• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:06
CEST 10:06
KST 17:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1928 users

A Brighter Starcraft II

Forum Index > SC2 General
Post a Reply
Normal
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-05-08 21:29:40
May 08 2013 21:14 GMT
#1
Quite a long time ago, someone posted here about "Darker D3", a mod that allowed players to darken Diablo 3 to more resemble Diablo 2. Shortly after that, someone posted a guide on how to make this mod work with Starcraft II.

Well, I don't really think Starcraft II needs to be any darker, quite the opposite actually. I spent a few hours the other day tinkering with settings within Darker D3 to try and created a brighter Starcraft II.

Before I get into the installation instructions, here are some comparisons.

First off, the map that forced me into this:
[image loading]
[image loading]
(You can see the minimap!)

The menu:
[image loading]
[image loading]

Battle scene:
[image loading]
[image loading]

Dark templar:
[image loading]
[image loading]


Installation instructions:
  • Download this: http://www.filedropper.com/brightersc2
  • Extract it into your Starcraft II/Support folder
  • Copy d3d9.dll into the latest SC2 versions folder. Ex. C:\Program Files (x86)\StarCraft II\Versions\Base23260
  • Run starcraft 2!
  • You can hit the pause button to turn it on/off.


100% of all credit goes towards Pyloneer, the creator of http://darkd3.com/. I simply modified his settings to create this.

If you want to expirement with your own settings, you can modifiy dark3D_Settings.h.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I get the feeling my monitors are just very dark. Here's how the settings file works:

You want to open darkD3_Settings.h. It's a header file, but don't worry about that. The primary things I adjusted were in the TONEMAP section.

Raising gamma will make the game brighter, saturation will bring out the colors more. Exposure makes everything brighter (I think). You want to adjust the settings by small increments. If you go in and change exposure to 17, you're not going to be able to see anything on the screen.

I also turned on bloom, which is disabled in DD3. This will make everything burn your eyes a little less. You want to set the number of samples to a multiple of 2, but you're probably better off just turning it off.
The bloom preset will override anything below it, just set it to 0 if you want to play around with the other settings. They just control the look of the bloom. (For those who don't know what bloom is: http://en.wikipedia.org/wiki/Bloom_(shader_effect))

I could never get technicolor to give me a nice look, so I left it off, but playing with it was fun.

Everything else is pretty straight forward. Just keep things in small increments.
Cereal
Railgan
Profile Joined August 2010
Switzerland1507 Posts
May 08 2013 21:17 GMT
#2
It burns my eyes to look at those screenshots~ maybe just me
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 08 2013 21:18 GMT
#3
Maybe a bit too bright for my taste but could see this doing wonders for MLG's stream :D, jk (kinda)
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
DenTenker
Profile Blog Joined March 2013
United States606 Posts
May 08 2013 21:19 GMT
#4
Nice job on brightening StarCraft II, but, at least from those screenshots, it looks to be too bright for me. In the battle scene picture, you can hardly see the timewarp from the mothership core in the brightened version. Kerrigan also looks too bright and unnatural.
If your all in didn't work, you didn't pull the workers.
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 08 2013 21:20 GMT
#5
Is there actually a DT in the DT pictures or are you trolling us?
Cry 'havoc' and let slip the dogs of war
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 08 2013 21:20 GMT
#6
Smart insight on!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Nuclease
Profile Joined August 2011
United States1049 Posts
May 08 2013 21:20 GMT
#7
MINE EYYYYEEEESSSSSSSSS--*spontaneously combusts*

Too much for my tastes...would love a little milder version for Klontas Mire haha
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 08 2013 21:21 GMT
#8
On May 09 2013 06:19 DenTenker wrote:
Nice job on brightening StarCraft II, but, at least from those screenshots, it looks to be too bright for me. In the battle scene picture, you can hardly see the timewarp from the mothership core in the brightened version. Kerrigan also looks too bright and unnatural.


I get the feeling my monitors are just very dark. I'll outline how the settings.h file works so people can adjust to taste.

Cereal
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
May 08 2013 21:26 GMT
#9
How much does this affect system preformance? If not a lot, I'd really like to try this out!
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 08 2013 21:30 GMT
#10
On May 09 2013 06:26 Master of DalK wrote:
How much does this affect system preformance? If not a lot, I'd really like to try this out!


Very little from my experience. There's a setting in the darkD3_Settings.h file called "highQualitySharpen" that you might want to turn off if you're worried about performance. It's under the PRE_SHARPEN header.

Cereal
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 08 2013 21:30 GMT
#11
Already was on TL.net

http://www.teamliquid.net/forum/viewmessage.php?topic_id=344481
Fede
Profile Joined January 2011
Uruguay114 Posts
Last Edited: 2013-05-08 21:41:29
May 08 2013 21:32 GMT
#12
"The procedure entry point SfmDxFetSwapChainStats could not be located in the dynamic link library c:\...\StarCraft II\Versions\Base24944\d3d9.dll"

EDIT: My bad, I was using some random d3d9.dll file in my pc, not the one provided here.
Demonhunter04
Profile Joined July 2011
1530 Posts
May 08 2013 21:33 GMT
#13
On May 09 2013 06:20 Ghanburighan wrote:
Is there actually a DT in the DT pictures or are you trolling us?


