• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:55
CEST 02:55
KST 09:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21 - Finalists3Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10
Community News
herO joins T117Artosis vs Ret Showmatch25Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update285
StarCraft 2
General
TL.net Map Contest #21 - Finalists Team Liquid jersey signed by the Kespa 8 herO joins T1 SC2 5.0.15 PTR Patch Notes + Sept 22nd update SHIN's Feedback to Current PTR (9/24/2025)
Tourneys
Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Whose hotkey signature is this? ASL20 General Discussion Artosis vs Ret Showmatch New (Old) Selection Glitch? Firebathero
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 2 Small VOD Thread 2.0 [ASL20] Ro8 Day 1
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[No AI] Why StarCraft is "d…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Too Many LANs? Tournament Ov…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1303 users

Custom observer & replay UI - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 21 2013 08:39 GMT
#21

for those who didn't get how to use the interface

Already listed in 1st post here on TL.net
Davron
Profile Joined April 2011
United States86 Posts
April 21 2013 21:52 GMT
#22
Does anyone know how to edit the player bios? I would love to use this for my clan and have the appropriate bio pop up
Goliath Online.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-22 05:25:08
April 22 2013 05:24 GMT
#23
You have to preload them into the interface and assign them all different hotkeys. Then you just press the correct hotkey for the player and you get their bio.
Gameheart
Son1x
Profile Joined November 2011
Slovenia17 Posts
April 26 2013 12:18 GMT
#24
On the minimal interface, I can't get rid of the 0 in the scoreboard. I can add and remove 1-4 but 0 seems to stay there. How do I remove it?
Trauni
Profile Joined March 2013
Germany2 Posts
May 07 2013 20:12 GMT
#25
On April 22 2013 14:24 GameHeart wrote:
You have to preload them into the interface and assign them all different hotkeys. Then you just press the correct hotkey for the player and you get their bio.



Sorry what does this mean? Can anyone post a link to an manual to do that?
thx
Commentating esport is a passion and honor for me!
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
May 10 2013 14:50 GMT
#26
I was about to think that I had bumped this thread, and perhaps I have, but there is something new that has arisen...

With the most recent battle.net patch, I find that the customizable interfaces I had downloaded previously are no longer usable.

How do I fix this?
Retired caster / streamer "BingeHD". Digital Nomad.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 10 2013 15:04 GMT
#27
I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 10 2013 15:04 GMT
#28
On May 10 2013 23:50 Enders116 wrote:
I was about to think that I had bumped this thread, and perhaps I have, but there is something new that has arisen...

With the most recent battle.net patch, I find that the customizable interfaces I had downloaded previously are no longer usable.

How do I fix this?

First read patch notes again, then open the spoiler below

+ Show Spoiler +
• Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 10 2013 15:06 GMT
#29
On April 26 2013 21:18 Son1x wrote:
On the minimal interface, I can't get rid of the 0 in the scoreboard. I can add and remove 1-4 but 0 seems to stay there. How do I remove it?

Click on zero hotkey again?
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-05-10 16:16:43
May 10 2013 16:14 GMT
#30
On May 11 2013 00:04 y0su wrote:
I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes!


You can edit the interface to do that. I will give you a small tutorial to edit that yourself and a file that I edited as a download link at the end of the post.


The whole path for the page of the unit info panel showing the queue of a unit is:
"GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneQueue"

I'm now describing how you can alter that in the "Reskin" interface:
1. open editor, drag and drop the interface into an editor window. Then at the top: "Modules -> UI" to open up the UI module which consists the UI changes.
2. On the left side there is a list with layout files. The green files are all that contain the code that alters the default UI.
3. Click on "Observer_UnitInfoPane" and click on its tiny buttons to open up the tree branch. It will display you the frames that it contains. So you should see more green entries appearing.
4. Click on "InfoPaneQueue" which is one of these new entries that appeared. (If you get Warning messages, ignore them. I get messages all over the place in UI, so, don't mind it too much unless something isn't working as you want it ingame.)
5. Now you jumped to that frame in the code in the big right half of the editor. It's using the XML format, but you don't need to know that now.
6. Now you have a line selected with displaying
" <Frame type="InfoPaneQueue" name="InfoPaneQueue">". This is where the queue frame is entered and altered.

A few lines below that you will find:
<Frame type="QueueButton" name="QueueButton00">
<Anchor side="Top" relative="$parent" pos="Min" offset="3000"/>
</Frame>
These 3 lines will move the first button of the queue offscreen (offset is 3000).

