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Custom observer & replay UI

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-05-27 00:00:02
April 14 2013 14:08 GMT
#1
[image loading]
Original artwork by TamplierPainter

This article is a repost from SC2Mapster post done by Sixten.
I will add here some more download links with fixed localization for enGB and ruRU



The overall goal of the interface was to increase the visibility of the most important information while removing any extraneous and unnecessary visual clutter that is preventing the viewer/observer from having the most optimal experience. We found that the bottom 1/3 of the screen was more or less “wasted space” that, for the most part, is basically covered up by tournaments or streamers anyway. By allowing the bottom 1/3 of the screen to only display information when there’s something to be displayed in the first-place, we allow a much more unobstructed viewing experience. Additionally, we felt that by allowing a number of elements to be toggled on and off, the viewer/observer can tailor the viewing experience to best-suit their own needs. We also wanted to help smaller, grass-roots tournaments which might not be able to afford external overlay software the ability to display information such as the win-loss count in a best-of series, team logos/player images, player bios and information, or even the logo of their tournament built completely into the interface. While this is only the first push for a more fully-integrated approach, we will be working on additional exciting features to help push the custom observer interface system to the next level.

Finally, we know that for many of you, your primary mode of watching tournaments is through tablets or mobile devices where the resolution may not be the greatest. With this in mind we’ve made sure to make all text and all values much bigger throughout all of our different interface options. We believe that this will allow you to obtain all of the necessary information that you could ever need even on lower stream quality settings.



With the release of HoTS, Blizzard have created three different choices of Interfaces to choose from based on your own individual needs. Here is an official instruction and developer commentary about three new observer/replay interfaces.

HoTS Launch Event 1v1 Interface

DOWNLOAD
http://www.mediafire.com/?qhavs9sie7hhrk6

INSTALLATION ("Interfaces" folder must be created manually)
Put all 3 sc2interface files to next directory:
C: \ Users \ <username> \ Documents \ StarCraft II \ Interfaces \ ..here..

Restart SC2. Go to Menu -> Options -> Gameplay and select "Observer Interface" at the bottom right.
The new interface will now show up any time you watch a replay or observe a game on that computer.

[image loading]

For the HoTS launch event interface, we wanted to try a new approach for displaying what is happening in the game to the viewer/observer. With this in mind we decided to break up the interface to have each player essentially “own” a side of the screen. By allowing this split we feel as though there’s an extremely clear delineation and separation between who is doing what. We feel as though this is an interesting way of presenting the information to the viewer and encourage you to try it out and let us know how you feel about it.



Reskinned Interface

DOWNLOAD
http://www.mediafire.com/?qhavs9sie7hhrk6

INSTALLATION ("Interfaces" folder must be created manually)
Put all 3 sc2interface files to next directory:
C: \ Users \ <username> \ Documents \ StarCraft II \ <shortcut with your account name> \ Interfaces \ ..here..

Restart SC2. Go to Menu -> Options -> Gameplay and select "Observer Interface" at the bottom right.
The new interface will now show up any time you watch a replay or observe a game on that computer.

[image loading]

While we’re excited to give the community a different way of displaying the information, we understand that it may not be for everyone. The re-skinned interface is the interface which is closest to the normal, default interface. The only changes we have made beyond removing the un-necessary interface elements, has been to re-skin the existing interface and make text larger and easier to read.



Minimal Interface

DOWNLOAD
http://www.mediafire.com/?qhavs9sie7hhrk6

INSTALLATION ("Interfaces" folder must be created manually)
Put all 3 sc2interface files to next directory:
C: \ Users \ <username> \ Documents \ StarCraft II \ <shortcut with your account name> \ Interfaces \ ..here..

Restart SC2. Go to Menu -> Options -> Gameplay and select "Observer Interface" at the bottom right.
The new interface will now show up any time you watch a replay or observe a game on that computer.

