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April win percentages - Page 8

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Qwerty85
Profile Joined June 2012
Croatia5536 Posts
May 03 2013 12:29 GMT
#141
It is a different game, zerg micro requirements are raised compared to TvZ in WoL. This will no doubt cause problems to many zergs that were considered very good before. I think TvZ is now much closer in terms of skill required on both parts and only the best of each race will do good.

Just look Innovation vs. Life. I dont remember watching such good TvZ in a long time. Just hope Blizzard doesn't interfere too soon and make it a "no rush 20min into deathball vs. deathball" matchup again.

As far as TvP goes, protoss seems a bit too strong in my opinion. Their early game is considerably stronger than in WoL and their lategame is still as good as ever before, if not better.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 03 2013 12:33 GMT
#142
On May 03 2013 21:29 Qwerty85 wrote:
It is a different game, zerg micro requirements are raised compared to TvZ in WoL. This will no doubt cause problems to many zergs that were considered very good before. I think TvZ is now much closer in terms of skill required on both parts and only the best of each race will do good.

Just look Innovation vs. Life. I dont remember watching such good TvZ in a long time. Just hope Blizzard doesn't interfere too soon and make it a "no rush 20min into deathball vs. deathball" matchup again.

As far as TvP goes, protoss seems a bit too strong in my opinion. Their early game is considerably stronger than in WoL and their lategame is still as good as ever before, if not better.


TvP matchup is almost perfectly balanced at the moment according to these figures and you think that's a bad thing? What do you want? 60-40 terran favored, 80-20? What's going to make you happy?
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2013-05-03 12:38:31
May 03 2013 12:37 GMT
#143
On May 03 2013 21:33 tomatriedes wrote:
Show nested quote +
On May 03 2013 21:29 Qwerty85 wrote:
It is a different game, zerg micro requirements are raised compared to TvZ in WoL. This will no doubt cause problems to many zergs that were considered very good before. I think TvZ is now much closer in terms of skill required on both parts and only the best of each race will do good.

Just look Innovation vs. Life. I dont remember watching such good TvZ in a long time. Just hope Blizzard doesn't interfere too soon and make it a "no rush 20min into deathball vs. deathball" matchup again.

As far as TvP goes, protoss seems a bit too strong in my opinion. Their early game is considerably stronger than in WoL and their lategame is still as good as ever before, if not better.


TvP matchup is almost perfectly balanced at the moment according to these figures and you think that's a bad thing? What do you want? 60-40 terran favored, 80-20? What's going to make you happy?


I am talking about my impressions about the matchup. It is still too early in my opinion to look too much into those stats.
And you need to chill out a bit dude... There is frustration and anger all over your post. I dont see a reason for it.
jdsowa
Profile Joined March 2011
405 Posts
May 03 2013 12:40 GMT
#144
Now all of the terran players will have their accomplishments diminished by the term "Patchterrans".
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2013-05-03 13:19:31
May 03 2013 13:05 GMT
#145
On May 03 2013 21:37 Qwerty85 wrote:
Show nested quote +
On May 03 2013 21:33 tomatriedes wrote:
On May 03 2013 21:29 Qwerty85 wrote:
It is a different game, zerg micro requirements are raised compared to TvZ in WoL. This will no doubt cause problems to many zergs that were considered very good before. I think TvZ is now much closer in terms of skill required on both parts and only the best of each race will do good.

Just look Innovation vs. Life. I dont remember watching such good TvZ in a long time. Just hope Blizzard doesn't interfere too soon and make it a "no rush 20min into deathball vs. deathball" matchup again.

As far as TvP goes, protoss seems a bit too strong in my opinion. Their early game is considerably stronger than in WoL and their lategame is still as good as ever before, if not better.


TvP matchup is almost perfectly balanced at the moment according to these figures and you think that's a bad thing? What do you want? 60-40 terran favored, 80-20? What's going to make you happy?


I am talking about my impressions about the matchup. It is still too early in my opinion to look too much into those stats.
And you need to chill out a bit dude... There is frustration and anger all over your post. I dont see a reason for it.


