• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CET 15:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down15ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League77Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat! Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7865 users

December 26 rating list: now tweaked - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 Next All
Grovbolle
Profile Blog Joined July 2011
Denmark3822 Posts
December 28 2012 21:54 GMT
#121
On December 29 2012 05:39 Salient wrote:
The GSL ratings are superior because they are limited to games between top players. You fail to account for the quality of the games with your statistics 101 class project. More sophisticated models can actually do that (and thus become more powerful), but they become necessarily more subjective. It's a price you need to pay to make the ratings meaningful. It takes a lot of work though. Your system is apparently less subjective and easier to construct, but you get what you pay for.


Please enlighten us with you vast knowledge, because obviously you are some sort of mathematical genius who can quantify subjectivity in a meaningful and objective/useful way.
Also, please define top players.

If you want subjectivity, just read power ranks plz.
Lies, damned lies and statistics: http://aligulac.com
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2012-12-28 22:10:15
December 28 2012 22:09 GMT
#122
Effort is 10th because of 3 proleague wins, ha.
Try another route paperboy.
InvincibleRice
Profile Joined March 2011
United States38 Posts
December 28 2012 23:47 GMT
#123
Good rankings. I think people are viewing this as an absolute power ranking (like an NFL team ranking), but those are inherently subjective. This is nice a little tool to see how people are performing recently; it's not going to show you who's better that who, since that requires a whole host of data (weighting different tourney wins, examining the games themselves, etc) that would be far too time consuming to gather.

There are some people here that don't pass the eye test, but that's the nature of these things. I feel that most people just want some SC2 authority to spout off a power rank and for that power ranking to align with their own personal views.
THF
Profile Joined August 2011
United Kingdom20 Posts
January 03 2013 15:36 GMT
#124
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
January 03 2013 15:38 GMT
#125
On December 27 2012 22:29 GGzerG wrote:
I think you should just remove CombatEX from the rankings all together since he is not even allowed on this website , it is pretty pointless to even have him in the rankings IMO, just move on to the next person please, wouldn't be hard to replace him with someone that actually matters.


wow lol. this is so stupid
I miss you July ~~~ I was in PonyTales #7 wooho!
Grovbolle
Profile Blog Joined July 2011
Denmark3822 Posts
January 03 2013 15:51 GMT
#126
On January 04 2013 00:36 THF wrote:
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?


It is a lot of work just to add games from so many different sources, there aren't "just" GSL, MLG, IPL,DH, IEM, SPL, GSTL, OSL etc. There are also TONS of cups, ASL, NSL, Zotac. Weighing and gathering data which could be used for applying a weight is both time consuming and very subjective.
Lies, damned lies and statistics: http://aligulac.com
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
January 03 2013 22:07 GMT
#127
TheBB, could you make a .csv or something available for the latest ratings list? I'd like to play around with it.
MarineKingPrime Forever!
THF
Profile Joined August 2011
United Kingdom20 Posts
Last Edited: 2013-01-04 13:02:03
January 04 2013 12:57 GMT
#128
On January 04 2013 00:51 Grovbolle wrote:
Show nested quote +
On January 04 2013 00:36 THF wrote:
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?


It is a lot of work just to add games from so many different sources, there aren't "just" GSL, MLG, IPL,DH, IEM, SPL, GSTL, OSL etc. There are also TONS of cups, ASL, NSL, Zotac. Weighing and gathering data which could be used for applying a weight is both time consuming and very subjective.


I don't doubt that. As I said, I really appreciate this work - especially as the database of games is pretty much publicly available.

The weighing could be done semi-automatically as well, though, depending on the weighing criteria. Someone would need to try what "works best", and it would definitely be controversial whatever criteria one decides to use. But for example, weighing based on average player rating in a tournament could be fully automatic once implemented, where weighing based on other criteria (money, prestige) would require some more tournament metadata.

Now that I think about it, any sort of tournament-based weighting would require a different rating algorithm than the current one - the current one is "simply" asking "which set of ratings maximises the probability of these real life outcomes" which have already happened, it's an "ex post" algorithm. Something like Elo might be more suited for weighing, where ratings are evaluated continuously, and you can apply "multipliers" to given results.
Grovbolle
Profile Blog Joined July 2011
Denmark3822 Posts
Last Edited: 2013-01-04 16:33:35
January 04 2013 16:29 GMT
#129
On January 04 2013 21:57 THF wrote:
Show nested quote +
On January 04 2013 00:51 Grovbolle wrote:
On January 04 2013 00:36 THF wrote:
It looks like a lot of people do not understand the idea behind this work. While a lot of them think that whatever is the top 10 on your ranking is what you (TheBB) believe to be the top 10, I do appreciate that it's "just" a result of a consistent application of a statistical algorithm.

I like this work very much. I do not rationally agree with a lot of these rankings (as was mentioned - CombatEX, Mvp and a lot of Kespa players who play only with one another and are linked to the "main pool" of players only via three tournaments [OSL, WCS Korea, MLG v Proleague] - these ratings are far from what I would say "expected"), but it's only yet another tool for enthusiasts to look at.

