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Blizzard's Potential Balance Test Map Changes - Page 43

Forum Index > SC2 General
1113 CommentsPost a Reply
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Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 24 2013 23:05 GMT
#841
On April 25 2013 05:49 BlackCompany wrote:
Show nested quote +
On April 25 2013 05:43 Empedocles wrote:
On April 25 2013 05:34 TripseT wrote:


The hydralisk is lacking in several areas. Hydras have less health than widow mines. They also require a 150/150 upgrade to move as fast as them. Is anyone else blown away?



Since day one: Stalkers are 125/50 and roaches cost 75/25, without blink (150/150) and get beat by a unit that cost 50/25 less, and without blink usually get beat by roaches. Is anyone else blown away?

Either way i like these possible balance changes. Depends on how much faster oracles will be, seems interesting and i love watching burrow micro, so seeing this be reduced could make and zerg matchup more interesting and skillful in the beginning to mid game.



you cant really compare stalkers to roaches. roaches are extremely expensive in supply, also, they cannot shoot the air, they are also slow unless u upgrade them. stalkers are fast, have regenerating shields, can shoot air, can get blink, are not super supply heavy.

edit: stalkers have a range of 6. roaches a range of 4... thats probly the biggest difference of all.

i agree about burrow though i think that could be made more available by lowering the gas cost.

Another thing someone just mentioned, and i mentioned it earlier is where the heck is the corruptor rework... the corruptor right now is complete shit and with an additional caster now no one has time in the heat of battle to use corruption. either make corruption autocast or otherwise change the corruptor to be more interesting/useful and not get owned by VR's and almost all other flyers...


So comparing WM to a hydra is totally fine, and comparing a roach to a stalker is stupid? think about your logic again please..
i kinda agree with your corruptor thoughts though, it really should get some love. maybe making corruptors attack have a slight aoe effect? it would not buff them vs collossi or small ammounts of air units but could help to fight mass phoenix or sky toss/terran in general


More important to this argument is the fact that roaches do NOT beat stalkers on a 1:1 basis ever. The reason they are known for beating stalkers is more directly related to the common 50+ supply difference that accompanies those roaches.
As it turns out, marines don't actually cost any money -Jinro
scypio
Profile Joined December 2011
Poland2127 Posts
April 24 2013 23:10 GMT
#842
On April 25 2013 07:51 convention wrote:
Show nested quote +
On April 25 2013 07:44 scypio wrote:
On April 25 2013 07:35 Bagi wrote:
On April 25 2013 05:34 convention wrote:
On April 25 2013 04:27 AnomalySC2 wrote:
On April 25 2013 04:25 Treemonkeys wrote:
On April 25 2013 04:20 Nightsz wrote:
lmfao, I don't get it.

Why does zergs want a change in their matchup? Remember what happened when infestors got buffed and suddenly ZvZ became a stale roach infestor vs roach infestor matchup into gglords vs gglords.

What they have now is WAY better than whatever they had in WoL


Yeah, I wish Blizzard would wait *at least* a few more months to a year before considering changes. I love how ZvZ is heavily based on ling/bling wars which are incredibly difficult and fun to watch. When we're getting longish games with constant aggression, leave it alone IMO.


Agreed. I think the game should develop naturally.

Strange, back in the infestor/BL days of WoL, zergs wanted the game to balance itself naturally. Now that terrans are in the same situation as zerg was in the infestor/BL days (the *only* foreigners doing really well all happen to be terran...), they want the game to develop naturally.

Only foreigner terrans are doing well, based on what? WCS EU qualis?

Because I'm pretty sure Snute and Nerchio have won some smaller tournaments in HOTS already.