This is a thread about win rates. If you're not interested in discussing that you can post here instead:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254

And I do get annoyed with the amount of whining I see from terran players on this web site, when at the moment they're the most winningest race at tournament level.

edit- posted wrong link
Decendos
Profile Joined August 2011
Germany1341 Posts
May 03 2013 13:16 GMT
#146
On May 03 2013 22:05 tomatriedes wrote:
Show nested quote +
On May 03 2013 21:37 Qwerty85 wrote:
On May 03 2013 21:33 tomatriedes wrote:
On May 03 2013 21:29 Qwerty85 wrote:
It is a different game, zerg micro requirements are raised compared to TvZ in WoL. This will no doubt cause problems to many zergs that were considered very good before. I think TvZ is now much closer in terms of skill required on both parts and only the best of each race will do good.

Just look Innovation vs. Life. I dont remember watching such good TvZ in a long time. Just hope Blizzard doesn't interfere too soon and make it a "no rush 20min into deathball vs. deathball" matchup again.

As far as TvP goes, protoss seems a bit too strong in my opinion. Their early game is considerably stronger than in WoL and their lategame is still as good as ever before, if not better.


TvP matchup is almost perfectly balanced at the moment according to these figures and you think that's a bad thing? What do you want? 60-40 terran favored, 80-20? What's going to make you happy?


I am talking about my impressions about the matchup. It is still too early in my opinion to look too much into those stats.
And you need to chill out a bit dude... There is frustration and anger all over your post. I dont see a reason for it.


This is a thread about win rates. If you're not interested in discussing that you can post here instead:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=410578

And I do get annoyed with the amount of whining I see from terran players on this web site, when at the moment they're the most winningest race at tournament level.



be aware of posting facts about T these days. it can get you banned in a blink of an eye

the winrates tell us TvP and PvZ is very balanced especially for a new game while ZvT is very T favored right now. so with a little thinking and seeing how the games play out its pretty obv the WM is too strong and the main factor for that since thats the only unit that doesnt affect TvP which is pretty balanced right now. we will see if blizz starts to nerf the WM a bit or if they buff Z a bit against it (for example faster overlordspeed, 6 baserange hydras etc.). maybe even the burrow buff will be enough so that Z is able to pressure again on hatchtech ZvT. we will see.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-03 13:23:50
May 03 2013 13:23 GMT
#147
There is literally nothing that indicates TvZ atm is very T favored. These statistics (as said a million times before) are skewed due to WCS quals. Remove them and TvZ is roughly 50/50. That tells you at the very least the statistics lack significance. And for the pure Korean stats, if you are into that, it was also pretty close to 50/50.

And burrow mainly prevents terran from pressuring (which is the reason I am not a big fan of it, I like in general early pressure), well and roach all-in becomes stronger.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-05-03 13:36:24
May 03 2013 13:34 GMT
#148
On May 03 2013 22:23 Sissors wrote:
There is literally nothing that indicates TvZ atm is very T favored. These statistics (as said a million times before) are skewed due to WCS quals. Remove them and TvZ is roughly 50/50. That tells you at the very least the statistics lack significance. And for the pure Korean stats, if you are into that, it was also pretty close to 50/50.

And burrow mainly prevents terran from pressuring (which is the reason I am not a big fan of it, I like in general early pressure), well and roach all-in becomes stronger.


GSL is 56% TvZ favored. dont know why you have to talk about WCS EU etc. just look at highest level.

and well they WANT roach all ins or pressure to be stronger. thats the whole point from burrow buff. right now Z cant pressure vs reaper into fac at all.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 03 2013 13:38 GMT
#149
Surprised at TvZ, with the widow mines and hellbat dominations I expected it to be closer to 60-40
If you are not supporting K-Pop you are hurting E-Sports.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-03 13:44:56
May 03 2013 13:39 GMT
#150
I doubt roach pressure will become much stronger, roach all-in will. And at the same time it will really hurt terran pressure if quick burrow becomes popular, since there can always be burrowed banelings that can decimate your army. And no that isn't the same as widow mines since I can't send one marine ahead as suicide scout.

