• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CEST 23:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL85
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy TAKE CONTROL OF YOUR LOSS CRYPTO-HIRE RAPID DIGITA RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

December 26 rating list: now tweaked - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 Next All
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
December 28 2012 21:54 GMT
#121
On December 29 2012 05:39 Salient wrote:
The GSL ratings are superior because they are limited to games between top players. You fail to account for the quality of the games with your statistics 101 class project. More sophisticated models can actually do that (and thus become more powerful), but they become necessarily more subjective. It's a price you need to pay to make the ratings meaningful. It takes a lot of work though. Your system is apparently less subjective and easier to construct, but you get what you pay for.


Please enlighten us with you vast knowledge, because obviously you are some sort of mathematical genius who can quantify subjectivity in a meaningful and objective/useful way.
Also, please define top players.

If you want subjectivity, just read power ranks plz.
Lies, damned lies and statistics: http://aligulac.com
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2012-12-28 22:10:15
December 28 2012 22:09 GMT
#122
Effort is 10th because of 3 proleague wins, ha.
Try another route paperboy.
InvincibleRice
Profile Joined March 2011
United States38 Posts
December 28 2012 23:47 GMT
#123
Good rankings. I think people are viewing this as an absolute power ranking (like an NFL team ranking), but those are inherently subjective. This is nice a little tool to see how people are performing recently; it's not going to show you who's better that who, since that requires a whole host of data (weighting different tourney wins, examining the games themselves, etc) that would be far too time consuming to gather.

There are some people here that don't pass the eye test, but that's the nature of these things. I feel that most people just want some SC2 authority to spout off a power rank and for that power ranking to align with their own personal views.
THF
Profile Joined August 2011
United Kingdom20 Posts
January 03 2013 15:36 GMT
#124
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
January 03 2013 15:38 GMT
#125
On December 27 2012 22:29 GGzerG wrote:
I think you should just remove CombatEX from the rankings all together since he is not even allowed on this website , it is pretty pointless to even have him in the rankings IMO, just move on to the next person please, wouldn't be hard to replace him with someone that actually matters.


wow lol. this is so stupid
I miss you July ~~~ I was in PonyTales #7 wooho!
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
January 03 2013 15:51 GMT
#126
On January 04 2013 00:36 THF wrote:
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?


It is a lot of work just to add games from so many different sources, there aren't "just" GSL, MLG, IPL,DH, IEM, SPL, GSTL, OSL etc. There are also TONS of cups, ASL, NSL, Zotac. Weighing and gathering data which could be used for applying a weight is both time consuming and very subjective.
Lies, damned lies and statistics: http://aligulac.com
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
January 03 2013 22:07 GMT
#127
TheBB, could you make a .csv or something available for the latest ratings list? I'd like to play around with it.
MarineKingPrime Forever!
THF
Profile Joined August 2011
United Kingdom20 Posts
Last Edited: 2013-01-04 13:02:03
January 04 2013 12:57 GMT
#128
On January 04 2013 00:51 Grovbolle wrote:
Show nested quote +
On January 04 2013 00:36 THF wrote:
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?


It is a lot of work just to add games from so many different sources, there aren't "just" GSL, MLG, IPL,DH, IEM, SPL, GSTL, OSL etc. There are also TONS of cups, ASL, NSL, Zotac. Weighing and gathering data which could be used for applying a weight is both time consuming and very subjective.


I don't doubt that. As I said, I really appreciate this work - especially as the database of games is pretty much publicly available.

The weighing could be done semi-automatically as well, though, depending on the weighing criteria. Someone would need to try what "works best", and it would definitely be controversial whatever criteria one decides to use. But for example, weighing based on average player rating in a tournament could be fully automatic once implemented, where weighing based on other criteria (money, prestige) would require some more tournament metadata.