This is a little summary of "how are the zergs doing so far":
we had one major tournament so far and Zerg won (;z: Life).
we had the EU WCS qualifiers - all the good zergs were already invited, so they couldn't win that.
we had RO32 CodeS GSL: exactly 7/14 zergs made it through (perfect!)
we had a number of weekly cups:

Nerchio wins GO4SC2 #281 (7th April) with Liquid Snute as runner-up
Hyun won ZOTAC NA #97 (13th April)
Liquid TLO, won ZOTAC EU #152 (14th April)
Liquid Snute won ZOTAC EU #153 (21st April) with Nerchio as the runner-up.
sYz wins GO4SC2 #285 (21th April) with TomikuS as runner-up

Given the results the amount of QQ is... well... zerg.

The original point was that foreign terrans are doing well. Those very minor cups had what other high level players in it? Also, why not include every single weekly cup, instead of a total of 5 weekly cups? My point still stands, in the tournaments so far, the only foreigners to get far have been terran. Look at the EU qualifer (completely terran dominated), the NA qualifier which had only foreign terrans getting far, and so far the EU WCS (small amount of games) has had terrans doing very well.


I list the weekly cups because I like them. They prove that when the top zergs play they win. I think that 5 weeklies won in under 4 weeks is good enough.

And the terrans - yes, they are doing well! They need to do well to put an end to the zerg era. The Code S numbers look faily good for Ro16 (in fact, zergs are most represented) so it's the foreigner top that is interesting.

Now if you take a look at the aligulac stats you will see 8 terrans, 14 tosses and 18 zergs in the top 40. This means we are nowhere near having a balanced distribution there.

The fact is that there are few terran players bringing in decent results. Lucifron, Kas, Happy, DeMuslim and Strelok somehow struggled through WoL and managed to mark their presence in the scene. Daishy, Bunny and maybe Krass are three up-and-commers with Heromarine kinda hanging around since forever. And that's it.

To make place for these guys some of the zergs need to go down - and I can't imagine them doing it without QQ. They will continue to cry their eyes out while the skilled Z's will continue to win stuff - but not win everything for a change.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Danger-dog
Profile Joined April 2006
United States50 Posts
Last Edited: 2013-04-25 03:45:51
April 25 2013 03:45 GMT
#843
What if they gave spore crawler the old passive of the devourer? (basically, although the attack was single target, there was an AOE purple glop that would go onto units near the target of an attack, lasting for about 60 seconds, acting as a sort of anti-armor that would increase the damage of every subsequent hit. It could stack up to 5 times, if i remember correctly.)

edit: i think it was called acid spores. so what's the deal? why doesn't the SPORE crawler get those spores too?
Here Lies The Zerg Lurker, R.I.P. 1998-2010.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
April 25 2013 03:48 GMT
#844
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 25 2013 05:40 GMT
#845
On April 25 2013 12:48 Valikyr wrote:
Show nested quote +
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.


You can still kill SCVS. If you think because an oracle is scouted or just because there's a missile turret that the unit is useless than you're not at the level of play where it matters.

You can still harrass even if there's a turret or marines. It's just like a banshee - just because there's a cannon doesn't mean your cloak banshee is suddenly useless. You can kill workers on the fringe of detection range, and get map control + fear factor.
Sup
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-04-25 05:47:21
April 25 2013 05:43 GMT
#846
On April 25 2013 12:48 Valikyr wrote:
Show nested quote +
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.

Even if they are scouted you still have to DO SOMETHING about them. So in our "I dont want to build cannons in ALL my mineral lines" environment people usually end up with keeping units back home.

IMO Day[9] should change his "that's a cannon he didnt want to build" mantra into "that's a cannon (or two) he FAILED to build" ... with Speedmedivacs and regenerating Mutalisks and Oracles it is becoming ever easier to harrass the workers and defending them with units is stupid, because it weakens your main army, so static defenses are NECESSARY.

