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Meta - Official discussion and VOD thread - Page 62

Forum Index > SC2 General
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Prev 1 60 61 62 63 64 78 Next
Krugessin
Profile Joined August 2011
Sweden54 Posts
September 26 2013 14:39 GMT
#1221
Amazing to hear balance discussions where the participants dont just look to buff their own race. Good job guys =)
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
September 26 2013 14:57 GMT
#1222
On September 26 2013 23:32 Schelim wrote:
Show nested quote +
On September 26 2013 23:11 Zax19 wrote:
On September 26 2013 22:57 pmp10 wrote:
On September 26 2013 22:51 Zax19 wrote:
What they need to do is fix the cost of widow mines, that's the main reason terrans can just pump out a dozen of mines at a time and overwhelm the zerg. 75/25 is retarded for a caster, just look at the gas bank during mid game TvZ. Mines need to cost more gas than minerals, for example 25/75 while still being really strong against mutas.

Mines are supposed to help mech fight mutas.
Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf.

That's why I'd keep the stats but change the cost. Mech always had thors but the problem is that given the cost widow mines are just way too cheap so they get used with bio. So far I haven't really seen things like putting siege tanks on top of widow mines. At the same time you could buff the damage of siege tanks or buff the thor splash. In general these changes should make widow mines a bit less popular (while still very strong for 2 supply), siege tanks more popular and bring back thors in mech.

you say bio/mine has a leads to a huge gas bankand then say Blizz should increase the gas cost for mines while reducing mineral cost to stop bio players from making them. that doesn't really make much sense to me. if the bio player now has to spend even less minerals on the widow mines in exchange for having a smaller gas bank, that should be more than fine with him. on the other hand, 75 gas mines would severely cripple mech players that want to use mines.

i do agree it's a bit ridiculous that a mine costs the same as a roach though.

I get what you mean. It’s a question of army retention – right now you can throw away widow mines because they are cheap and making them weaker would only make people use them less while still not caring if they die. With higher gas cost you would be able to produce a lot less of them at a time, also medivacs would be more valuable.
In mech compositions other units would have to be so useful that you don’t feel the need to overproduce mines. Throwing away hellions and hellbats should be more common while trying not to lose many tanks or mines. I’m not sure if making tanks cost less gas couldn’t cause more problems but higher damage should do the trick.
Really Blizz, really? - Darnell
liberate71
Profile Joined October 2011
Australia10252 Posts
September 26 2013 15:27 GMT
#1223
On September 26 2013 23:57 Zax19 wrote:
Show nested quote +
On September 26 2013 23:32 Schelim wrote:
On September 26 2013 23:11 Zax19 wrote:
On September 26 2013 22:57 pmp10 wrote:
On September 26 2013 22:51 Zax19 wrote:
What they need to do is fix the cost of widow mines, that's the main reason terrans can just pump out a dozen of mines at a time and overwhelm the zerg. 75/25 is retarded for a caster, just look at the gas bank during mid game TvZ. Mines need to cost more gas than minerals, for example 25/75 while still being really strong against mutas.

Mines are supposed to help mech fight mutas.
Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf.

That's why I'd keep the stats but change the cost. Mech always had thors but the problem is that given the cost widow mines are just way too cheap so they get used with bio. So far I haven't really seen things like putting siege tanks on top of widow mines. At the same time you could buff the damage of siege tanks or buff the thor splash. In general these changes should make widow mines a bit less popular (while still very strong for 2 supply), siege tanks more popular and bring back thors in mech.

you say bio/mine has a leads to a huge gas bankand then say Blizz should increase the gas cost for mines while reducing mineral cost to stop bio players from making them. that doesn't really make much sense to me. if the bio player now has to spend even less minerals on the widow mines in exchange for having a smaller gas bank, that should be more than fine with him. on the other hand, 75 gas mines would severely cripple mech players that want to use mines.

i do agree it's a bit ridiculous that a mine costs the same as a roach though.

I get what you mean. It’s a question of army retention – right now you can throw away widow mines because they are cheap and making them weaker would only make people use them less while still not caring if they die. With higher gas cost you would be able to produce a lot less of them at a time, also medivacs would be more valuable.
In mech compositions other units would have to be so useful that you don’t feel the need to overproduce mines. Throwing away hellions and hellbats should be more common while trying not to lose many tanks or mines. I’m not sure if making tanks cost less gas couldn’t cause more problems but higher damage should do the trick.