Now that I think about it, any sort of tournament-based weighting would require a different rating algorithm than the current one - the current one is "simply" asking "which set of ratings maximises the probability of these real life outcomes" which have already happened, it's an "ex post" algorithm. Something like Elo might be more suited for weighing, where ratings are evaluated continuously, and you can apply "multipliers" to given results.
Grovbolle
Profile Blog Joined July 2011
Denmark3805 Posts
Last Edited: 2013-01-04 16:33:35
January 04 2013 16:29 GMT
#129
On January 04 2013 21:57 THF wrote:
Show nested quote +
On January 04 2013 00:51 Grovbolle wrote:
On January 04 2013 00:36 THF wrote:
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?


It is a lot of work just to add games from so many different sources, there aren't "just" GSL, MLG, IPL,DH, IEM, SPL, GSTL, OSL etc. There are also TONS of cups, ASL, NSL, Zotac. Weighing and gathering data which could be used for applying a weight is both time consuming and very subjective.


I don't doubt that. As I said, I really appreciate this work - especially as the database of games is pretty much publicly available.

The weighing could be done semi-automatically as well, though, depending on the weighing criteria. Someone would need to try what "works best", and it would definitely be controversial whatever criteria one decides to use. But for example, weighing based on average player rating in a tournament could be fully automatic once implemented, where weighing based on other criteria (money, prestige) would require some more tournament metadata.

Now that I think about it, any sort of tournament-based weighting would require a different rating algorithm than the current one - the current one is "simply" asking "which set of ratings maximises the probability of these real life outcomes" which have already happened, it's an "ex post" algorithm. Something like Elo might be more suited for weighing, where ratings are evaluated continuously, and you can apply "multipliers" to given results.


Currently, the matches aren't assigned to a given tournament. The descriptions you see here http://aligulac.com/results/ are just made up by whoever plots in the data from the first played game, and the rest of us just use the same form

I usually just use a similar description as the LR-thread I copy from :D
Lies, damned lies and statistics: http://aligulac.com
Greenei
Profile Joined November 2011
Germany1754 Posts
January 05 2013 02:07 GMT
#130
On December 29 2012 04:36 TheBB wrote:
Show nested quote +
On December 29 2012 01:05 Salient wrote:
The ranking system is only useful if it is predictive.

I'm getting tired of this. The whole idea behind the system was to make it predictive.

image

Behold. This is a plot of almost 50k historical games. On the horizontal axis you find predicted winrate for the presumed stronger player, using the ratings at the time the game was played. The games were grouped in reasonably small groups, i.e. 50%-53.3% and so on. (Obviously no numbers below 50 since this is the predicted winrate for the stronger player. It also only goes up to about 75 because there are very few games past that.)

On the vertical axis is the actual winrate for each group.

As can be plainly seen cough, cough, the actual winrate is close to the predicted winrate or, in some cases, higher.

Now I'm no statistician, and honestly I don't know how to do a proper prediction test, but it looks fucking damnable good to me.


Does that mean, that if I want the actual winrate I have to add a couple %-points to the result your website delivers? Or do you account for that internally while giving me the predicted winrate?

Another question: Does your choice of the periods affect the ratings? For example if PlayerA wins 1 TvZ in period 1 and loses 1 TvP in period 2. Then his racespecific ranking don't differ from each other at the end of period 2, right?

But what if he plays both games in 1 period? Then the racespecific ranks will differ if I understand it correctly.

This doesn't make much sense to me. For example Demuslim played a 2-3 vs Violet and 3-0 vs Sen in the last period. I don't see why it's fair, that his TvP and TvT get the same boost as his TvZ as I'm pretty sure that his TvZ is his best MU right now.
IMBA IMBA IMBA IMBA IMBA IMBA
envyYaegz
Profile Joined September 2011
United States68 Posts
January 05 2013 02:14 GMT
#131
I think the fact that CombatEX made the list shows there is something wrong with the way this is calculated. It honestly single-handedly crushes any credibility this list might have had, and takes away from the other players on the list, or not on the list.
Cornell Starcraft Club!
baba1
Profile Joined April 2005
Canada355 Posts
January 05 2013 02:15 GMT
#132
Combat-EX making his way through the zergs!
noq uote
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
January 05 2013 03:35 GMT
#133
On January 05 2013 11:14 envyYaegz wrote:
I think the fact that CombatEX made the list shows there is something wrong with the way this is calculated. It honestly single-handedly crushes any credibility this list might have had, and takes away from the other players on the list, or not on the list.