The WCS games yesterday with Happy, Lucifron Hasuobs and Bly showed that at least SOME pros understand the need to defend themselves against drops and in several games there were really nice turret rings at a certain point in the game, because the threat of doom drops increases with the economy available and this can severely cripple your production in the mid- to late-game.
If you cant say what you're meaning, you can never mean what you're saying.
Msr
Profile Joined March 2011
Korea (South)495 Posts
April 25 2013 06:02 GMT
#847
On April 25 2013 12:48 Valikyr wrote:
Show nested quote +
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.


I'm worried of potential phoenix oracle. Skilled players should never lose these units and kill drones all game long without dying.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-04-25 06:27:55
April 25 2013 06:25 GMT
#848
On April 25 2013 15:02 Msr wrote:
Show nested quote +
On April 25 2013 12:48 Valikyr wrote:
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.


I'm worried of potential phoenix oracle. Skilled players should never lose these units and kill drones all game long without dying.


That's not a bad thing. Mutas and terran drops do the same thing all game until protoss is perfectly set up to defend. It shouldn't be that hard to get static defense set up at expansions as zerg. Both phoenixes and oracles are rather bad against spores. If protoss still manages to use these units really well and pick off a few drones all game long that means that they're playing well and should get the drone kills. 150/150 for an oracle is expensive you know.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Xapti
Profile Joined April 2010
Canada2473 Posts
April 25 2013 07:02 GMT
#849
No thumbs oracle, no thumbs burrow, thumbs down spore.

I'm surprised so many people are thumbs-uping the ZvZ change. Are you guys clueless? Aside from spores being a defensive-only unit which is stupid in itself (it's like forcing terran to get only turrets to deal with mutalisks, as if they had no thors and no marines. How would you expect them to win any games against mutalisks?), when mutalisks are massed they could kill spores so fast that the damage doesn't matter much.

Zerg has had problems versus air of all races ever since SC2 started in the beta. They have very weak tools. Namely, they don't have any area-effect anti-air aside from the limited and low-damage fungal growth. In Brood War zerg was given the Devourer; frankly it would probably have had more use in SC2 than SC1 since SC2 had plague which was generally used in favor of devourers; can't really say the same thing about fungal growth. Corruptors are like the retard-brother-Bilo of the Devourer; their damage boost doesn't go nearly as high as devourers' did, and it can't affect units in an area). I've always hated the unoriginal/uninteresting ability "corruption"... it's so lame. They should finally work on something better for HotS
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 25 2013 07:02 GMT
#850
On April 25 2013 15:25 DarkLordOlli wrote:
Show nested quote +
On April 25 2013 15:02 Msr wrote:
On April 25 2013 12:48 Valikyr wrote:
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.


I'm worried of potential phoenix oracle. Skilled players should never lose these units and kill drones all game long without dying.


That's not a bad thing. Mutas and terran drops do the same thing all game until protoss is perfectly set up to defend. It shouldn't be that hard to get static defense set up at expansions as zerg. Both phoenixes and oracles are rather bad against spores. If protoss still manages to use these units really well and pick off a few drones all game long that means that they're playing well and should get the drone kills. 150/150 for an oracle is expensive you know.

And once again someone thinks that something "potentially overpowered" is all right when every race has something like that. It isnt and all of them should tuned DOWN to make it easier for people in the lower leagues to survive such an attack.
If you cant say what you're meaning, you can never mean what you're saying.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-04-25 07:30:56
April 25 2013 07:23 GMT
#851
On April 25 2013 16:02 Rabiator wrote:
Show nested quote +
On April 25 2013 15:25 DarkLordOlli wrote:
On April 25 2013 15:02 Msr wrote:
On April 25 2013 12:48 Valikyr wrote:
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.


I'm worried of potential phoenix oracle. Skilled players should never lose these units and kill drones all game long without dying.


That's not a bad thing. Mutas and terran drops do the same thing all game until protoss is perfectly set up to defend. It shouldn't be that hard to get static defense set up at expansions as zerg. Both phoenixes and oracles are rather bad against spores. If protoss still manages to use these units really well and pick off a few drones all game long that means that they're playing well and should get the drone kills. 150/150 for an oracle is expensive you know.

