for those who didn't get how to use the interface
Already listed in 1st post here on TL.net
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Existor
Russian Federation4295 Posts
for those who didn't get how to use the interface Already listed in 1st post here on TL.net | ||
Davron
United States86 Posts
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GameHeart
286 Posts
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Son1x
Slovenia17 Posts
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Trauni
Germany2 Posts
On April 22 2013 14:24 GameHeart wrote: You have to preload them into the interface and assign them all different hotkeys. Then you just press the correct hotkey for the player and you get their bio. Sorry what does this mean? Can anyone post a link to an manual to do that? thx | ||
BreAKerTV
Taiwan1658 Posts
With the most recent battle.net patch, I find that the customizable interfaces I had downloaded previously are no longer usable. How do I fix this? | ||
y0su
Finland7871 Posts
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Existor
Russian Federation4295 Posts
On May 10 2013 23:50 Enders116 wrote: I was about to think that I had bumped this thread, and perhaps I have, but there is something new that has arisen... With the most recent battle.net patch, I find that the customizable interfaces I had downloaded previously are no longer usable. How do I fix this? First read patch notes again, then open the spoiler below + Show Spoiler + • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations. | ||
Existor
Russian Federation4295 Posts
On April 26 2013 21:18 Son1x wrote: On the minimal interface, I can't get rid of the 0 in the scoreboard. I can add and remove 1-4 but 0 seems to stay there. How do I remove it? Click on zero hotkey again? | ||
Ahli
Germany355 Posts
On May 11 2013 00:04 y0su wrote: I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes! You can edit the interface to do that. I will give you a small tutorial to edit that yourself and a file that I edited as a download link at the end of the post. The whole path for the page of the unit info panel showing the queue of a unit is: "GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneQueue" I'm now describing how you can alter that in the "Reskin" interface: 1. open editor, drag and drop the interface into an editor window. Then at the top: "Modules -> UI" to open up the UI module which consists the UI changes. 2. On the left side there is a list with layout files. The green files are all that contain the code that alters the default UI. 3. Click on "Observer_UnitInfoPane" and click on its tiny buttons to open up the tree branch. It will display you the frames that it contains. So you should see more green entries appearing. 4. Click on "InfoPaneQueue" which is one of these new entries that appeared. (If you get Warning messages, ignore them. I get messages all over the place in UI, so, don't mind it too much unless something isn't working as you want it ingame.) 5. Now you jumped to that frame in the code in the big right half of the editor. It's using the XML format, but you don't need to know that now. 6. Now you have a line selected with displaying " <Frame type="InfoPaneQueue" name="InfoPaneQueue">". This is where the queue frame is entered and altered. A few lines below that you will find: <Frame type="QueueButton" name="QueueButton00"> <Anchor side="Top" relative="$parent" pos="Min" offset="3000"/> </Frame> These 3 lines will move the first button of the queue offscreen (offset is 3000). But that isn't the only thing Blizzard did to hide them: 6. Go back up in the code. A little bit below the line where you started you will find: <Frame type="Frame" name="QueuePanel"> <Anchor side="Top" relative="$parent" pos="Mid" offset="0"/> <Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/> <Height val="64"/> You need to change the value from 64 to 128 to display 2 rows. 64 can only display 1 while 128 shows the second one. Blizzard centered the first row by only giving the whole frame enough space for 1 row. Basically this would have hidden the buttons, too. So their change to the first queue button to move it offscreen has actually no effect. 7. Compile the changed script with the button that states "XML" at the top. It should appear green, if the code has changes. 8. After that, save the file on the disc icon in the top left corner of the screen. 9. Test it. I hope that helps and I hope you understood a tiny bit how the UI changes are done. For the lazy people: Download the interface I edited to display the queue. | ||
Thalandros
Netherlands1151 Posts
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Flamga
Australia60 Posts
The data area allows you to import new picture aka clan logos or player images and background stuff depending on what you wish to mod and change. To use an imported image or text however it has to be referenced within the data section. For this you have: Assets.txt - for referencing picture Game strings.txt - pulling data and text up to display Font styles.txt - importing different fonts to use on screen To access these you need to check a box above the editing area (can't remember what it's called for the life of me lol) to reveal game hidden files. However adding these files into the code is a completely different thing, as your not just making changes, it's completely new code and can be a pain to append on the end of blizzards code but I can try to explain when I have a lot of free time to type it up :D | ||
BelleNOiR
Czech Republic165 Posts
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Flamga
Australia60 Posts
On May 27 2013 19:48 BelleNOiR wrote: Ok so I found how to move the resource&supply counter on the reskin interface a little bit and how to adjust the icon sizes. What I can't find is how can I adjust the font size? I am not a programmer so all this was just trial and error, but I don't see any font parameters in the corresponding UI section. Any one willing to point me in the right direction? Thx! In the Import tab, tick the 'Show Reserved' box up the top and itll reveal a whole listing of new files, youll need to export the FontStyles.txt and you can edit it that way (reads horizontally) via notepad. Then youll need to import it again with the fixes. Just look for the font in the XML coding and itll have the same name in this document. | ||
