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Forum Index > SC2 General
640 CommentsPost a Reply
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GoodSirTets
Profile Joined June 2012
Canada200 Posts
May 03 2013 03:11 GMT
#161
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....
High Diamond/ Low Masters :^)
woopr
Profile Joined December 2012
United States112 Posts
May 03 2013 03:13 GMT
#162
--- Nuked ---
Little-Chimp
Profile Joined February 2008
Canada948 Posts
May 03 2013 03:14 GMT
#163
lel at all the sad Terrans @ Oracle speed.

Just be happy your medivacs and Hellbats never die right now
convention
Profile Joined October 2011
United States622 Posts
May 03 2013 03:17 GMT
#164
On May 03 2013 12:11 GoodSirTets wrote:
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....

What makes the oracle a gimmick? Is the raven also a gimmick? I don't see the difference of those two units.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-05-03 03:45:04
May 03 2013 03:18 GMT
#165
On May 03 2013 08:23 partydude89 wrote:
Show nested quote +
On May 03 2013 08:13 semmeL wrote:
Why doesnt they want muta vs muta, was fun to watch in sc1 also. Sure it's hard for the players but, where is the problem with rewarding the better micro/macroing player that has better multitasking.
Oracle speedbuff seems too strong and will buff the allin also, cause u can micro it better.

Hope the changes wont go live like that after testing.



Because it doesn't. it's mostly luck based. it seems like whoever starts mutas/gets the first volley off first wins. there is very little micro you can actually do.


I agree. Currently ZvZ Muta Wars is really bad in SC2 compared to BW. For ZvZ Muta Wars to be as good as BW, they need to:

1. Return mechanics of how Mutalisk (and potentially other units too) were controlled in BW.
This page and this Mutalisk vs Scourge page details on how Mutalisk were controlled in BW.

It was very practical and easy to do. An important thing about most of BW's mechanics is that they were all "very practical to do (and easy to learn) but they had almost unlimited potential for good players" (I'd say "easy to learn but hard to master" but that phrased is used for everything by like nearly every game developer for everything, and it's like a cliche now >.>).

2. Add scourge back (maybe only against ZvZ if they're too strong in other matchups, like someone said this on Inside the Game thread but something like 50 damage against non-bio units while +60 against bio units, total of 110 against bio).

_______________

Anyway as for the Oracle change. Well, we'll have to see. I like the concept but I guess we'll have to see in game.

Kind of disappointed in Protoss in HotS (minus the Mothership Core which is neat, Tempest are also okay too). They need to bring back the Reaver. The reaver (IMO) is one of the best designed RTS unit of all time. It's simple but yet it was fun to mirco with and micro against.

The Scarabs were slow enough that the opponent could try to split (which is I know is typical for an AoE unit) or try to run behind structures or something to block the Scarab's path (the more the Scarab is blocked, the more likely it will be a "dud" and will miss and do no damage) (and the scarab following ground pathing and being blockable is one of the things that makes it unique as an AoE ranged unit).

As a user of Reaver, trying to aim for a target to deal the most damage (kind of like Widow Mines except they were 100x more practical to do and you were likely doing it while doing shuttle micro) was one fun aspect of using Reavers too.

Reavers are one of those rare units that it involved and invoked (fun) micro on both sides. (Most of the time, it's either one player a-moves and the other player tries to micro against it. It's rarely like the Reaver where the unit invoked micro on both sides.)
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
DooMDash
Profile Joined May 2010
United States1015 Posts
May 03 2013 03:27 GMT
#166
Yeah when the Reaver comes back I start to respect, and possibly play Protoss again.
S1 3500+ Master T. S2 1600+ Master T.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 03 2013 03:31 GMT
#167
Dunno why there's so much crying about oracles when one viking or one turret in mineral line still shuts them down just as hard. The whole unit needs a redesign so it can be more useful outside of early game.
_Search_
Profile Joined February 2011
Canada180 Posts
May 03 2013 03:31 GMT
#168
The spore crawler change fixes nothing and just makes SC2 more "patchy".

Small groups of mutas are already deterred by ONE spore crawler, large groups of mutas ignore them utterly. This might change the definition of a small group vs. a large group, but the strength in muta comps in ZvZ is the map control, and that's something that spore crawlers don't affect.
ETisME
Profile Blog Joined April 2011
12513 Posts
May 03 2013 03:33 GMT
#169
On May 03 2013 12:17 convention wrote:
Show nested quote +
On May 03 2013 12:11 GoodSirTets wrote:
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....

What makes the oracle a gimmick? Is the raven also a gimmick? I don't see the difference of those two units.

