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On March 17 2013 09:53 MateShade wrote:Show nested quote +On March 17 2013 09:49 GinDo wrote:On March 17 2013 09:40 NeonFox wrote: Looks hard for zerg right now, but I like Blizzard's approach a lot more this time. Let's wait a bit more and see what the pro zergs come up with, and if it's not enough buff zerg, don't nerf terran or protoss. I'm Terran and I can admit Zerg needs love. Buff Ling Bling. Especially Banlings. so you want a unit that requires no micro whatsoever to be even stronger against a unit that requires tonnes of micro to use effectively.. yeah this is why zerg is getting easier to play every day. stop making suggestions like this
On what planet does a baneling not require micro? Watch high-level play and see how they use their banelings.
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On March 17 2013 09:53 MateShade wrote:Show nested quote +On March 17 2013 09:49 GinDo wrote:On March 17 2013 09:40 NeonFox wrote: Looks hard for zerg right now, but I like Blizzard's approach a lot more this time. Let's wait a bit more and see what the pro zergs come up with, and if it's not enough buff zerg, don't nerf terran or protoss. I'm Terran and I can admit Zerg needs love. Buff Ling Bling. Especially Banlings. so you want a unit that requires no micro whatsoever to be even stronger against a unit that requires tonnes of micro to use effectively.. yeah this is why zerg is getting easier to play every day. stop making suggestions like this
Team Liquid SC forums, a place where you learn that banelings don't require micro.
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I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both.
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On March 17 2013 11:13 Disengaged wrote: I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both.
The games from this MLG are the most exciting games I've seen in SC2 since wings beta. Three reasons for this are that dropships are actually viable vs good players. Before it was so easy to shut down the medivacs that it became too risky in many pros eyes and therefore we didn't see it. The second is the mines. Mines are really bad on their own, but with an army they change the flow of the game much like spider mines did in BW. Thirdly is vipers. Seeing [spoiler] sen abduct parting's colossus was amazing. As was seeing ret abduct flash's dropships.
Rain was able to shut down Jjakji's dropships very effectively and while ret fell apart late game he also did a great job at it. Give it time and I think the game will change.
Wings mentality we saw no need for static defense. Possibly that will change.
I think they will be tuned down eventually, but I imagine that the only change will be an increase on the cooldown and/or a reduction in the duration of the boost. If they make it cost mana it's not going to be nearly as viable and will most likely fade out which hurts esports.
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On March 17 2013 11:13 Disengaged wrote: I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both. Or maybe we should give it a couple of months before knee jerk nerfing Terran again for the 100th time. There needs to be more games played to have examples of players focusing on defending against drops and still losing to them.
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This most recent MLG i actually have watched games and they have been exciting instead of broodlord/infestor every game.
Lots of action everywhere, medivac drops (obv) in particular, and multi-pronged aggression from the Korean Terrans...muta ling baneling, etc.
The game is already 20x better and a higher skill cap than Lings of Liberty, I'd say HOTS is a huge success so far just from IEM and this MLG.
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On March 17 2013 11:21 aksfjh wrote:Show nested quote +On March 17 2013 11:13 Disengaged wrote: I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both. Or maybe we should give it a couple of months before knee jerk nerfing Terran again for the 100th time. There needs to be more games played to have examples of players focusing on defending against drops and still losing to them.
this. its just retarded that so many people cry for nerfs.
people should sit down and think about possible counters, counterbuilds and they should learn to deal with new things. and that needs time. but i guess crying and nerfing things is easier than actually learning how to play.
and not only that, every single terran drop we saw so far would have worked without the medivac speedboost. z and p need to learn to split their army.
