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On March 05 2013 11:19 BlackPride wrote: What the heck?? No word on hellbats, that's the things everybody is angry about. And the answer to a composition shouldn't simply be, don't let Protoss get there. That's retarded.
LOL, you realize that this has been their approach to non-z vs z in WoL as well.
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Problems with hydras?! No problems with void rays, widow mines?
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i still dont trust them for me they did nothing but bad things to WoL with their patching and i guess it will be somehow the same in the later stages of HotS...
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On March 05 2013 10:58 Lunareste wrote:Show nested quote +On March 05 2013 10:26 Tachion wrote:On March 05 2013 10:24 EyesOnMe wrote: Come ON.....
Nerf the medivac boosters, none will play terran. the major things in terran arsenal are : Hellbat, widow mines and medivacs........so if they take medivacs, they will be weak like in WoL. Sniped by mutas, stalkers. It is exciting as a viewer to see the speed boost too It would be more exciting to watch if there was a (energy) cost associated with it, so you could see the decision making that goes into the boosts. What kind of decision making would that be? "Oh I'd better hope that they don't scout my medivac on the way, because then if I burn Boosters to make my drop work then it will be impotent, as even the most basic defenses will kill my attacking units without medivac support"? or "Oh I'd better hope that they don't scout my medivac on the way, because then if I burn Boosters to try and evade their units and retreat to my defenses then I will have been punished for trying to harass by making my Medivacs less effective for a period of time against oncoming attacks"? Either way, if an energy cost is introduced and a Terran uses Afterburners he loses. Blizzard wants to promote drop play, multitasking, and less deathballs: not punish it by rendering units impotent if Terran attempts drop harass and is scouted. There are far more effective anti-air and anti-drop options in HOTS than there were in WOL, including better Stargate play and free halucinations for scouting, Widow Mines and Mutalisks; We don't need to neuter drop play even further than it already is by making it a lose/lose situation for the Terran to even try when both Protoss and Zerg have the exact same and sometimes better options to scout it ahead of time or while in flight. Thats an interestingly narrow set of choices you've outlined for medivac boosters. You don't even know what sort of energy cost could be associated with it's usage. 10? 20? 50? You're already so pessimistic and closed minded about the idea that of course it's going to seem bad, you're assuming the worst possible scenario.
Even if it costs energy it's still a flat buff to the unit. Just having that choice is huge. Energy costs could always be tweaked, and I'm sure that people will always find situations in which to use it if the choice is there. Right now it's hard to even call it a choice. boost in, boost out. For it to really be interesting I want there to be decisions and style behind the units use.
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ye, there may be some (mostly) lategame stuff that could use some tuning, but the game is far more playable than wol was for the last year.
don't know if ruining wol post-may '11 and making it completely meaningless was a "hots-marketing-strategy" and I honestly doubt it, but still, super happy for the fresh air that hots has brought.
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On March 05 2013 11:19 BlackPride wrote: What the heck?? No word on hellbats, that's the things everybody is angry about. And the answer to a composition shouldn't simply be, don't let Protoss get there. That's retarded. Who is still angry about hellbats? I haven't seen many proper arguments against them.
It's seriously depressing how people are trying to turn the common opinion against every new or revamped terran unit. "Everyone is angry about reapers/medivacs/hellbats/mines", even when people haven't figured out any of it. Protoss and zerg units don't get half the amount of asinine whining terran units get, for some reason.
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East Gorteau22261 Posts
On March 05 2013 16:54 MilesTeg wrote:So, that's it huh. This is the widow mine that will make it to release. This is the oracle that will make it. Forgetting balance for a moment, is there anyone who believes those units are well designed?  far too much a focus on balance. I largely blame the community for that.
I kind of agree. I don't remember who said it, but I read something a while ago from some game designer about asking "Is this fun and interesting?" first, and thinking about balance second. Although I think HoTS could potentially be much more interesting to watch for spectators, there is so much more that could have been more interesting.
