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TvZ Winrates with Mass Widow Mine - Page 14

Forum Index > SC2 General
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Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2013-04-08 21:26:35
April 08 2013 21:07 GMT
#261
On April 09 2013 06:00 Maesy wrote:
This could all be so easily solved if widow mines would just die after their first attack. There's absolutely NO reason why they need more than one charge when they're already so cheap in the first place.

They might be too weak vs zerg (or anyone?) then since zerglings always lead armies due to speed, and overlords have more than 125 health. That said, if their range was increased (to like 7) and auto-attack turned off (unless the player wanted them wasted on small units), it could be useful as a kamikaze unit maybe
On April 09 2013 02:47 avilo wrote:
The only thing people should take from this is that all of the new units have had an impact on the game, which was quite obvious and it's quite unnecessary to present an entire set of statistical data to make such a common sense statement.
I would not go make assumptions for people on what is obvious and what is not. Many people would rather follow facts and data than just look at subjective games.Heck, some people might not even watch games much. The data is a useful indicator to see that widow mines, like marines, are a critical component in the terran army.

Statistics like that would help prove that units like scouts or dark archons were not effective enough in BW instead of people just subjectively looking at the unit's stats or the amount of success it's seemingly had in professional/observed games.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 08 2013 21:17 GMT
#262
On April 09 2013 03:38 IPA wrote:
Show nested quote +
On April 09 2013 02:47 avilo wrote:
So, now do this for vipers, tempests, void rays, and oracles in early game TvP openings please

OP obviously had an agenda, regardless of how good/bad/accurate the statistics are.

I think we all invite him to do a similar statistical analysis for vipers, and oracles from the other races.

See, the thing is, it's easy to lie with statistics, especially when you only show one perspective.

The only thing people should take from this is that all of the new units have had an impact on the game, which was quite obvious and it's quite unnecessary to present an entire set of statistical data to make such a common sense statement.

What people should not take from this thread? "Widow mine is OP." As I said, any math majors or people willing to put time into such statistics such as this, go ahead and do one for the viper, for the oracle, the new DT, and the myriad of other new units. You'll probably find a similar set of conclusions that "the new units have impacted their respective races win percentages."

I love looking at statistical data, what I do not love is when there is an agenda behind it. It's quite obvious this thread is capitalizing on all of the recent "T OP" hysteria.


While I agree with you, you were one of the vocal leaders of the "Z OP" hysteria. Forever.


I was indeed...back when roaches were 1 supply during the wings of liberty beta. Beta. Beta.
Sup
oxxo
Profile Joined February 2010
988 Posts
April 08 2013 21:26 GMT
#263
There should be a sticky with introductory study design/statistics or something so that these kind of threads aren't taken seriously. You can make these kind of garbage 'studies' say anything you want about anything when you cherry pick values. The OP tells us literally nothing useful.
tenklavir
Profile Joined November 2010
Slovakia116 Posts
Last Edited: 2013-04-08 21:28:05
April 08 2013 21:27 GMT
#264
Still interested that more widow mines is correlated with more wins.


Rsq of 0.097 means no correlation. I repeat - there is no correlation between increasing %WM of army and win rate. None. Zero. One has nothing to do with the other.

I had written this and had to step away. Not surprised to see this devolve into the balance-whining thread for which it always seemed destined.
Lorch
Profile Joined June 2011
Germany3672 Posts
April 08 2013 21:30 GMT
#265
Why would masters replays (especially since you include eu/na server) be any indicator of balance? The mine takes skill to play against, so of course players who are meh at the game are more likely to loose to more of something that is hard to play against. Besides the fact that I see no reason why you would ever balance the game around anything besides pro level, not masters...
RagequitBM
Profile Joined November 2011
Canada2270 Posts
April 08 2013 21:31 GMT
#266
I think that this is interesting.

But then again, if you compare winrates of ZvP when more than 10 Roaches are made, you would probably see a similar story.

Thanks for making this though, made me more confident in my choice of mostly replacing tanks with mines.
Twitch.tv/Ragequitbm for all the fans
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
April 08 2013 21:34 GMT
#267
Widow mines are useful in holding off early agression. You can plant one in each mineral field with a couple turrets to defend vs mutas. After that, they become quite bad.
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-04-08 21:53:09
April 08 2013 21:49 GMT
#268
Go watch QXC vs Stephano and see how broken mines are. QXC basically only build mines in early and mid game and raven BC in l8t game and shit loads of mines. 75/25 and beat everything the zerg got.

Its a complete joke. You can watch the match at the Stephano stream ill like to hear anyone defending the widow mine after that
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
wswas
Profile Joined April 2013
16 Posts
April 08 2013 21:50 GMT
#269
yes that game was seriously hilarious
it can't be too long until blizzard reacts now i hope
Hexxed
Profile Joined November 2010
United States202 Posts
April 08 2013 21:52 GMT
#270
On April 09 2013 06:49 Benjamin99 wrote:
Go watch QXC vs Stephano and see how broken mines are. QXC basically only build in early and mid game and raven BC in l8t and shitloads of mines. 75/25 and beat everything the zerg got.