And oh the fun part about statistics, you can always find some which agree with your opinion. WCS Korea Challenger are zerg favored in ZvT, nerf zerg!11!!1!!1.

Here sheet that someone else made: https://docs.google.com/file/d/0B76Yjrn8DAmfeWdpY0F0b1ByOEU/edit?pli=1. Woopdiedoop large imbalance nerf terran.

Add to that the fact that zerg needs longer to adapt to new metagames and there is no statistical reason to start nerfing races. (Reason for that is zerg production. Lets say we have a toss opponent. As terran I need to know roughly when he can have DTs out, and from when I should start watching for colossi, etc. But that all isn't very problematic. Now ZvP. The zerg will want to use pretty much all his larva's on drones + a few lings to sit outside the toss base. But they do need to switch in time to army production. So for a zerg it is much more important to know when exactly to switch to army production. As a terran I have to constantly produce army anyway to make optimal use of my production facilities. The result is that zerg is more affected by timings of the opponent than other races, so in a changing metagame they are behind).
Decendos
Profile Joined August 2011
Germany1341 Posts
May 03 2013 13:46 GMT
#151
On May 03 2013 22:39 Sissors wrote:
I doubt roach pressure will become much stronger, roach all-in will. And at the same time it will really hurt terran pressure if quick burrow becomes popular, since there can always be burrowed banelings that can decimate your army. And no that isn't the same as widow mines since I can't send one marine ahead as suicide scout.

And oh the fun part about statistics, you can always find some which agree with your opinion. WCS Korea Challenger are zerg favored in ZvT, nerf zerg!11!!1!!1.

Here sheet that someone else made: https://docs.google.com/file/d/0B76Yjrn8DAmfeWdpY0F0b1ByOEU/edit?pli=1. Woopdiedoop large imbalance nerf terran.

Add to that the fact that zerg needs longer to adapt to new metagames and there is no statistical reason to start nerfing races. (Reason for that is zerg production. Lets say we have a toss opponent. As terran I need to know roughly when he can have DTs out, and from when I should start watching for colossi, etc. But that all isn't very problematic. Now ZvP. The zerg will want to use pretty much all his larva's on drones + a few lings to sit outside the toss base. But they do need to switch in time to army production. So for a zerg it is much more important to know when exactly to switch to army production. As a terran I have to constantly produce army anyway to make optimal use of my production facilities. The result is that zerg is more affected by timings of the opponent than other races, so in a changing metagame they are behind).


in your sheet if you take the top level code s and proleague its 59% winrate TvZ. so on the highest level there definetly is something wrong. its too early to tell if that will continue but if may looks the same its definetly time to nerf T, especially WMs since TvP is in a good shape.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 03 2013 13:52 GMT
#152
On May 03 2013 22:46 Decendos wrote:
Show nested quote +
On May 03 2013 22:39 Sissors wrote:
I doubt roach pressure will become much stronger, roach all-in will. And at the same time it will really hurt terran pressure if quick burrow becomes popular, since there can always be burrowed banelings that can decimate your army. And no that isn't the same as widow mines since I can't send one marine ahead as suicide scout.

And oh the fun part about statistics, you can always find some which agree with your opinion. WCS Korea Challenger are zerg favored in ZvT, nerf zerg!11!!1!!1.

Here sheet that someone else made: https://docs.google.com/file/d/0B76Yjrn8DAmfeWdpY0F0b1ByOEU/edit?pli=1. Woopdiedoop large imbalance nerf terran.