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On March 05 2013 17:26 blade55555 wrote:Show nested quote +On March 05 2013 16:43 Douillos wrote:On March 05 2013 09:12 blade55555 wrote:On March 05 2013 09:10 forsooth wrote: Blizzard not in a hurry to nerf Terran for once? This is unprecedented. Took them forever to nerf terran in wol to at the beginning  . True but it took them 3 months to kill them later on  Seriously though, I believe that NOT rushing anything is a good idea... Well took till may of 2012 to "kill" them  . That is a lot longer then 3 months 
Yeah im just bitter 'cause thats when i did the switch from Zerg to Terran :D
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I usually hate Blizzard, but I totally agree with them waiting it out before making any actual changes. Just need to give people time to try to adapt.
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On March 05 2013 10:41 Iranon wrote:Show nested quote +On March 05 2013 10:10 forsooth wrote:On March 05 2013 10:03 Iranon wrote:On March 05 2013 09:36 Cyro wrote:On March 05 2013 09:26 SoOJuuu wrote:On March 05 2013 09:16 Lunareste wrote:On March 05 2013 09:12 SoOJuuu wrote: its not that speedvacs are OP, the fact that it doesnt use energy does. It would be like stim without the damage....
no risk to not use it once again blizzard doesnt understand. [insert idra past comment with the tire iron] Why is this inherently bad? Saying Medivacs shouldn't be able to use Afterburners without cost is like saying that Blinking your Stalkers should cost shields. Units having useful abilities isn't a bad thing for the game, especially when their uses will eventually lead to differences in player skill. no using blink does have an effect, you have to remove one of your guys from battle for X second, you lose dps. There is a trade there. There is no trade for boosting medivacs. They just go. 0 trade off. They are stuck on the cooldown so that for 12 seconds after the boost ends, they cannot boost again. There's your trade-off. Having medivacs that are faster than normal sometimes is strictly better than medivacs that are always normal speed. I don't think you understand what a trade-off is. Medivacs that are faster than normal some of the time are certainly worse than medivacs that can be faster than normal on-demand anytime you want, sure, but that's completely beside the point. It's an ability with no drawbacks. Whether or not you think it's too strong, you can't deny that fact. To make it even clearer, suppose the afterburners was a passive ability that just triggered on its own, completely at random and out of your control every so often. Those erratic medivacs are clearly worse than the current ones, but are just as clearly better than Wings of Liberty medivacs, albeit better in awkward ways. And how is that any different than blink? I didn't say it was a bad thing -- I explicity said "whether or not you think it's too strong..." for that reason. I think it's too early to call whether or not changes to afterburners are needed. I was responding to Cyro, whose statement that a cooldown was a "trade off" is just factually inaccurate. There is a trade off, as he said, based on when you choose to use it. Of course having the ability vs not having it is strictly better. The tension in it is situations where if use it now, you won't have it soon, and that gives a window to the other player. You see this all the time with drop harass decisions and it's very interactive. It will only get better as play is refined.
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On March 05 2013 18:05 Zealously wrote:Show nested quote +On March 05 2013 16:54 MilesTeg wrote:So, that's it huh. This is the widow mine that will make it to release. This is the oracle that will make it. Forgetting balance for a moment, is there anyone who believes those units are well designed?  far too much a focus on balance. I largely blame the community for that. I kind of agree. I don't remember who said it, but I read something a while ago from some game designer about asking "Is this fun and interesting?" first, and thinking about balance second. Although I think HoTS could potentially be much more interesting to watch for spectators, there is so much more that could have been more interesting.
Well I find HOTs pretty cool to watch. The GSTL pre season was a lot of fun. We continue in the "omg thats gotta hurt, terribl terrible dmg" register, but seing a nice mine go off or an oracle rape a mineral line gives me a big fuckin smile Like a big storm or a funghal would...
I just wonder how many people in this thread are critical of HOTs because they are Zergs and it's been complicated not to infestor themselves to victory.
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On March 05 2013 18:04 Bagi wrote:Show nested quote +On March 05 2013 11:19 BlackPride wrote: What the heck?? No word on hellbats, that's the things everybody is angry about. And the answer to a composition shouldn't simply be, don't let Protoss get there. That's retarded. Who is still angry about hellbats? I haven't seen many proper arguments against them. It's seriously depressing how people are trying to turn the common opinion against every new or revamped terran unit. "Everyone is angry about reapers/medivacs/hellbats/mines", even when people haven't figured out any of it. Protoss and zerg units don't get half the amount of asinine whining terran units get, for some reason.