[image loading]

Finally, we have a third direction we’re pursuing for our custom observer interface setup. This is what we’re calling our “Super Minimal” interface. A number of changes from the traditional interface are present within this version, and we’d like to explain the decisions that were made with this interface.
  • No Minerals or Gas: After viewing countless tournaments, we feel as though there really isn’t any actual need to have the minerals and gas constantly displayed. It may seem very weird at first, but if you think about it, very rarely do the vast majority of players actually look at the minerals and gas. Most of the time we only actually notice it when a caster points it out. Resources can still be brought up by pressing “R” which will bring up the default resources leader panel. We feel as though Supply is the most important information here, which is why we have displayed prominently next to each player’s name.

  • No Multiple Select: We feel as though the main time that this is important is when a caster or observer has multiple units selected and we can see that a number of the selected units are very low on health. With unit health bars we feel as though this negates needing to display this information.

  • Upgrades not shown: We feel that with the availability of the new Upgrades Panel (G), that displaying this information all of the time is unnecessary and potentially redundant. By removing this information, we are also allowing for the UnitInfoPanel to occupy less screen real-estate and provide a more optimal viewing experience.

  • Queued Units not shown: Beside being a bad way to play in general and reinforcing negative habits, we felt as though this provided no benefit to the viewer beyond knowing that a person has additional queued units that won’t be available for use for quite some time. This also helps to save the amount of space that is required for the UnitInfoPanel. We have however displayed both active queues if a production facility with a reactor is producing two units at the same time.

  • Leader panels along the bottom-middle: After looking at a number of professional sports casts and analyzing their use of screen real-estate, we noticed that many of these organizations were utilizing the very bottom of the screen to display additional information. While it is still displayed on the screen, we feel that this is a more optimal location which keeps the primary view of the battlefield un-obscured.

  • Score “numbers” rather than “pips”: While the score pips present the number of wins in a new and cool way, in order to best utilize space while adhering to the “minimal” theme of this interface, we felt that numbers denoting wins would be the most appropriate for the scores.

  • Removing the portrait and abilities command card: We have noticed that the vast majority of tournaments obscure both the portrait panel and unit command card with advertisements or player cameras. With this being the case, we found that there was no need to display this information as it would most likely be covered up.

Again, as was mentioned earlier, this is the first version of a very new way of displaying Starcraft, and may be very different from what you are currently used to. After a number of times watching replays and live games with this interface though, it felt as though this was the correct direction to head. While we may push this direction further, by possibly eliminating more elements and further streamlining the experience, we feel as though this is a great first step towards an optimal viewing experience. We really hope that you try this interface out and let us know what you think about it.



New features and hotkeys

[image loading]

Here we have a full breakdown of all of the new features that have been included within the new HoTS Observer Interfaces:
  • A: Custom Team Logo toggle (Ctrl + 8/9, Shift + 8/9)
  • B: Custom Score toggle (Shift + S. Ctrl + Shift + 5/7 – Best Of 5 or 7. Ctrl + 1-4, Shift + 1-4)
  • C: Minerals/Gas toggle (Shift + R)
  • D: Observer Shortcuts + Menu + Replay Frame (Shift + O)
  • E: Player Bio Frame (Ctrl + Shift + 8/Ctrl + Shift + 9)
  • F: Unit Abilities Frame toggle (Ctrl + Shift + A)

    Not Pictured:

  • Chat Frame Toggle (Ctrl + Shift + C)
  • New Units Lost Toggle (Shift + L)

One additional feature that we are adding to all three of the custom observer interfaces is a new “Units Lost” panel. We believe that the current “Units Lost” panel doesn’t provide anywhere near the amount of information that one would need in order to understand what has occurred in the game. If a zerg player has lost 37 units and 3750 resources worth of units…what does that actually mean? Up until now there has been no way to understand exactly what each player has lost, and will look something like this:

[image loading]

As you can see from the image above, we can clearly see every individual unit type that each player has lost, and exactly how many of those units have been lost. As is mentioned above, this is brought up via Shift + L and can be toggled on and off at any point. Moving forward we will be working on additional improvements that should help improve the entire eSports experience for everyone.

