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January Map and Mapper Appreciation

Forum Index > SC2 General
Post a Reply
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Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2013-01-25 22:46:49
January 25 2013 21:54 GMT
#1
Reddit Thread

Last year I made a thread to get map and map makers some much needed attention. It worked! So I thought I would do it every month for new maps. Please help the map makers by going to their thread and giving criticism. Check out the work in progress map thread as well. Last time I gave credit to the wrong map maker by mistake. Let me know if I screwed up!

Click on the name and author to get to the OP.
Click on the overview image to get the larger image.

DF Yeonsu by eTcetRa
Published on SEA

[image loading]


All Our Sins Remembered by SiskosGoatee
Published on HotS BETA

[image loading]


Djinn's Delight by Fatam
Published on HotS BETA

[image loading]


DF Cyclone by NewSunshine
Published on HotS BETA

[image loading]


Apollo by Semmo
Published on None? Yet? Ask Semmo.

[image loading]


Space Circuit by Semmo
Published on Nowhere??? Semmo publish yo coo shit!

[image loading]


Cloud Atlas by Uvantak
Published on NA, and HotS BETA

On January 26 2013 07:44 Uvantak wrote:For those that like the Light Roads on my map Cloud Atlas you should thank my little brother Santiago that helped me alot in making them!

[image loading]
CZR
Profile Joined May 2011
United States8 Posts
January 25 2013 22:18 GMT
#2
I am always excited about new maps keeps the game interesting
The Avett Brothers are really good
LOLItsRyann
Profile Joined April 2011
England551 Posts
January 25 2013 22:19 GMT
#3
Oh wow some of these look really really good! O_O I would love to see something like the first map in competitive play. I also like the green/white contrast on that map.
EG<3
Acnologia
Profile Joined June 2011
Australia410 Posts
January 25 2013 22:22 GMT
#4
wow these maps are sex
♥
ulfryc
Profile Joined November 2011
Germany115 Posts
January 25 2013 22:24 GMT
#5
Fuck yeah. Thank you! Mapping scene has needed something like that for a very long time.
Train Hard Go Pro!
derpface
Profile Joined October 2012
Sweden925 Posts
January 25 2013 22:26 GMT
#6
Looking fucking good. Wanna play on these!
gg no re #_< no1 Hydra and Leta fan >_#
kevinmon
Profile Joined January 2011
United States540 Posts
January 25 2013 22:28 GMT
#7
Wow these maps look really fun.
zoid
Profile Joined July 2010
Sweden36 Posts
January 25 2013 22:28 GMT
#8
Sweet! Publish on EU pls!
Näe
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
January 25 2013 22:38 GMT
#9
On January 26 2013 07:28 zoid wrote:
Sweet! Publish on EU pls!


World play has just been added to WoL right? If not, go to the main map thread for requests.
ACrow
Profile Joined October 2011
Germany6583 Posts
January 25 2013 22:42 GMT
#10
Mappers are awesome! <3
I fondly remember the TL mapmaking tournament (the one that popularized CloudKingdom), I would love to see that again, and see the winner get into map rotation again
Get off my lawn, young punks
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 25 2013 22:44 GMT
#11
Oh My! i couldn't believe it when i saw this new on my Facebook wall! this is trully a better way to get the maps spread than that one we have now (No way of doing it whatsoever)

For those that like the Light Roads on my map Cloud Atlas you should thank my little brother Santiago that helped me alot in making them!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2013-01-25 22:46:26
January 25 2013 22:44 GMT
#12
On January 26 2013 07:42 ACrow wrote:
Mappers are awesome! <3
I fondly remember the TL mapmaking tournament (the one that popularized CloudKingdom), I would love to see that again, and see the winner get into map rotation again


As would I friend, as would I. Until then, this will have to do. =(

On January 26 2013 07:44 Uvantak wrote:
Oh My! i couldn't believe it when i saw this new on my Facebook wall! this is trully a better way to get the maps spread than that one we have now (No way of doing it whatsoever)

For those that like the Light Roads on my map Cloud Atlas you should thank my little brother Santiago that helped me alot in making them!