Add to that the fact that zerg needs longer to adapt to new metagames and there is no statistical reason to start nerfing races. (Reason for that is zerg production. Lets say we have a toss opponent. As terran I need to know roughly when he can have DTs out, and from when I should start watching for colossi, etc. But that all isn't very problematic. Now ZvP. The zerg will want to use pretty much all his larva's on drones + a few lings to sit outside the toss base. But they do need to switch in time to army production. So for a zerg it is much more important to know when exactly to switch to army production. As a terran I have to constantly produce army anyway to make optimal use of my production facilities. The result is that zerg is more affected by timings of the opponent than other races, so in a changing metagame they are behind).


in your sheet if you take the top level code s and proleague its 59% winrate TvZ. so on the highest level there definetly is something wrong. its too early to tell if that will continue but if may looks the same its definetly time to nerf T, especially WMs since TvP is in a good shape.


It's a really small sample size. Plus some of it may be down to player skill discrepancies rather than balance.
If you are not supporting K-Pop you are hurting E-Sports.
Sissors
Profile Joined March 2012
1395 Posts
May 03 2013 13:57 GMT
#153
On May 03 2013 22:46 Decendos wrote:
Show nested quote +
On May 03 2013 22:39 Sissors wrote:
I doubt roach pressure will become much stronger, roach all-in will. And at the same time it will really hurt terran pressure if quick burrow becomes popular, since there can always be burrowed banelings that can decimate your army. And no that isn't the same as widow mines since I can't send one marine ahead as suicide scout.

And oh the fun part about statistics, you can always find some which agree with your opinion. WCS Korea Challenger are zerg favored in ZvT, nerf zerg!11!!1!!1.

Here sheet that someone else made: https://docs.google.com/file/d/0B76Yjrn8DAmfeWdpY0F0b1ByOEU/edit?pli=1. Woopdiedoop large imbalance nerf terran.

Add to that the fact that zerg needs longer to adapt to new metagames and there is no statistical reason to start nerfing races. (Reason for that is zerg production. Lets say we have a toss opponent. As terran I need to know roughly when he can have DTs out, and from when I should start watching for colossi, etc. But that all isn't very problematic. Now ZvP. The zerg will want to use pretty much all his larva's on drones + a few lings to sit outside the toss base. But they do need to switch in time to army production. So for a zerg it is much more important to know when exactly to switch to army production. As a terran I have to constantly produce army anyway to make optimal use of my production facilities. The result is that zerg is more affected by timings of the opponent than other races, so in a changing metagame they are behind).


in your sheet if you take the top level code s and proleague its 59% winrate TvZ. so on the highest level there definetly is something wrong. its too early to tell if that will continue but if may looks the same its definetly time to nerf T, especially WMs since TvP is in a good shape.

You literally want to base balance around the statistics around the top 30 players, and already the 30 players below that are considered irrelevant because they aren't good enough? Besides that it is kinda ridiculous to only balance for a few players, it also lacks any kind of statistical significance. If Life switches to WoT we should boost zerg and when he returns nerf zerg again?
Naphal
Profile Joined December 2010
Germany2099 Posts
May 03 2013 13:59 GMT
#154
why did these threads vanish when zerg was heavily favored across all regions only to now magically reappear?

I hope it evens out in the GSL, elsewhere it is too dependant on who is actually participating i guess, and if it does not, blizzard will surely and slowly work on it, according to their new patch mentality, though i don't mind if innovation takes some titles until then, because he probably would do so anyways with minor balance adjustments.


Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-05-03 14:12:14
May 03 2013 14:07 GMT
#155
On May 03 2013 22:57 Sissors wrote:
Show nested quote +
On May 03 2013 22:46 Decendos wrote:
On May 03 2013 22:39 Sissors wrote:
I doubt roach pressure will become much stronger, roach all-in will. And at the same time it will really hurt terran pressure if quick burrow becomes popular, since there can always be burrowed banelings that can decimate your army. And no that isn't the same as widow mines since I can't send one marine ahead as suicide scout.

And oh the fun part about statistics, you can always find some which agree with your opinion. WCS Korea Challenger are zerg favored in ZvT, nerf zerg!11!!1!!1.

Here sheet that someone else made: https://docs.google.com/file/d/0B76Yjrn8DAmfeWdpY0F0b1ByOEU/edit?pli=1. Woopdiedoop large imbalance nerf terran.

