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Situation Report: HoTS Balance - Page 19

Forum Index > SC2 General
866 CommentsPost a Reply
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Ben...
Profile Joined January 2011
Canada3485 Posts
March 17 2013 16:42 GMT
#361
On March 18 2013 01:17 superstartran wrote:
The amount of unjustified whining/crying is unbelievable. No one is saying that there couldn't be something wrong, but to call for the nerf bat immediately when most of the games yesterday were relatively close is just hilarious. This is exactly what ruined WoL in the first place, was the ungodly amount of crying over things that made no sense.
Exactly! At least wait for a GSL to finish before starting to worry about this stuff. With how the MLG brackets were set up there was no way it was going to look remotely even. We had the best GSL players playing against foreigners, of course it was going to be one-sided.

The game hasn't even been out a week. Slow down a little with the balance stuff. People have to learn how to deal with mines. We saw Life do it by sending one unit ahead to trip the mines, why can't we?

I just don't want this to turn into WoL again.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
Last Edited: 2013-03-17 17:02:14
March 17 2013 16:44 GMT
#362
On March 18 2013 01:22 hunts wrote:
Show nested quote +
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


And yet all those zergs except for life and killer lost their ZvTs 0-3 or 0-1, including leenock, stephano, and ret.


Ret played vs God, he was obviously gonna lose, what, are you surprised? Leenock played vs Innovation, games were really close, but Innovation definitely outclassed Leenock's play if you watched the games. Don't even pretend those players are equal in caliber. Life won because he easily outclassed the players he faced, as was the case with Flash vs Ret. Leenock vs Innovation, games were awfully close, and game 1 was reaper rush, it doesn't even matter, it was a build order loss. Stephano vs Last, Last easily played better and knew what to do vs roach aggression, not to mention his mechanics are easily superior 3 base terran vs 3 base zerg, and he was up by 50 supply, lol. Last vs Killer, I really don't think anyone expected anything other than a 3:0 or 3:1 either.

And the point is, nerfing the tanks would not have mattered at all, as Flash and Innovation used mostly widow mines NOT tanks, so why nerf something that won't even remotely address the issue at all? Addressing widow mine blast radius, on the other hand, is very debatable.
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
Last Edited: 2013-03-17 16:45:17
March 17 2013 16:44 GMT
#363
On March 18 2013 01:26 ShamW0W wrote:
Show nested quote +
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.
haffy
Profile Joined September 2010
United Kingdom430 Posts
March 17 2013 16:53 GMT
#364
On March 18 2013 01:44 dacimvrl wrote:
Show nested quote +
On March 18 2013 01:26 ShamW0W wrote:
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.


Really, using a meme as proof of balance?
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
March 17 2013 16:58 GMT
#365
On March 18 2013 01:53 haffy wrote:
Show nested quote +
On March 18 2013 01:44 dacimvrl wrote:
On March 18 2013 01:26 ShamW0W wrote:
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.


Really, using a meme as proof of balance?


really? thinking ret even stands a chance vs Flash? What you smoking?
kinsky
Profile Joined November 2010
Germany368 Posts
March 17 2013 17:05 GMT
#366
A "better" player (Flash) wins vs a "worse" player (Ret) and you cry imba?! LOLZ
Lurtzer
Profile Joined June 2009
Czech Republic67 Posts
March 17 2013 17:08 GMT
#367
This Kespa players are just way better then everyone else. Most people dont realize who these guys are. I mean its Flash, player who is considered best Starcraft player of all time. Of course he is that good. Terrans are owning MLG, but look at these players. There are best Korean Terrans vs foreigner Zergs, except for Leenock and Life, who is doing great so far. More time and more tournaments are needed to really talk about balance and not just whine.
"Time to walk the plank Tasteless, because I am Arrrrtosis" - Artosis
ShamW0W
Profile Joined March 2010
160 Posts
March 17 2013 17:19 GMT
#368
On March 18 2013 01:44 dacimvrl wrote:
Show nested quote +
On March 18 2013 01:26 ShamW0W wrote:
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.