[image loading]

* Note: Please note that the 1v1_Launch and 1v1_Minimal interfaces only support 1 person versus 1 other person. If you attempt to load a replay or observe a live game with another configuration, the interface will not function optimally.

** Note: Please note that this feature will function starting with one of our future patches. Currently if you bring it up, it will display the units that each player has rather than those they have lost.



CORE GAME FEATURES FOR ALL OBSERVERS


Leader Panel
  • Structures Tab – (hotkey T): This panel shows the structures owned by each player.
  • Upgrades Tab – (hotkey G): This panel shows the upgrades researched by each player. For upgrades that contain more than one level, only the highest level upgrade will be shown.
  • Mouse Click Support for Units\Structures\Production Tabs: Clicking on an icon will select and move the camera to that unit. If multiple units of the same type exist, continued clicks will cycle through all units of that type.

Minimap
  • Attacked units flash white for Observers: This change makes it easier to notice combat on the minimap and should help observers detect Drops or simultaneous base attacks.
  • Nuclear Launches and Nydus Canals create pings for Observers viewing Everyone: This change makes it easier to detect and locate these events when they occur.


Options
  • Show Unit Status Bars Option: The pulldown in Gameplay Options Panel has a new entry that only shows Damaged Units (Not at full health, energy, or shields). This helps remove UI clutter when lots of units are on screen and ensures only important information is being displayed.
  • Team Colored Life Status Bars Option: A checkbox has been added in the Gamplay Options Panel that will make health bars render using the player’s color. This helps visually identify health bars when lots of units are on screen.
  • Observer Interface Option: A pulldown has been added in the Gameplay Options Tab under the User Interface section for selecting which SC2Interface file to use. A SC2Interface file is a mod that will be loaded whenever observing a game or replay. Its primary purpose is to modify layout\asset\gamestrings files in order to make a custom User Interface for observing games. This option will scan the Interfaces folder and let you select which one to use when observing a game.
  • Versus Mode Side Toggle: Added a hotkey (Control + X) to flip sides that players appear in various pieces of UI when watching a Versus Mode game (1v1). By default the player with the left most start location will appear on the left in the User Interface. This toggle will affect the Player Name Panel, any Player Stat Panel, the Resource Panel, or any Frame that derives from PlayerFrame




Creating new interfaces, instructions and detalized information
http://www.sc2mapster.com/forums/resources/tutorials/51292-official-custom-observer-ui-information-guide/#p2
Master of DalK
Profile Blog Joined June 2012
Canada1798 Posts
April 14 2013 14:38 GMT
#2
Nice job cross-posting this! The ReSkin is the best imo

As soon as I saw this on sc2mapster, I started working on making the ReSkin my own :3
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Tuczniak
Profile Joined September 2010
1561 Posts
April 14 2013 15:06 GMT
#3
It's very nice.

Unfortunately "new unit lost toggle" shows me just current amount of units on battlefield in reskin. I haven't tried others.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
April 14 2013 18:32 GMT
#4
Totally going to use this in my youtube videos. I love how this looks, great job.
twitch.tv/schamtoo | twitter.com/schamtoo
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 14 2013 18:40 GMT
#5
I hope, Day[9] and HuskyStarCraft will start use these interfaces in their videos and casts.
Master of DalK
Profile Blog Joined June 2012
Canada1798 Posts
April 14 2013 18:46 GMT
#6
On April 15 2013 00:06 Tuczniak wrote:
It's very nice.

Unfortunately "new unit lost toggle" shows me just current amount of units on battlefield in reskin. I haven't tried others.

It doest work quite yet, its going to be patched in
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
breath
Profile Joined March 2012
United States199 Posts
April 14 2013 21:42 GMT
#7
Super Great work guys !!!


I need to play around with it more, but i figured i would throw it out there. How hard is it to change the Player Bio Frame, where is that info coming from ?