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On March 17 2013 11:21 aksfjh wrote:Show nested quote +On March 17 2013 11:13 Disengaged wrote: I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both. Or maybe we should give it a couple of months before knee jerk nerfing Terran again for the 100th time. There needs to be more games played to have examples of players focusing on defending against drops and still losing to them. Yeah while it looks silly right now I think we need some patience to let the other races get some chance to figure out how to counter it. It's not like it's so imba that anyone can reach GM by just building a few medivacs. Currently it seems like it needs to be nerfed but we should really give it some time. I bet there are a dozen other stuff in hots that are kinda broken that we havent seen yet.
EDIT: Right now alot of it looks kinda like vulture raids in BW TvP about 10years ago when tosses just refused to put down cannons even when it would clearly shut the raids down.
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On March 17 2013 11:24 avilo wrote: This most recent MLG i actually have watched games and they have been exciting instead of broodlord/infestor every game.
Lots of action everywhere, medivac drops (obv) in particular, and multi-pronged aggression from the Korean Terrans...muta ling baneling, etc.
The game is already 20x better and a higher skill cap than Lings of Liberty, I'd say HOTS is a huge success so far just from IEM and this MLG.
+ 1 agreed
On March 17 2013 11:19 starcraft911 wrote:Show nested quote +On March 17 2013 11:13 Disengaged wrote: I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both. The games from this MLG are the most exciting games I've seen in SC2 since wings beta. Three reasons for this are that dropships are actually viable vs good players. Before it was so easy to shut down the medivacs that it became too risky in many pros eyes and therefore we didn't see it. The second is the mines. Mines are really bad on their own, but with an army they change the flow of the game much like spider mines did in BW. Thirdly is vipers. Seeing [spoiler] sen abduct parting's colossus was amazing. As was seeing ret abduct flash's dropships. Rain was able to shut down Jjakji's dropships very effectively and while ret fell apart late game he also did a great job at it. Give it time and I think the game will change. Wings mentality we saw no need for static defense. Possibly that will change. I think they will be tuned down eventually, but I imagine that the only change will be an increase on the cooldown and/or a reduction in the duration of the boost. If they make it cost mana it's not going to be nearly as viable and will most likely fade out which hurts esports.
+1 agreed
The games are fun to watch again, not like the last year of WoL which was terrible for almost every match up. The drops are super exciting because now good players can use them, in WoL they were pretty much useless
I think viewership numbers also reflect the excitement and the maybe re-found love for SC2 there's currently 100,000 viewers - i don't remember the last time it happened :D
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On March 17 2013 11:24 avilo wrote: This most recent MLG i actually have watched games and they have been exciting instead of broodlord/infestor every game.
Lots of action everywhere, medivac drops (obv) in particular, and multi-pronged aggression from the Korean Terrans...muta ling baneling, etc.
The game is already 20x better and a higher skill cap than Lings of Liberty, I'd say HOTS is a huge success so far just from IEM and this MLG. or it's because no one has figured out a solid way to get into a new hardcore deathball yet.
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On March 17 2013 11:41 ETisME wrote:Show nested quote +On March 17 2013 11:24 avilo wrote: This most recent MLG i actually have watched games and they have been exciting instead of broodlord/infestor every game.
Lots of action everywhere, medivac drops (obv) in particular, and multi-pronged aggression from the Korean Terrans...muta ling baneling, etc.
The game is already 20x better and a higher skill cap than Lings of Liberty, I'd say HOTS is a huge success so far just from IEM and this MLG. or it's because no one has figured out a solid way to get into a new hardcore deathball yet. Blame it on the lack of Toss ^^.
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On March 17 2013 11:24 avilo wrote: This most recent MLG i actually have watched games and they have been exciting instead of broodlord/infestor every game.
Lots of action everywhere, medivac drops (obv) in particular, and multi-pronged aggression from the Korean Terrans...muta ling baneling, etc.
The game is already 20x better and a higher skill cap than Lings of Liberty, I'd say HOTS is a huge success so far just from IEM and this MLG. I think the biggest sign of success so far is that you have something posetive to say about the game. In all seriousness (dont take me for a flame-baiter, I actually think that you make really good points more often than not) it might be too early or the metagame might not have developed enough to say anything significant about the balance, but it does look good.
