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Estonia4644 Posts
On June 05 2013 13:36 shiroiusagi wrote:Show nested quote +On June 05 2013 03:05 fusefuse wrote:On June 05 2013 02:39 shiroiusagi wrote:On June 05 2013 02:30 fusefuse wrote: Niceness! Cool maps, might even try them out myself :0 Doooo eetttttt! Only if you do it too! Because its boring to suck alone ^^ I'm a noob, me don't have hots. TT;; Unless you can do that party thing who has HotS thing and you can do the TL Open. o_o
what do you mean no hots D: Well if this was a 2v2 tournament, spawning could work, not so sure about this one ^^
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Aotearoa39261 Posts
2v2 Tournament coming sometime next week stay tuned for details on that btw.
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Announcement thread got my hopes up with 12:15 EST tournament start, but on registration it says 1 day and 7 hours, which would be closer to 18:15 EST tournament start, too late for me on that day :<
Hope I can play the next one^^.
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Estonia4644 Posts
On June 05 2013 18:32 Plexa wrote:2v2 Tournament coming sometime next week  stay tuned for details on that btw.
awwww shieeed All glory to team shirofuse :0 Unless its after thursday when ive already left for DH D:
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TLMC maps not on SEA?
I'm a sad panda.
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I'm waiting for that next Daybreak map~! Go go!
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haha funny how everyone flamed me for judging that lowground main as bad.. surprise surprise! They changed it to a standard high ground main! Sad that the map is still bad (Keru obv.)
At least there are 2 to 3 maps which could actually make it. Hf everybody!
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Will there be a 3v3 and a 4v4 tourney as well?
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United Kingdom12022 Posts
On June 05 2013 23:22 GeOnoSis wrote:haha funny how everyone flamed me for judging that lowground main as bad.. surprise surprise! They changed it to a standard high ground main! Sad that the map is still bad  (Keru obv.) At least there are 2 to 3 maps which could actually make it. Hf everybody!
Outside of (what I thought was a good) low ground main, Keru is an amazing map and I'd argue it's better than anything on ladder right now confidently, even with the higher ground main.
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Just so everyone is aware, ESV Ravage was updated with a few changes to the bottom left and top right bases. The OP shows the old image but once you click on it, it reverts to the new and updated screenshot. Here's an easier way to look at the image if you don't want to go back to the OP:
+ Show Spoiler +
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Italy12246 Posts
On June 06 2013 01:35 IronManSC wrote:Just so everyone is aware, ESV Ravage was updated with a few changes to the bottom left and top right bases. The OP shows the old image but once you click on it, it reverts to the new and updated screenshot. Here's an easier way to look at the image if you don't want to go back to the OP: + Show Spoiler +
Did you also change the shape of the entrance to the third to make depot walls easier for T? I can pm you a replay if you haven't heard of that issue.
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On June 06 2013 06:37 Teoita wrote:Show nested quote +On June 06 2013 01:35 IronManSC wrote:Just so everyone is aware, ESV Ravage was updated with a few changes to the bottom left and top right bases. The OP shows the old image but once you click on it, it reverts to the new and updated screenshot. Here's an easier way to look at the image if you don't want to go back to the OP: + Show Spoiler + Did you also change the shape of the entrance to the third to make depot walls easier for T? I can pm you a replay if you haven't heard of that issue.
There's been no such report of this issue, and I've yet to experience it in the amount of test games i've watched.
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your Country52797 Posts
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Italy12246 Posts
On June 06 2013 06:42 IronManSC wrote:Show nested quote +On June 06 2013 06:37 Teoita wrote:On June 06 2013 01:35 IronManSC wrote:Just so everyone is aware, ESV Ravage was updated with a few changes to the bottom left and top right bases. The OP shows the old image but once you click on it, it reverts to the new and updated screenshot. Here's an easier way to look at the image if you don't want to go back to the OP: + Show Spoiler + Did you also change the shape of the entrance to the third to make depot walls easier for T? I can pm you a replay if you haven't heard of that issue. There's been no such report of this issue, and I've yet to experience it in the amount of test games i've watched.
K i'll find a replay and PM it.
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On June 05 2013 11:28 Fatam wrote: The lowground main change to keru should be celebrated and not wept over. It was the least interesting "interesting" feature of the map, and would ensure that a lot of the map's games didn't last long enough for the actual cool parts of the map to get used. And, it made no sense to do it (lowground main), it just seemed random, whereas the other features of the map actually make sense. Good map now. I know exactly what you mean but as i said there where other options to keep the lowground main base and still have a non volatile map in which all ins reigns supreme, i know, i did it. The thing is that i loved the idea of having a balanced map with a lowground main on the ladder, and it's kind of dissapointing to know that that won't be happening at least any time soon 
And for the thing about Lowground didn't made sense, it's not wrote in stone that a lowground main can only exists if the natural is in the higher level of terrain, it's just a matter of will and think ahead of the possible problems that may arise with the layout.
But yeah it's still a really good map :p
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I think my favorites are Insidious and Yeonsu, although Insidious and Ravage are quite similar. Insidious to me feels like a larger Belshir Vestige, and Yeonsu is quite creatively designed. Also, I like Korprulu's idea a whole lot and think it could lead to some great games, I just don't like the texture pack.
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hopefully i play a legit pro
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gl hf to all playing, "bring on the koreans"
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