Its a complete joke. You can watch the match at the Stephano stream


I saw that game. He did the same thing to Idra yesterday. I can't believe that works? He beat idra off of 2 base (against idra's 4/5) building nothing but widow mines. Really changed my opinion on their being balanced.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Addicted2Dreaming
Profile Joined February 2013
Canada116 Posts
April 08 2013 21:52 GMT
#271
lol you really think stats pertaining to master plays should bear any weight on anything?
favs = leenock, gumiho, sC, life, sniper, jjakji, mvp, tear, innovation, polt, mc, dream
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-04-08 21:55:04
April 08 2013 21:54 GMT
#272
On April 09 2013 06:52 Hexxed wrote:
Show nested quote +
On April 09 2013 06:49 Benjamin99 wrote:
Go watch QXC vs Stephano and see how broken mines are. QXC basically only build in early and mid game and raven BC in l8t and shitloads of mines. 75/25 and beat everything the zerg got.

Its a complete joke. You can watch the match at the Stephano stream


I saw that game. He did the same thing to Idra yesterday. I can't believe that works? He beat idra off of 2 base (against idra's 4/5) building nothing but widow mines. Really changed my opinion on their being balanced.


Its so broken I got no idea how this didn't get fixed in beta. Dont blizzard got like a Q&A department this is unbelievable it made it true the final Hots build
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 08 2013 21:54 GMT
#273
On April 09 2013 06:49 Benjamin99 wrote:
Go watch QXC vs Stephano and see how broken mines are. QXC basically only build mines in early and mid game and raven BC in l8t game and shit loads of mines. 75/25 and beat everything the zerg got.

Its a complete joke. You can watch the match at the Stephano stream ill like to hear anyone defending the widow mine after that


Hmm... I watched the Flash v Life game and Life ran his army face first into mines and 3-4 mines would only kill about 2-8 lings and nothing else.

Sounds like player execution to me.
Hark, what baseball through yonder window breaks?
Benjamin99
Profile Joined April 2012
4176 Posts
April 08 2013 21:55 GMT
#274
On April 09 2013 06:54 Thieving Magpie wrote:
Show nested quote +
On April 09 2013 06:49 Benjamin99 wrote:
Go watch QXC vs Stephano and see how broken mines are. QXC basically only build mines in early and mid game and raven BC in l8t game and shit loads of mines. 75/25 and beat everything the zerg got.

Its a complete joke. You can watch the match at the Stephano stream ill like to hear anyone defending the widow mine after that


Hmm... I watched the Flash v Life game and Life ran his army face first into mines and 3-4 mines would only kill about 2-8 lings and nothing else.

Sounds like player execution to me.


Hahaha



User was warned for this post
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Hexxed
Profile Joined November 2010
United States202 Posts
Last Edited: 2013-04-08 21:57:18
April 08 2013 21:56 GMT
#275
On April 09 2013 06:52 Addicted2Dreaming wrote:
lol you really think stats pertaining to master plays should bear any weight on anything?



Yes. Just like stats of just GM should bear weight. Any league bears weight. Game balance should be approached as a whole. It makes for a bad product if only 800 people in the world out of, oh, I don't know, say a million, can deal with with something. You don't sell many games that way. If LoL/DOTA 2 are any indication, games have to be balanced at all levels.

Widow mines are extremely easy to execute. There's no difference in widow mine execution between a master and a grand master. The only difference is in how well a zerg deals with them.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 08 2013 21:57 GMT
#276
On April 09 2013 06:55 Benjamin99 wrote:
Show nested quote +
On April 09 2013 06:54 Thieving Magpie wrote:
On April 09 2013 06:49 Benjamin99 wrote:
Go watch QXC vs Stephano and see how broken mines are. QXC basically only build mines in early and mid game and raven BC in l8t game and shit loads of mines. 75/25 and beat everything the zerg got.

Its a complete joke. You can watch the match at the Stephano stream ill like to hear anyone defending the widow mine after that


Hmm... I watched the Flash v Life game and Life ran his army face first into mines and 3-4 mines would only kill about 2-8 lings and nothing else.

Sounds like player execution to me.


Hahaha



Its my favorite part of anecdotal evidence Everyone's got a competing one
Hark, what baseball through yonder window breaks?
wswas
Profile Joined April 2013
16 Posts
April 08 2013 21:58 GMT
#277
On April 09 2013 06:52 Addicted2Dreaming wrote:
lol you really think stats pertaining to master plays should bear any weight on anything?



you realize masters are the top 2% of the player base? compared to pros most masters players aren't good at all but seen on a global level just being in masters league makes you very good at starcraft. top. two. percent.

Hexxed
Profile Joined November 2010
United States202 Posts
April 08 2013 22:01 GMT
#278
On April 09 2013 06:58 wswas wrote:
Show nested quote +
On April 09 2013 06:52 Addicted2Dreaming wrote:
lol you really think stats pertaining to master plays should bear any weight on anything?



you realize masters are the top 2% of the player base? compared to pros most masters players aren't good at all but seen on a global level just being in masters league makes you very good at starcraft. top. two. percent.



I have to agree. If we want to argue statistics... grandmaster and masters should probably be excluded for being a minority. Of course, no one cares about that fact.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
NerrZ
Profile Joined February 2012
United States21 Posts
April 08 2013 22:03 GMT
#279
The problem is you are trying to imply causation from an observational study, and you are not accounting for lurking variables. What if better players know they need to make more widow mines, so then they do and they are better so they win. You should randomly assign some different players builds and see there winrates. With an experiment like that, you could in fact imply causation.
Kfcnoob
Profile Joined January 2011
United States296 Posts
Last Edited: 2013-04-08 22:05:28
April 08 2013 22:04 GMT
#280
plz close this thread

people may get a false view of the game from its title and "authoritative" status as a post in sc2 general.
And Artosis sayeth "the one who kills many, but loses few, comes out ahead."
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