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TLMC Voting! - Page 6

Forum Index > SC2 General
127 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2013-06-08 15:58:37
June 08 2013 15:57 GMT
#101
Yeonsu's aesthetics are pretty on the overview, but while watching the TL-Open, it looked like in-game the grass and high contrast between regions made it hard to see what was happening, and I found it quite confusing :/
Romanes eunt domus
Typhux
Profile Joined July 2012
Spain2 Posts
June 08 2013 16:07 GMT
#102
(2) ESV Ravage without any doubt
fedexfan
Profile Joined September 2010
Bulgaria40 Posts
June 08 2013 18:15 GMT
#103
I was desperately looking for a map with mineral only expansions or an expansion with only 1 gas or some sort of gold mixes Anyway Khalim's seems like the best and most innovative one.
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
June 08 2013 18:20 GMT
#104
I find the title of this thread slightly misleading.
TLMC
TL'MC
EG-TL'MC

I'd vote yes.
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 08 2013 18:21 GMT
#105
Not surprised nobody is mentioning Insidious, because it is pretty dark. But imo it has the potential to play out some amazing games, it is like a larger, more macro friendly version of Belshir Vestige. Even better, it is hard to maintain the 3rd, but once you do, it is easier to maintain the 4th, which I think is a great design feature.
I root for CJ because their fb posts are hilarious
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 08 2013 18:24 GMT
#106
Where can I fing the VODs for the TL Open on these map, so that I can see them in action?
Neomatrix
Profile Joined October 2012
Spain33 Posts
June 08 2013 18:58 GMT
#107
Koprulu is the one that has something "new", I'll vote that.
Cook
Profile Joined May 2011
France130 Posts
June 08 2013 20:19 GMT
#108
Top 3:
Crux Frost
TPW Electric Circuit
DF Yeonsu
Lizarb
Profile Joined March 2011
Denmark307 Posts
June 08 2013 21:54 GMT
#109
I would have no idea how to fairly judge these maps. Nice work people!
Only thing I know is that I know nothing.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 08 2013 22:54 GMT
#110
On June 09 2013 03:15 fedexfan wrote:
I was desperately looking for a map with mineral only expansions or an expansion with only 1 gas or some sort of gold mixes Anyway Khalim's seems like the best and most innovative one.

Alterations to mineral values or mineral formations are not allowed on the ladder so are banned in this tournament
Administrator~ Spirit will set you free ~
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2013-06-08 23:59:34
June 08 2013 23:55 GMT
#111
1)keru 2)esv ravage 3)koprulu
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Insoleet
Profile Joined May 2012
France1806 Posts
June 08 2013 23:58 GMT
#112
Keru. So fun.
TT1
Profile Blog Joined December 2008
Canada10045 Posts
June 09 2013 00:10 GMT
#113
DF Yeonsu has the nicest tileset (im a fan of jungle/grassy tiles in general) but theres too much room between the bases and the 4th is too far away
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2013-06-09 01:34:47
June 09 2013 00:17 GMT
#114
khalim looks cool too, its by far the most innovative map.. which is why i didnt vote for it . it probably has alot of balance issues (same could be said for kropulu but to a lesser extent), i applaud the mapmaker for thinking outside the box tho
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ROOTCatZ
Profile Blog Joined June 2005
Peru1232 Posts
Last Edited: 2013-06-09 01:04:49
June 09 2013 01:03 GMT
#115
I voted ESV Ravage, nice and clean.

Dear Map Makers: Stop trying too hard with the textures, some of these maps are hard as hell to 'read' cause of how stuff you got going on them, a lot of the time in design- less is better.

my personal favorites were:

1)Ravage
2)Kropolu
3)Keru

with honorable mentions to insidius and Strangewood
Progamerwww.root-gaming.com
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2013-06-09 01:29:46
June 09 2013 01:21 GMT
#116
On June 09 2013 03:21 Redrot wrote:
Not surprised nobody is mentioning Insidious, because it is pretty dark. But imo it has the potential to play out some amazing games, it is like a larger, more macro friendly version of Belshir Vestige. Even better, it is hard to maintain the 3rd, but once you do, it is easier to maintain the 4th, which I think is a great design feature.


insidious + jungle tileset = win. i hate the current tileset but the map layout is rly nice. of all the maps it probably has the best expo layout

1)keru 2)ravage 3)kropulu 4)insidious, i would bump it into my top 3 if it had a better tileset. balance-wise these 4 maps are by far the best
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
Last Edited: 2013-06-09 02:32:02
June 09 2013 02:28 GMT
#117
As a Masters player (1100 pts) I think one of the most important things, even going past balance, is the aesthetic of the map. When you play at a fairly competitive level (yes I'm not the best) the ability to repetitively play a single map goes beyond just the strategies you play on them but as well as the emotions you feel playing.

Example : Daybreak was questionably one of the best and most balanced maps which had some of the most unique playstyle variants available yet I had trouble playing games on it (similar to cloud kingdom) just from the point of view of looking at the map.

For this reason
(2) ESV Ravage
(2) DF Yeonsu
(2) TPW Keru

These three maps are (from the little play I've had on them) some of the nicest looking and fun to play on. I would rank these as my favorites.

Sidenote: Keru is almost an exact copy of neo planet S with the center circle shifting to more reasonable expansions (no one ever takes center of neo planet S) but the entire outer edge of it is a duplicate with slight variations (ie third removed while shifting the center expansions from neo into a more reasonable layout.. It is a much better map and as such I think it's also on my list of maps to pick. It seems to encourage more diverse play styles.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 09 2013 05:31 GMT
#118
On June 09 2013 10:03 ROOTCatZ wrote:
I voted ESV Ravage, nice and clean.

Dear Map Makers: Stop trying too hard with the textures, some of these maps are hard as hell to 'read' cause of how stuff you got going on them, a lot of the time in design- less is better.

my personal favorites were:

1)Ravage

2)Kropolu
3)Keru

with honorable mentions to insidius and Strangewood

I agree with the point on textures, it's just I think it's funny. People have only spelled that name correctly like twice.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 09 2013 05:56 GMT
#119
Missed the vote deadline, but if I could have voted I'd probably have picked Keru. I also like the BW-inspired idea behind Koprulu, but I think in practice it would just be too positionally imbalanced in this case.
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 09 2013 06:04 GMT
#120
On June 09 2013 14:31 NewSunshine wrote:
Show nested quote +
On June 09 2013 10:03 ROOTCatZ wrote:
I voted ESV Ravage, nice and clean.

Dear Map Makers: Stop trying too hard with the textures, some of these maps are hard as hell to 'read' cause of how stuff you got going on them, a lot of the time in design- less is better.

my personal favorites were:

1)Ravage

2)Kropolu
3)Keru

with honorable mentions to insidius and Strangewood

I agree with the point on textures, it's just I think it's funny. People have only spelled that name correctly like twice.


Kawproolooo!!
https://liquipedia.net/starcraft2/Monitor
Prev 1 4 5 6 7 Next All
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