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Heart of the Swarm: An Empire, or a Menace? - Page 33

Forum Index > SC2 General
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Timbearwolf
Profile Joined March 2013
1 Post
April 03 2013 07:17 GMT
#641
Writing for a game like this has a lot more parameters than writing for other mediums, posts like this could be made about any computer game.

It's hard to enjoy anything when it's viewed with such scrutiny, I do like your passion though.
WombaT
Profile Blog Joined May 2010
Northern Ireland25970 Posts
April 04 2013 00:12 GMT
#642
I don't really see why this game should escape scrutiny. I mean it's just not in comparison to Brood War, but also Warcraft 3 in which the story fails to shine. It's comparison with games from the same medium that bring its problems into focus more than anything
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Naphal
Profile Joined December 2010
Germany2099 Posts
April 04 2013 11:05 GMT
#643
i finally got to play the campaign and read this thread, and while it definitely raises some valid points, i found the experience to be very good gameplaywise, and lorewise, well i dont even read the books and the likes, but it really helps to let your imagination fill out blanks, you know if they kiss and are loveydovey, then there is love, even if we actually dont know anything about going out / sex / confessions / proposals
lifecanwait
Profile Joined May 2010
96 Posts
April 04 2013 12:03 GMT
#644
Nice write up. No time to read it all, but maybe later.

I agree with the recent negative development. But I also doubt it will change.

Blizz has gone in a different direction. They want to make d3 available to console games. And as of now, it's not that bad as it's been. I am not playing it anymore for months, but I know it can be fun. The only problem is the crushed economy. Path of exile is 10 x d3 though
dream as if you'll live forever, live as if you'll die today
Primeless
Profile Joined April 2012
Spain5 Posts
Last Edited: 2013-04-04 13:55:04
April 04 2013 13:54 GMT
#645
Hellow. First of all: Nice discusion here! And pretty nice analyssis (even if someone is not agree with what it sais).

AS someone said before, a possible issue is that english spoken actors are not as convincing as other location's. So I rewatched the videos, & trully belive that some of the problems that OP mentions are reinforced because Kerrigan isn't convincig us. Her acting (the animator work, that is awesome in many aspects) don't convince us. I trully belive that, in the first videos, she is changing her mind about Jim. I think they are trying to tell us that she is confused, that she is no longer a zerg, so she can try something new, like to love a man. And Jim is not any man. Is a man who look for her along all the galaxy.

But there is a rule about videos in Videogames, so they either have the skillz or the bracket of time enouth to deal wit all this info & tell it to us.

Sure, the action parts of the videos are cool, fast, epic. But there are some clues (when kerrigan is angry) that point in that direction. Any actor (or animator) knows that any expression must be the GREATEST expression of his kind. So if someone is angry, you dont only do an angry face (working most on eyebroush & mouth) but in the rest of the body aswell.

The annimators shows us great skills in combat videos, but they have to improve in the clossest moments work, so all those "not-plot-convincing momments" become convincing.

Im pretty sure that, if they improve in those little thinks (as they are important too), your next post will talk about "great plot-switch", "twisted of mind", "emmotion complexity" etcétera-. You won't imagine what kind of thinks can the people belive if u just tell them the story with emotion enouth.

P.S: Sorry, but english is not my original language.
"Whatever you do, don't tell anyone"
Arkandir
Profile Joined March 2013
Mexico9 Posts
April 05 2013 05:27 GMT
#646
Finally i could read the entire tread just to see if some things were mentioned and this is my opinion on the whole HOTS stoyline.

First of all, i loved both SC and BW, and after the first line of dialog of the overmind, i decided that the zerg would be my main race now and forerver. The thing is, i disliked the whole "We must kill the cerebrates that want to recreate the overmind" in the BW zerg campaign, mostly because i loved the concept of the cerebrates, and the overmind, and i in many ways disliked not having a choice between kerrigan and the surviving cerebrates, so i reluctantly killed the other zerg brood.
Then kerrigan behave so cruel, manipulative and evil, that i accepted her as the new leader of the swarm, the final cinematic made me feel awesome, (too bad that she killed me to replace the cerebrates with brood mothers).