First everybody bitched that circumstances led to CombatEx representing Canada, then he does well there and you still keep your head in the sand? Honestly his results are probably better than fellow Canuck HuK would've had at that event.

That being said, I am deathly afraid of CombatEx. The name shakes me to the core. I couldn't even type it out, I had to copy and paste it into my post.

The great battle between the heart and the head in this thread is hilarious: http://wiki.teamliquid.net/starcraft2/User_talk:EhonTiming!/CombatEX
Greenei
Profile Joined November 2011
Germany1754 Posts
January 05 2013 05:44 GMT
#134
On January 05 2013 11:14 envyYaegz wrote:
I think the fact that CombatEX made the list shows there is something wrong with the way this is calculated. It honestly single-handedly crushes any credibility this list might have had, and takes away from the other players on the list, or not on the list.


If you take an entry with only 6 games and say that this list doesn't have any credibility you are just being dumb. If you only have 6 datapoints no system in the world can make an accurate description of a players skill...
IMBA IMBA IMBA IMBA IMBA IMBA
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-01-07 13:33:42
January 07 2013 13:29 GMT
#135
On January 05 2013 11:07 Greenei wrote:
Show nested quote +
On December 29 2012 04:36 TheBB wrote:
On December 29 2012 01:05 Salient wrote:
The ranking system is only useful if it is predictive.

I'm getting tired of this. The whole idea behind the system was to make it predictive.

image

Behold. This is a plot of almost 50k historical games. On the horizontal axis you find predicted winrate for the presumed stronger player, using the ratings at the time the game was played. The games were grouped in reasonably small groups, i.e. 50%-53.3% and so on. (Obviously no numbers below 50 since this is the predicted winrate for the stronger player. It also only goes up to about 75 because there are very few games past that.)

On the vertical axis is the actual winrate for each group.

As can be plainly seen cough, cough, the actual winrate is close to the predicted winrate or, in some cases, higher.

Now I'm no statistician, and honestly I don't know how to do a proper prediction test, but it looks fucking damnable good to me.

Does that mean, that if I want the actual winrate I have to add a couple %-points to the result your website delivers? Or do you account for that internally while giving me the predicted winrate?

That's not accounted for, no. You can add those percentages if you like, I think most people feel (and I would agree) that the percentages are sometimes a bit extreme.

On January 05 2013 11:07 Greenei wrote:Another question: Does your choice of the periods affect the ratings? For example if PlayerA wins 1 TvZ in period 1 and loses 1 TvP in period 2. Then his racespecific ranking don't differ from each other at the end of period 2, right?

But what if he plays both games in 1 period? Then the racespecific ranks will differ if I understand it correctly.

This doesn't make much sense to me. For example Demuslim played a 2-3 vs Violet and 3-0 vs Sen in the last period. I don't see why it's fair, that his TvP and TvT get the same boost as his TvZ as I'm pretty sure that his TvZ is his best MU right now.

Well yeah, that's a weakness. The distribution of games over periods matters, not just their order. This is true for most rating systems. It's a bit more visible here because the periods are short, as well as the race thing. It's just the sort of thing that happens when you use discrete instead of continuous time I guess.

If you're mathematically inclined, I do this to ensure that the likelihood function has a unique maximum (or in other words, it restricts the parameter space so that the Hessian is nondegenerate). I could do that in a different way, too, which would allow race-specific matchups to change even in cases like those you mention.