And once again someone thinks that something "potentially overpowered" is all right when every race has something like that. It isnt and all of them should tuned DOWN to make it easier for people in the lower leagues to survive such an attack.


NO and absolutely no. The game should never be balanced around lower league players. Blizzard is taking the same approach they had with BW. Every race in BW had things that were ridiculously strong and would look completely broken if a decent player used them against a worse player. But they balanced each other out because of that. And that's why BW was so amazing to watch. SC2 has the potential for that too and it's going in a good direction I'd say. But if we start tuning things down so bad players can fistpump and go "hell yeah, I'm good at this game!" while these exact things are too weak at the pro level (not saying that's the case), it's a terrible change.
The solution for bad players is to get better or stop complaining about imbalance. If an oracle kills their entire mineral line, it's not the oracle's fault. It's the player's for not reacting properly.

Let's take an example here: Imagine a masters player going against a silver leaguer. The masters player could do a random DT build that would never work at a higher level because the timings for it are worked out so that there's detection in time to deal with it. However, the silver league player likely won't know these timings and will likely die to the DTs. Does that mean we should nerf DTs?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2013-04-25 07:26:07
April 25 2013 07:25 GMT
#852
On April 25 2013 14:40 avilo wrote:
Show nested quote +
On April 25 2013 12:48 Valikyr wrote:
On April 23 2013 09:35 avilo wrote:
Make oracles faster? Raises an eyebrow. Then my fists. Then falls to my knees and prays to the gods this never, ever happens.

Yea because oracles are so useful at the moment if scouted.


You can still kill SCVS. If you think because an oracle is scouted or just because there's a missile turret that the unit is useless than you're not at the level of play where it matters.

You can still harrass even if there's a turret or marines. It's just like a banshee - just because there's a cannon doesn't mean your cloak banshee is suddenly useless. You can kill workers on the fringe of detection range, and get map control + fear factor.

I ain't saying Oracles are useless when scouted, but if you put a single turret/cannon/spore in the middle of the mineral line, then a single Oracle can't touch the mineral line, unless you plan on kamikaze'ing it.

That being said, Oracles still have a good bit of utility without the use of Pulsar Beam. Revelation and Envision are both great spells. A lot of people just fail to see the Oracle as more than a harass unit.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-04-25 07:38:29
April 25 2013 07:36 GMT
#853
On April 25 2013 08:10 scypio wrote:
Show nested quote +
On April 25 2013 07:51 convention wrote:
On April 25 2013 07:44 scypio wrote:
On April 25 2013 07:35 Bagi wrote:
On April 25 2013 05:34 convention wrote:
On April 25 2013 04:27 AnomalySC2 wrote:
On April 25 2013 04:25 Treemonkeys wrote:
On April 25 2013 04:20 Nightsz wrote:
lmfao, I don't get it.

Why does zergs want a change in their matchup? Remember what happened when infestors got buffed and suddenly ZvZ became a stale roach infestor vs roach infestor matchup into gglords vs gglords.

What they have now is WAY better than whatever they had in WoL


Yeah, I wish Blizzard would wait *at least* a few more months to a year before considering changes. I love how ZvZ is heavily based on ling/bling wars which are incredibly difficult and fun to watch. When we're getting longish games with constant aggression, leave it alone IMO.


Agreed. I think the game should develop naturally.

Strange, back in the infestor/BL days of WoL, zergs wanted the game to balance itself naturally. Now that terrans are in the same situation as zerg was in the infestor/BL days (the *only* foreigners doing really well all happen to be terran...), they want the game to develop naturally.

Only foreigner terrans are doing well, based on what? WCS EU qualis?

Because I'm pretty sure Snute and Nerchio have won some smaller tournaments in HOTS already.