So with the new campaign, i was nervous that it would be too "human" and less zergy...
And then the 3° mission kicked in, the first brood mother the campaign presents, and it was very good, when she goes with "come out my children" or something like that, it was great and then the "kill the terrans, let no one live" made the deal.

These things where more than mobile cerebrates, they where protective, savage queens of a great swarm, and it worked soo good. The zerg elements that where explored, (with abathur, zagara and izsha) made me really glad that these creatures could talk and communicate, yes they are one-dimensional and not very deep, but to be honest, i would have been mad if they were.

On the topic of useless missions, i only really count kardis (the ice planet) as a unnecesary filler,(the protoss ship mission was awesome tough). Things like regaining char, getting the primal Zergs power, killing the hybrids, finding raynor and finally facing mengsk and the entire (well almost) terran dominion where part of the plot, whether you consider those filler or not is up to you.
The reason i see those as part of the plot is because it focus on making kerrigan and the swarm stronger or weakening the dominion, both are needed to succesfully and efficiently kill mengsk

and now the bad stuff...
-The things that made me cringe were raynor saying that this was about them and shiz, it was a really bad line.
-The forced Jungle planet retcon for Zerus, and the design of the primal zerg, who were units re-skins except for the ultra (and what the hell, the guardians were primal zergs?)
-The justification for the space mission with the Hyperion (the mission was awesome, but what the hell, what was the point of that)
-Narud was careless, being that it was a servant of a greater power, i expected a part where he lols at kerry killing him and fades away like an allucination (sp?)
-Stukov would have been a great character if they had a proper introduction for him, not just, "hey kerrigan i escaped that lab, and it was bad, you should destroy it while i chill here in the leviathan"
-How can mengsk still mantain power after all the bad press and the revelation of his use of psy emitters (unless those where entirely optional and thus not canon)
-And the final gripe, i don't have a problem with Kerry flying, i do have a problem with her looking like a freaking angel ascending to gosh darn zerg heaven.

Overall, i enjoyed the Brood mothers, abathur, the evolution "misions", the zergs and the gameplay, but the story lacked a purpose, i hate revenge quests in any stories since they devolve into "hurr i need to kill _____" and generally do not leave much room for more.

that is all thanks for your time and have a nice day.
"The blackest night falls from the sky"
baba44713
Profile Joined October 2011
83 Posts
Last Edited: 2013-04-05 12:59:10
April 05 2013 12:58 GMT
#647
On April 05 2013 14:27 Arkandir wrote: i hate revenge quests in any stories since they devolve into "hurr i need to kill _____" and generally do not leave much room for more.


But that's the whole point. The entire SC2 is built upon the most simplistic story structure you can think of.

WoL: "Prophecy". There's a mysterious prophecy which requires assembling a random McGuff... I mean an artifact.

HotS: "Revenge". Kerrigan is pissed, she wants revenge.

LotV: "Hey ho let's unite against common enemy". Previous enemies must unite to beat the common threat.

Overarching thread: Raynor and Kerrigan wuv each other but can't be together because (insert random plot development).

You just can't get more basic, more simplistic than this.
Arkandir
Profile Joined March 2013
Mexico9 Posts
April 05 2013 15:32 GMT
#648
On April 05 2013 21:58 baba44713 wrote:
Show nested quote +
On April 05 2013 14:27 Arkandir wrote: i hate revenge quests in any stories since they devolve into "hurr i need to kill _____" and generally do not leave much room for more.


But that's the whole point. The entire SC2 is built upon the most simplistic story structure you can think of.

WoL: "Prophecy". There's a mysterious prophecy which requires assembling a random McGuff... I mean an artifact.

HotS: "Revenge". Kerrigan is pissed, she wants revenge.

LotV: "Hey ho let's unite against common enemy". Previous enemies must unite to beat the common threat.

Overarching thread: Raynor and Kerrigan wuv each other but can't be together because (insert random plot development).

You just can't get more basic, more simplistic than this.


