It's not blizzard hate. Just kinda the truth.
Situation Report: HoTS Balance - Page 2
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askmc70
United States722 Posts
It's not blizzard hate. Just kinda the truth. | ||
Eggi
478 Posts
On March 05 2013 09:16 Lunareste wrote: Why is this inherently bad? Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill. no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there. There is no trade for boosting medivacs. They just go. 0 trade off. | ||
bittman
Australia8759 Posts
I remember everyone complaining about reaper rushes and by the time it was patched Idra was noted as saying it was no longer as much of an issue because zerg had learned how to adapt. Also it's so close to release. I expect they want to see the game go ahead in a semi balanced manner as opposed to trying a drastic change so late. | ||
YyapSsap
New Zealand1511 Posts
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forsooth
United States3648 Posts
On March 05 2013 09:24 baldgye wrote: Clearly you don't understand the game, as those things are not even close to similar. Way to back up your position there mate. Totally not a useless post. | ||
Rorra
Australia1066 Posts
On March 05 2013 09:19 askmc70 wrote: You shouldn't be confident in blizzard at balancing at all.. "more confident" as in more confident than in the approach they were taking before, of course its blizzard they could most certainly change their ideas of how they want to balance the game by the next patch and that would be rather disappointing. | ||
Tuczniak
1561 Posts
I hope protoss players will show in early tournaments how airtoss is strong, so it can be balanced. | ||
PhoenixVoid
Canada32736 Posts
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Ben...
Canada3485 Posts
Likewise with turbo medivacs, they seemed super broken at first but now people have started to figure it out. I have started placing cannons to deal with them, which seems to be a common strategy from what I saw from streams. I just don't want this to turn into another WoL so I am all for waiting for balance, even if it is something that looks broken now. It may not in a week or two. We all need to figure this game out way more before we can make any real claims about balance. | ||
prOpSnuffe
Sweden241 Posts
Otherwise, im happy that they are taking it slow and not rushing to "fix" anything right away. | ||
forumtext
575 Posts
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emc
United States3088 Posts
On March 05 2013 09:16 neoghaleon55 wrote: How boring. I've never seen such a long blog written over a non-change before. it's probably the best blog they've written. Every balance blog they write about brings up heated discussions which usually results in pure hate of blizzard. Not only did they alter HotS units, but WoL units as well and they've had 3 years of WoL to see exactly what they wanted for HotS. I think they are doing just fine with this approach, they had 3 years and 6 months of beta to create a new SC2 and I think they've done it. It's about time to see how the game is played without a balance patch every week. On March 05 2013 09:33 forumtext wrote: Have not follow Hots before. Can someone please tell me if the game still 1 huge battle -> GG? I am still undecided if I should buy it. you've had all this time to watch streams or MLG or show matches and you never did? It's still a little death bally, but it's a lot more fun to watch as a spectator imo. | ||
forsooth
United States3648 Posts
On March 05 2013 09:26 SoOJuuu wrote: no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there. There is no trade for boosting medivacs. They just go. 0 trade off. Are we really pretending that the only thing blink is used for is pulling back a stalker mid-battle? | ||
Cyro
United Kingdom20274 Posts
On March 05 2013 09:26 SoOJuuu wrote: no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there. There is no trade for boosting medivacs. They just go. 0 trade off. They are stuck on the cooldown so that for 12 seconds after the boost ends, they cannot boost again. There's your trade-off. | ||
NKexquisite
United States911 Posts
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PaperPrinter
33 Posts
Also no mention of hellbats making the mech army extremely tanky forcing the zerg to go directly into hive tech making for rather boring games. I think early game ZvT is fine and if anything Zerg was able to play too greedy in WoL but the issue that annoys me is that Terran's mid game compositions completely trash zerg's mid game compositions. | ||
Lumi
United States1612 Posts
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digmouse
China6326 Posts
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Just_a_Moth
Canada1941 Posts
On March 05 2013 09:16 Lunareste wrote: Why is this inherently bad? Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill. But do Medivacs need the afternurner ability? I think they were fine before and blizzard should have buffed terran in some other way (more tank damage?). | ||
SolidZeal
United States393 Posts
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