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Situation Report: HoTS Balance - Page 2

Forum Index > SC2 General
866 CommentsPost a Reply
Prev 1 2 3 4 5 42 43 44 Next All
askmc70
Profile Joined March 2012
United States722 Posts
March 05 2013 00:25 GMT
#21
On March 05 2013 09:22 Corrosive wrote:
Show nested quote +
On March 05 2013 09:19 askmc70 wrote:
On March 05 2013 09:17 Rorra wrote:
I like that blizzard is taking a slower approach to balancing, yeah it sucks for non terrans that imbavac's wont be seeing a nerf anytime soon, but I'm way more confident that this approach to balancing will pay off in the long run.

You shouldn't be confident in blizzard at balancing at all..

dae hate blizzard lel

It's not blizzard hate. Just kinda the truth.
Eggi
Profile Blog Joined December 2012
478 Posts
Last Edited: 2013-03-05 00:27:06
March 05 2013 00:26 GMT
#22
On March 05 2013 09:16 Lunareste wrote:
Show nested quote +
On March 05 2013 09:12 SoOJuuu wrote:
its not that speedvacs are OP,
the fact that it doesnt use energy does. It would be like stim without the damage....

no risk to not use it
once again blizzard doesnt understand. [insert idra past comment with the tire iron]


Why is this inherently bad?

Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill.


no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there.

There is no trade for boosting medivacs. They just go. 0 trade off.
bittman
Profile Joined February 2011
Australia8759 Posts
March 05 2013 00:27 GMT
#23
Agree with the general consensus that I'm happy Blizzard are going to take their time.

I remember everyone complaining about reaper rushes and by the time it was patched Idra was noted as saying it was no longer as much of an issue because zerg had learned how to adapt.

Also it's so close to release. I expect they want to see the game go ahead in a semi balanced manner as opposed to trying a drastic change so late.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
March 05 2013 00:27 GMT
#24
I guess this means mech isn't really a concern for them anymore.
forsooth
Profile Joined February 2011
United States3648 Posts
March 05 2013 00:28 GMT
#25
On March 05 2013 09:24 baldgye wrote:
Show nested quote +
On March 05 2013 09:16 Lunareste wrote:
On March 05 2013 09:12 SoOJuuu wrote:
its not that speedvacs are OP,
the fact that it doesnt use energy does. It would be like stim without the damage....

no risk to not use it
once again blizzard doesnt understand. [insert idra past comment with the tire iron]


Why is this inherently bad?

Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill.


Clearly you don't understand the game, as those things are not even close to similar.

Way to back up your position there mate. Totally not a useless post.
Rorra
Profile Joined September 2010
Australia1066 Posts
March 05 2013 00:28 GMT
#26
On March 05 2013 09:19 askmc70 wrote:
Show nested quote +
On March 05 2013 09:17 Rorra wrote:
I like that blizzard is taking a slower approach to balancing, yeah it sucks for non terrans that imbavac's wont be seeing a nerf anytime soon, but I'm way more confident that this approach to balancing will pay off in the long run.

You shouldn't be confident in blizzard at balancing at all..

"more confident" as in more confident than in the approach they were taking before, of course its blizzard they could most certainly change their ideas of how they want to balance the game by the next patch and that would be rather disappointing.
Tuczniak
Profile Joined September 2010
1561 Posts
March 05 2013 00:29 GMT
#27
I didn't expect any changes before release. What they said is reasonable.

I hope protoss players will show in early tournaments how airtoss is strong, so it can be balanced.
PhoenixVoid
Profile Blog Joined December 2011
Canada32754 Posts
March 05 2013 00:29 GMT
#28
An accurate look at what is going on in HotS so far. Blizzard is taking more cautious steps in balancing this time from what it looks like, not rushing to solve the issue, but taking the issue at a close hand and receiving the community's words first before anything drastic happens.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Ben...
Profile Joined January 2011
Canada3485 Posts
March 05 2013 00:31 GMT
#29
All of that is totally reasonable. I am glad they are not rushing to nerf Protoss air because Zergs are still figuring things out in HOTS and have to learn play again since passive play doesn't work now and new styles will likely be needed (as they said with the No Rush 15 thing).

Likewise with turbo medivacs, they seemed super broken at first but now people have started to figure it out. I have started placing cannons to deal with them, which seems to be a common strategy from what I saw from streams.