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balance is already better than in WOL
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I am finding the game super exciting to play Nd watch now
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On March 17 2013 11:58 headnut wrote: balance is already better than in WOL I wouldn't say that necessarily, I feel like the balance in WoL is more solid, but HotS is definitely a lot more fun than WoL.
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honestly i find many of you guy totaly disgusting , many of you guy will never understand how terran was weak and bad for the whole last year of wol , i was trying to stay high master low gm level for a while then one day after i got 5 nerf patch in a round i just stoped this GAME ....and say FUCK IT . just for the kick i picked protoss wich i have almost never played and did a 10 win streak vs high master and gm mmr... while i was like 7 loss in a round with one race i played over 7k game....
then i have understand and removed this game from my hard drive.... disgusted to have waste my time with this game.
pro terran have win NOTHING in a whole year or more unless they are S class korean , while zerg and protoss foreigner were doing fine , 90 % of you guy dont understand how much terran are harder to play at any level after master league .
terran got ZERO endgame , in endgame they loss if they reach this point , they have ZERO op unit they can mass and make for win , they need TO HARASS for gain advantage in the game just for hope to stay even , they need to do timing attack for hope to win , they require the hardess micro macro and in most time you need to harass while doing everything at the same time.... you loss your ARMY only one time ?? you are GAME OVER , they are never any coming back from terran while i have see protoss and zerg just rebuild and win game so many time before.... you get 2 storm in ? same , game over gg !!! nothing come close of it from zerg and protoss... spam from all larva , warp gate ?? are you kidding me , i was reading that zerg was kinda hard to play because you apparently need to inject after some crazy big time ?? hahahaha i played zerg and my inject was near perfect after about 20 game... and im just someone who played broodwar for 8 year at a decend level and was playing sc2 casualy....i dont think im that amazing , but maybe im that GOOD RIGHT ?? yes perfect inject , that right , after about 20 game .
for protoss im not kidding either when i say the only macro requirement are to NOT forget your PYLON , and even pro gamer protoss got stuck many time.... lol....while you almost never see a pro gamer got supply stuck and when they do the caster will alway talk about it because that so unusual.....
hots just got released and everyone in this community want every new ''ok'' terran unit to get nerfed , the mine , im sure you will get it in a state like the ghost soon , the medivac bost i would bet 2k money this will get nerfed too because most player are just horrible and cant place observer or defend again them , pro protoss are starting to do fine vs them , but im sure you will get it nerfed too because blizzard nerf for the bad player .
then terran will be in a state just like wol , good job , im hating this community who think that alway fine to whine about one race , if more people would actualy play this race they would understand how terran are not that good at the higher level unless you are at the code S level and how about you FIND zero foreigner terran who are winning anything... you realy think that because they are less skilled ??
and blizzard balance team are a bunch of monkey , this game not 10 % close to be balanced and anyone with a brain grandmaster league would balance this game better that them , me included , that not that hard get mech to work for exemple in t v p ......
anyway im not playing hots of wol anymore but im reading the forum about nerf and op and find that realy funny to read about that everyone want everything from the terran race nerfed .
keep going , amazing community .
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I'd hate to see the answer be 'nerf the shit out of medivacs'. This tournament has definitely been entertaining. If Blizzard identifies a problem with Terran I hope their solution is to either nerf Terran defense against harass or buff the harass of the other races.
All-in-all though, fun games to watch. Here's hoping Life can pull through and give us Zergs some hope.
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On March 17 2013 11:21 aksfjh wrote:Show nested quote +On March 17 2013 11:13 Disengaged wrote: I kind of fail to see how Blizzard does not think that the Medivac boost needs some tweaking? The speed boost should either be an upgrade that costs like 150 minerals and 150 gas OR make it energy based as in it takes up 25 energy on activation and proceeds to eat up the energy overtime. Or maybe do both. Or maybe we should give it a couple of months before knee jerk nerfing Terran again for the 100th time. There needs to be more games played to have examples of players focusing on defending against drops and still losing to them.