It's near the top right edge of the zealot's vision.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
May 08 2013 21:33 GMT
#14
On May 09 2013 06:20 CrazyF1r3f0x wrote:
Smart insight on!


hahah I thought the exact same thing.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2013-05-08 21:36:15
May 08 2013 21:35 GMT
#15
On May 09 2013 06:20 Ghanburighan wrote:
Is there actually a DT in the DT pictures or are you trolling us?

hahahha same question

Edit: nvm i see it.. thanks Demon
Jaedong.
Gben592
Profile Joined August 2012
United Kingdom281 Posts
May 08 2013 21:37 GMT
#16
On May 09 2013 06:17 Enema wrote:
It burns my eyes to look at those screenshots~ maybe just me


Nope ^^ Me too :p
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 08 2013 21:42 GMT
#17
--- Nuked ---
sitromit
Profile Joined June 2011
7051 Posts
May 08 2013 21:46 GMT
#18
Looks washed out.
Inimic
Profile Joined March 2013
Canada153 Posts
May 08 2013 21:51 GMT
#19
meh. I'm still waiting on the "Stronger Team Colors" mod that blizzard promised they could include after hots as a feature. Brighter displays... you can probably just tweak your gfx card color settings.

Still waiting...
FakePseudo
Profile Joined January 2012
Belgium716 Posts
Last Edited: 2013-05-08 22:00:47
May 08 2013 21:59 GMT
#20
This post outlines something that has been bothering me since the game was released: I cannot seem to find the right brightness/contrast settings. If I don't want to get some freakin headache, I must set up my screen in such a way that for some maps, unscouted areas (both in the minimap and the terrain itself) get really, really dark and hard to *read*...You end up knowing the map backwards anyway, but it can be a real pain in the ass sometimes.
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
247
Profile Joined October 2011
Romania45 Posts
Last Edited: 2013-05-08 22:18:36
May 08 2013 22:11 GMT
#21
wasn't the 'darker d3' banned by blizzard?
Kotreb
Profile Joined June 2011
Croatia1392 Posts
May 08 2013 22:18 GMT
#22
On May 09 2013 06:17 Enema wrote:
It burns my eyes to look at those screenshots~ maybe just me

I second that.

Good job on making an effort though.
If you don't sin Jesus died for nothing.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 08 2013 22:19 GMT
#23
hmm pretty nice, will try, thanks
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
May 08 2013 22:21 GMT
#24
I can't see the DT anywhere...
aka SethN
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 08 2013 22:23 GMT
#25
On May 09 2013 07:11 247 wrote:
wasn't the 'darker d3' banned by blizzard?

It wasn't considered as a cheat by Jay Wilson on Twitter long time ago.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 08 2013 22:41 GMT
#26
If you watch the Starcraft 2 battle reports, you'll notice that the game used to be a lot brighter. I never understood why Blizzard wanted to make the game so annoyingly dark. Playing SC2 can be downright depressing at times.
larse
Profile Blog Joined March 2012
1611 Posts
May 08 2013 23:06 GMT
#27
StarCraft 2 is indeed a very dark game.
sUgArMaNiAc
Profile Joined March 2013
Australia110 Posts
May 09 2013 01:26 GMT
#28
I still can't see the DT
No luck catching those swans then?
Eggi
Profile Blog Joined December 2012
478 Posts
May 09 2013 01:36 GMT
#29
i just up turn up my gamma...

you dont need a program or a fancy screen for it either
bertu
Profile Blog Joined June 2011
Brazil871 Posts
May 09 2013 01:52 GMT
#30
On May 09 2013 10:36 SoOJuuu wrote:
i just up turn up my gamma...

you dont need a program or a fancy screen for it either


I can`t change gamma when in "windowed (fullscreen)" mode
SEKO SEKO SEKO
Belha
Profile Joined December 2010
Italy2850 Posts
May 09 2013 01:56 GMT
#31
Regular Sc2 config burn my eyes already, so I won't be able to test this u.u
Chicken gank op
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 09 2013 01:57 GMT
#32
Too birght for my tastes, but I feel like this doesn't need fixing outside of maybe changing the brightness of the computer.
User was warned for too many mimes.
Ben...
Profile Joined January 2011
Canada3485 Posts
May 09 2013 02:54 GMT
#33
I just boost the gamma up, much simpler. If I can't ingame because of windowed fullscreen I just do it on my monitor manually.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Gaphunkyl
Profile Joined November 2012
Australia20 Posts
May 09 2013 04:06 GMT
#34
i cannnot find that dt haha, anyone mind editing and circling it for me haha
Australian players, where you at!?
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
May 09 2013 04:40 GMT
#35
The surprised Kerrigan look when you brightened the screen was funny xD.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Kakaru2
Profile Joined March 2011
198 Posts
May 09 2013 04:51 GMT
#36
No DT here as well ...confused
CycoDude
Profile Joined November 2010
United States326 Posts
May 09 2013 11:14 GMT
#37
i don't have issues with seeing the minimap on klontas mire? it could be your monitor, or just simply your in-game gamma? or perhaps the higher-detail graphics settings are just darker (i play in medium-ish details and shaders).