But then, how can you make a good story based on the swarm?, Dawn of war tried the "Hivemind" eating everything with the tyranids, but it just felt bland, the revenge plot altough incredibly stupid let's us kill entire planets and assault both terran and protoss, if it wasn't for that, it would be just mindless evil killing just for the sake of it, which doesn't truly respect the idea of the zerg of assimilating, evolving, consuming, rinse and repeat.

So i would love to have a deep story, maybe kerrigan just wants a stronger swarm and that is the purpose of the plot, maybe she wants to consume planets because that makes her stronger, or keeps runnig away from the dominion until she is strong enough to strike back, i don't know... but it just feel like wasted potential to just have "go kill mengsk" as a motivator to kill protoss children (since they were colonist i don't see it so far fetched).
"The blackest night falls from the sky"
ddrddrddrddr
Profile Joined August 2010
1344 Posts
April 05 2013 16:05 GMT
#649
On April 06 2013 00:32 Arkandir wrote:
Show nested quote +
On April 05 2013 21:58 baba44713 wrote:
On April 05 2013 14:27 Arkandir wrote: i hate revenge quests in any stories since they devolve into "hurr i need to kill _____" and generally do not leave much room for more.


But that's the whole point. The entire SC2 is built upon the most simplistic story structure you can think of.

WoL: "Prophecy". There's a mysterious prophecy which requires assembling a random McGuff... I mean an artifact.

HotS: "Revenge". Kerrigan is pissed, she wants revenge.

LotV: "Hey ho let's unite against common enemy". Previous enemies must unite to beat the common threat.

Overarching thread: Raynor and Kerrigan wuv each other but can't be together because (insert random plot development).

You just can't get more basic, more simplistic than this.


But then, how can you make a good story based on the swarm?, Dawn of war tried the "Hivemind" eating everything with the tyranids, but it just felt bland, the revenge plot altough incredibly stupid let's us kill entire planets and assault both terran and protoss, if it wasn't for that, it would be just mindless evil killing just for the sake of it, which doesn't truly respect the idea of the zerg of assimilating, evolving, consuming, rinse and repeat.

So i would love to have a deep story, maybe kerrigan just wants a stronger swarm and that is the purpose of the plot, maybe she wants to consume planets because that makes her stronger, or keeps runnig away from the dominion until she is strong enough to strike back, i don't know... but it just feel like wasted potential to just have "go kill mengsk" as a motivator to kill protoss children (since they were colonist i don't see it so far fetched).

Oh really? How about a constant struggle between the guilt from her days as QoB and how she is now? How the hunger for the power and control before consumes her when she feels powerless in front of Mengsk's forces? How about her struggle to cope with her sudden changes in body and mind, since she can't remember what happened as QoB she is effectively in hibernation all this time? All these things would make for deep plot points.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 05 2013 16:09 GMT
#650
On April 06 2013 01:05 ddrddrddrddr wrote:
Show nested quote +
On April 06 2013 00:32 Arkandir wrote:
On April 05 2013 21:58 baba44713 wrote:
On April 05 2013 14:27 Arkandir wrote: i hate revenge quests in any stories since they devolve into "hurr i need to kill _____" and generally do not leave much room for more.


But that's the whole point. The entire SC2 is built upon the most simplistic story structure you can think of.

WoL: "Prophecy". There's a mysterious prophecy which requires assembling a random McGuff... I mean an artifact.

HotS: "Revenge". Kerrigan is pissed, she wants revenge.

LotV: "Hey ho let's unite against common enemy". Previous enemies must unite to beat the common threat.

Overarching thread: Raynor and Kerrigan wuv each other but can't be together because (insert random plot development).

You just can't get more basic, more simplistic than this.


But then, how can you make a good story based on the swarm?, Dawn of war tried the "Hivemind" eating everything with the tyranids, but it just felt bland, the revenge plot altough incredibly stupid let's us kill entire planets and assault both terran and protoss, if it wasn't for that, it would be just mindless evil killing just for the sake of it, which doesn't truly respect the idea of the zerg of assimilating, evolving, consuming, rinse and repeat.

