
Meta - Official discussion and VOD thread - Page 61
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JustPassingBy
10776 Posts
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Undead1993
Germany17651 Posts
On September 26 2013 22:34 JustPassingBy wrote: ah, I am really looking forward to the burrowed roaches now... ![]() dat stephano style max out with burrowed roach in the current toss meta. GG! | ||
AxionSteel
United States7754 Posts
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Zax19
Czech Republic1136 Posts
Considering the siege tanks, I'm not really sure. As a general buff I'd keep the long cooldown but increase the damage to make it more impactful. If the TvP is the issue then maybe change the way immortals function. Ghosts should stay important, that's for sure. I'd love to see some kind of shield bleedthrough, including hardened shield. For example in siege mode 20% damage would ignore shields. That would be a slight general TvP buff while making siege tanks a lot more effective against immortals before you get to ghosts. | ||
JustPassingBy
10776 Posts
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Big-t
Austria1350 Posts
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pmp10
3271 Posts
On September 26 2013 22:51 Zax19 wrote: What they need to do is fix the cost of widow mines, that's the main reason terrans can just pump out a dozen of mines at a time and overwhelm the zerg. 75/25 is retarded for a caster, just look at the gas bank during mid game TvZ. Mines need to cost more gas than minerals, for example 25/75 while still being really strong against mutas. Mines are supposed to help mech fight mutas. Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf. | ||
Undead1993
Germany17651 Posts
On September 26 2013 22:57 pmp10 wrote: Mines are supposed to help mech fight mutas. Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf. i don't think mines are designed to beat muta with mech. they already have the thor. :o | ||
AxionSteel
United States7754 Posts
On September 26 2013 22:59 Undead1993 wrote: i don't think mines are designed to beat muta with mech. they already have the thor. :o i always thought it was designed for mech to help control space, like put a couple near far expansions to deal with zergling runbys etc because mech is so immobile. Or was that just the shredder? ![]() Certianly not to be used in parade pushes with bio ![]() | ||
SixStrings
Germany2046 Posts
I always figured that happened for the VOD only. This looks so professional, really hard to believe that one guy just does it during an ongoing broadcast. | ||
Everlong
Czech Republic1973 Posts
On September 26 2013 22:59 Undead1993 wrote: i don't think mines are designed to beat muta with mech. they already have the thor. :o As mech player, Mutas are not a problem. Thors will do just fine. You won't move out until you have at least 4 Thors and since you are floating so many minerals, you can spam a lot of Missile Turrets. Later on, Thors/Vikings/Ravens can deal with infinite amount of mutas + 2038 Turrets in your base. It really is gimmicky to go mass Muta vs mech. It only relies on mech player building not enough Missile Turrets or not building Thors at all. | ||
Eshra
France1009 Posts
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Undead1993
Germany17651 Posts
On September 26 2013 23:04 Eshra wrote: Soooo... Can anyone point me towards the replay pack they are talking about? http://wcs.battle.net/sc2/en/articles/wcs-now-supports-ggtracker-analytics-2 not sure if i am allowed to put links, but i hope it's fine. | ||
Zax19
Czech Republic1136 Posts
On September 26 2013 22:57 pmp10 wrote: Mines are supposed to help mech fight mutas. Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf. That's why I'd keep the stats but change the cost. Mech always had thors but the problem is that given the cost widow mines are just way too cheap so they get used with bio. So far I haven't really seen things like putting siege tanks on top of widow mines. At the same time you could buff the damage of siege tanks or buff the thor splash. In general these changes should make widow mines a bit less popular (while still very strong for 2 supply), siege tanks more popular and bring back thors in mech. | ||
JustPassingBy
10776 Posts
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Hider
Denmark9362 Posts
On September 26 2013 22:59 Undead1993 wrote: i don't think mines are designed to beat muta with mech. they already have the thor. :o They weren't designed for that - it was an unintended consequence though. Thus Blizzard (during the HOTS beta) buffed the mutalisk in return. Now it actually makes a lot of sense to nerf the mutalisk + phoenix if Widow MIne nerf goes through. | ||
liberate71
Australia10252 Posts
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FinBenton
Finland870 Posts
On September 26 2013 23:25 JustPassingBy wrote: Plottwist: Nestea had already had a full list of barcodes before he started playing against them. Actually nestea doesnt need any lists, he can read their minds. He made the list for other players. | ||
Schelim
Austria11528 Posts
On September 26 2013 23:11 Zax19 wrote: That's why I'd keep the stats but change the cost. Mech always had thors but the problem is that given the cost widow mines are just way too cheap so they get used with bio. So far I haven't really seen things like putting siege tanks on top of widow mines. At the same time you could buff the damage of siege tanks or buff the thor splash. In general these changes should make widow mines a bit less popular (while still very strong for 2 supply), siege tanks more popular and bring back thors in mech. you say bio/mine has a leads to a huge gas bankand then say Blizz should increase the gas cost for mines while reducing mineral cost to stop bio players from making them. that doesn't really make much sense to me. if the bio player now has to spend even less minerals on the widow mines in exchange for having a smaller gas bank, that should be more than fine with him. on the other hand, 75 gas mines would severely cripple mech players that want to use mines. i do agree it's a bit ridiculous that a mine costs the same as a roach though. | ||
Nebuchad
Switzerland12020 Posts
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