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ESL WCS Overlay - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Grovbolle
Profile Blog Joined July 2011
Denmark3807 Posts
May 19 2013 16:07 GMT
#21
On May 16 2013 02:19 larse wrote:
I have no idea why people like the gameheart zoom-out. It's such a bad feature for SC2. In SC2 units have long been clumped together and all the units in a 200/200 max army can already be seen in one single screen. It's not BW where a maxed army spread across 3 screens, so zoom-out may be good for BW. But certainlly not SC2, it makes the already smaller army look even more smaller. Default is fine.

Not sure you actually watch that much SC2.
Lies, damned lies and statistics: http://aligulac.com
Raziers
Profile Joined January 2013
56 Posts
May 19 2013 19:41 GMT
#22
More views for this awesome post really neat for all the casters out there
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 20 2013 01:05 GMT
#23
Hey man, I know how hard it is to work on this sort of thing especially when you have to dissect it apart to get anything out of it and change it. Love the changes! Its looking pretty sweet!
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
May 21 2013 08:19 GMT
#24
On May 18 2013 03:55 LadyBee wrote:
One thing I was wondering: Did you tweak the player name panel as well, or is the WCS overlay added during production?

Looking though the code, I found that the player stats panel basically consists of a SWF file for the background and several frames to display player info, races, stats, etc. I was just wondering if you ever got around to fiddle with this?

Thanks again!


The WCS overlay is added during production.

When WCS runs they use an overlay tool that is included in our streaming platform. I currently have a new graphic to replace the current frame so I can 'hopefully' edit it in the future, but since we can do it already, fiddling with it isn't a high priority. (But still one I want to work on).


On May 20 2013 01:01 Master of DalK wrote:
Show nested quote +
On May 20 2013 00:48 Insoleet wrote:
How do we install it ?

It goes in User/My Documents/StarCraft II/Interfaces


+1

On May 20 2013 00:06 1409981553 wrote:
Can we have a look at what the overlay looks like now? I could not see an example photo thanks,


Will try and include some graphics in my next post. It's something I've been meaning to do, but just haven't gotten to it.
Flaiker
Profile Joined July 2010
Germany235 Posts
Last Edited: 2013-05-21 08:25:04
May 21 2013 08:24 GMT
#25
Great overlay thanks for sharing. I have one problem though. Since I installed the overlay I sometimes have a changed font when normally playing, not observing. Where it says the name if you select one unit or building in some games it is in the font of the overlay text while in most games it is the usual font. I have not been able to reproduce this, it just happens randomely. I also saw this on Nathanias stream and since he also uses this overlay I figured it must be caused by this.
I hope this is the only way the observer overlay can interfere with the ingame one because this can get a greater issue quite fast if there are more things this can change. Just a headsup, propably a bug on Blizzards end.
...
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 26 2013 23:45 GMT
#26
Any complete documentation available?
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 26 2013 23:54 GMT
#27
On May 21 2013 17:24 Flaiker wrote:
Great overlay thanks for sharing. I have one problem though. Since I installed the overlay I sometimes have a changed font when normally playing, not observing. Where it says the name if you select one unit or building in some games it is in the font of the overlay text while in most games it is the usual font. I have not been able to reproduce this, it just happens randomely. I also saw this on Nathanias stream and since he also uses this overlay I figured it must be caused by this.
I hope this is the only way the observer overlay can interfere with the ingame one because this can get a greater issue quite fast if there are more things this can change. Just a headsup, propably a bug on Blizzards end.


Sounds like a bug, when playing the game should not be loading the UI anyway, just to be safe you could make sure it is not selected in the menu, see if it comes up? Even if it is, I doubt its something that will really affect most players anyway (well fingers crossed >.<)
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 28 2013 11:49 GMT
#28
Is there any full functionality documentation available - or not?
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
May 29 2013 15:45 GMT
#29
On May 27 2013 08:45 boxerfred wrote:
Any complete documentation available?


Sorry for the delay. I'm afraid I haven't created a complete documentation overview just yet. There's quite a great deal to cover, and I feel like sometimes I only have enough time to breathe Will try and get some more documentation in the pipeline.

On May 27 2013 08:54 Flamga wrote:
Show nested quote +
On May 21 2013 17:24 Flaiker wrote:
Great overlay thanks for sharing. I have one problem though. Since I installed the overlay I sometimes have a changed font when normally playing, not observing. Where it says the name if you select one unit or building in some games it is in the font of the overlay text while in most games it is the usual font. I have not been able to reproduce this, it just happens randomely. I also saw this on Nathanias stream and since he also uses this overlay I figured it must be caused by this.
I hope this is the only way the observer overlay can interfere with the ingame one because this can get a greater issue quite fast if there are more things this can change. Just a headsup, propably a bug on Blizzards end.