I just don't want this to turn into another WoL so I am all for waiting for balance, even if it is something that looks broken now. It may not in a week or two. We all need to figure this game out way more before we can make any real claims about balance.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
March 05 2013 00:32 GMT
#30
Did blizzard just give up on mech TvP or what? Because right now its still not good enougt too be viable.
Otherwise, im happy that they are taking it slow and not rushing to "fix" anything right away.
Best starcraft 2 player of all time? INnoVation
forumtext
Profile Joined September 2011
575 Posts
March 05 2013 00:33 GMT
#31
Have not follow Hots before. Can someone please tell me if the game still 1 huge battle -> GG? I am still undecided if I should buy it.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2013-03-05 00:35:18
March 05 2013 00:33 GMT
#32
On March 05 2013 09:16 neoghaleon55 wrote:
How boring. I've never seen such a long blog written over a non-change before.


it's probably the best blog they've written. Every balance blog they write about brings up heated discussions which usually results in pure hate of blizzard. Not only did they alter HotS units, but WoL units as well and they've had 3 years of WoL to see exactly what they wanted for HotS. I think they are doing just fine with this approach, they had 3 years and 6 months of beta to create a new SC2 and I think they've done it. It's about time to see how the game is played without a balance patch every week.

On March 05 2013 09:33 forumtext wrote:
Have not follow Hots before. Can someone please tell me if the game still 1 huge battle -> GG? I am still undecided if I should buy it.


you've had all this time to watch streams or MLG or show matches and you never did? It's still a little death bally, but it's a lot more fun to watch as a spectator imo.
forsooth
Profile Joined February 2011
United States3648 Posts
March 05 2013 00:33 GMT
#33
On March 05 2013 09:26 SoOJuuu wrote:
Show nested quote +
On March 05 2013 09:16 Lunareste wrote:
On March 05 2013 09:12 SoOJuuu wrote:
its not that speedvacs are OP,
the fact that it doesnt use energy does. It would be like stim without the damage....

no risk to not use it
once again blizzard doesnt understand. [insert idra past comment with the tire iron]


Why is this inherently bad?

Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill.


no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there.

There is no trade for boosting medivacs. They just go. 0 trade off.

Are we really pretending that the only thing blink is used for is pulling back a stalker mid-battle?
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
March 05 2013 00:36 GMT
#34
On March 05 2013 09:26 SoOJuuu wrote:
Show nested quote +
On March 05 2013 09:16 Lunareste wrote:
On March 05 2013 09:12 SoOJuuu wrote:
its not that speedvacs are OP,
the fact that it doesnt use energy does. It would be like stim without the damage....

no risk to not use it
once again blizzard doesnt understand. [insert idra past comment with the tire iron]


Why is this inherently bad?

Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill.


no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there.

There is no trade for boosting medivacs. They just go. 0 trade off.


They are stuck on the cooldown so that for 12 seconds after the boost ends, they cannot boost again. There's your trade-off.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NKexquisite
Profile Joined January 2009
United States911 Posts
March 05 2013 00:39 GMT
#35
Good approach. I like it. : ]
Whattttt Upppppppp Im Nesteaaaaaa!!
PaperPrinter
Profile Joined December 2012
33 Posts
March 05 2013 00:41 GMT
#36
No mention of the fact that widow mines + bio makes ling/bling/muta almost unviable? Seems silly that David didn't even list widow mines as a unit that needs to be looked at.

Also no mention of hellbats making the mech army extremely tanky forcing the zerg to go directly into hive tech making for rather boring games.

I think early game ZvT is fine and if anything Zerg was able to play too greedy in WoL but the issue that annoys me is that Terran's mid game compositions completely trash zerg's mid game compositions.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
March 05 2013 00:51 GMT
#37
As a zerg, I guess I can deal with waiting as long as we all usually have to for things to be patched :'o
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
digmouse
Profile Blog Joined November 2010
China6331 Posts
March 05 2013 00:55 GMT
#38
I'm quite happy with their current approach, speedvacs isn't too hard to defend with some minimap awareness and protoss air really takes a lot to get there.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Just_a_Moth
Profile Joined March 2012
Canada1970 Posts
March 05 2013 00:55 GMT
#39
On March 05 2013 09:16 Lunareste wrote:
Show nested quote +
On March 05 2013 09:12 SoOJuuu wrote:
its not that speedvacs are OP,
the fact that it doesnt use energy does. It would be like stim without the damage....

no risk to not use it
once again blizzard doesnt understand. [insert idra past comment with the tire iron]


Why is this inherently bad?

Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill.

But do Medivacs need the afternurner ability? I think they were fine before and blizzard should have buffed terran in some other way (more tank damage?).
SolidZeal
Profile Joined October 2010
United States393 Posts
March 05 2013 00:56 GMT
#40
I think the game is looking really healthy. Im excited about all 3 races, and nothing seems imbalanced to me. I liked this report as it addressed a lot of concerns ive seen people have.
In the clearing stands a boxer and a figher by his trade
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