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I find it really wierd that blizzard completely ignores ZvZ. Currently everyone is pigeonholed into having to go mutas. No matter what.
Imho the current state of ZvZ is easily the most boring of any mirror at any point in the game. At least in 4gate vs 4 gate PvP there is a significant amount of micro involved which was moderately exciting. In ZvZ right now, games are largely determined around who can mine the most gas the fastest.
My 0.02 at least.
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On March 17 2013 06:59 Jasiwel wrote: I really hope they look at Hellbats, Mutalisks, and Gateway durability for Protoss as well. Since it's imminent they will nerf Protoss Skytoss reasonably, I feel something needs to be done to give Gateway units some more durability, simply because their current setup makes them incredibly easy to abuse for mobility and countering, in comparison to the other races. That will never happen cause of warpgates.
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On March 17 2013 07:20 Deadlifter wrote: I find it really wierd that blizzard completely ignores ZvZ. Currently everyone is pigeonholed into having to go mutas. No matter what.
Imho the current state of ZvZ is easily the most boring of any mirror at any point in the game. At least in 4gate vs 4 gate PvP there is a significant amount of micro involved which was moderately exciting. In ZvZ right now, games are largely determined around who can mine the most gas the fastest.
My 0.02 at least. I thinks even some of the pros said it in the past: you can't balance the game around mirror matchups or you will screw up all the non-mirrors.
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After the 1-base phase of PvP, provided both players are still in it to win it, the match-up has become completely ruined. There are only stargates, all other alternatives are guaranteed loss.
Next expansion - give the robo facility some anti-air. I don't know why they designed protoss this way. It's so confining, and makes the race feel way too predictable. Robo-style Protoss play really got the shaft in this expansion -- in all the match-ups.
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On March 17 2013 06:26 TwilightRain wrote: I seriously hope Blizzard will wait another couple of months before trying to nerf anything. Food for thought: Despite all the boosters OP calls, I didn't see a single ZvT at MLG yet where Zergs were going for a muta heavy style or spore defense...
As a Zerg I'm terrified to go Muta vT these days. It was already a pretty risky play in WoL, although you could definitely be successful with it as long as you were on top of your transitions. That said, HOTS has introduced the Widow Mine which threatens Zerg in so many ways that the Terran couldn't do in WoL.
I feel, subjectively, that the Widow Mine is what's stopping Mutas from being seen in a lot of ZvTs in HOTS.
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just looking at MLG this weekend, it's obvious that they need to do something to tvz.. these long games where terran turtles on air units are extremely boring to watch. Basically, the scourge would be a good unit in the metagame right now
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On March 17 2013 07:48 Quotidian wrote: just looking at MLG this weekend, it's obvious that they need to do something to tvz.. these long games where terran turtles on air units are extremely boring to watch.
Dude. Have you seen most of the games?
I've seen countless of amazing TvZ, and only one series where Terran (ThorZaIN) camped to air units.
Watch Flash TvZ dude.
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On March 17 2013 07:29 Assirra wrote:Show nested quote +On March 17 2013 06:59 Jasiwel wrote: I really hope they look at Hellbats, Mutalisks, and Gateway durability for Protoss as well. Since it's imminent they will nerf Protoss Skytoss reasonably, I feel something needs to be done to give Gateway units some more durability, simply because their current setup makes them incredibly easy to abuse for mobility and countering, in comparison to the other races. That will never happen cause of warpgates. *sigh* Yeah, you're probably right. I'd rather them just look at the balance of Hellbats and Mutalisks to be honest, simply because Hellbats are SO DAMN GOOD against Zealots, Storm, and Archons, not mentioning that they can be healed by Medivacs. Mutalisks are just difficult to deal with as Protoss again, which isn't a bad thing, but it's just over the point of being reasonable given Protoss has to sacrifice economy, army, or Phoenix just to deter the Mutalisks, let alone killing them requires losing 2/3. Then the Roach/Ling switch would simply finish it. Of course you can argue that Protoss Skytoss would come out on top, but at the same time that will be nerfed reasonably soon, so it is a bit to ponder about. I don't know, definitely just food for thought.
