Then again, maybe the community did Davey a favor. As the player base shrinks, he'll have to endure fewer and fewer balance complaints.
Situation Report: HoTS Balance - Page 10
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jdsowa
405 Posts
Then again, maybe the community did Davey a favor. As the player base shrinks, he'll have to endure fewer and fewer balance complaints. | ||
Decendos
Germany1338 Posts
whats a bit stupid is them speaking about people havent figured out how to counter such stuff because people also havent figured out how to abuse skytoss, medivacspeed etc. to the full potential so that goes both sides. think we´ll just have to wait. really hope they dont nerf skytoss but just outright buff hydras finally and make BLs less hardcountered and finally Z will be in a much better state and they can start doing little things like making nydus, neural parasite or ovidrop viable. | ||
nomyx
United States2205 Posts
On March 06 2013 03:04 Decendos wrote: well they basically repeated what they say since weeks: "lets wait and see, we wait for pro tournaments". which is fine. at least they notice there are problems with hydras sucking, skytoss + HT being insanely strong and medivac-speed having no single downside. whats a bit stupid is them speaking about people havent figured out how to counter such stuff because people also havent figured out how to abuse skytoss, medivacspeed etc. to the full potential so that goes both sides. think we´ll just have to wait. really hope they dont nerf skytoss but just outright buff hydras finally and make BLs less hardcountered and finally Z will be in a much better state and they can start doing little things like making nydus, neural parasite or ovidrop viable. Reverting the WoL beta nerfs to the hydra would be a good step in the right direction, or at least give it the +1 range by default | ||
NEEDZMOAR
Sweden1277 Posts
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Zorgaz
Sweden2951 Posts
On March 05 2013 21:52 Lukeeze[zR] wrote: No word on mech TvP :[ Kinda feels like a lost cause, can understand why they don't want to change it now when the games release is just around the corner but it beats me why the only change they have made to the Siege Tank during hots beta is free Siege upgrade. Is that really they only thing they came up with? Would have liked to see them try + damage to shields =/ | ||
nihlon
Sweden5581 Posts
On March 06 2013 03:04 Decendos wrote: well they basically repeated what they say since weeks: "lets wait and see, we wait for pro tournaments". which is fine. at least they notice there are problems with hydras sucking, skytoss + HT being insanely strong and medivac-speed having no single downside. whats a bit stupid is them speaking about people havent figured out how to counter such stuff because people also havent figured out how to abuse skytoss, medivacspeed etc. to the full potential so that goes both sides. think we´ll just have to wait. really hope they dont nerf skytoss but just outright buff hydras finally and make BLs less hardcountered and finally Z will be in a much better state and they can start doing little things like making nydus, neural parasite or ovidrop viable. I kind of agree but I doubt we'll see more nydas in hots than in WoL unless they change it more. | ||
renaissanceMAN
United States1840 Posts
On March 05 2013 09:10 forsooth wrote: Blizzard not in a hurry to nerf Terran for once? This is unprecedented. HAH Watched HoTS for real during the IEM games today, game seems relatively balanced and very exciting. Cannot wait to play it once it's out. | ||
Grumbels
Netherlands7028 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On March 06 2013 03:44 Zorgaz wrote: Kinda feels like a lost cause, can understand why they don't want to change it now when the games release is just around the corner but it beats me why the only change they have made to the Siege Tank during hots beta is free Siege upgrade. Is that really they only thing they came up with? Would have liked to see them try + damage to shields =/ If mech TvP is ever going to work, it'll be thanks the new units they introduced in this expansion, and not some relic of the past (sic) like the siege tanks. That's how stubborn they're, they like their new toys. | ||
neoghaleon55
United States7435 Posts
Early reapers so dominate that even if you open pool first, you're guaranteed to take some damage. | ||
Demicore
France503 Posts
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c0sm0naut
United States1229 Posts
On March 05 2013 19:52 Liquid`Ret wrote: Bio + 20 widow mines does not lose vs zerg i dont mean to player bash you ret, because i respect you and had a great time watching your matches earlier at IEM (You made a new fan today. In a big way for your win over MC. your game on daybreak was very impressive!), but it seems to me that you have less experience playing against this strategy than some of the korean zergs i have watched in GSTL preseason. in your match vs yoda on ohana, he cut scvs at 8 supply, and proxied you with reapers. you decided to go for a bane bust after scouting a single factory with no addon. it just seemed like you already had the game won, and then lost because you refused to accept your advantage and continue to pressure even after a failed bane attack with zergling reinforcements. when the wall was breached, you allowed yoda to skate his scvs to his bunker, and followed them with your zerglings instead of forcing a lift on his main CC which was not defended and couldn't be defended, or forcing a cancel on a building CC or delaying it by killing the scv itself. it just seemed like a WOL strategy trying to be forced against a HOTS defense, which is pretty understandable considering how in chaotic games its really easy to go on autopilot and play "standard". if that second ling swell was drones, you take that game 9/10 times. Yoda had a LOT of luck,but this series shouted unfamiliarity more than it did imbalance to me | ||
GTPGlitch
5061 Posts
On March 05 2013 21:23 Tropical Bob wrote: Does anyone else not see a problem with this whole statement? Being that Force Fields are already relatively strong versus early Zerg aggression, and the Protoss also gets the added benefit of the Mothership Core's defensive spells in HotS? ...but is there any real serious early aggression Zerg can apply without having any additional early-game tools?... Welcome to how Terrans have felt since queen patch ![]() | ||
silentsod
United States198 Posts
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fr0d0b0ls0n
Spain51 Posts
On March 05 2013 19:52 Liquid`Ret wrote: Bio + 20 widow mines does not lose vs zerg Ling/Bane/Muta is awful against bio + mines, the 3 units are useless against that composition imho. There are no tanks to snipe, the banes will be wasted against marauder/hellbat and you can't kill mines in the heat of the battle without losing big chunks of units, even with detection. I have seen zergs streaming beat that comp with hydra/shosts, don't really know if is the best answer tought. | ||
Kal_rA
United States2925 Posts
On March 05 2013 09:12 blade55555 wrote: Took them forever to nerf terran in wol to at the beginning ![]() Ummmm no. Bunker changes every day is all I remember ![]() | ||
Decendos
Germany1338 Posts
On March 06 2013 17:41 Kal_rA wrote: Ummmm no. Bunker changes every day is all I remember ![]() close position metalopolis 2rax before depots for months with 10% winrate in that position is what i remember ![]() | ||
Kal_rA
United States2925 Posts
On March 06 2013 06:26 Demicore wrote: I really like Blizzard's attitude. I have a feeling HotS will be a much better spectator sport than WoL. Hope so.. I'm just worried that the window has passed. The hype behind the game died down so much since recently.. Dunno if people would be interested enough to rejoin the scene just cause of a couple new units (unless every game is batshit crazy awesome). Got a feeling it'll resurge for six months or so before ebbing away again ![]() | ||
UniversalSnip
9871 Posts
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AnomalySC2
United States2073 Posts
On March 06 2013 03:03 jdsowa wrote: If you're David Kim, would you ever bother to listen to the community again? After they coerced you with ceaseless whining into creating a 'balanced' map pool, which stagnated the game for a year and virtually killed it off completely? Then again, maybe the community did Davey a favor. As the player base shrinks, he'll have to endure fewer and fewer balance complaints. If the feedback was bad for the game then he should have just explained it. You act as if the community made all the changes to WoL. At the end of the day, if WoL was good enough then people never would have complained so much. | ||
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