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[D]Why code S players not very well in proleague? - Page 6

Forum Index > SC2 General
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LuckyMacro
Profile Joined July 2010
United States1482 Posts
January 16 2013 21:35 GMT
#101
It's simple really. GSL players are not used to Bisu's presence, and are thus too distracted to play as well as they can. Why do you think Bisu has been sitting on the bench? Because he's not as good in sc2? Wrong. Being a pretty distraction yo.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-01-16 21:39:56
January 16 2013 21:38 GMT
#102
On January 16 2013 22:39 Scarecrow wrote:
The game's volatile and it takes a while for there to be large changes in the makeup of code S. Huk and Nestea are in it atm and do/would get rocked in proleague.


Yeah + I like to mention that in the OSL, it was basically split in half.

Click

In each group, one eSF and one KeSPA player were knocked out, with one from each advancing.

This doesn't really say much besides KeSPA and eSF are fairly on equal footing.

In terms of the GSL, it's always been hard to get into Code S from Code B/Code A.

Both Flash and Jaedong really narrowingly lost.

In the first part of up and down, they both lost via 3-2 scores.

Flash defeat Yoda (which defeated everyone else) but lost to Jaedong (who lost to MC) and MC.

Jaedong defeated Flash but lost to MC and Yoda.

MC defeated Flash, Jaedong but lost to Vampire (who flash defeated) and lost to Yoda (who Flash also defeated).

It was 3-2 everyone but since MC won via head to head vs Flash and Jaedong, he advanced.

(I know head to head is used in a lot of formats but it doesn't mean <x> player is better than <y> player. I mean, if you see the above, Flash defeated two players who defeated MC but lost MC and Jaedong.)

(Also, I didn't mention YongHwa because everyone defeated him. Yep, Artosis curse real and alive.)

In wild card, Jaedong yet again lost because of tieing 2-2 score with two others.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 16 2013 21:39 GMT
#103
--- Nuked ---
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-01-16 21:50:34
January 16 2013 21:49 GMT
#104
On January 17 2013 06:27 bankobauss wrote:
in order for true proleague skill to be determined, I believe

1) you must remove mirror match losses from the stastistics

2) you must remove games on arkanoid from the stastistics


i know many will disagree with me on the mirror match point, but my argument is that I truly feel mirror matches are highly different from non-mirror matches

stephano has incredible skill in non-mirror matches. but his zvz is pretty abysmal

Now, if a player can be like flash with great non-mirror matches and a awesome TvT, then that is amazing and incredible

however IMO I feel if you follow my 2 rules, many of the code S players will show to have very good skill showings in proleague

i guess my argument is, that mirror matchups are a completely different animal compared to non-mirrors



If you have a crappy match-up you have a crappy match-up. Everything counts.

On January 17 2013 06:39 Emzeeshady wrote:
Show nested quote +
On January 17 2013 04:10 RanDomFox wrote:
code s > GSTL > proleague. if they really cared about proleague, theyd do better.

Code S > Major foeriegn tournaments > Proleague > GSTL

Fixed


That's all opinion. Ultimately you would have to ask each player because I assure you they would give you different answers as to what's important to them.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37108 Posts
January 16 2013 21:52 GMT
#105
Code S players are sucking in Proleague.
Proleague players can't get into Code S.

The cycle of life is at work here, what more is there to know?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
kiy0
Profile Joined August 2010
Portugal593 Posts
January 16 2013 21:56 GMT
#106
For the love of god, please fix the title.

Sample size is still minimal. We need for time before we can draw meaningful conclusions.
Wisemen speak when they have something to say. Others speak when they have to say something.
vinsang1000
Profile Joined January 2012
Belgium365 Posts
January 16 2013 21:59 GMT
#107
this topic is wayyyyyyy early. Most of the players just played 10 games max
Sorkoas
Profile Joined May 2010
549 Posts
January 16 2013 22:02 GMT
#108
That's called RNG. Never use statistics to back up an argument if you don't have a proper sample.
.Wraath
Profile Joined May 2012
United States262 Posts
Last Edited: 2013-01-16 22:05:57
January 16 2013 22:05 GMT
#109
Because they have so much footage/replays of them playing, while many of the Kespa guys do not.

Also pointless to include HuK/Stephano in this...
NoGasfOu
Profile Joined April 2012
United States1117 Posts
January 16 2013 22:33 GMT
#110
Proleague players are just better than Code S.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Godwrath
Profile Joined August 2012
Spain10163 Posts
Last Edited: 2013-01-16 22:45:43
January 16 2013 22:43 GMT
#111
On January 17 2013 07:33 NoGasfOu wrote:
Proleague players are just better than Code S.


