting. But thanks
Retired Mapmaker™
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