I'm not the one attempting to make a point, that was you. I was simply pointing out that the example you used to prove your point (yesterday's ZvTs) all resulted in Zerg losses. So, why would I watch the ZvTs yesterday to understand how effective these busts are?

Feels like troll, I'll leave it alone.
Half-Man Half-Amazing
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
Last Edited: 2013-03-17 17:28:24
March 17 2013 17:24 GMT
#369
On March 18 2013 02:19 ShamW0W wrote:
Show nested quote +
On March 18 2013 01:44 dacimvrl wrote:
On March 18 2013 01:26 ShamW0W wrote:
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.


I'm not the one attempting to make a point, that was you. I was simply pointing out that the example you used to prove your point (yesterday's ZvTs) all resulted in Zerg losses. So, why would I watch the ZvTs yesterday to understand how effective these busts are?

Feels like troll, I'll leave it alone.


lol, my point is that whatever you think you pointed out was pointless and nerfing tanks wouldn't have changed a thing as they weren't used..instead, Widow Mines were. And I acknowledged that a potential widow mine nerf is definitely debatable, but the game hasn't even been out for a week, and you already cry imba.... Flash 3:0s Ret, and you cry imba? seriously? Pretty obvious you are the troll here.. /inb4 you should own Flash in TvZ, or Terran is imba..
Instigata
Profile Joined April 2004
United States546 Posts
March 17 2013 17:30 GMT
#370
If anyone says balance issues based on foreigners losing to Korean terrans than terran deserves a buff since foreign terrans can't win vs koreans or fellow foreigners.
SC2 was doomed from the start.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 17 2013 17:31 GMT
#371
On March 18 2013 01:44 dacimvrl wrote:
Show nested quote +
On March 18 2013 01:26 ShamW0W wrote:
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.


Also that Ultra transition pretty much killed Ret. Should have stuck with Hydra Viper and maybe added infestors or Banlings. Flash already had maruaders making Ultras is asking to be slapped silly by the Terran,
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
March 17 2013 17:31 GMT
#372
On March 18 2013 00:15 Luolis wrote:
Mech is so broken as fuck.

Im a terran.


Haha yeah that's why no pro players use mech. I wish mech was good :3
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
Last Edited: 2013-03-17 17:44:58
March 17 2013 17:44 GMT
#373
Wrong thread
More GGs, more skill
SpiritAshura
Profile Joined March 2007
United States1271 Posts
March 17 2013 17:48 GMT
#374
Here's my issue with everyone recommending adding a mana cost to speed boost, in the late game this would actually work against P in my opinion. T's could use multiple speed boosts to lower the mana on a medivac to prevent feedback deaths which is THE most effective late game option to shut down drops. Obviously T's can mitigate this damage naturally by using newer medivacs, but I think it's gotta be more of a decision between using medivacs speed boost to get in to the enemy base OR to get out of the enemy base, not both. Needs a cooldown increase or a tech research or something...this MLG is brutal to watch PvT right now.
haffy
Profile Joined September 2010
United Kingdom430 Posts
March 17 2013 17:50 GMT
#375
On March 18 2013 01:58 dacimvrl wrote:
Show nested quote +
On March 18 2013 01:53 haffy wrote:
On March 18 2013 01:44 dacimvrl wrote:
On March 18 2013 01:26 ShamW0W wrote:
On March 18 2013 01:00 dacimvrl wrote:
On March 18 2013 00:58 MilesTeg wrote:
On March 18 2013 00:56 dacimvrl wrote:
On March 18 2013 00:53 MilesTeg wrote:
On March 18 2013 00:31 Bagi wrote:
On March 17 2013 23:37 MilesTeg wrote:
I agree, medivacs aren't the thing they need to nerf (avilo is right? wow that must be the first time).

The underlying problem here is how safe Terran is early game. There's nothing to keep them honest, you can get a great economy and tech to harassment units with no risk.