I'll edit that in for him. <3
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 25 2013 22:51 GMT
#13
Hahaha thanks alot mate! he will love it!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2013-01-25 22:53:38
January 25 2013 22:53 GMT
#14
Yeonsu looks especially fun. These look to be really exciting maps.
Still diamond
Natalya
Profile Joined December 2011
Belgium287 Posts
January 25 2013 23:06 GMT
#15
All Our Sins Remembered by SiskosGoatee : Omagad that guy bitched for hours in a thread yesterday saying we dont need daybreak-like map then he make a daybreak-like map :D His map is holdable in zvp vs roach max, which was the point of the thread :D

Some of those maps look super great. Only 2 things I dislike : less minerals/gas on natural (but that's prolly because i'm Z) and islands. I honestly think races are not balanced around island (easier for protoss and terran to get them).
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
January 25 2013 23:31 GMT
#16
On January 26 2013 08:06 Natalya wrote:
All Our Sins Remembered by SiskosGoatee : Omagad that guy bitched for hours in a thread yesterday saying we dont need daybreak-like map then he make a daybreak-like map :D His map is holdable in zvp vs roach max, which was the point of the thread :D

Some of those maps look super great. Only 2 things I dislike : less minerals/gas on natural (but that's prolly because i'm Z) and islands. I honestly think races are not balanced around island (easier for protoss and terran to get them).


Which map? Even if protoss/terran can get them faster, it doesn't mean that they are bad for zerg. That's just one aspect. Besides we don't have thee data. It's hard to get people to play island maps because they are lazy to try something so different. Even that rocky pseudo island kespa map still accounts for standard openers in some way.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 25 2013 23:39 GMT
#17
D: No appreciation for work and research into emulating Brood War map styles in SC2? Oh well, can't win 'em all.
Twitter: @iamcaustic
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
Last Edited: 2013-01-26 00:00:25
January 25 2013 23:53 GMT
#18
On January 26 2013 08:39 iamcaustic wrote:
D: No appreciation for work and research into emulating Brood War map styles in SC2? Oh well, can't win 'em all.


Oh come on gimmi a break! BW style maps? I think you mean Kespa maps. Kespa BW maps are all filled with chokes and other shit that in sc2 would be awful. Trust me, a made a real "BW style" hurp durp map. It sucks. Ideas from maps made for a different game should not be the main influence of your map even if that game is that greatest thing since sliced bread or some shit.

On a more constructive note, you map is not in here because you can't hold a third as protoss vs zerg. I don't think a map that forces protoss to all in every game is a good map. Sorry. =(

/end rage
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
January 26 2013 00:10 GMT
#19
On January 26 2013 08:53 Drake Merrwin wrote:
Show nested quote +
On January 26 2013 08:39 iamcaustic wrote:
D: No appreciation for work and research into emulating Brood War map styles in SC2? Oh well, can't win 'em all.


Oh come on gimmi a break! BW style maps? I think you mean Kespa maps. Kespa BW maps are all filled with chokes and other shit that in sc2 would be awful. Trust me, a made a real "BW style" hurp durp map. It sucks. Ideas from maps made for different game should not be the main influence of your map even if that game is that greatest thing since sliced bread or some shit.

On a more constructive note, you map is not in here because you can't hold a third as protoss vs zerg. I don't think a map that forces protoss to all in every game is a good map. Sorry. =(

/end rage

That map of yours... has nothing in common with Brood War maps. The dimensions and proportions are completely off, the excessive amount of unused space on the map is nothing like BW maps, and it doesn't have a shred of similarity with the map it claims to play out similarly to: Match Point. Hell, even the number of bases is completely off from Brood War maps; BW maps commonly had 10 to 12 bases for 2p maps, 12 to 14 bases for 4p maps. If a 4p map had 16 bases, it was because 4 of them were mineral-only. I think I'm the one who should be raging at this farce.

Protoss can't take a third on my map? Please provide me the replays of your testing this so I can see where I went wrong and can fix it. I ask this despite knowing the chances of you actually having played the map at all is close to zero. My first post was just made in the hopes that maybe you didn't notice the map or had a good reason not to include it, but this response is more ridiculous than I could have ever imagined.

I won't disturb this thread any further.
Twitter: @iamcaustic
Gfire
Profile Joined March 2011
United States1699 Posts
January 26 2013 00:17 GMT
#20
On January 26 2013 08:53 Drake Merrwin wrote:
Show nested quote +
On January 26 2013 08:39 iamcaustic wrote:
D: No appreciation for work and research into emulating Brood War map styles in SC2? Oh well, can't win 'em all.


Oh come on gimmi a break! BW style maps? I think you mean Kespa maps. Kespa BW maps are all filled with chokes and other shit that in sc2 would be awful. Trust me, a made a real "BW style" hurp durp map. It sucks. Ideas from maps made for a different game should not be the main influence of your map even if that game is that greatest thing since sliced bread or some shit.

On a more constructive note, you map is not in here because you can't hold a third as protoss vs zerg. I don't think a map that forces protoss to all in every game is a good map. Sorry. =(

/end rage

Geo Point is nothing like a BW map...