Maybe just have them techlab only and keep the current splash?
Minelord Stimfestor, also known as karma.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 26 2013 15:30 GMT
#1224
On September 27 2013 00:27 liberate71 wrote:
Show nested quote +
On September 26 2013 23:57 Zax19 wrote:
On September 26 2013 23:32 Schelim wrote:
On September 26 2013 23:11 Zax19 wrote:
On September 26 2013 22:57 pmp10 wrote:
On September 26 2013 22:51 Zax19 wrote:
What they need to do is fix the cost of widow mines, that's the main reason terrans can just pump out a dozen of mines at a time and overwhelm the zerg. 75/25 is retarded for a caster, just look at the gas bank during mid game TvZ. Mines need to cost more gas than minerals, for example 25/75 while still being really strong against mutas.

Mines are supposed to help mech fight mutas.
Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf.

That's why I'd keep the stats but change the cost. Mech always had thors but the problem is that given the cost widow mines are just way too cheap so they get used with bio. So far I haven't really seen things like putting siege tanks on top of widow mines. At the same time you could buff the damage of siege tanks or buff the thor splash. In general these changes should make widow mines a bit less popular (while still very strong for 2 supply), siege tanks more popular and bring back thors in mech.

you say bio/mine has a leads to a huge gas bankand then say Blizz should increase the gas cost for mines while reducing mineral cost to stop bio players from making them. that doesn't really make much sense to me. if the bio player now has to spend even less minerals on the widow mines in exchange for having a smaller gas bank, that should be more than fine with him. on the other hand, 75 gas mines would severely cripple mech players that want to use mines.

i do agree it's a bit ridiculous that a mine costs the same as a roach though.

I get what you mean. It’s a question of army retention – right now you can throw away widow mines because they are cheap and making them weaker would only make people use them less while still not caring if they die. With higher gas cost you would be able to produce a lot less of them at a time, also medivacs would be more valuable.
In mech compositions other units would have to be so useful that you don’t feel the need to overproduce mines. Throwing away hellions and hellbats should be more common while trying not to lose many tanks or mines. I’m not sure if making tanks cost less gas couldn’t cause more problems but higher damage should do the trick.


Maybe just have them techlab only and keep the current splash?


If people always say that the problem is bio + mine, why not just increase the mineral cost?
idkfa
Profile Joined October 2011
United States77 Posts
September 26 2013 15:55 GMT
#1225
If the essence of good game design is creating "interesting choices", then the widow mine needs work - its inclusion in bio is automatic, due to its efficiency and idle factories, and its inclusion in mech has little more in the way opportunity cost because there are so many things it does extremely well. By the heuristic I've described, the mine is a design failure - something needs to make it even more specialized, and probably more expensive as well, otherwise you're not really making any decisions.

I get why David Kim changed it to be a non-suicide unit - it should be a powerful option in its own right - but I think the result is that it became too universally applicable. It helps Terran, which is good, but it doesn't shake up Terran gameplay options, which is bad. It's unfortunate that the Warhound wasn't more imaginatively conceived than as a factory-produced megaMarauder, because the mine is being asked to do a lot of work for HotS.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
September 26 2013 16:59 GMT
#1226
On September 27 2013 00:27 liberate71 wrote:
Maybe just have them techlab only and keep the current splash?

Techlab only is definitely something that would help, especially when it comes to the decision what to produce.

On September 27 2013 00:30 JustPassingBy wrote:
Show nested quote +
On September 27 2013 00:27 liberate71 wrote:
On September 26 2013 23:57 Zax19 wrote:
On September 26 2013 23:32 Schelim wrote:
On September 26 2013 23:11 Zax19 wrote:
On September 26 2013 22:57 pmp10 wrote:
On September 26 2013 22:51 Zax19 wrote:
What they need to do is fix the cost of widow mines, that's the main reason terrans can just pump out a dozen of mines at a time and overwhelm the zerg. 75/25 is retarded for a caster, just look at the gas bank during mid game TvZ. Mines need to cost more gas than minerals, for example 25/75 while still being really strong against mutas.

Mines are supposed to help mech fight mutas.
Mech play is already gas starved and we don't even know if mines will be at all effective against massed mutas after the nerf.

That's why I'd keep the stats but change the cost. Mech always had thors but the problem is that given the cost widow mines are just way too cheap so they get used with bio. So far I haven't really seen things like putting siege tanks on top of widow mines. At the same time you could buff the damage of siege tanks or buff the thor splash. In general these changes should make widow mines a bit less popular (while still very strong for 2 supply), siege tanks more popular and bring back thors in mech.

you say bio/mine has a leads to a huge gas bankand then say Blizz should increase the gas cost for mines while reducing mineral cost to stop bio players from making them. that doesn't really make much sense to me. if the bio player now has to spend even less minerals on the widow mines in exchange for having a smaller gas bank, that should be more than fine with him. on the other hand, 75 gas mines would severely cripple mech players that want to use mines.

i do agree it's a bit ridiculous that a mine costs the same as a roach though.