This is a little summary of "how are the zergs doing so far":
we had one major tournament so far and Zerg won (;z: Life).
we had the EU WCS qualifiers - all the good zergs were already invited, so they couldn't win that.
we had RO32 CodeS GSL: exactly 7/14 zergs made it through (perfect!)
we had a number of weekly cups:

Nerchio wins GO4SC2 #281 (7th April) with Liquid Snute as runner-up
Hyun won ZOTAC NA #97 (13th April)
Liquid TLO, won ZOTAC EU #152 (14th April)
Liquid Snute won ZOTAC EU #153 (21st April) with Nerchio as the runner-up.
sYz wins GO4SC2 #285 (21th April) with TomikuS as runner-up

Given the results the amount of QQ is... well... zerg.

The original point was that foreign terrans are doing well. Those very minor cups had what other high level players in it? Also, why not include every single weekly cup, instead of a total of 5 weekly cups? My point still stands, in the tournaments so far, the only foreigners to get far have been terran. Look at the EU qualifer (completely terran dominated), the NA qualifier which had only foreign terrans getting far, and so far the EU WCS (small amount of games) has had terrans doing very well.


I list the weekly cups because I like them. They prove that when the top zergs play they win. I think that 5 weeklies won in under 4 weeks is good enough.

And the terrans - yes, they are doing well! They need to do well to put an end to the zerg era. The Code S numbers look faily good for Ro16 (in fact, zergs are most represented) so it's the foreigner top that is interesting.

Now if you take a look at the aligulac stats you will see 8 terrans, 14 tosses and 18 zergs in the top 40. This means we are nowhere near having a balanced distribution there.

The fact is that there are few terran players bringing in decent results. Lucifron, Kas, Happy, DeMuslim and Strelok somehow struggled through WoL and managed to mark their presence in the scene. Daishy, Bunny and maybe Krass are three up-and-commers with Heromarine kinda hanging around since forever. And that's it.

To make place for these guys some of the zergs need to go down - and I can't imagine them doing it without QQ. They will continue to cry their eyes out while the skilled Z's will continue to win stuff - but not win everything for a change.

My only point here is still the same, we are seeing the same thing as the "lings of liberty" era, where the people that are performing well on the foreigner side are the terrans. I don't think terrans need to do well to put an end of the zerg era. I think every race should be even. I think the introduction of turbo-vacs and mines made terran require less skill in the mid-game, which now means that the non-code S/A pros will have an easier time with terran, at least it is currently looking that way.

P.S. I play random (not zerg), but I find myself always cheering for protoss players. Mostly because they are the most screwed over race at the pro level. So if, like you say, terran *should* dominate for a bit to even out from the zerg era, then when does protoss get to dominate? Probably never, just like in WoL, they will be at the bottom. But everyone will complain about how OP colossi/skytoss/Forcefields are even when protoss aren't really winning or doing well in any tournament.
BerthaG
Profile Joined December 2012
France74 Posts
April 25 2013 07:37 GMT
#854
Change to make : make mine stupid: I explain: when you see a mine borrow on your mineral line you can let half mining and put one prob over the mine, you can think ok the mine will target the closest.... Wrong the mine will ignore your closest prob and shoot for maximum damage WTF ? no skill for Terran to target fire and Z or P microing for nothing ...
This is a small change but very important to me. Just to remember mine cost is ridiculous..... So make it strong with respect to its cost. What if fungal or storm are autocast to optimize damage?
If it should be for defense and zone control increase time for borrow and slow mobility.
There are so many small change that could make mine ok but right now it is clearly not.
The good thing is currently T use mine at the beginnig delaying they 2cc, but it is stupid just play standart and add to your bioball and harass mine for this cost the T should have mine everywhere.
Never surrender
scypio
Profile Joined December 2011
Poland2127 Posts
April 25 2013 08:23 GMT
#855
On April 25 2013 16:36 convention wrote:
My only point here is still the same, we are seeing the same thing as the "lings of liberty" era, where the people that are performing well on the foreigner side are the terrans. I don't think terrans need to do well to put an end of the zerg era. I think every race should be even. I think the introduction of turbo-vacs and mines made terran require less skill in the mid-game, which now means that the non-code S/A pros will have an easier time with terran, at least it is currently looking that way.