Smile tomorrow will be worse :)
Druss
Profile Joined February 2012
France22 Posts
Last Edited: 2013-04-14 22:33:20
April 14 2013 22:33 GMT
#8
wow thanks, that is exactly what I was looking for.
ad astra per espera
ETisME
Profile Blog Joined April 2011
12481 Posts
April 15 2013 03:53 GMT
#9
how is this thread not getting more attention???
thanks for all the effort put in to make the thread, hopefully more people would be awared and we will see some interesting observer UI coming out from the community
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2013-04-15 04:00:49
April 15 2013 04:00 GMT
#10
Why unit pic must be out side of that box? There is enough room that it dont have to be like that. It's just ugly. Why to make box if dont use it fully?? For example: that siege tank.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 15 2013 04:08 GMT
#11
On April 15 2013 13:00 TheBloodyDwarf wrote:
Why unit pic must be out side of that box? There is enough room that it dont have to be like that. It's just ugly. Why to make box if dont use it fully?? For example: that siege tank.


I agree that it doesn't look great, but I understand what they are going for. It's to give that element more depth and shape, and acts as the indent for the name of whatever it is selected. It's okay, but it's probably better to fit it all in the card though, since it doesn't add much cosmetic value and blocks a few millimeters of screen real estate.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Cyro
Profile Blog Joined June 2011
United Kingdom20316 Posts
Last Edited: 2013-04-15 04:16:42
April 15 2013 04:15 GMT
#12
No Minerals or Gas: After viewing countless tournaments, we feel as though there really isn’t any actual need to have the minerals and gas constantly displayed. It may seem very weird at first, but if you think about it, very rarely do the vast majority of players actually look at the minerals and gas. Most of the time we only actually notice it when a caster points it out.


If anyone from blizzard reads this: It's an esport, not a fucking football game

even if it was, many people would want such information. It's not at all unimportant, actually I'm pretty sure my eyes hit resources as many as 5-20 times per minute and pretty much anyone looking to learn from the games, or playing at a high level, it will be of interest and importance to them. It's not our fault if you just seek to watch the game on a casual level and sit back with a case of beer, and you should not take options away from your most dedicated fans just because that is what YOU want.

Sorry if this anger is unjustified
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
AlbertHR
Profile Joined June 2011
Indonesia65 Posts
April 16 2013 03:28 GMT
#13
just a quick question : How do you implement the new UI ? I already made the Interfaces folder and put the files inside. Is it only for observing or you can use it for replays also ??
Playing to get better, Get better to Win !!
kskusanagi
Profile Joined April 2011
Korea (South)133 Posts
April 16 2013 06:15 GMT
#14
Very perfect indeed!!! definitively going to use it in future cast and tournaments!
It's never to late to realize you're not on time
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-04-16 17:52:53
April 16 2013 17:51 GMT
#15
On April 16 2013 12:28 AlbertHR wrote:
just a quick question : How do you implement the new UI ? I already made the Interfaces folder and put the files inside. Is it only for observing or you can use it for replays also ??

Read thread title again please

If anyone from blizzard reads this: It's an esport, not a fucking football game

even if it was, many people would want such information. It's not at all unimportant, actually I'm pretty sure my eyes hit resources as many as 5-20 times per minute and pretty much anyone looking to learn from the games, or playing at a high level, it will be of interest and importance to them. It's not our fault if you just seek to watch the game on a casual level and sit back with a case of beer, and you should not take options away from your most dedicated fans just because that is what YOU want.

Relax, minimalistic UI was specialy done without many stats and numbers. Also you still can view player resources via panels in Minimalistic UI

Why unit pic must be out side of that box? There is enough room that it dont have to be like that. It's just ugly. Why to make box if dont use it fully?? For example: that siege tank.

