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Starcraft 2 needs In-game Tournament Features

Forum Index > SC2 General
Post a Reply
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2013-03-20 22:43:07
March 20 2013 22:42 GMT
#1
Just as WoL featured a large Arcade 1.5 patch, HOTS should use the the midpoint between release and LOTV to introduce necessary tournament features that the MOBA community has already added to their Esports.

Ability to watch tournaments live in BNET
Allow players to experience Esports with the product designed to be an Esport. Allow viewers to watch their favorite tournaments live in the BNET client with their friends. Also allow them to select castors to comment live on the game. Finally, allow viewers to chat in-game with people around the world watching the tournament.
[image loading]


Ability to buy tickets and decals through BNET
Add the ability to purchase tournaments and team decals in the game client or on Blizzards website. This helps support tournaments and teams with micro transactions that are not "pay to win". Blizzard would get a small cut from these and could use that money to continue to support Starcraft in the long term. By bringing the ticket buying process inside Blizzard you legitimize this for players hesitant to purchase tournament tickets. Players trust Blizzard and regularly buy their products. By centralizing the process withing blizzard you make it easier to market to the consumers and you also increase competition between tournaments enhancing value through free market yadayada.
[image loading]


Ability to find out when community events occur through BNET
Introduce a calender with community events such as tournaments, Day9's Funday Monday and State of the Game. Teamliquid already has a great calender however many players, particularly new players and those from non-english speaking regions may not have a resource such as this. An in-game calender would further help casual "campaign only" player discover and engage in Esports.
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Ph4ZeD
Profile Joined September 2011
United Kingdom753 Posts
Last Edited: 2013-03-20 22:44:48
March 20 2013 22:44 GMT
#2
Completely agree. What Starcraft 2 has needed, and has always needed, are the Warcraft 3 tournament features that have been available for YEARS on Battle.net, combined with eSports. The fact that this has been ignored when Blizzard have developed it for their previous games is utterly inexplicable to me.
Silky
Profile Blog Joined June 2011
United States260 Posts
March 20 2013 22:44 GMT
#3
I would like to see in-game tournaments such as ones that were in battlenet 1.0 and similar to Dota. I feel that they would sincerely help bring people closer together and have more community-like features.
Have a good life
[Erasmus]
Profile Joined September 2010
Australia286 Posts
Last Edited: 2013-03-20 22:48:10
March 20 2013 22:47 GMT
#4
The big problem with watching in client is that afaik blizzard haven't made it so observers can desync. Meaning if a viewer lags, the game lags with it, which is just unacceptable during tournament play.

edit: That said, I really think these are the kind of features blizzard should be adding if they really want to push the esports angle of the game. I loved the recent mlg backdrop, but a calendar kind of thing to push these events ahead of time sounds great.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 20 2013 22:54 GMT
#5
I want WC3's built-in tournament system before anything else at this point..
Ph4ZeD
Profile Joined September 2011
United Kingdom753 Posts
March 20 2013 22:56 GMT
#6
On March 21 2013 07:54 Wildmoon wrote:
I want WC3's built-in tournament system before anything else at this point..


amen.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2013-03-21 03:17:33
March 21 2013 03:03 GMT
#7
On March 21 2013 07:44 Ph4ZeD wrote:
Completely agree. What Starcraft 2 has needed, and has always needed, are the Warcraft 3 tournament features that have been available for YEARS on Battle.net, combined with eSports.



Those were incredible. I remember looking forward to every Friday to try my hand at real life tournaments.

Remember these stats?


http://classic.battle.net/war3/ladder/w3xp-player-stats.aspx?Gateway=Lordaeron&PlayerName=jkjc


Player Statistics:

Games: 4,220
Wins: 2,225
Losses: 1,963
Ties: 32

Maximum Win Streak: 12
Maximum Loss Streak: 9

Current Win Streak: 0
Current Loss Streak: 2

Total Hours Played: 1,254.35
Total Days Played: 52.26

Total Units Produced: 182,638
Total Units Killed: 182,790

Total Heroes Made: 7,513
Total Heroes Killed: 5,923

Items Obtained: 38,055

Total Gold Mined: 40,711,417
Avg Gold Per Min: 540
Lumber Harvested: 15,258,061
Avg Lumber Per Min: 202



Game Type Avg. Game Length Games Wins Losses Win % Total Xp Avg. Xp
Arranged 2v2 18 Minutes 525 278 245 53.00 % 35,897 68
Arranged 3v3 18 Minutes 9 5 4 55.60 % 3,461 385
Arranged 4v4 25 Minutes 1 0 1 0.00 % -82 -82
FFA 40 Minutes 7 3 4 42.90 % 1,350 193
Random 3v3 18 Minutes 1,185 598 569 50.50 % 42,772 36
Random 4v4 14 Minutes 8 2 6 25.00 % -29 -4
Solo 18 Minutes 1,153 632 516 54.80 % 27,952 24
Tournament 16 Minutes 19 14 4 73.70 % 0 0
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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