I miss the events being rated differently. Though I understand the decision (it's easier not to rank, and probably fairer from stats point of view). There might be some room for improvement (or an alternative ranking) where events are weighed - be it by prize money, predefined ranking, or the median skill of competing players. But having this "raw" data where every game counts the same is important as well.

One suggestion: how about publishing the uncertainty of a rating of a given player (both on profile and on the list)?


It is a lot of work just to add games from so many different sources, there aren't "just" GSL, MLG, IPL,DH, IEM, SPL, GSTL, OSL etc. There are also TONS of cups, ASL, NSL, Zotac. Weighing and gathering data which could be used for applying a weight is both time consuming and very subjective.


I don't doubt that. As I said, I really appreciate this work - especially as the database of games is pretty much publicly available.

The weighing could be done semi-automatically as well, though, depending on the weighing criteria. Someone would need to try what "works best", and it would definitely be controversial whatever criteria one decides to use. But for example, weighing based on average player rating in a tournament could be fully automatic once implemented, where weighing based on other criteria (money, prestige) would require some more tournament metadata.

Now that I think about it, any sort of tournament-based weighting would require a different rating algorithm than the current one - the current one is "simply" asking "which set of ratings maximises the probability of these real life outcomes" which have already happened, it's an "ex post" algorithm. Something like Elo might be more suited for weighing, where ratings are evaluated continuously, and you can apply "multipliers" to given results.


Currently, the matches aren't assigned to a given tournament. The descriptions you see here http://aligulac.com/results/ are just made up by whoever plots in the data from the first played game, and the rest of us just use the same form

I usually just use a similar description as the LR-thread I copy from :D
Lies, damned lies and statistics: http://aligulac.com
Greenei
Profile Joined November 2011
Germany1754 Posts
January 05 2013 02:07 GMT
#130
On December 29 2012 04:36 TheBB wrote:
Show nested quote +
On December 29 2012 01:05 Salient wrote:
The ranking system is only useful if it is predictive.

I'm getting tired of this. The whole idea behind the system was to make it predictive.

image

Behold. This is a plot of almost 50k historical games. On the horizontal axis you find predicted winrate for the presumed stronger player, using the ratings at the time the game was played. The games were grouped in reasonably small groups, i.e. 50%-53.3% and so on. (Obviously no numbers below 50 since this is the predicted winrate for the stronger player. It also only goes up to about 75 because there are very few games past that.)

On the vertical axis is the actual winrate for each group.

As can be plainly seen cough, cough, the actual winrate is close to the predicted winrate or, in some cases, higher.

Now I'm no statistician, and honestly I don't know how to do a proper prediction test, but it looks fucking damnable good to me.


Does that mean, that if I want the actual winrate I have to add a couple %-points to the result your website delivers? Or do you account for that internally while giving me the predicted winrate?

Another question: Does your choice of the periods affect the ratings? For example if PlayerA wins 1 TvZ in period 1 and loses 1 TvP in period 2. Then his racespecific ranking don't differ from each other at the end of period 2, right?

But what if he plays both games in 1 period? Then the racespecific ranks will differ if I understand it correctly.

This doesn't make much sense to me. For example Demuslim played a 2-3 vs Violet and 3-0 vs Sen in the last period. I don't see why it's fair, that his TvP and TvT get the same boost as his TvZ as I'm pretty sure that his TvZ is his best MU right now.
IMBA IMBA IMBA IMBA IMBA IMBA
envyYaegz
Profile Joined September 2011
United States68 Posts
January 05 2013 02:14 GMT
#131
I think the fact that CombatEX made the list shows there is something wrong with the way this is calculated. It honestly single-handedly crushes any credibility this list might have had, and takes away from the other players on the list, or not on the list.
Cornell Starcraft Club!
baba1
Profile Joined April 2005
Canada355 Posts
January 05 2013 02:15 GMT
#132
Combat-EX making his way through the zergs!
noq uote
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
January 05 2013 03:35 GMT
#133
On January 05 2013 11:14 envyYaegz wrote:
I think the fact that CombatEX made the list shows there is something wrong with the way this is calculated. It honestly single-handedly crushes any credibility this list might have had, and takes away from the other players on the list, or not on the list.

First everybody bitched that circumstances led to CombatEx representing Canada, then he does well there and you still keep your head in the sand? Honestly his results are probably better than fellow Canuck HuK would've had at that event.

That being said, I am deathly afraid of CombatEx. The name shakes me to the core. I couldn't even type it out, I had to copy and paste it into my post.

The great battle between the heart and the head in this thread is hilarious: http://wiki.teamliquid.net/starcraft2/User_talk:EhonTiming!/CombatEX
Greenei
Profile Joined November 2011
Germany1754 Posts
January 05 2013 05:44 GMT
#134
On January 05 2013 11:14 envyYaegz wrote:
I think the fact that CombatEX made the list shows there is something wrong with the way this is calculated. It honestly single-handedly crushes any credibility this list might have had, and takes away from the other players on the list, or not on the list.