This is by no means the same as the lings of liberty. If you look at the top level (Code S Ro32) zergs seem to be fine. If you look at the weekly cups - zerg can perform well in them in win.

You look at the matches where the very top of terran foreign scene plays vs second- or thrid-grade Z's. This is what I mean by Bly and Slivko - no discrespect here, they are very good. Still, I do not think that they should easily take series vs the very best foreign terrans.

Take yesterdays WCS: Bly had a fighting chance vs Happy (#2 foreign T). In fact, he was ahead in his series. I can name at least a couple foreign zergs who are much better than Bly and should be able to preform way, way better. I feel that this is just about right: someone who is propably 7th-10th best zerg in EU shouldn't be favored vs second best Terran. The top zergs should be evenly matched.

Now the question is: are they evenly matched? My gut, the weekly cups won by top zergs and KR Code-S results tell my that they are.

To draw conclusions we need to get more games where top zergs, top terrans and top tosses go head to head. We didn't have that many of them, instead zergs point to games featuring good zergs vs top terrans. That does not seem reasonable.


P.S. I play random (not zerg), but I find myself always cheering for protoss players. Mostly because they are the most screwed over race at the pro level. So if, like you say, terran *should* dominate for a bit to even out from the zerg era, then when does protoss get to dominate? Probably never, just like in WoL, they will be at the bottom. But everyone will complain about how OP colossi/skytoss/Forcefields are even when protoss aren't really winning or doing well in any tournament.


I'm worried about the toss too, strangely enough it is the zergs who QQ all the time. At least Sase tore through his WCS so that's heartwarming
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Melloncollie
Profile Joined August 2012
Portugal7 Posts
Last Edited: 2013-04-25 08:47:31
April 25 2013 08:38 GMT
#856
Why blizz dont understand that units that dont require any micro are bad for their game.

It ruins the multiplayer of this game for everyone that dont have pro mechanics, game is balanced at top lvl but all lvls below that get ruined by this type of units, i want to have fun in multiplayer even if im a bronzie, i have 10 APM as my opponent, but its not enough to deal with units that dont need any micro, so my opponent kills me easy, even if hes same lvl as me.

It ruins viewer experience. Do you rly want to see a unit that dont needs any micro kill 20 zerglings? Thats no fun to me. Is it fun to see the 20 zerglings being microed at top lvl to deal with this no micro unit ? YES!

I dont care if blizz changes units that dont need any micro with the most powerfull unit ever in a video game, i dont mind getting owned in ladder by it and i dont mind as a viewer watching pros do awesome micro stuff with it.

Ppl say its impossible to balance game at low and top lvls at same time, but i think its possible with changing no micro units to decent strategy game units.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-04-25 08:50:15
April 25 2013 08:48 GMT
#857
On April 25 2013 17:23 scypio wrote:
Show nested quote +
On April 25 2013 16:36 convention wrote:
My only point here is still the same, we are seeing the same thing as the "lings of liberty" era, where the people that are performing well on the foreigner side are the terrans. I don't think terrans need to do well to put an end of the zerg era. I think every race should be even. I think the introduction of turbo-vacs and mines made terran require less skill in the mid-game, which now means that the non-code S/A pros will have an easier time with terran, at least it is currently looking that way.


This is by no means the same as the lings of liberty. If you look at the top level (Code S Ro32) zergs seem to be fine. If you look at the weekly cups - zerg can perform well in them in win.

You look at the matches where the very top of terran foreign scene plays vs second- or thrid-grade Z's. This is what I mean by Bly and Slivko - no discrespect here, they are very good. Still, I do not think that they should easily take series vs the very best foreign terrans.