If I didn't do it, then there's no way to tell if a 10-0 in TvT over a period is due to an increase in (a) general skill, (b) TvT skill or (c) a combination of the two. In the case of (c), some choice has to be made regarding the mixing factor.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-01-07 13:41:39
January 07 2013 13:36 GMT
#136
Am I missing something about specialization?
Site shows Stephano (+281 vT) while Life has a difference of +348 between his vT and overall rating.

e: It would be cool if the site sorted more things like best in each MU (as well as how much higher someone is than 2nd place). i.e.
ZvT: Life 3203 (+661)
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 07 2013 13:46 GMT
#137
I find it very interesting how many players have two very similar match-up ratings and then the third is vastly different. I think this could be analysed further :D
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-01-07 15:43:32
January 07 2013 15:40 GMT
#138
On December 29 2012 06:54 Grovbolle wrote:
Show nested quote +
On December 29 2012 05:39 Salient wrote:
The GSL ratings are superior because they are limited to games between top players. You fail to account for the quality of the games with your statistics 101 class project. More sophisticated models can actually do that (and thus become more powerful), but they become necessarily more subjective. It's a price you need to pay to make the ratings meaningful. It takes a lot of work though. Your system is apparently less subjective and easier to construct, but you get what you pay for.


Please enlighten us with you vast knowledge, because obviously you are some sort of mathematical genius who can quantify subjectivity in a meaningful and objective/useful way.
Also, please define top players.

If you want subjectivity, just read power ranks plz.


With "less subjective" he probably means taking less "non-data", e.g. weights for tournaments, which make matches in big tournaments count more than online cups.

By the way, why is CombatEx appearing on the list. Did he place well in some tournaments I am not aware of?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 07 2013 15:44 GMT
#139
On January 08 2013 00:40 JustPassingBy wrote:
Show nested quote +
On December 29 2012 06:54 Grovbolle wrote:
On December 29 2012 05:39 Salient wrote:
The GSL ratings are superior because they are limited to games between top players. You fail to account for the quality of the games with your statistics 101 class project. More sophisticated models can actually do that (and thus become more powerful), but they become necessarily more subjective. It's a price you need to pay to make the ratings meaningful. It takes a lot of work though. Your system is apparently less subjective and easier to construct, but you get what you pay for.


Please enlighten us with you vast knowledge, because obviously you are some sort of mathematical genius who can quantify subjectivity in a meaningful and objective/useful way.
Also, please define top players.

If you want subjectivity, just read power ranks plz.


With "less subjective" he probably means taking less "non-data", e.g. weights for tournaments, which make matches in big tournaments count more than online cups.

By the way, why is CombatEx appearing on the list. Did he place well in some tournaments I am not aware of?


he got 4th in WCG i believe, im not sure how that makes him appear on that list.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
January 07 2013 15:47 GMT
#140
Seeing this list reinforces my question why people call (Z)Stephano the undisputed best foreigner. I guess I don't buy into the hype and am more impressed with other foreigners more.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 2
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
ZZZero.O287
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech80
SpeCial 62
StarCraft: Brood War
firebathero 326
ZZZero.O 287
LaStScan 134
Aegong 89
Dota 2
syndereN263
canceldota119
League of Legends
Grubby5260
Dendi1334
Counter-Strike
fl0m1756
pashabiceps1196
chrisJcsgo106
Super Smash Bros
hungrybox822
Heroes of the Storm
Khaldor391
Other Games
summit1g10582
B2W.Neo1751
mouzStarbuck306
Pyrionflax120
Sick66
ROOTCatZ61
Organizations
Other Games
gamesdonequick4859
EGCTV2544
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 26
• Hupsaiya 9
• davetesta6
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3634
• masondota22047
• Ler93
League of Legends
• Doublelift3781
Other Games
• imaqtpie2429
• Scarra1575
• Shiphtur192
Upcoming Events
Wardi Open
13h 47m
Replay Cast
1d 12h
WardiTV European League
1d 18h
PiGosaur Monday
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Epic.LAN
4 days
CranKy Ducklings
5 days
[ Show More ]
Epic.LAN
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Online Event
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
Championship of Russia 2025
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.