Because they are increased font size of Health / Shields / Energy, so unit icon size remains same, but due to small grey panel under it, they prefered to make some unique things, like visible shape of unit icon. Also it can be compensation for no unit portrait. You also can open any of these interfaces and edit them, create something new. It's all open for editing, creating and remaking!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 17 2013 17:17 GMT
#16
Fixed comparsion table, especially some missed Yes/No variants
Mortal
Profile Blog Joined November 2010
2943 Posts
April 17 2013 17:38 GMT
#17
Obviously could use some tweaking (like having the unit stick out of the box- cute idea, but could be implemented better I feel), but initial impressions are good I'd say. I with there were an easy way to have a true minimalist UI, but because of all the shit going on I don't feel it's so simple. Glad to see someone putting it to good use!
The universe created an audience for itself.
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 17 2013 17:59 GMT
#18
I really like ReSkin with the large text. Much better!
hangarninetysix
Profile Joined August 2010
263 Posts
April 17 2013 18:57 GMT
#19
we feel as though there really isn’t any actual need to have the minerals and gas constantly displayed


Wow. This has to be a late April fools joke... right? Right?
kskusanagi
Profile Joined April 2011
Korea (South)133 Posts
April 21 2013 08:18 GMT
#20
http://www.sc2mapster.com/forums/resources/tutorials/51292-official-custom-observer-ui-information-guide/#p1

Three replay\observer UI's (made by blizzard) can be downloaded in the first post there.

To install, go to your Profile folder (My Documents -> Starcraft II -> Follow shortcut to your profile folder) and create a folder called "Interfaces" -- save the interface files from the post there.

Restart SC2. Go to Menu -> Options -> Gameplay and select "Observer Interface" at the bottom right.

The new interface will now show up any time you watch a replay or observe a game on that computer.


for those who didn't get how to use the interface
It's never to late to realize you're not on time
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 21 2013 08:39 GMT
#21

for those who didn't get how to use the interface

Already listed in 1st post here on TL.net
Davron
Profile Joined April 2011
United States86 Posts
April 21 2013 21:52 GMT
#22
Does anyone know how to edit the player bios? I would love to use this for my clan and have the appropriate bio pop up
Goliath Online.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-22 05:25:08
April 22 2013 05:24 GMT
#23
You have to preload them into the interface and assign them all different hotkeys. Then you just press the correct hotkey for the player and you get their bio.
Gameheart
Son1x
Profile Joined November 2011
Slovenia17 Posts
April 26 2013 12:18 GMT
#24
On the minimal interface, I can't get rid of the 0 in the scoreboard. I can add and remove 1-4 but 0 seems to stay there. How do I remove it?
Trauni
Profile Joined March 2013
Germany2 Posts
May 07 2013 20:12 GMT
#25
On April 22 2013 14:24 GameHeart wrote:
You have to preload them into the interface and assign them all different hotkeys. Then you just press the correct hotkey for the player and you get their bio.



Sorry what does this mean? Can anyone post a link to an manual to do that?
thx
Commentating esport is a passion and honor for me!
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
May 10 2013 14:50 GMT
#26
I was about to think that I had bumped this thread, and perhaps I have, but there is something new that has arisen...

With the most recent battle.net patch, I find that the customizable interfaces I had downloaded previously are no longer usable.

How do I fix this?
Retired caster / streamer "BingeHD". Digital Nomad.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 10 2013 15:04 GMT
#27
I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 10 2013 15:04 GMT
#28
On May 10 2013 23:50 Enders116 wrote:
I was about to think that I had bumped this thread, and perhaps I have, but there is something new that has arisen...

With the most recent battle.net patch, I find that the customizable interfaces I had downloaded previously are no longer usable.

How do I fix this?

First read patch notes again, then open the spoiler below

+ Show Spoiler +
• Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 10 2013 15:06 GMT
#29
On April 26 2013 21:18 Son1x wrote:
On the minimal interface, I can't get rid of the 0 in the scoreboard. I can add and remove 1-4 but 0 seems to stay there. How do I remove it?

Click on zero hotkey again?
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-05-10 16:16:43
May 10 2013 16:14 GMT
#30
On May 11 2013 00:04 y0su wrote:
I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes!


You can edit the interface to do that. I will give you a small tutorial to edit that yourself and a file that I edited as a download link at the end of the post.