But that isn't the only thing Blizzard did to hide them:

6. Go back up in the code. A little bit below the line where you started you will find:
<Frame type="Frame" name="QueuePanel">
<Anchor side="Top" relative="$parent" pos="Mid" offset="0"/>
<Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/>
<Height val="64"/>
You need to change the value from 64 to 128 to display 2 rows. 64 can only display 1 while 128 shows the second one.

Blizzard centered the first row by only giving the whole frame enough space for 1 row. Basically this would have hidden the buttons, too. So their change to the first queue button to move it offscreen has actually no effect.

7. Compile the changed script with the button that states "XML" at the top. It should appear green, if the code has changes.

8. After that, save the file on the disc icon in the top left corner of the screen.

9. Test it.

I hope that helps and I hope you understood a tiny bit how the UI changes are done.

For the lazy people:
Download the interface I edited to display the queue.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
May 26 2013 11:41 GMT
#31
I'm really bad with programming, and it's probably somewhere where I didn't understand/read, but where and how do you put team logo's, player bio's etc? Thanks!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 26 2013 22:48 GMT
#32
I have been fiddling with this for a while now, and it's quite interesting but to answer questions about the player bio and such everything to do with this is within the data section of the editor.

The data area allows you to import new picture aka clan logos or player images and background stuff depending on what you wish to mod and change. To use an imported image or text however it has to be referenced within the data section. For this you have:

Assets.txt - for referencing picture
Game strings.txt - pulling data and text up to display
Font styles.txt - importing different fonts to use on screen

To access these you need to check a box above the editing area (can't remember what it's called for the life of me lol) to reveal game hidden files.

However adding these files into the code is a completely different thing, as your not just making changes, it's completely new code and can be a pain to append on the end of blizzards code but I can try to explain when I have a lot of free time to type it up :D
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
May 27 2013 10:48 GMT
#33
Ok so I found how to move the resource&supply counter on the reskin interface a little bit and how to adjust the icon sizes. What I can't find is how can I adjust the font size? I am not a programmer so all this was just trial and error, but I don't see any font parameters in the corresponding UI section. Any one willing to point me in the right direction? Thx!
"Storm first, ask questions later." - BelleNOiR 2012
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 27 2013 10:51 GMT
#34
On May 27 2013 19:48 BelleNOiR wrote:
Ok so I found how to move the resource&supply counter on the reskin interface a little bit and how to adjust the icon sizes. What I can't find is how can I adjust the font size? I am not a programmer so all this was just trial and error, but I don't see any font parameters in the corresponding UI section. Any one willing to point me in the right direction? Thx!


In the Import tab, tick the 'Show Reserved' box up the top and itll reveal a whole listing of new files, youll need to export the FontStyles.txt and you can edit it that way (reads horizontally) via notepad. Then youll need to import it again with the fixes. Just look for the font in the XML coding and itll have the same name in this document.
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
May 27 2013 15:55 GMT
#35
Thx found it I dont fully understand how to do this yet, but now I know where to look at least and will try and figure this out. Too bad the SC2 Editor doesnt come with a manual :/
"Storm first, ask questions later." - BelleNOiR 2012
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 28 2013 02:23 GMT
#36
On May 28 2013 00:55 BelleNOiR wrote:
Thx found it I dont fully understand how to do this yet, but now I know where to look at least and will try and figure this out. Too bad the SC2 Editor doesnt come with a manual :/


Its confusing but easy little step by step

- right click on the file you wish to edit and export it.

- edit it in notepad (wordpad works as well BUT since everything is on 1 line and wordpad loops it can be hard to find what you want)

- save the file (doesnt matter on the file format, but can leave it as no file type regardless)

- You will need to reimport the file, now depending on the file youll need to do a couple different things:

Some files need you to REMOVE them before you import it back to the editor WITHOUT SAVING.

Others you will need to REMOVE and then SAVE before itll update correctly

Some you can just import it right over and itll work.

To make sure it has worked, double check the changes have been ammended in the editor. Happy to help over skype if needed (add Flamga)
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
May 29 2013 18:19 GMT
#37
On May 28 2013 11:23 Flamga wrote:
Show nested quote +
On May 28 2013 00:55 BelleNOiR wrote:
Thx found it I dont fully understand how to do this yet, but now I know where to look at least and will try and figure this out. Too bad the SC2 Editor doesnt come with a manual :/


Its confusing but easy little step by step

- right click on the file you wish to edit and export it.

- edit it in notepad (wordpad works as well BUT since everything is on 1 line and wordpad loops it can be hard to find what you want)

- save the file (doesnt matter on the file format, but can leave it as no file type regardless)

- You will need to reimport the file, now depending on the file youll need to do a couple different things:

Some files need you to REMOVE them before you import it back to the editor WITHOUT SAVING.