It's very logical if you think about it. Ask zergs what their best matchup is in WoL. It's ZvT. I know a ton of zergs who got a 80% winrate vs terran in wol. Can you believe that? 80% winrate in a matchup?! As a terran I can only dream about that.
Then there came HoTs. It took zergs 2 years to figure out their strength in wol (exception: stephano), so it's normal that zergs feel hopeless against terran: 1) they have to figure out their strength, and this will take a long time, 2) they were used to high winrates vs terran, and now that is gone. Reaction: complain.
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On March 05 2013 18:19 Snowbear wrote:Show nested quote +On March 05 2013 18:04 Bagi wrote:On March 05 2013 11:19 BlackPride wrote: What the heck?? No word on hellbats, that's the things everybody is angry about. And the answer to a composition shouldn't simply be, don't let Protoss get there. That's retarded. Who is still angry about hellbats? I haven't seen many proper arguments against them. It's seriously depressing how people are trying to turn the common opinion against every new or revamped terran unit. "Everyone is angry about reapers/medivacs/hellbats/mines", even when people haven't figured out any of it. Protoss and zerg units don't get half the amount of asinine whining terran units get, for some reason. It's very logical if you think about it. Ask zergs what their best matchup is in WoL. It's ZvT. I know a ton of zergs who got a 80% winrate vs terran in wol. Can you believe that? 80% winrate in a matchup?! As a terran I can only dream about that.
Very well said. For a Zerg who played in the dark WoL eras I can see how there could be a lot of entitlement for some of them going into a game without pre-nerf BL/Infestor.
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This post by Blizzard makes a lot of sense to me. How odd. Maybe I should stop smoking pot ...
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On March 05 2013 09:58 HeeroFX wrote:Show nested quote +On March 05 2013 09:12 blade55555 wrote:On March 05 2013 09:10 forsooth wrote: Blizzard not in a hurry to nerf Terran for once? This is unprecedented. Took them forever to nerf terran in wol to at the beginning  . once it started they nerfed them every patch lol
And that was about 1-2 month after release. Definition of forever is quite hilarious for some people.
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Netherlands4511 Posts
On March 05 2013 17:41 Qikz wrote:Show nested quote +On March 05 2013 16:29 Liquid`Ret wrote: How can there be nothing on the widow mine? What's wrong with the widow mine? (Just to let you know, I'm not whining or saying you're wrong or anything, just genuinly interested in what you think is wrong with it).
Bio + 20 widow mines does not lose vs zerg
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I'm a little concerned that they just essentially acknowledged that there is an unkillable composition in PvZ but because "pro's don't usually get there" that it's ok...
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On March 05 2013 19:52 Liquid`Ret wrote:Show nested quote +On March 05 2013 17:41 Qikz wrote:On March 05 2013 16:29 Liquid`Ret wrote: How can there be nothing on the widow mine? What's wrong with the widow mine? (Just to let you know, I'm not whining or saying you're wrong or anything, just genuinly interested in what you think is wrong with it). Bio + 20 widow mines does not lose vs zerg
Not even if you rush little flock of mutas into their clumps so the widow mines obliterate their units too ?
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On March 05 2013 19:52 Liquid`Ret wrote:Show nested quote +On March 05 2013 17:41 Qikz wrote:On March 05 2013 16:29 Liquid`Ret wrote: How can there be nothing on the widow mine? What's wrong with the widow mine? (Just to let you know, I'm not whining or saying you're wrong or anything, just genuinly interested in what you think is wrong with it). Bio + 20 widow mines does not lose vs zerg
O_o I'd pay you a cheeseburger for that replay
Somehow, I feel like attacking with swarmhosts might be a good idea vs an opponent that runs a reactor factory for that long. He's forced to build a lot of marauders due to the threat of roachspam as a reaction to mines, and lacks the gas to build both his medivac count and a significant number of tanks simultaneously.
Am I crazy or something?
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