BelleNOiR
Czech Republic165 Posts
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Flamga
Australia60 Posts
On May 28 2013 00:55 BelleNOiR wrote: Thx found it ![]() Its confusing but easy little step by step ![]() - right click on the file you wish to edit and export it. - edit it in notepad (wordpad works as well BUT since everything is on 1 line and wordpad loops it can be hard to find what you want) - save the file (doesnt matter on the file format, but can leave it as no file type regardless) - You will need to reimport the file, now depending on the file youll need to do a couple different things: Some files need you to REMOVE them before you import it back to the editor WITHOUT SAVING. Others you will need to REMOVE and then SAVE before itll update correctly Some you can just import it right over and itll work. To make sure it has worked, double check the changes have been ammended in the editor. Happy to help over skype if needed ![]() | ||
BelleNOiR
Czech Republic165 Posts
On May 28 2013 11:23 Flamga wrote: Show nested quote + On May 28 2013 00:55 BelleNOiR wrote: Thx found it ![]() Its confusing but easy little step by step ![]() - right click on the file you wish to edit and export it. - edit it in notepad (wordpad works as well BUT since everything is on 1 line and wordpad loops it can be hard to find what you want) - save the file (doesnt matter on the file format, but can leave it as no file type regardless) - You will need to reimport the file, now depending on the file youll need to do a couple different things: Some files need you to REMOVE them before you import it back to the editor WITHOUT SAVING. Others you will need to REMOVE and then SAVE before itll update correctly Some you can just import it right over and itll work. To make sure it has worked, double check the changes have been ammended in the editor. Happy to help over skype if needed ![]() Thank you! I'll add you on skype after this weekend. Will be in Hague casting the DSCL finals. Definitely need help with this ![]() | ||
y0su
Finland7871 Posts
On May 11 2013 01:14 Ahli wrote: Show nested quote + On May 11 2013 00:04 y0su wrote: I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes! You can edit the interface to do that. I will give you a small tutorial to edit that yourself and a file that I edited as a download link at the end of the post. The whole path for the page of the unit info panel showing the queue of a unit is: "GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneQueue" I'm now describing how you can alter that in the "Reskin" interface: 1. open editor, drag and drop the interface into an editor window. Then at the top: "Modules -> UI" to open up the UI module which consists the UI changes. 2. On the left side there is a list with layout files. The green files are all that contain the code that alters the default UI. 3. Click on "Observer_UnitInfoPane" and click on its tiny buttons to open up the tree branch. It will display you the frames that it contains. So you should see more green entries appearing. 4. Click on "InfoPaneQueue" which is one of these new entries that appeared. (If you get Warning messages, ignore them. I get messages all over the place in UI, so, don't mind it too much unless something isn't working as you want it ingame.) 5. Now you jumped to that frame in the code in the big right half of the editor. It's using the XML format, but you don't need to know that now. 6. Now you have a line selected with displaying " <Frame type="InfoPaneQueue" name="InfoPaneQueue">". This is where the queue frame is entered and altered. A few lines below that you will find: <Frame type="QueueButton" name="QueueButton00"> <Anchor side="Top" relative="$parent" pos="Min" offset="3000"/> </Frame> These 3 lines will move the first button of the queue offscreen (offset is 3000). But that isn't the only thing Blizzard did to hide them: 6. Go back up in the code. A little bit below the line where you started you will find: <Frame type="Frame" name="QueuePanel"> <Anchor side="Top" relative="$parent" pos="Mid" offset="0"/> <Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/> <Height val="64"/> You need to change the value from 64 to 128 to display 2 rows. 64 can only display 1 while 128 shows the second one. Blizzard centered the first row by only giving the whole frame enough space for 1 row. Basically this would have hidden the buttons, too. So their change to the first queue button to move it offscreen has actually no effect. 7. Compile the changed script with the button that states "XML" at the top. It should appear green, if the code has changes. 8. After that, save the file on the disc icon in the top left corner of the screen. 9. Test it. I hope that helps and I hope you understood a tiny bit how the UI changes are done. For the lazy people: Download the interface I edited to display the queue. lost track of this thread - THANKS! | ||
wUndertUnge
United States1125 Posts
C:\Users\David\Documents\Starcraft II\Accounts\395985\1-S2-1-304924\Interfaces Then the actual files go into the interfaces folder, right? But when I go into SC2, they're not showing up. I also tried putting an extra directory afterwards (the OP is a bit confusing) and putting the files in there. That didn't work either. EDIT: Figured it out. OP needs to be fixed. It is telling us to put the files in two different places. One directions says to put the files in the main Starcraft interface folder; the other says to put it in the user account folder. They need to go into the main starcraft folder, not the account holder's interface folder | ||
Thalandros
Netherlands1151 Posts
Thanks in advance :D | ||
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