I get what you mean. It’s a question of army retention – right now you can throw away widow mines because they are cheap and making them weaker would only make people use them less while still not caring if they die. With higher gas cost you would be able to produce a lot less of them at a time, also medivacs would be more valuable.
In mech compositions other units would have to be so useful that you don’t feel the need to overproduce mines. Throwing away hellions and hellbats should be more common while trying not to lose many tanks or mines. I’m not sure if making tanks cost less gas couldn’t cause more problems but higher damage should do the trick.


Maybe just have them techlab only and keep the current splash?


If people always say that the problem is bio + mine, why not just increase the mineral cost?

Increasing the mineral cost doesn’t really fit the general game design – it’s a caster and a unit dealing splash damage and as such should cost more gas. Although in this case the problem is similar to the cost of ghosts – due to mules ghosts cost disproportionately more minerals. Idkfa said it pretty well, widow mine is in almost every aspect better than a siege tank and making it cost more minerals doesn't force you to chose between them.

For example the choice between high templars and colossus is a decent design, plus in late game you want to stack both types of splash instead of mass producing one or the other. The high gas cost is something that should force you to retain as many as you can while warping in units like zealots. Widow mines and siege tanks don’t work like that, you could build both at the same time and gas isn’t such a limiting factor. Personally I’d like to see mech use a combination of both while still dumping minerals into hellions/hellbats, just without throwing away dozens of mines.
Really Blizz, really? - Darnell
da_head
Profile Blog Joined November 2008
Canada3350 Posts
September 26 2013 17:55 GMT
#1227
how long does it typically take for the mp3 to pop up?
When they see MC Probe, all the ladies disrobe.
goody153
Profile Blog Joined April 2013
44272 Posts
September 26 2013 23:26 GMT
#1228
when is the latest episode of meta gonna be updated ? i didnt see it live
this is a quote
Killmouse
Profile Joined August 2010
Austria5700 Posts
September 26 2013 23:36 GMT
#1229
sick episode ty artosis
yo
Siwelcela
Profile Joined November 2011
United States87 Posts
September 30 2013 05:08 GMT
#1230
Episode 17 can be found here:

pokes & fun
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 01 2013 15:56 GMT
#1231
Loved the latest European style meta as much as the one before it. It was nice to hear some very different viewpoints brought up with good discussion based on each.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 01 2013 15:58 GMT
#1232
Any news on when the next episode will be? If I can recall correctly it will be another European episode, right?
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 01 2013 16:02 GMT
#1233
He did say it'd be another European one for sure.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
October 03 2013 18:05 GMT
#1234
Are the VODs up anywhere? I only got to catch the last 5 minutes lol
www.twitch.tv/varanice
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 03 2013 18:21 GMT
#1235
On October 04 2013 03:05 Varanice wrote:
Are the VODs up anywhere? I only got to catch the last 5 minutes lol

http://www.twitch.tv/artosis/b/467023688
Nebuchad
Profile Blog Joined December 2012
Switzerland12453 Posts
October 04 2013 01:56 GMT
#1236
Had no idea that there was an episode, and with three protosses too :/ Sad I couldn't catch it live. I did enjoy the vod tho.
No will to live, no wish to die
Kuchikikun
Profile Joined March 2013
Italy560 Posts
October 04 2013 04:11 GMT
#1237
Really loved the new episode!A must see for every Protoss player!
Callandor
Profile Blog Joined July 2011
Australia57 Posts
October 04 2013 07:42 GMT
#1238
And now we wait for mp3s of #17 and #18
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-10-04 11:42:52
October 04 2013 11:42 GMT
#1239
By the way, latest episode (youtube and itunes) can be found here:
http://thehandsomenerd.com/2013/10/03/meta-episode-18/

currently checking it out, too bad I could not watch it live due to holidays.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 09 2013 17:25 GMT
#1240
Great Protoss episode. I had no idea Socke was so hilarious! He stole the show for me, but of course BabyKnight and HasuObs were handsome as always. Quite a bit of good analysis. I found it interesting that for 4 mostly defensive/turtley (mostly? completely?) oriented Protoss on the show including Artosis, that they often have very differing opinions on things such as phoenix vs. phoenix and if swarmhost turtle style is going to be a serious problem or not.

Artosis, you have got to get Elfi on the show! He's got such a different P approach to the game seem and is doing well lately, I bet there would be some fun discussions. But either way, I could listen to 3 more shows with the guys you just had on and enjoy every moment.
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