So i would love to have a deep story, maybe kerrigan just wants a stronger swarm and that is the purpose of the plot, maybe she wants to consume planets because that makes her stronger, or keeps runnig away from the dominion until she is strong enough to strike back, i don't know... but it just feel like wasted potential to just have "go kill mengsk" as a motivator to kill protoss children (since they were colonist i don't see it so far fetched).

Oh really? How about a constant struggle between the guilt from her days as QoB and how she is now? How the hunger for the power and control before consumes her when she feels powerless in front of Mengsk's forces? How about her struggle to cope with her sudden changes in body and mind, since she can't remember what happened as QoB she is effectively in hibernation all this time? All these things would make for deep plot points.


Stop it with you and your logic! Flame wars can't happen with reasoned examples and thought our statements!
Hark, what baseball through yonder window breaks?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 05 2013 16:51 GMT
#651
So I just finished the campaign last night

After I watched the scene where Kerrigan is onboard the Hyperion I just changed my game language to Korean and turned off the subtitles

Enjoyed it much more that way
~ ~ <°)))><~ ~ ~
Arkandir
Profile Joined March 2013
Mexico9 Posts
Last Edited: 2013-04-05 17:00:36
April 05 2013 16:58 GMT
#652
On April 06 2013 01:05 ddrddrddrddr wrote:
Show nested quote +
On April 06 2013 00:32 Arkandir wrote:
On April 05 2013 21:58 baba44713 wrote:
On April 05 2013 14:27 Arkandir wrote: i hate revenge quests in any stories since they devolve into "hurr i need to kill _____" and generally do not leave much room for more.


But that's the whole point. The entire SC2 is built upon the most simplistic story structure you can think of.

WoL: "Prophecy". There's a mysterious prophecy which requires assembling a random McGuff... I mean an artifact.

HotS: "Revenge". Kerrigan is pissed, she wants revenge.

LotV: "Hey ho let's unite against common enemy". Previous enemies must unite to beat the common threat.

Overarching thread: Raynor and Kerrigan wuv each other but can't be together because (insert random plot development).

You just can't get more basic, more simplistic than this.


But then, how can you make a good story based on the swarm?, Dawn of war tried the "Hivemind" eating everything with the tyranids, but it just felt bland, the revenge plot altough incredibly stupid let's us kill entire planets and assault both terran and protoss, if it wasn't for that, it would be just mindless evil killing just for the sake of it, which doesn't truly respect the idea of the zerg of assimilating, evolving, consuming, rinse and repeat.

So i would love to have a deep story, maybe kerrigan just wants a stronger swarm and that is the purpose of the plot, maybe she wants to consume planets because that makes her stronger, or keeps runnig away from the dominion until she is strong enough to strike back, i don't know... but it just feel like wasted potential to just have "go kill mengsk" as a motivator to kill protoss children (since they were colonist i don't see it so far fetched).

Oh really? How about a constant struggle between the guilt from her days as QoB and how she is now? How the hunger for the power and control before consumes her when she feels powerless in front of Mengsk's forces? How about her struggle to cope with her sudden changes in body and mind, since she can't remember what happened as QoB she is effectively in hibernation all this time? All these things would make for deep plot points.


Yeah, that would be a very deep and good story, BUT it wouldn't be "Zerg", i wanted the story to focus on the swarm AND kerrigan, not just kerrigan. So all i am saying is that i want the zerg swarm to be more than "kerrigan feels ___" and more of the evolution missions executed correctly, to go and attack planets to get new strains of DNA to evolve the swarm, going to the original places where the zerg creatures originated and reintegrate them in the swarm, killing the dune runers, the sloths, the bats, all those creatures that made the swarm units, adapting to new situations by either searching new creatures (swarm host, Vyper) or recovering old ones (Lurker, defiler), attacking a protoss zoo (i know that sounds lame) to get creatures, Gather biomass from a terran militarized planet, etc...

