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Situation Report: HoTS Balance - Page 12

Forum Index > SC2 General
866 CommentsPost a Reply
Prev 1 10 11 12 13 14 44 Next All
synd
Profile Joined July 2011
Bulgaria586 Posts
March 07 2013 22:15 GMT
#221
On March 05 2013 12:28 bobsire wrote:
medivac boost is not OP. Blizz is right... learn to deal with it instead of complaining.

Coming from a terran. Sounds fucking legit.
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
March 07 2013 22:18 GMT
#222
Bunker nerf?
oh, hai
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-03-07 22:24:23
March 07 2013 22:22 GMT
#223
On March 06 2013 21:37 MstrJinbo wrote:
Show nested quote +
On March 06 2013 11:40 c0sm0naut wrote:
On March 05 2013 19:52 Liquid`Ret wrote:
On March 05 2013 17:41 Qikz wrote:
On March 05 2013 16:29 Liquid`Ret wrote:
How can there be nothing on the widow mine?


What's wrong with the widow mine? (Just to let you know, I'm not whining or saying you're wrong or anything, just genuinly interested in what you think is wrong with it).


Bio + 20 widow mines does not lose vs zerg


i dont mean to player bash you ret, because i respect you and had a great time watching your matches earlier at IEM (You made a new fan today. In a big way for your win over MC. your game on daybreak was very impressive!), but it seems to me that you have less experience playing against this strategy than some of the korean zergs i have watched in GSTL preseason. in your match vs yoda on ohana, he cut scvs at 8 supply, and proxied you with reapers. you decided to go for a bane bust after scouting a single factory with no addon. it just seemed like you already had the game won, and then lost because you refused to accept your advantage and continue to pressure even after a failed bane attack with zergling reinforcements. when the wall was breached, you allowed yoda to skate his scvs to his bunker, and followed them with your zerglings instead of forcing a lift on his main CC which was not defended and couldn't be defended, or forcing a cancel on a building CC or delaying it by killing the scv itself. it just seemed like a WOL strategy trying to be forced against a HOTS defense, which is pretty understandable considering how in chaotic games its really easy to go on autopilot and play "standard". if that second ling swell was drones, you take that game 9/10 times. Yoda had a LOT of luck,but this series shouted unfamiliarity more than it did imbalance to me


I don't remember there being 20+ widow mines in that game. Since Ret's IEM game isn't relevant to his above statement I don't understand why you feel this is an appropriate place to comment on the loss.


sure, that's fair enough. if he opens the door to comments on widow mines by calling it impossible to lose with 20+ as wel as bio, i feel this is an appropriate place to address it. i hope you or ret are not offended, that wasn't my intended purpose of the comment.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 07 2013 22:26 GMT
#224
I still think widow mines are bad because they are super punishing and you can just die if you mess up with them.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 07 2013 22:27 GMT
#225
On March 08 2013 07:26 HeeroFX wrote:
I still think widow mines are bad because they are super punishing and you can just die if you mess up with them.


That's like saying marines are bad/super punishing if you don't split them vs banelings......
TL+ Member
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 07 2013 22:30 GMT
#226
Why does the community seem so willing to knee-jerk demand nerfs to everything interesting in the game before it's had a chance to properly develop?
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Tsubbi
Profile Joined September 2010
Germany7996 Posts
March 07 2013 22:34 GMT
#227
On March 08 2013 07:30 TotalBiscuit wrote:
Why does the community seem so willing to knee-jerk demand nerfs to everything interesting in the game before it's had a chance to properly develop?


i agree, would prefer if they buff other races instead this time
ShamW0W
Profile Joined March 2010
160 Posts
March 07 2013 22:34 GMT
#228
On March 08 2013 07:30 TotalBiscuit wrote:
Why does the community seem so willing to knee-jerk demand nerfs to everything interesting in the game before it's had a chance to properly develop?


That's a LOADED question.

Quick answer: immaturity
Half-Man Half-Amazing
Infinite Loop
Profile Joined October 2011
New Zealand41 Posts
March 07 2013 22:35 GMT
#229
Most people complaining only care about themselves I presume and call for nerfs to all things that aren't from their race.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-03-07 22:37:23
March 07 2013 22:35 GMT
#230
I'd rather everything be op, than everything nerfed to the ground.


also this game hasn't even been out yet (with even the latest beta patch) for 3months. I'm not inclined to consider anything op until quite awhile has passed, considering the last year of WoL......
Twitter: @zhurai | Site: http://zhurai.com
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 07 2013 22:36 GMT
#231
Oh this is disgusting, the game isn't even officially released yet, the pro players haven't even fully grasped all the changes and their implications, and already people are asking for nerfs. Just wait it out till 1 or 2 months after release and if its still an issue then proper measures can be taken with the data that gets collected in the meanwhile.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 07 2013 22:41 GMT
#232
On March 08 2013 07:26 HeeroFX wrote:
I still think widow mines are bad because they are super punishing and you can just die if you mess up with them.


Good, higher skill ceiling the better.

On March 08 2013 07:15 synd wrote:
Show nested quote +
On March 05 2013 12:28 bobsire wrote:
medivac boost is not OP. Blizz is right... learn to deal with it instead of complaining.

Coming from a terran. Sounds fucking legit.