Add to that the fact that zerg needs longer to adapt to new metagames and there is no statistical reason to start nerfing races. (Reason for that is zerg production. Lets say we have a toss opponent. As terran I need to know roughly when he can have DTs out, and from when I should start watching for colossi, etc. But that all isn't very problematic. Now ZvP. The zerg will want to use pretty much all his larva's on drones + a few lings to sit outside the toss base. But they do need to switch in time to army production. So for a zerg it is much more important to know when exactly to switch to army production. As a terran I have to constantly produce army anyway to make optimal use of my production facilities. The result is that zerg is more affected by timings of the opponent than other races, so in a changing metagame they are behind).


in your sheet if you take the top level code s and proleague its 59% winrate TvZ. so on the highest level there definetly is something wrong. its too early to tell if that will continue but if may looks the same its definetly time to nerf T, especially WMs since TvP is in a good shape.

You literally want to base balance around the statistics around the top 30 players, and already the 30 players below that are considered irrelevant because they aren't good enough? Besides that it is kinda ridiculous to only balance for a few players, it also lacks any kind of statistical significance. If Life switches to WoT we should boost zerg and when he returns nerf zerg again?



like i said we need to wait for may winrates. but obv if you take in the 31. to 60. korean you also have to take in some of the foreigners and it gets complicated. something needs to be imba over 2-3 months to let people try everything against it and if nothing works then its broken and needs to be fixed. imo WM are broken since 5 months now but since we only have stats for 6 weeks we need to wait some more. its just hard to wait as a Z player since its no fun to play ZvT since months now

oh and i think cheaper burrow will finally bring early game Z aggression back which is awesome
Sissors
Profile Joined March 2012
1395 Posts
May 03 2013 14:16 GMT
#156
The problem is that even if you have win rates over a year of code S it doesn't say anything stats wise. Your sample group is just too low. Yes then you have more games, but those are heavily correlated games. It definately could be that they all converge nicely to 50%, but if they don't then that does not necesarily mean it is due to balance reason.

And I assume with your last sentence you are referring to widow mines. They might of course be slightly changed, but if I were you I wouldnt hold your breath for any large changes, then you probably die of suffocation. Especially at the highest level the zergs seem to be dealing fine with them. It is fairly similar to terran vs storm, fungal, banelings, etc: You have to take them into account otherwise they really ruin your day, but if you do they are well counterable. Especially since widow mines have this nasty habbit of blowing up the terran army if you don't watch out. Only when the top zergs are simply overtaxed with multitasking they start making mistakes again vs widow mines, for example Innovation vs Life. And I think that is intended behavior.
orewakami
Profile Joined July 2011
22 Posts
May 03 2013 14:20 GMT
#157
On May 03 2013 22:23 Sissors wrote:
There is literally nothing that indicates TvZ atm is very T favored. These statistics (as said a million times before) are skewed due to WCS quals. Remove them and TvZ is roughly 50/50. That tells you at the very least the statistics lack significance. And for the pure Korean stats, if you are into that, it was also pretty close to 50/50.

And burrow mainly prevents terran from pressuring (which is the reason I am not a big fan of it, I like in general early pressure), well and roach all-in becomes stronger.


GSL/GSTL/PL/GSL Qualifiers:
Terran->22+7+17+41=87
Zerg->18+6+11+39=74
Total->161
T->54% Z->46%

Sissors
Profile Joined March 2012
1395 Posts
May 03 2013 14:26 GMT
#158
Besides that it lacks any kind of statistical significance (seriously people), WCS Korea Challenger shows we should nerf zerg. It is quite easy to cherrypick stuff until it shows what you want to show.
MicroTastiC
Profile Joined January 2011
375 Posts
May 03 2013 14:33 GMT
#159
how do u add graphs in the goog spreadsheets?
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
May 03 2013 14:35 GMT
#160
Pretty solid statistics. Seems to show the game is fairly balanced.
All the pros got dat Ichie.
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