The whole path for the page of the unit info panel showing the queue of a unit is:
"GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneQueue"

I'm now describing how you can alter that in the "Reskin" interface:
1. open editor, drag and drop the interface into an editor window. Then at the top: "Modules -> UI" to open up the UI module which consists the UI changes.
2. On the left side there is a list with layout files. The green files are all that contain the code that alters the default UI.
3. Click on "Observer_UnitInfoPane" and click on its tiny buttons to open up the tree branch. It will display you the frames that it contains. So you should see more green entries appearing.
4. Click on "InfoPaneQueue" which is one of these new entries that appeared. (If you get Warning messages, ignore them. I get messages all over the place in UI, so, don't mind it too much unless something isn't working as you want it ingame.)
5. Now you jumped to that frame in the code in the big right half of the editor. It's using the XML format, but you don't need to know that now.
6. Now you have a line selected with displaying
" <Frame type="InfoPaneQueue" name="InfoPaneQueue">". This is where the queue frame is entered and altered.

A few lines below that you will find:
<Frame type="QueueButton" name="QueueButton00">
<Anchor side="Top" relative="$parent" pos="Min" offset="3000"/>
</Frame>
These 3 lines will move the first button of the queue offscreen (offset is 3000).

But that isn't the only thing Blizzard did to hide them:

6. Go back up in the code. A little bit below the line where you started you will find:
<Frame type="Frame" name="QueuePanel">
<Anchor side="Top" relative="$parent" pos="Mid" offset="0"/>
<Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/>
<Height val="64"/>
You need to change the value from 64 to 128 to display 2 rows. 64 can only display 1 while 128 shows the second one.

Blizzard centered the first row by only giving the whole frame enough space for 1 row. Basically this would have hidden the buttons, too. So their change to the first queue button to move it offscreen has actually no effect.

7. Compile the changed script with the button that states "XML" at the top. It should appear green, if the code has changes.

8. After that, save the file on the disc icon in the top left corner of the screen.

9. Test it.

I hope that helps and I hope you understood a tiny bit how the UI changes are done.

For the lazy people:
Download the interface I edited to display the queue.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
May 26 2013 11:41 GMT
#31
I'm really bad with programming, and it's probably somewhere where I didn't understand/read, but where and how do you put team logo's, player bio's etc? Thanks!
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 26 2013 22:48 GMT
#32
I have been fiddling with this for a while now, and it's quite interesting but to answer questions about the player bio and such everything to do with this is within the data section of the editor.

The data area allows you to import new picture aka clan logos or player images and background stuff depending on what you wish to mod and change. To use an imported image or text however it has to be referenced within the data section. For this you have:

Assets.txt - for referencing picture
Game strings.txt - pulling data and text up to display
Font styles.txt - importing different fonts to use on screen

To access these you need to check a box above the editing area (can't remember what it's called for the life of me lol) to reveal game hidden files.

However adding these files into the code is a completely different thing, as your not just making changes, it's completely new code and can be a pain to append on the end of blizzards code but I can try to explain when I have a lot of free time to type it up :D
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
May 27 2013 10:48 GMT
#33
Ok so I found how to move the resource&supply counter on the reskin interface a little bit and how to adjust the icon sizes. What I can't find is how can I adjust the font size? I am not a programmer so all this was just trial and error, but I don't see any font parameters in the corresponding UI section. Any one willing to point me in the right direction? Thx!
"Storm first, ask questions later." - BelleNOiR 2012
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 27 2013 10:51 GMT
#34
On May 27 2013 19:48 BelleNOiR wrote:
Ok so I found how to move the resource&supply counter on the reskin interface a little bit and how to adjust the icon sizes. What I can't find is how can I adjust the font size? I am not a programmer so all this was just trial and error, but I don't see any font parameters in the corresponding UI section. Any one willing to point me in the right direction? Thx!