Well the medivacs are likely kinda IMBA, but they are also so awesome I don't want them to go.
If anything, they just need to make them turn and accelerate different that non-boosted medivacs. That would make it so they needed to be control more carefully and misusing the ability could be punished. But they still need to be fast as hell and awesome.
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On March 17 2013 13:04 quebecman77 wrote: honestly i find many of you guy totaly disgusting , many of you guy will never understand how terran was weak and bad for the whole last year of wol , i was trying to stay high master low gm level for a while then one day after i got 5 nerf patch in a round i just stoped this GAME ....and say FUCK IT . just for the kick i picked protoss wich i have almost never played and did a 10 win streak vs high master and gm mmr... while i was like 7 loss in a round with one race i played over 7k game....
then i have understand and removed this game from my hard drive.... disgusted to have waste my time with this game.
pro terran have win NOTHING in a whole year or more unless they are S class korean , while zerg and protoss foreigner were doing fine , 90 % of you guy dont understand how much terran are harder to play at any level after master league .
terran got ZERO endgame , in endgame they loss if they reach this point , they have ZERO op unit they can mass and make for win , they need TO HARASS for gain advantage in the game just for hope to stay even , they need to do timing attack for hope to win , they require the hardess micro macro and in most time you need to harass while doing everything at the same time.... you loss your ARMY only one time ?? you are GAME OVER , they are never any coming back from terran while i have see protoss and zerg just rebuild and win game so many time before.... you get 2 storm in ? same , game over gg !!! nothing come close of it from zerg and protoss... spam from all larva , warp gate ?? are you kidding me , i was reading that zerg was kinda hard to play because you apparently need to inject after some crazy big time ?? hahahaha i played zerg and my inject was near perfect after about 20 game... and im just someone who played broodwar for 8 year at a decend level and was playing sc2 casualy....i dont think im that amazing , but maybe im that GOOD RIGHT ?? yes perfect inject , that right , after about 20 game .
for protoss im not kidding either when i say the only macro requirement are to NOT forget your PYLON , and even pro gamer protoss got stuck many time.... lol....while you almost never see a pro gamer got supply stuck and when they do the caster will alway talk about it because that so unusual.....
hots just got released and everyone in this community want every new ''ok'' terran unit to get nerfed , the mine , im sure you will get it in a state like the ghost soon , the medivac bost i would bet 2k money this will get nerfed too because most player are just horrible and cant place observer or defend again them , pro protoss are starting to do fine vs them , but im sure you will get it nerfed too because blizzard nerf for the bad player .
then terran will be in a state just like wol , good job , im hating this community who think that alway fine to whine about one race , if more people would actualy play this race they would understand how terran are not that good at the higher level unless you are at the code S level and how about you FIND zero foreigner terran who are winning anything... you realy think that because they are less skilled ??
and blizzard balance team are a bunch of monkey , this game not 10 % close to be balanced and anyone with a brain grandmaster league would balance this game better that them , me included , that not that hard get mech to work for exemple in t v p ......
anyway im not playing hots of wol anymore but im reading the forum about nerf and op and find that realy funny to read about that everyone want everything from the terran race nerfed .
keep going , amazing community .
Holy crap mister 16 posts, grammar. I don't normally call people on this, but my god, this thing is a war crime. Also, I don't know what anyone with a "brain grand master", but they should have that looked at.
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Going to assume quebec doesn't speak English as a native language, at least I hope not.
I don't think anyone thinks the boost ability is bad and needs removed, or at least not intelligent people. What even Terran pros think is there should be a draw back to using the boost. Many have suggested a small energy cost, so that using it excessively would drain the medivac of energy.
Thusly now you give players a great ability but you can't use it stupidly and be successful. The best players will manage it well and use it in very strong ways. Bad players will over use it (much like over using stim) and hurt themselves.
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