On April 18 2013 17:56 TheShimmy wrote:
Not to mention sponsor money and team money. I like the new prize pool as well, and organizing SC2 in this manner really helps streamline fans to the best tourneys.
Show nested quote +
On April 18 2013 13:07 Shinta) wrote:
No, this is what happens when a bunch of angry kids can't properly look at a situation.
There is 1 bad thing about this year's WCS. That's that GSL receives less Premier Division money than they used to.
On the contrary, the Contender Division is getting more money than Code A used to. Not by a whole lot, but it will be helping an additional 16 players make some money.
One thing to consider when looking at GSL; how it is now, how it was before, and compared to other eSports: this is a reasonable business model to help promote eSports as a profession.
Before, players would make a lot of money that they didn't need to be making in order to make a stable living. Now they'll be making an amount that is definitely still good enough for them to be making a stable living.
Please take note. A player doesn't need $40,000 for winning one single tournament. That's enough money to last a year, and those players don't need to pay for any living expenses or travel expenses anyways. That's just spending money for their pockets.
Now they are making $20,000. It's a good prize for a 1st place winner.
Another important note: Although 1st and 2nd place prize money dropped off (47k -> 20k | 19k -> 12k), prize money for 3rd-32nd place has increased
3rd/4th: 4.7k -> 7k
ro8: 2.8k -> 3.5k
ro16: 1.8k -> 2k
ro32: 1.4k -> 1.5k
You may not think of it as a huge deal, but everything is working towards career building and financial stability, rather than a hugely skewed "get rich quick" tournament.
Also, Contender Division (Code A) now gets prize money for 1st - 64th instead of 1st - 48th. AND that prize pool is very much significantly larger than the Contender Division for NA/EU.
This is to allow MORE Koreans to participate in GSL and receive some sort of income, rather than once again skewing the prize pool. Also, the prize pool for Code A was not reduced at all, but instead expanded to give more money to more people, whilst keeping the top prize pools for the top players.
Everything is for career building. Please don't ignorantly rant about how bad the new system is when the system actually isn't bad at all. And then stop ranting about how terrible WCS NA is when it's actually pretty darn good.
On April 18 2013 07:42 Dragoonstorm7 wrote:
On April 18 2013 04:52 Shinta) wrote:
I don't understand why people are calling this so weak?... Almost all of these players are really strong...
They aren't top GSL material for the most part, but the Koreans playing this aren't either....
We call it weak because blizzard's new WCS system is telling us that this tournament is on par with GSL code S, and none of these players would or could make this season's GSL code S.
This what happens when you try to put the regions on equal footing when the players within those regions are nowhere near equal.
I don't understand why people are calling this so weak?... Almost all of these players are really strong...
They aren't top GSL material for the most part, but the Koreans playing this aren't either....
We call it weak because blizzard's new WCS system is telling us that this tournament is on par with GSL code S, and none of these players would or could make this season's GSL code S.
This what happens when you try to put the regions on equal footing when the players within those regions are nowhere near equal.
No, this is what happens when a bunch of angry kids can't properly look at a situation.
There is 1 bad thing about this year's WCS. That's that GSL receives less Premier Division money than they used to.
On the contrary, the Contender Division is getting more money than Code A used to. Not by a whole lot, but it will be helping an additional 16 players make some money.
One thing to consider when looking at GSL; how it is now, how it was before, and compared to other eSports: this is a reasonable business model to help promote eSports as a profession.
Before, players would make a lot of money that they didn't need to be making in order to make a stable living. Now they'll be making an amount that is definitely still good enough for them to be making a stable living.
Please take note. A player doesn't need $40,000 for winning one single tournament. That's enough money to last a year, and those players don't need to pay for any living expenses or travel expenses anyways. That's just spending money for their pockets.
Now they are making $20,000. It's a good prize for a 1st place winner.
Another important note: Although 1st and 2nd place prize money dropped off (47k -> 20k | 19k -> 12k), prize money for 3rd-32nd place has increased
3rd/4th: 4.7k -> 7k
ro8: 2.8k -> 3.5k
ro16: 1.8k -> 2k
ro32: 1.4k -> 1.5k
You may not think of it as a huge deal, but everything is working towards career building and financial stability, rather than a hugely skewed "get rich quick" tournament.
Also, Contender Division (Code A) now gets prize money for 1st - 64th instead of 1st - 48th. AND that prize pool is very much significantly larger than the Contender Division for NA/EU.
This is to allow MORE Koreans to participate in GSL and receive some sort of income, rather than once again skewing the prize pool. Also, the prize pool for Code A was not reduced at all, but instead expanded to give more money to more people, whilst keeping the top prize pools for the top players.
Everything is for career building. Please don't ignorantly rant about how bad the new system is when the system actually isn't bad at all. And then stop ranting about how terrible WCS NA is when it's actually pretty darn good.
Not to mention sponsor money and team money. I like the new prize pool as well, and organizing SC2 in this manner really helps streamline fans to the best tourneys.
not to mention less tournaments in Korea = less money in total in Korea