In addition, I don't you should add or remove maps so easily based on your own opinions alone... If it's just a thread for your favorite maps, you should call it that and probably put it in blogs. If it's really going to be a map and mapper appreciation thread, you really need some kind of voting or organization with a council, or some sort of qualification system to pick the maps. It could be as simple as.. just based on view and reply counts on the thread. I think that would be better.

BTW, I don't think Gemini Heights is that bad... It aught to be less controversial than All our Sins are Remembered or Djinn's Delight or Space Curcuit, and I think it has an easier third than Apollo.
all's fair in love and melodies
P7GAB
Profile Joined June 2012
Canada486 Posts
January 26 2013 00:26 GMT
#21
cloud atlas looks pretty cool, same with df cyclone and apollo
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 26 2013 00:31 GMT
#22
Not a great month for maps but okay~

On your list only Yeonsu stands out as a really great map. Other than that I think Apollo matches could be fun to watch and Cyclone is solid. The rest is pretty meh imo.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 26 2013 00:31 GMT
#23
All of these look really good. I love the aesthetics of Cloud Atlas.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2013-01-26 01:02:56
January 26 2013 01:02 GMT
#24
A load of these are great, I follow maps in the map folder anyways, but showing my support in here too.

The only thing I'd like to see is Cloud Atlas' in base natural be mineral only as compensation or 1 gas less minerals.

I also love the weird mini paths into the backs of the naturals on the space map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 26 2013 01:18 GMT
#25
On January 26 2013 10:02 Qikz wrote:
A load of these are great, I follow maps in the map folder anyways, but showing my support in here too.

The only thing I'd like to see is Cloud Atlas' in base natural be mineral only as compensation or 1 gas less minerals.

I also love the weird mini paths into the backs of the naturals on the space map.


I was wondering how they'd work. Did you play the map? Do you know what size of units can pass through there? I really like that idea too. Forces you to build something there or put, for example, a Zealot in front of it to block it.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Unsane
Profile Joined September 2010
Canada170 Posts
January 26 2013 01:23 GMT
#26
Why isnt this set of maps our ladder pool, seriously...
"What is the plural of y'all? All y'all." -Day9
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2013-01-26 01:32:59
January 26 2013 01:30 GMT
#27
+ Show Spoiler +
On January 26 2013 10:23 Unsane wrote:
Why isnt this set of maps our ladder pool, seriously...


Here is an example:

The Ultralisk


Sorry. Wrong thread. Bad post micro
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-26 02:52:20
January 26 2013 02:38 GMT
#28
On January 26 2013 10:23 Unsane wrote:
Why isnt this set of maps our ladder pool, seriously...
Ehh, because they are all untested? Some of which are so weird they absolutely need testing. Some of which have glaring problems prima facie that first need to be addressed.

Ultimately, a lot about maps can't be decided by theorycrafting, you need playtesting. I often make maps, play them against friends and they find ridiculous holes in the to break them which I have to adjust.

On January 26 2013 08:39 iamcaustic wrote:
D: No appreciation for work and research into emulating Brood War map styles in SC2? Oh well, can't win 'em all.


What makes this BW style? It seems very SC2 style to me.

Also: lol @ people getting almost pissed at each other in this thread, and each one seeming elevating their opinion to factual status. Grow up, yeah, the author basically lumped a bunch of makes he or she personally liked into a topic, some other people don't like them and feel therefore they shouldn't be there. As someone who has the dubious honour of getting in. Seriously, it's personal opinion.

I will say this, including my map when it's untested speaks a dubious amount of audaciousness, the map throws all rules out so hard you really can't know if it has a modicum of balance without extensive testing.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Seldentar
Profile Joined May 2011
United States888 Posts
January 26 2013 03:40 GMT
#29
These maps need to be implemented and tried on the ladder pool... especially that first one.

The first map is one of the best maps I've seen in a while!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 26 2013 03:46 GMT
#30
On January 26 2013 12:40 Seldentar wrote:
These maps need to be implemented and tried on the ladder pool... especially that first one.

The first map is one of the best maps I've seen in a while!

Yeah, everyone is loving Yeonsu. Show some love in the map thread if you want.
Comprehensive strategic intention: DNE
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 26 2013 04:32 GMT
#31
<3 Apollo and Cyclone.

Always a fan of NewSunshine's work.

Wasn't expecting Yeonsu to be so popular when I first started making it!
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-26 06:22:26
January 26 2013 06:22 GMT
#32
Thanks for the post. I think I need to reskin Djinn's, it looks pretty good in-game but the overview looks a bit bland.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
sM.Zik
Profile Joined June 2011
Canada2553 Posts
January 26 2013 06:49 GMT
#33
They all looks nice beside Djinn's Delight.
Jaedong Fighting! | youtube.com/ZikGaming
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