What's needed is:
1) Undo this stupid tank buff. It was a horrible idea at the time, it fixed nothing, and we're seeing the result now. There needs to be a timing when Terran is vulnerable if they go 3 OC and 1/1/1.
2) Reduce splash on mines so that they aren't so good defensively. They might lower the cost (in supply for instance) in compensation.

Most terrans aren't even going tanks in the early game to defend. Not sure why you would nerf them in particular? If anything it would cripple any new mech styles in TvP where all-ins are already hard to defend.

Mine splash radius is something Blizzard has said they are keeping an eye on.


The fact that it's there, and the strength of widow mines defensively, means Zergs just don't attack. I could be wrong but I haven't seen many roach/baneling attacks. The reason is that it would be a completely stupid build.

Add the possibility of a Zerg attack killing you and suddenly the matchup doesn't look the same. Terran can't get such a good economy, and can't just swarm you with infantry.


I think you are wrong. sources: MLG yesterday. A lot of zerg pros went muta-bling with early bust too and roach follow ups. Ret did it pretty well, notably.


You'll have to be a bit more specific with your source your holiness.


lol, specific? watch the ZvTs yesterday. Leenock and ret both went early lings+baneling bust in their ZvTs. Tanks or mines didn't stop zerg from early harass at all. And like the other guy mentioned, most terrans in tvz didn't even put a tech lab on their factories til mid/late game. Not to mention Innovation only did it to research the burrow speed upgrade for widow mines. Widow mines were much much more prominent in TvZ, thus I don't understand the tank OP QQ.

Let me put it this way, in early game, it does not matter at all as ppl were going widow mines instead of tanks anyway, due to cost, production speed, and effectiveness. Nerfing tank won't do jack in TvZ, because you either need a second factory or you have to cut widow mines in favor of tanks - which nobody does anyway.

edit: vods are up at MLG.tv btw


Sure, Leenock and Ret tried aggression. They went 0-6 against Terran. Not sure what your point is here.


Not just any Terran, fyi. Don't pretend as though Ret stood a chance vs God.


Really, using a meme as proof of balance?


really? thinking ret even stands a chance vs Flash? What you smoking?


Yeah you're right. Flash. I mean whats e=? Flash. What is light. Flash. Flash AhahHAHAh, he's a miracle. King of the impossible. So as you can see from my well thought out post Terran is perfectly balanced.
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
March 17 2013 17:53 GMT
#376
Well, korean terrans doesn't only beat foreign Zs and Ps also top koreans.
Da.Frozzy
Profile Joined June 2011
76 Posts
March 17 2013 17:54 GMT
#377
i really think widow mine shouldnt hit air.

would buff some harras options vs terra and wont hurt terra vs air units, because of marines and the new thor. there are tons of anti air and let us be fair, oracle and muta harras vs zerg is really something that you defend sooo easy.

for the rest lets see how the balance turns out in some weeks, especially zergs need to elarn the new timings they are hurt by this addon, because its the reactive race.
Freeborn
Profile Joined July 2010
Germany421 Posts
March 17 2013 17:56 GMT
#378
Now let's watch Life's ass get kicked by Last's mass widowmines and then say Last is the better player...

WoL balance started out terran favoured and gave the first tourneys to terrans.
HotS is on its way to do the same.
aintz
Profile Joined August 2010
Canada5624 Posts
March 17 2013 17:58 GMT
#379
them medivacs on crack lol, pretty imba indeed. widow mines are fine, other races just gotta start learning that they need to get detection before pushing.
Dekoth
Profile Joined March 2010
United States527 Posts
March 17 2013 17:59 GMT
#380
Honestly the argument that Terran is Hots is Balanced or imbalanced at this point is pretty dumb. Frankly it is impossible for anyone who honestly analyzes the games to really determine at this stage. I'll admit that the combination of widow mines and speed medivacs especially against zergs feels like a problem. However On the other side I am watching every zerg try the same tactics with little variation that has been shut down cold each time. So I certainly am not going to say it is imbalanced when there are a number of other viable strategies that just aren't getting leveraged. It however is certainly something that needs to be watched very close in the coming months.
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