You don't rely in raven to do damage and its utility gets better as the game progresses.
Oracle relies on early harass and pretty useless as a support unit
That's why u dun have people getting raven early or Oracle in mid late game
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 03 2013 03:33 GMT
#170
On May 03 2013 12:31 tomatriedes wrote:
Dunno why there's so much crying about oracles when one viking or one turret in mineral line still shuts them down just as hard. The whole unit needs a redesign so it can be more useful outside of early game.

Oracle is quite effective past early game, revelation is a great tool for map vision and scouting.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-05-03 03:40:31
May 03 2013 03:37 GMT
#171
I dislike all 3 changes :/

Spores were already sick good ZvZ. I don't see how this change is going to allow for more ground based play as opposed to previously just making an additional spore. Meh, I don't think any amount of spore buffs is going to promote ground play over muta play in hots. You'd have to bugg them into oblivion it would be stupid.

Burrow was already relatively cheap before, I don't think a 50/50 decrease is going to promote anything other than cheesy roach burrow allins, not the kind of burrow play they're looking for.


We’re already seeing proxy Stargate openers, and we’ll see these tactics more frequently with this change.

In general, we’re not seeing proxy Oracles ending games, nor giving huge advantages to Protoss players. We feel that proxy strategies or hidden tech strategies are fun to watch, and we don’t think this change will have a negative impact on the game—even if players have to scout for proxy Stargates a bit more carefully.

Uhhh yeah.... I'm pretty sure I've seen a fair amount of games end immediately or at least give P a huge advantage already.

In terms of which is best and worst, spore change is best (of the 3), oracle change is the worst, and burrow change is just kind of stupid but not a big balance issue.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
convention
Profile Joined October 2011
United States622 Posts
May 03 2013 03:40 GMT
#172
On May 03 2013 12:33 ETisME wrote:
Show nested quote +
On May 03 2013 12:17 convention wrote:
On May 03 2013 12:11 GoodSirTets wrote:
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....

What makes the oracle a gimmick? Is the raven also a gimmick? I don't see the difference of those two units.

You don't rely in raven to do damage and its utility gets better as the game progresses.
Oracle relies on early harass and pretty useless as a support unit
That's why u dun have people getting raven early or Oracle in mid late game

I can't stress enough how powerful revelation is in the lategame. It's basically a scan that follows the enemy units for an entire minute. The oracle is an incredibly powerful lategame support unit. TvP, terran has ~10 scans per minute to track all of the high templars and enemy movements, and protoss needs to use revelation to follow the ghosts and medivacs.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 03 2013 03:52 GMT
#173
On May 03 2013 12:40 convention wrote:
Show nested quote +
On May 03 2013 12:33 ETisME wrote:
On May 03 2013 12:17 convention wrote:
On May 03 2013 12:11 GoodSirTets wrote:
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....

What makes the oracle a gimmick? Is the raven also a gimmick? I don't see the difference of those two units.

You don't rely in raven to do damage and its utility gets better as the game progresses.
Oracle relies on early harass and pretty useless as a support unit
That's why u dun have people getting raven early or Oracle in mid late game

I can't stress enough how powerful revelation is in the lategame. It's basically a scan that follows the enemy units for an entire minute. The oracle is an incredibly powerful lategame support unit. TvP, terran has ~10 scans per minute to track all of the high templars and enemy movements, and protoss needs to use revelation to follow the ghosts and medivacs.

I wish more people would realize this. Oracle speed buff is much more for later game utility, and will only minorly affect early game usage. Oracles are currently to slow to really be used as a later game scouting tool like I think they are intended to be.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
PineapplePizza
Profile Joined June 2010
United States749 Posts
May 03 2013 04:15 GMT
#174
On May 03 2013 12:52 KrazyTrumpet wrote:
Show nested quote +
On May 03 2013 12:40 convention wrote:
On May 03 2013 12:33 ETisME wrote:
On May 03 2013 12:17 convention wrote:
On May 03 2013 12:11 GoodSirTets wrote:
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....

What makes the oracle a gimmick? Is the raven also a gimmick? I don't see the difference of those two units.

You don't rely in raven to do damage and its utility gets better as the game progresses.
Oracle relies on early harass and pretty useless as a support unit
That's why u dun have people getting raven early or Oracle in mid late game

I can't stress enough how powerful revelation is in the lategame. It's basically a scan that follows the enemy units for an entire minute. The oracle is an incredibly powerful lategame support unit. TvP, terran has ~10 scans per minute to track all of the high templars and enemy movements, and protoss needs to use revelation to follow the ghosts and medivacs.

I wish more people would realize this. Oracle speed buff is much more for later game utility, and will only minorly affect early game usage. Oracles are currently to slow to really be used as a later game scouting tool like I think they are intended to be.