Others you will need to REMOVE and then SAVE before itll update correctly

Some you can just import it right over and itll work.

To make sure it has worked, double check the changes have been ammended in the editor. Happy to help over skype if needed (add Flamga)


Thank you! I'll add you on skype after this weekend. Will be in Hague casting the DSCL finals. Definitely need help with this
"Storm first, ask questions later." - BelleNOiR 2012
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 29 2013 18:43 GMT
#38
On May 11 2013 01:14 Ahli wrote:
Show nested quote +
On May 11 2013 00:04 y0su wrote:
I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes!


You can edit the interface to do that. I will give you a small tutorial to edit that yourself and a file that I edited as a download link at the end of the post.


The whole path for the page of the unit info panel showing the queue of a unit is:
"GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneQueue"

I'm now describing how you can alter that in the "Reskin" interface:
1. open editor, drag and drop the interface into an editor window. Then at the top: "Modules -> UI" to open up the UI module which consists the UI changes.
2. On the left side there is a list with layout files. The green files are all that contain the code that alters the default UI.
3. Click on "Observer_UnitInfoPane" and click on its tiny buttons to open up the tree branch. It will display you the frames that it contains. So you should see more green entries appearing.
4. Click on "InfoPaneQueue" which is one of these new entries that appeared. (If you get Warning messages, ignore them. I get messages all over the place in UI, so, don't mind it too much unless something isn't working as you want it ingame.)
5. Now you jumped to that frame in the code in the big right half of the editor. It's using the XML format, but you don't need to know that now.
6. Now you have a line selected with displaying
" <Frame type="InfoPaneQueue" name="InfoPaneQueue">". This is where the queue frame is entered and altered.

A few lines below that you will find:
<Frame type="QueueButton" name="QueueButton00">
<Anchor side="Top" relative="$parent" pos="Min" offset="3000"/>
</Frame>
These 3 lines will move the first button of the queue offscreen (offset is 3000).

But that isn't the only thing Blizzard did to hide them:

6. Go back up in the code. A little bit below the line where you started you will find:
<Frame type="Frame" name="QueuePanel">
<Anchor side="Top" relative="$parent" pos="Mid" offset="0"/>
<Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/>
<Height val="64"/>
You need to change the value from 64 to 128 to display 2 rows. 64 can only display 1 while 128 shows the second one.

Blizzard centered the first row by only giving the whole frame enough space for 1 row. Basically this would have hidden the buttons, too. So their change to the first queue button to move it offscreen has actually no effect.

7. Compile the changed script with the button that states "XML" at the top. It should appear green, if the code has changes.

8. After that, save the file on the disc icon in the top left corner of the screen.

9. Test it.

I hope that helps and I hope you understood a tiny bit how the UI changes are done.

For the lazy people:
Download the interface I edited to display the queue.

lost track of this thread - THANKS!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2013-06-29 15:21:16
June 29 2013 14:42 GMT
#39
For some reason, my interfaces aren't showing up in-game. What am I doing wrong?

C:\Users\David\Documents\Starcraft II\Accounts\395985\1-S2-1-304924\Interfaces

Then the actual files go into the interfaces folder, right? But when I go into SC2, they're not showing up.

I also tried putting an extra directory afterwards (the OP is a bit confusing) and putting the files in there. That didn't work either.

EDIT: Figured it out. OP needs to be fixed. It is telling us to put the files in two different places. One directions says to put the files in the main Starcraft interface folder; the other says to put it in the user account folder.

They need to go into the main starcraft folder, not the account holder's interface folder
Clan: QQGC - wundertunge#1850
TL+ Member
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
July 30 2013 14:08 GMT
#40
A little late, but I'd still like to ask this question: How do you change the player bio's? =P I absolutely have no clue on how to do this - at all - but it'd be a great addition for my casting/UI in and of itself.

Thanks in advance :D
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 149
Nathanias 104
Vindicta 36
Nina 0
StarCraft: Brood War
Artosis 746
Shuttle 653
NaDa 8
Counter-Strike
Foxcn251
Super Smash Bros
AZ_Axe121
Other Games
summit1g7444
C9.Mang0317
ToD209
Sick186
Maynarde146
XaKoH 67
Trikslyr62
Organizations
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 45
• Azhi_Dahaki1
• sM.Zik 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22084
League of Legends
• Doublelift4681
Other Games
• Scarra1106
Upcoming Events
CranKy Ducklings
9h 5m
Maestros of the Game
1d 11h
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
1d 17h
[BSL 2025] Weekly
1d 17h
Replay Cast
2 days
BSL Team Wars
2 days
Wardi Open
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.