In the Import tab, tick the 'Show Reserved' box up the top and itll reveal a whole listing of new files, youll need to export the FontStyles.txt and you can edit it that way (reads horizontally) via notepad. Then youll need to import it again with the fixes. Just look for the font in the XML coding and itll have the same name in this document.
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
May 27 2013 15:55 GMT
#35
Thx found it I dont fully understand how to do this yet, but now I know where to look at least and will try and figure this out. Too bad the SC2 Editor doesnt come with a manual :/
"Storm first, ask questions later." - BelleNOiR 2012
Flamga
Profile Blog Joined March 2011
Australia60 Posts
May 28 2013 02:23 GMT
#36
On May 28 2013 00:55 BelleNOiR wrote:
Thx found it I dont fully understand how to do this yet, but now I know where to look at least and will try and figure this out. Too bad the SC2 Editor doesnt come with a manual :/


Its confusing but easy little step by step

- right click on the file you wish to edit and export it.

- edit it in notepad (wordpad works as well BUT since everything is on 1 line and wordpad loops it can be hard to find what you want)

- save the file (doesnt matter on the file format, but can leave it as no file type regardless)

- You will need to reimport the file, now depending on the file youll need to do a couple different things:

Some files need you to REMOVE them before you import it back to the editor WITHOUT SAVING.

Others you will need to REMOVE and then SAVE before itll update correctly

Some you can just import it right over and itll work.

To make sure it has worked, double check the changes have been ammended in the editor. Happy to help over skype if needed (add Flamga)
Shoutcaster free lancing @FlamgaSC2 www.twitch.tv/flamga
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
May 29 2013 18:19 GMT
#37
On May 28 2013 11:23 Flamga wrote:
Show nested quote +
On May 28 2013 00:55 BelleNOiR wrote:
Thx found it I dont fully understand how to do this yet, but now I know where to look at least and will try and figure this out. Too bad the SC2 Editor doesnt come with a manual :/


Its confusing but easy little step by step

- right click on the file you wish to edit and export it.

- edit it in notepad (wordpad works as well BUT since everything is on 1 line and wordpad loops it can be hard to find what you want)

- save the file (doesnt matter on the file format, but can leave it as no file type regardless)

- You will need to reimport the file, now depending on the file youll need to do a couple different things:

Some files need you to REMOVE them before you import it back to the editor WITHOUT SAVING.

Others you will need to REMOVE and then SAVE before itll update correctly

Some you can just import it right over and itll work.

To make sure it has worked, double check the changes have been ammended in the editor. Happy to help over skype if needed (add Flamga)


Thank you! I'll add you on skype after this weekend. Will be in Hague casting the DSCL finals. Definitely need help with this
"Storm first, ask questions later." - BelleNOiR 2012
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 29 2013 18:43 GMT
#38
On May 11 2013 01:14 Ahli wrote:
Show nested quote +
On May 11 2013 00:04 y0su wrote:
I've been trying these out (as well as doing some small modding to them). The main reason I'm not currently using any of them is that they don't show queued units. I like to see if someone has 2-3 scvs queued to see if they're getting a rax or cc 1st etc.. But I'm really excited to see where this goes!


You can edit the interface to do that. I will give you a small tutorial to edit that yourself and a file that I edited as a download link at the end of the post.


The whole path for the page of the unit info panel showing the queue of a unit is:
"GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneQueue"

I'm now describing how you can alter that in the "Reskin" interface:
1. open editor, drag and drop the interface into an editor window. Then at the top: "Modules -> UI" to open up the UI module which consists the UI changes.
2. On the left side there is a list with layout files. The green files are all that contain the code that alters the default UI.
3. Click on "Observer_UnitInfoPane" and click on its tiny buttons to open up the tree branch. It will display you the frames that it contains. So you should see more green entries appearing.
4. Click on "InfoPaneQueue" which is one of these new entries that appeared. (If you get Warning messages, ignore them. I get messages all over the place in UI, so, don't mind it too much unless something isn't working as you want it ingame.)
5. Now you jumped to that frame in the code in the big right half of the editor. It's using the XML format, but you don't need to know that now.
6. Now you have a line selected with displaying
" <Frame type="InfoPaneQueue" name="InfoPaneQueue">". This is where the queue frame is entered and altered.