Take yesterdays WCS: Bly had a fighting chance vs Happy (#2 foreign T). In fact, he was ahead in his series. I can name at least a couple foreign zergs who are much better than Bly and should be able to preform way, way better. I feel that this is just about right: someone who is propably 7th-10th best zerg in EU shouldn't be favored vs second best Terran. The top zergs should be evenly matched.

Now the question is: are they evenly matched? My gut, the weekly cups won by top zergs and KR Code-S results tell my that they are.

To draw conclusions we need to get more games where top zergs, top terrans and top tosses go head to head. We didn't have that many of them, instead zergs point to games featuring good zergs vs top terrans. That does not seem reasonable.

Show nested quote +

P.S. I play random (not zerg), but I find myself always cheering for protoss players. Mostly because they are the most screwed over race at the pro level. So if, like you say, terran *should* dominate for a bit to even out from the zerg era, then when does protoss get to dominate? Probably never, just like in WoL, they will be at the bottom. But everyone will complain about how OP colossi/skytoss/Forcefields are even when protoss aren't really winning or doing well in any tournament.


I'm worried about the toss too, strangely enough it is the zergs who QQ all the time. At least Sase tore through his WCS so that's heartwarming

I think we are kind of on the same page now of there isn't enough statistics yet, but it's definitely something that we should keep an eye on. I felt really bad for any foreigner that was unfortunate enough to pick the terran race in WoL. I don't want to have to have that feeling for a different race in HotS.

I guess I'll be happy enough right now to never see protoss drop to 2 players in code S multiple times throughout HotS.

(oh, and happy birthday)
Sissors
Profile Joined March 2012
1395 Posts
April 25 2013 08:59 GMT
#858
On April 25 2013 16:37 BerthaG wrote:
Change to make : make mine stupid: I explain: when you see a mine borrow on your mineral line you can let half mining and put one prob over the mine, you can think ok the mine will target the closest.... Wrong the mine will ignore your closest prob and shoot for maximum damage WTF ?

I am 99% sure this is just not true. When the mine burrows it will pick a target. I am fairly certain that is the closest target which has the highest priority of the targets in its range (so for example unburrowed mines or idle workers have lower priority than a marine), and isn't already targeted by another widow mine.

So what happened probably in your case was that it already picked a target before you put one probe near as target practise, and just shot its initial target. But it won't calculate which unit it should attack to do max damage afaik.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 25 2013 09:05 GMT
#859
On April 24 2013 09:15 Dreamer.T wrote:
Lol, a buff to the oracle would mean terrans will be staying in their base forever while the toss does what ever he wants.


Well currently, medivacs are keeping protoss in their base forever, while terran does whatever he wants.
According to Artosis and WCS EU so far anyway.
moo...for DRG
scypio
Profile Joined December 2011
Poland2127 Posts
April 25 2013 09:05 GMT
#860
On April 25 2013 17:59 Sissors wrote:
Show nested quote +
On April 25 2013 16:37 BerthaG wrote:
Change to make : make mine stupid: I explain: when you see a mine borrow on your mineral line you can let half mining and put one prob over the mine, you can think ok the mine will target the closest.... Wrong the mine will ignore your closest prob and shoot for maximum damage WTF ?

I am 99% sure this is just not true. When the mine burrows it will pick a target. I am fairly certain that is the closest target which has the highest priority of the targets in its range (so for example unburrowed mines or idle workers have lower priority than a marine), and isn't already targeted by another widow mine.

So what happened probably in your case was that it already picked a target before you put one probe near as target practise, and just shot its initial target. But it won't calculate which unit it should attack to do max damage afaik.


Look here: http://wiki.teamliquid.net/starcraft2/Widow_Mine

"The target of mines can be set manually (by right clicking)"

The burrowed mine actually can be microed and point to a nice clump of probes instead the bait.
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