Show me all the evidence you have to back up this.

Oh. wait, it doesn't exist.
starfinder
Profile Joined March 2012
Japan167 Posts
January 17 2013 00:50 GMT
#112
On January 17 2013 06:52 Seeker wrote:
Code S players are sucking in Proleague.
Proleague players can't get into Code S.

The cycle of life is at work here, what more is there to know?


why they can't? this 7 players all in code S current.

it's not a thread about any ESF players.it's PL players vs. PLplayers(with code s badge )
Uncultured
Profile Joined September 2010
United States1340 Posts
January 17 2013 01:13 GMT
#113
....... There's a fuckload less code S players than non code-s player. Just a matter of numbers that they aren't in top 10 yet.
Don't you rage when you lose too? -FruitDealer
forsooth
Profile Joined February 2011
United States3648 Posts
January 17 2013 01:19 GMT
#114
Those records don't indicate that they're doing poorly at all. SPL is a totally different environment, where a player with more overall skill can be sniped by a particularly well-prepared build from a lesser player any night of the week. Players with exceptionally high win rates will always be exceedingly rare.
rauk
Profile Blog Joined February 2009
United States2228 Posts
January 17 2013 01:23 GMT
#115
proleague success and individual league success aren't always correlated anyways

look at PL beasts like leta, sea, snow, horang, light, soulkey, bisu, stats, violet, shuttle, bogus

these guys all had really strong 2010-2012 proleague performances but never made it past like ro16 of OSL/MSL, or if they're bisu, can't even make it out of prelims
sitromit
Profile Joined June 2011
7051 Posts
January 17 2013 01:25 GMT
#116
This is a silly thread. Code S is not an absolute. When people use words like "Code S level play" etc, they don't necessarily mean anyone who ever made it into Code S, but rather the high level of play we see from players who stay there consistently.

Let's look at the 7 players, and analyze how they got to Code S, and what their current status is:

Taeja: The best of the bunch, has been in Code S the longest of all of them, despite dealing with some wrist issues recently, not surprisingly, he has the best record of all

Soulkey: Got seeded into Code S, managed to come out of the loser's match in both ro32 and ro16, got past ro16 on the strength of his ZvZ alone, otherwise probably wouldn't have, promptly got eliminated at ro8 when he had to ZvT. I predict he will fall down to Code A this season.

Stephano: Got seeded, has yet to show that he belongs there.

Bogus: Another player who's very new to Code S. Had a good streak last season after getting man-handled by Leenock, a Code S veteran, but lost 3-1 in the semis to Hyun, and has been losing a lot of games ever since. Interestingly, he got past ro8 by beating Soulkey, whose Code S worthiness itself is in question.

Baby: Got seeded into Code S, finished last in his group, dropped to Code A. In Code A, beat a newcomer playing his first televised match in Code A, then beat Flash, another KesPA player, then played Symbol, who was having such a bad day that he even forgot to build his spawning pool in one of their games. That's how he got back into Code S.

Roro: Another new player in Code S, got knocked out in the first round last season. Requalified by beating Fantasy, another KeSPA player. He seems very inconsistent, I don't expect him to make it far this season either.

Huk: Got seeded into the up and downs into what everyone called the easiest group, with 2 KesPA players one of which was on a losing streak. He qualified by beating the 2 KeSPA players, and a Code A rookie. Everyone expects him to make an early exit from Code S.

So, as you see, context is everything.
Winterfell
Profile Joined August 2012
United States170 Posts
Last Edited: 2013-01-17 01:31:34
January 17 2013 01:29 GMT
#117
I think here people are missing an important point; Code S players have more to worry about than Proleague. How well is taija going to prepare for Arkanoid? Not well; He has to prepare for his Code S matches. Those that aren't in anything but Proleague can prepare the matches and matchups they are going to see that week, with their whole energy. Serious players from other leagues are torn in many many directions.

I think it's also important to note that there just isn't that much Proleague data yet - it's not been long enough yet. Those strong players not currently in code S will probably make it there, and code S players will find their feet in Proleague in the long run.
NKexquisite
Profile Joined January 2009
United States911 Posts
January 17 2013 01:41 GMT
#118
B/c Proleague has Best of 1 (lulz) format
Whattttt Upppppppp Im Nesteaaaaaa!!
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 17 2013 02:00 GMT
#119
the stats has a longer history, most of games are played while they are not code S yet.
For ty, roro and HuK.
Incredible Miracle
Sub40APM
Profile Joined August 2010
6336 Posts
January 17 2013 02:02 GMT
#120
best of 1 + new map pool + small number of Code S players who play in pro league.
Code S, with its longer game format and established maps gives you a better gauge of skill for now.
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