FFS I'm getting tired of people complaining about balance, the game isn't even fricking out yet and people are already demanding nerfs, it's like there are people who believe they cannot win without getting the other races nerfed.

On March 06 2013 19:13 RyanRushia wrote:
great to see blizzard relaxing with the nerfs/buffs and letting the game develop more before any big changes are made. glad to take it a bit slower


More of this attitude please, we'll end up with a far, far better game this way.

On March 08 2013 07:36 Destructicon wrote:
Oh this is disgusting, the game isn't even officially released yet, the pro players haven't even fully grasped all the changes and their implications, and already people are asking for nerfs. Just wait it out till 1 or 2 months after release and if its still an issue then proper measures can be taken with the data that gets collected in the meanwhile.


Exactly.

On March 08 2013 07:30 TotalBiscuit wrote:
Why does the community seem so willing to knee-jerk demand nerfs to everything interesting in the game before it's had a chance to properly develop?


We'll never know, let's just hope they don't get their way.
11/5/14 CATACLYSM | The South West's worst Falco main
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 07 2013 22:43 GMT
#233
On March 08 2013 07:34 ShamW0W wrote:
Show nested quote +
On March 08 2013 07:30 TotalBiscuit wrote:
Why does the community seem so willing to knee-jerk demand nerfs to everything interesting in the game before it's had a chance to properly develop?


That's a LOADED question.

Quick answer: immaturity

No. It is because that is how Blizzard balanced WOL: big nerfs left and right, sometimes with minimal time for players to adapt (Thor, Ghost, etc)

Head Coach Park: "They should buff tanks!"
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2013-03-07 23:10:48
March 07 2013 22:55 GMT
#234
On March 05 2013 09:12 SoOJuuu wrote:
its not that speedvacs are OP,
the fact that it doesnt use energy does. It would be like stim without the damage....

no risk to not use it
once again blizzard doesnt understand. [insert idra past comment with the tire iron]


i cant really agree with that - it costing energy acutally wouldnt make it a lot less OP (then again, it would be about the amount of energy it costs).
the sheer speedboost and the duration / cooldown on it are what make it very strong.
But i dont mind things being strong right now.

in some situations, it could even be worse if it costs energy - feedbacks would do less damage :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
March 07 2013 23:09 GMT
#235
On March 08 2013 07:30 TotalBiscuit wrote:
Why does the community seem so willing to knee-jerk demand nerfs to everything interesting in the game before it's had a chance to properly develop?



well, some things in the game can be very obviously imbalanced. In those cases, not nerfing would fuck up results (and probably some players pockets as well) pretty badly.

is this the case right now in heart of the swarm? im not sure - but i dont mind very MINOR changes to things that appear too strong to everyone.

That doesnt mean that u have to remove any interesting elements of the game, u just have to tweak them very little to such an extend, that they possibly still appear overpowered for the moment.


Im totally fine with blizzard thinking about nerfing protoss lategame air and medivac speed boost - i would even add widow mines to that list.
I just hope they do extremly small changes and dont "remove" specific aspects of the game (example: medivac speed boost costs 15 energy --> that might turn out to be a good change, it doesnt do a whole lot, but might help in some situations | Bad change: medivac boost gets a 40 second cooldown --> just way too much, takes out interesting gameplay)
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Shantastic
Profile Joined October 2011
United States435 Posts
March 07 2013 23:58 GMT
#236
It's a beta, TB. We're supposed to be talking balance.

That said, if you want to /fp at the quality of the debate, I'm sure there's plenty of good material to work with.
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
unteqair
Profile Joined November 2011
United States308 Posts
March 08 2013 00:15 GMT
#237
So they're looking into nerfing Protoss air, most especially against Zerg, and nerfing medivac boost? Those are two things I think would make the game less fun to watch. These HotS games have been great much in part to these aspects. I would've said add more threatening units and abilities to the game.

It's good that they are going to wait to see, though. Most likely if changes to these mentioned pieces come, they will be small. In any case, people will still complain, especially when Protoss loses. If a P wins IEM it might greatly lower the chances of the 2nd change though.
TwilightRain
Profile Joined March 2011
Germany351 Posts
March 16 2013 21:26 GMT
#238
I seriously hope Blizzard will wait another couple of months before trying to nerf anything. Food for thought: Despite all the boosters OP calls, I didn't see a single ZvT at MLG yet where Zergs were going for a muta heavy style or spore defense...
vinsang1000
Profile Joined January 2012
Belgium365 Posts
March 16 2013 21:28 GMT
#239
On March 17 2013 06:26 TwilightRain wrote:
I seriously hope Blizzard will wait another couple of months before trying to nerf anything. Food for thought: Despite all the boosters OP calls, I didn't see a single ZvT at MLG yet where Zergs were going for a muta heavy style or spore defense...

neither abduct style defense.

+1 to wait before nerf
Jasiwel
Profile Joined June 2012
United States146 Posts
March 16 2013 21:59 GMT
#240
I really hope they look at Hellbats, Mutalisks, and Gateway durability for Protoss as well. Since it's imminent they will nerf Protoss Skytoss reasonably, I feel something needs to be done to give Gateway units some more durability, simply because their current setup makes them incredibly easy to abuse for mobility and countering, in comparison to the other races.
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