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On March 17 2013 07:50 Zorgaz wrote:Show nested quote +On March 17 2013 07:48 Quotidian wrote: just looking at MLG this weekend, it's obvious that they need to do something to tvz.. these long games where terran turtles on air units are extremely boring to watch. Dude. Have you seen most of the games? I've seen countless of amazing TvZ, and only one series where Terran (ThorZaIN) camped to air units. Watch Flash TvZ dude.
there was the game that Incontrol and TB casted and then there's the Thorzain games.. when the purpose of the game is who can stall out the longest and accumulate the biggest bank, something is very wrong. And because terran air is so strong and some maps are so easy to split, we're only going to see more games like this
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I think that blizzard should buff ling/bling/mutas strategy somehow and maybe nerf the widow mine so it only can attack air which would open up for muta harrass and defense.
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On March 17 2013 08:42 archonOOid wrote: I think that blizzard should buff ling/bling/mutas strategy somehow and maybe nerf the widow mine so it only can attack air which would open up for muta harrass and defense.
That, and make the mine completely fucking useless
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Widow Mines SHOULDNT attack air, imo. Why make the focal point of HotS harass (which is mainly by air) and then add a no risk automated cloaked unit that does insane AOE damage? Terran had no trouble defending air harass before. Turrets, Marines, Thors, Vikings. Sure, Ling/bane/muta was tough, but even with Widow Mines hitting ground it's still a huge boost against that strategy.
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On March 17 2013 08:52 Arco wrote: Widow Mines SHOULDNT attack air, imo. Why make the focal point of HotS harass (which is mainly by air) and then add a no risk automated cloaked unit that does insane AOE damage? Maybe because Protoss can have a stimmed Banshee shortly after 6' in Terran's mineral line?
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On March 17 2013 07:34 TwilightRain wrote:Show nested quote +On March 17 2013 07:20 Deadlifter wrote: I find it really wierd that blizzard completely ignores ZvZ. Currently everyone is pigeonholed into having to go mutas. No matter what.
Imho the current state of ZvZ is easily the most boring of any mirror at any point in the game. At least in 4gate vs 4 gate PvP there is a significant amount of micro involved which was moderately exciting. In ZvZ right now, games are largely determined around who can mine the most gas the fastest.
My 0.02 at least. I thinks even some of the pros said it in the past: you can't balance the game around mirror matchups or you will screw up all the non-mirrors.
There have been plenty of balance changes just to fix mirror matches. The warp gate research was in large part nerfed due to PvP 4gating. The sentry production time was buffed to fix PvP. The queen buff was a big deal for ZvT yes, but arguably even more so for ZvZ, making 4 queen openers very viable, reducing the effectiveness of early allins.
Either way, it's not like the game is perfect in every regard other than zvz right now anyways, so changes that affect the other matchups would be welcomed as well.
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On March 17 2013 09:13 zhurai wrote: people complain so much.
/thread
I've said it many times I think, but you'd really think that this community would be discerning enough to know that balance needs to be tested more before it can be judged.
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Looks hard for zerg right now, but I like Blizzard's approach a lot more this time. Let's wait a bit more and see what the pro zergs come up with, and if it's not enough buff zerg, don't nerf terran or protoss.
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On March 17 2013 09:27 Doodsmack wrote:/thread I've said it many times I think, but you'd really think that this community would be discerning enough to know that balance needs to be tested more before it can be judged. And in the same way, anyone could say that "(insert low level disrespect like "bronzies")" should discern between just simply new strong strats and ez op stuff. Every consistent too strong strat have been nerfed to be stopped (after too many undeserved wins in most cases). From proxy gateways, to infestors. Bunkers, cannons, blueflame hellions, nitropacks, 1-1-1, 4gates and so, all evidently op strats were stopped by nerfs. And in every case (every one of those on their respective match ups), were obviously unbalances almost from the get go. Also, the basis of macro mechanics of the game are already dissected, so this is not early 2011 when there was a lot to discover.
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On March 17 2013 09:40 NeonFox wrote: Looks hard for zerg right now, but I like Blizzard's approach a lot more this time. Let's wait a bit more and see what the pro zergs come up with, and if it's not enough buff zerg, don't nerf terran or protoss.
I'm Terran and I can admit Zerg needs love. Buff Ling Bling. Especially Banlings.
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On March 17 2013 09:49 GinDo wrote:Show nested quote +On March 17 2013 09:40 NeonFox wrote: Looks hard for zerg right now, but I like Blizzard's approach a lot more this time. Let's wait a bit more and see what the pro zergs come up with, and if it's not enough buff zerg, don't nerf terran or protoss. I'm Terran and I can admit Zerg needs love. Buff Ling Bling. Especially Banlings. so you want a unit that requires no micro whatsoever to be even stronger against a unit that requires tonnes of micro to use effectively.. yeah this is why zerg is getting easier to play every day. stop making suggestions like this
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