Oracles were intended as a harassment gimmick, and the "scouting" tools were thrown in to meet the 3 spell quota of all SC2 caster units. The phoenix can kill workers, the voidray can kill buildings, and the observer can scout, so why does the Oracle even need to exist?

also the speed buff is useless for lategame purposes because:

1.) Terrans won't go late-game, because they will pull all their SCV's some time before the 15 minute mark if you haven't already allined or died to drops

2.) If your opponent is hopelessly optimistic and you get Tempests instead of killing him with a 3/3 timing, your oracles are going to die horribly after casting Revelation, regardless of the buff, since Vikings have absurd range and should have attack upgrades.

but yeah, revelation + tempest is pretty crazy....it's the ultimate spoonbreaker
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
ETisME
Profile Blog Joined April 2011
12513 Posts
May 03 2013 04:15 GMT
#175
On May 03 2013 12:40 convention wrote:
Show nested quote +
On May 03 2013 12:33 ETisME wrote:
On May 03 2013 12:17 convention wrote:
On May 03 2013 12:11 GoodSirTets wrote:
It's not that the oracle change in the problem, it's just a poorly designed gimmicky unit in the first place....

What makes the oracle a gimmick? Is the raven also a gimmick? I don't see the difference of those two units.

You don't rely in raven to do damage and its utility gets better as the game progresses.
Oracle relies on early harass and pretty useless as a support unit
That's why u dun have people getting raven early or Oracle in mid late game

I can't stress enough how powerful revelation is in the lategame. It's basically a scan that follows the enemy units for an entire minute. The oracle is an incredibly powerful lategame support unit. TvP, terran has ~10 scans per minute to track all of the high templars and enemy movements, and protoss needs to use revelation to follow the ghosts and medivacs.

except protoss are acheiving pretty much the same with obs around their base and controlling the terran army movement by doing zealot run by.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
Last Edited: 2013-05-03 04:16:58
May 03 2013 04:16 GMT
#176
Oracle:

They should combine revelation and envision and give it a 3rd spell that gives it more synergy with phoenix and voidrays.

Perhaps something that temporarily shuts down static D like disruption web. Make it cost 50-75 energy. That way, a person could open oracle and transition into phoenix to harass, allowing them to do damage to mineral lines with spores/turrets in them more effectively.

It's so painful seeing protoss harass getting shut down by just one spore and I dont think speed will help much. Acceleration will help but honestly, I think this unit as a lot of potential even though it currently is lacking.

Spore:

The spore change seems kinda bizarre. I wonder what would happen if they gave hydra a separate air attack that was exactly the same as it is now, except +x vs bio. Changes nothing except its ability vs zerg. Maybe overlords or something would be too vulnerable but its worth a shot at least. Or a free speed upgrade. I think the hydra should be the solution not more static D.

Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 03 2013 04:17 GMT
#177
Here's how I see the oracle change affecting the game
PvT: nothing changes, widow mines still one shot oracles
PvP: nothing changes, phoenixes are still faster than orcles
PvZ: oracles kill more workers than usual until mutas come out
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
May 03 2013 04:18 GMT
#178
With the oracle change, it seems to me that with a buff to its speed, there needs to be an appropriate nerf to its DPS.
Celebrating Starcraft since... a long time ago.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
Last Edited: 2013-05-03 04:24:19
May 03 2013 04:23 GMT
#179
On May 03 2013 12:31 tomatriedes wrote:
Dunno why there's so much crying about oracles when one viking or one turret in mineral line still shuts them down just as hard. The whole unit needs a redesign so it can be more useful outside of early game.


That's pretty much why it's a dumb change for both sides of the matchup

It doesn't matter how fast the oracle goes if it's still shut down by static defense and becomes completely useless outside of the ~7 time window where it can attack while cannons/turrets/spore is not up.

This isn't exciting or strategic for either side. It'll take less than a day on ladder for any player with a brain to add static defense or mines to their build order to ward off proxy oracles. There is no change to counter play to the unit. It's still "maek defense". Oracles are a real expensive unit, it'd be a shame if something happened to them.

Like getting blown up with one mine after it hits maybe one SCV in the mineral line.

And on the other hand forcing players to shoehorn whatever requirements are needed for static defense (4minute ebay) isn't creative or strategic either. there are greedy players being punished, and then there's "there's an oracle in my main and I didn't reactor my rax/built an early engineering bay/went 2 rax before fact so I lose (ノ◕ヮ◕)ノ*:・゚✧"

)))____◎◎◎◎█████
FoShao
Profile Joined November 2012
United States256 Posts
May 03 2013 04:31 GMT
#180
crybabies always point at protoss -_- seriously there is NO oracle play in tournaments, just cause you lost to oracles on ladder doesn't make it broken...
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