Some of this kinda got into the HOTS storyline, but it was sooo secondary, if the focus of HOTS were the swarm and kerrigan evolving together to overcome something, or just for the sake of evolving, i would have loved the story.

edit: i made a sin for the english language and now it is purged.
"The blackest night falls from the sky"
ZeratuLsc2
Profile Joined November 2011
Canada426 Posts
April 05 2013 21:15 GMT
#653
Beautiful writeup, but I can't believe there was no mention of the fact that Sarah "can lift and crush dozens of units simultaneously using kinetic powers" Kerrigan can't lift Jim Raynor 10 feet across a chasm when a bridge collapses.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 05 2013 21:17 GMT
#654
On April 06 2013 06:15 Hellfury wrote:
Beautiful writeup, but I can't believe there was no mention of the fact that Sarah "can lift and crush dozens of units simultaneously using kinetic powers" Kerrigan can't lift Jim Raynor 10 feet across a chasm when a bridge collapses.


Or, you know, fly to him....
Hark, what baseball through yonder window breaks?
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
April 05 2013 21:35 GMT
#655
On April 06 2013 06:17 Thieving Magpie wrote:
Show nested quote +
On April 06 2013 06:15 Hellfury wrote:
Beautiful writeup, but I can't believe there was no mention of the fact that Sarah "can lift and crush dozens of units simultaneously using kinetic powers" Kerrigan can't lift Jim Raynor 10 feet across a chasm when a bridge collapses.


Or, you know, fly to him....

She wasn't the Queen then.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 05 2013 21:41 GMT
#656
On April 06 2013 06:35 Spektor wrote:
Show nested quote +
On April 06 2013 06:17 Thieving Magpie wrote:
On April 06 2013 06:15 Hellfury wrote:
Beautiful writeup, but I can't believe there was no mention of the fact that Sarah "can lift and crush dozens of units simultaneously using kinetic powers" Kerrigan can't lift Jim Raynor 10 feet across a chasm when a bridge collapses.


Or, you know, fly to him....

She wasn't the Queen then.


If she can lift valerian, she can lift herself.
Hark, what baseball through yonder window breaks?
Predateur
Profile Joined August 2010
Canada79 Posts
April 06 2013 00:46 GMT
#657
I finally purchased HOTS today after watching GSL.
I know what to except this time, I was disapointed with WOL campaign, cheesy line, Raynor now with big arm and tatoos, because it looks "cool".. well, I know it's going to be shit again so i'll just play multiplayer straight away.

I bought 2x D3 (for me and GF) and we played about 1 week - the game is now in the trash, we play Path of exile for hackNSlash now

Starcraft is probably going to be the last game I buy from them.
RIP Blizz, bad business model, free to play is the way to go nowaday..
convention
Profile Joined October 2011
United States622 Posts
April 06 2013 00:53 GMT
#658
On April 06 2013 06:41 Thieving Magpie wrote:
Show nested quote +
On April 06 2013 06:35 Spektor wrote:
On April 06 2013 06:17 Thieving Magpie wrote:
On April 06 2013 06:15 Hellfury wrote:
Beautiful writeup, but I can't believe there was no mention of the fact that Sarah "can lift and crush dozens of units simultaneously using kinetic powers" Kerrigan can't lift Jim Raynor 10 feet across a chasm when a bridge collapses.


Or, you know, fly to him....

She wasn't the Queen then.


If she can lift valerian, she can lift herself.

I could probably lift you, but there is no way I could ever lift myself.
Buddy168
Profile Joined June 2012
United States157 Posts
April 06 2013 01:41 GMT
#659
wo1fwood used Wall Of Text!

It was super effective!
Critical Hit!

Buddy168 fainted!

--------------------------------

But legit, good review, I never played BW or SC1 but I have heard about people being unhappy with HotS it was an interesting read.
"You're being a useless fucking asshole" - Day[9]
PlatinumPaladin
Profile Joined April 2013
4 Posts
April 07 2013 05:58 GMT
#660
so I feel the same way as you do sir. Thought this was a game with a deep story and deep characters, it isn't. The dialogue was so goddamn awful, the story is dead at this point imo. just play multiplayer and maybe enjoy some quirky satisfying things in the campaign, but dont expect anything to have substance or meaning. or to be involved in any of it. clearly the illuminati, having seen the vast influence this franchise has, whored it into a subliminal factory of profit.
“Without music, life would be a mistake.” ---Friedrich Nietzsche
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