Sounds like a bug, when playing the game should not be loading the UI anyway, just to be safe you could make sure it is not selected in the menu, see if it comes up? Even if it is, I doubt its something that will really affect most players anyway (well fingers crossed >.<)


I made a report directly to the blizzard developers who work with the User Interface so they are now aware of this issue. Intermittent problems are always the worst for developers, coming up with the exact circumstances are impossible without screenshots really. If you can duplicate it, post a screenshot and we'll see where this goes.
Wertheron
Profile Joined October 2011
France439 Posts
Last Edited: 2013-05-29 16:16:06
May 29 2013 16:15 GMT
#30
I like the WCS Overlay, you did a great job!
What i love in gameheart (and want to see in WCS in the future) is the permanent worker count and upgrade . Don't know if you can do that.
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-07-15 01:11:41
July 15 2013 01:10 GMT
#31
I wanted to say thanks for your great, clean leaderpanel code in your "ESLWCSv1.7b.SC2Interface". I used it as a start for the leaderpanel before I reverted your code to display SC2's default leaderpanel again. It was a great time saver.

In case you want my reverted code, check out the next update of the gameheart observer interface (version 1.5). It will include an easy way to alter the space between the unit/upgrade icons, too.

I'm not sure if you remember who I am, but I gave you a lot of links about interface modifications over at sc2mapster when you started.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
July 19 2013 12:38 GMT
#32
Hey Ahli Of course I remember you!

I was not aware you were also the one who developed Gameheart though . It's a pleasure.
Ahli
Profile Joined May 2012
Germany355 Posts
July 19 2013 12:47 GMT
#33
On July 19 2013 21:38 Icicle wrote:
Hey Ahli Of course I remember you!

I was not aware you were also the one who developed Gameheart though . It's a pleasure.

I'm not the original creator. Before the map was released I helped that project via answering questions (without knowing it was for gameheart). So, the map was done by RTSchutter. I joined later and made some fixes like the reactor production icons on the screen. The interface was coded by me, but he was the artistic director focusing on offsets, etc, until it was great.
So, I'm not project lead, more like technical lead.

v.1.5 got a new leaderpanel look, too. But I've still a version with the recreation of the original leaderpanel. I should upload and post it somewhere for others to use as a base.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Imagine42
Profile Joined July 2012
United States73 Posts
July 26 2013 01:44 GMT
#34
I've been trying to get this to work, but for some reason the ui never wants to change to this. Other custom interfaces work, the interface name shows up in the list, but the default ui shows regardless when I choose it.
iSHOKZ
Profile Joined July 2011
Germany138 Posts
July 26 2013 18:40 GMT
#35
Really really great work icicle ♥

Is there also a version with the names, minerals, supply and workercount on the bottom as used in the redbull training grounds, which is basically based of your interface if i am not mistaken.

best regards,
iSHOKZ
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
July 26 2013 18:44 GMT
#36
Good job! I will try it out and see how it looks.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
August 08 2013 12:56 GMT
#37
On July 27 2013 03:40 iSHOKZ wrote:
Really really great work icicle ♥

Is there also a version with the names, minerals, supply and workercount on the bottom as used in the redbull training grounds, which is basically based of your interface if i am not mistaken.


Thank you very much for the kind words iSHOKZ.

I have a prototype of a version similar to the redbull training grounds, but that has been in private development and not released to the wild. I don't think the redbull one is based on mine? Maybe partially if I understood Ahli in his other post correctly .

Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-08-12 14:46:31
August 12 2013 14:45 GMT
#38
On August 08 2013 21:56 Icicle wrote:
I don't think the redbull one is based on mine? Maybe partially if I understood Ahli in his other post correctly .

?
The code for the leaderpanel in gameheart's UI was based on your code for your leaderpanel which was based on Blizzard's code for their leaderpanels. Basically, you took it, simplified it and then I fully understood how it works looking at your code.
Then I copy+pasted your code into my interface, copy pasted Blizzard's frame implementations into the existing frames to revert them back to SC2's default looks and deleted frames I didn't require. Then I've edited everything again for my needs.
So, in the end you gave me the structure skeleton to alter the leaderpanel.

Anyway,
go and fix the bars in the unit info panel. ^^
Yesterday I saw it at Barcraft Münster on the hallucinated Phoenixes. The bar was very out of place and overlapping with the ranks+kills label. It would fit below the name, if I remember the layout correctly. That's the only thing I could possibly criticize. ESL just realized a wonderful event.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
August 13 2013 09:20 GMT
#39
Okay now that makes sense. Thanks for clearing that up Ahli. You've mentioned it before but I wasn't aware the RedBull was yours.

The Unit Info Panel is now fixed! The new Blizzard Info Panel in the Streamlined/1v1Split has the elements lined out really nicely so I'm borrowing on that. (They also kept my Equipment/Command Panel changes :D).

I've got another new secret feature in the works that I hope I can make it go live by Season 3 WCS. It's both small and yet a major change at the same time. And no I am not removing the minerals/gas/supply to those worried
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 13 2013 09:23 GMT
#40
Gameheart UI for replays/observers is still the best for me
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