A few lines below that you will find:
<Frame type="QueueButton" name="QueueButton00">
<Anchor side="Top" relative="$parent" pos="Min" offset="3000"/>
</Frame>
These 3 lines will move the first button of the queue offscreen (offset is 3000).

But that isn't the only thing Blizzard did to hide them:

6. Go back up in the code. A little bit below the line where you started you will find:
<Frame type="Frame" name="QueuePanel">
<Anchor side="Top" relative="$parent" pos="Mid" offset="0"/>
<Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/>
<Height val="64"/>
You need to change the value from 64 to 128 to display 2 rows. 64 can only display 1 while 128 shows the second one.

Blizzard centered the first row by only giving the whole frame enough space for 1 row. Basically this would have hidden the buttons, too. So their change to the first queue button to move it offscreen has actually no effect.

7. Compile the changed script with the button that states "XML" at the top. It should appear green, if the code has changes.

8. After that, save the file on the disc icon in the top left corner of the screen.

9. Test it.

I hope that helps and I hope you understood a tiny bit how the UI changes are done.

For the lazy people:
Download the interface I edited to display the queue.

lost track of this thread - THANKS!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2013-06-29 15:21:16
June 29 2013 14:42 GMT
#39
For some reason, my interfaces aren't showing up in-game. What am I doing wrong?

C:\Users\David\Documents\Starcraft II\Accounts\395985\1-S2-1-304924\Interfaces

Then the actual files go into the interfaces folder, right? But when I go into SC2, they're not showing up.

I also tried putting an extra directory afterwards (the OP is a bit confusing) and putting the files in there. That didn't work either.

EDIT: Figured it out. OP needs to be fixed. It is telling us to put the files in two different places. One directions says to put the files in the main Starcraft interface folder; the other says to put it in the user account folder.

They need to go into the main starcraft folder, not the account holder's interface folder
Clan: QQGC - wundertunge#1850
TL+ Member
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
July 30 2013 14:08 GMT
#40
A little late, but I'd still like to ask this question: How do you change the player bio's? =P I absolutely have no clue on how to do this - at all - but it'd be a great addition for my casting/UI in and of itself.

Thanks in advance :D
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Farry
Profile Joined October 2013
Poland1 Post
October 20 2013 14:04 GMT
#41
Hey guys!

Have you seen the newest replay interface shown on the WCS 2013 Korea Grand Finals between Dear and SoO? (its available on youtube). How can I get that custom replay UI? My reason to bumb this thread is the thingy on the right of the minimap. OMG its amazing! Help me get it ^^

Cheers!
"The Zergling God.. is a Zergling" - HuskyStarcraft
BelleNOiR
Profile Joined April 2011
Czech Republic165 Posts
October 21 2013 17:27 GMT
#42
As far as I know, you can't. To my knowledge that overlay was custom made and I don't think the guy that made it is gonna just put it out there for public use
"Storm first, ask questions later." - BelleNOiR 2012
Taoscuro
Profile Joined October 2013
Spain1 Post
October 28 2013 16:44 GMT
#43
How I change the custom team logos? Thanks!
heishe
Profile Blog Joined June 2009
Germany2284 Posts
December 23 2015 22:51 GMT
#44
I know this is a really old thread, but does anyone know which UI is used in most recent tournaments like the Homestory Cup and GSL? I like it because it has many important stats (like current production, worker count, army supply, income etc.) visible at the same time but I've been unable to find any information about it.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Avexyli
Profile Blog Joined April 2014
United States697 Posts
December 23 2015 23:48 GMT
#45
Pretty sure that's the new WCS one.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
TelecoM
Profile Blog Joined January 2010
United States10679 Posts
December 24 2015 01:10 GMT
#46
Sweet, thanks for posting!
AKA: TelecoM[WHITE] Protoss fighting
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