i guess if people still have brightness issues and have tried everything else, they can at least use this.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 09 2013 11:19 GMT
#38
Would be awesome. Am I the only one who adjusts his screen brightness (gamma) in sc2? It's too dark for me, for some reason.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 09 2013 11:28 GMT
#39
Warning
I would be very careful on using this as it's against the Terms of Use.
¯\_(ツ)_/¯
ejozl
Profile Joined October 2010
Denmark3491 Posts
May 09 2013 12:11 GMT
#40
I can see a lot of instances where this would be useful.
Minimap, easier to distinguish visible area vs FoW, easier to see in FoW.
But then there are also forcefields and time warp and such spells that is suddenly very hard to see, also I like a darker themed world
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
o29
Profile Joined November 2010
United States220 Posts
Last Edited: 2013-05-09 13:36:07
May 09 2013 13:34 GMT
#41
On May 09 2013 13:06 Gaphunkyl wrote:
i cannnot find that dt haha, anyone mind editing and circling it for me haha


It's like Where's Waldo with a DT.

+ Show Spoiler +
For the confused.
Creegz
Profile Blog Joined November 2010
Canada354 Posts
May 09 2013 14:54 GMT
#42
It's too bright for me. I have LED IPS monitors, so the game is quite bright as is. I actually had a custom setting I would swap to for D3 to be darker. That being said, those images kinda look washed out in my opinion. I see where you're coming from and it's not a bad idea, but becoming dependent on this sort of thing can also be negative if you go to lans and such, sometimes they dislike this kind of stuff. All in all, decent idea though, and if it's tweakable then it could be very useful.
Who is this guy? ^
megid
Profile Joined November 2011
Brazil142 Posts
May 09 2013 14:59 GMT
#43
On May 09 2013 06:17 Enema wrote:
It burns my eyes to look at those screenshots~ maybe just me


You are not alone. Me too.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-05-12 03:17:30
May 12 2013 03:07 GMT
#44
Here are settings of mine darkD3_Settings.h

In summary, with slighty brighter game I've also used some sharpeness and a bit less color, so it looks a bit closer to BroodWar color gamma. And averagely it feels not so contrast like in first post.

+ Show Spoiler +
/*======================================================================================
"USER" ADJUSTABLE SETTINGS
======================================================================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
//#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.60; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing


/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.43
#define CoefBlur 1

// Set values of the sharpening amount
#define SharpenEdge 1.0
#define Sharpen_val0 1.0


/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 3; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1.2; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.00 // 1.00 = Max
#define TechniPower 9.9 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 0.403 // 1.00 = Max
#define blueNegativeAmount 0.205 // 1.00 = Max


/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 0.88
#define Exposure 0.00
#define Saturation -0.25 // use negative values for less saturation.
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.16 // Bleach bypass, higher = stronger effect
#define Defog 0.00 // Strength of Lens Colors.
#define FogColor float4(0.2, 0.4, 0.9, 0.5) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Liver // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.82 // 1.00 = Max


/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.10 // lower values = stronger radial effect from center
#define VignetteAmount -0.05 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.05;


/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;


Comparsion screenshots with these settings and without

[image loading]

[image loading]

[image loading]
Sitinte
Profile Blog Joined January 2011
United States499 Posts
Last Edited: 2013-05-12 03:10:21
May 12 2013 03:10 GMT
#45
Heh, it looks like Kerrigan is saying "ta-da, I'm brighter now"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 12 2013 13:17 GMT
#46
On May 12 2013 12:10 Sitinte wrote:
Heh, it looks like Kerrigan is saying "ta-da, I'm brighter now"

Well, why not. It also allows to toggle in game via Pause hotkey, so u can get brighter image or not depending on map brightness
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 139
StarCraft: Brood War
firebathero 2098
actioN 88
sorry 63
Mong 16
Oya187 14
Noble 14
Bale 8
ajuk12(nOOB) 7
KawaiiRice 3
Dota 2
XaKoH 374
Counter-Strike
olofmeister1847
FalleN 771
m0e_tv397
Other Games
ceh9479
Trikslyr12
Organizations
Counter-Strike
PGL15442
Other Games
gamesdonequick497
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH259
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1015
Upcoming Events
GSL
1h 24m
Cure vs sOs
SHIN vs ByuN
Replay Cast
15h 54m
GSL
1d 1h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 2h
Replay Cast
1d 15h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.