If you take an entry with only 6 games and say that this list doesn't have any credibility you are just being dumb. If you only have 6 datapoints no system in the world can make an accurate description of a players skill...
IMBA IMBA IMBA IMBA IMBA IMBA
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-01-07 13:33:42
January 07 2013 13:29 GMT
#135
On January 05 2013 11:07 Greenei wrote:
Show nested quote +
On December 29 2012 04:36 TheBB wrote:
On December 29 2012 01:05 Salient wrote:
The ranking system is only useful if it is predictive.

I'm getting tired of this. The whole idea behind the system was to make it predictive.

image

Behold. This is a plot of almost 50k historical games. On the horizontal axis you find predicted winrate for the presumed stronger player, using the ratings at the time the game was played. The games were grouped in reasonably small groups, i.e. 50%-53.3% and so on. (Obviously no numbers below 50 since this is the predicted winrate for the stronger player. It also only goes up to about 75 because there are very few games past that.)

On the vertical axis is the actual winrate for each group.

As can be plainly seen cough, cough, the actual winrate is close to the predicted winrate or, in some cases, higher.

Now I'm no statistician, and honestly I don't know how to do a proper prediction test, but it looks fucking damnable good to me.

Does that mean, that if I want the actual winrate I have to add a couple %-points to the result your website delivers? Or do you account for that internally while giving me the predicted winrate?

That's not accounted for, no. You can add those percentages if you like, I think most people feel (and I would agree) that the percentages are sometimes a bit extreme.

On January 05 2013 11:07 Greenei wrote:Another question: Does your choice of the periods affect the ratings? For example if PlayerA wins 1 TvZ in period 1 and loses 1 TvP in period 2. Then his racespecific ranking don't differ from each other at the end of period 2, right?

But what if he plays both games in 1 period? Then the racespecific ranks will differ if I understand it correctly.

This doesn't make much sense to me. For example Demuslim played a 2-3 vs Violet and 3-0 vs Sen in the last period. I don't see why it's fair, that his TvP and TvT get the same boost as his TvZ as I'm pretty sure that his TvZ is his best MU right now.

Well yeah, that's a weakness. The distribution of games over periods matters, not just their order. This is true for most rating systems. It's a bit more visible here because the periods are short, as well as the race thing. It's just the sort of thing that happens when you use discrete instead of continuous time I guess.

If you're mathematically inclined, I do this to ensure that the likelihood function has a unique maximum (or in other words, it restricts the parameter space so that the Hessian is nondegenerate). I could do that in a different way, too, which would allow race-specific matchups to change even in cases like those you mention.

If I didn't do it, then there's no way to tell if a 10-0 in TvT over a period is due to an increase in (a) general skill, (b) TvT skill or (c) a combination of the two. In the case of (c), some choice has to be made regarding the mixing factor.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-01-07 13:41:39
January 07 2013 13:36 GMT
#136
Am I missing something about specialization?
Site shows Stephano (+281 vT) while Life has a difference of +348 between his vT and overall rating.

e: It would be cool if the site sorted more things like best in each MU (as well as how much higher someone is than 2nd place). i.e.
ZvT: Life 3203 (+661)
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 07 2013 13:46 GMT
#137
I find it very interesting how many players have two very similar match-up ratings and then the third is vastly different. I think this could be analysed further :D
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-01-07 15:43:32
January 07 2013 15:40 GMT
#138
On December 29 2012 06:54 Grovbolle wrote:
Show nested quote +
On December 29 2012 05:39 Salient wrote:
The GSL ratings are superior because they are limited to games between top players. You fail to account for the quality of the games with your statistics 101 class project. More sophisticated models can actually do that (and thus become more powerful), but they become necessarily more subjective. It's a price you need to pay to make the ratings meaningful. It takes a lot of work though. Your system is apparently less subjective and easier to construct, but you get what you pay for.


Please enlighten us with you vast knowledge, because obviously you are some sort of mathematical genius who can quantify subjectivity in a meaningful and objective/useful way.
Also, please define top players.

If you want subjectivity, just read power ranks plz.


With "less subjective" he probably means taking less "non-data", e.g. weights for tournaments, which make matches in big tournaments count more than online cups.

By the way, why is CombatEx appearing on the list. Did he place well in some tournaments I am not aware of?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 07 2013 15:44 GMT
#139
On January 08 2013 00:40 JustPassingBy wrote:
Show nested quote +
On December 29 2012 06:54 Grovbolle wrote:
On December 29 2012 05:39 Salient wrote:
The GSL ratings are superior because they are limited to games between top players. You fail to account for the quality of the games with your statistics 101 class project. More sophisticated models can actually do that (and thus become more powerful), but they become necessarily more subjective. It's a price you need to pay to make the ratings meaningful. It takes a lot of work though. Your system is apparently less subjective and easier to construct, but you get what you pay for.


Please enlighten us with you vast knowledge, because obviously you are some sort of mathematical genius who can quantify subjectivity in a meaningful and objective/useful way.
Also, please define top players.

If you want subjectivity, just read power ranks plz.


With "less subjective" he probably means taking less "non-data", e.g. weights for tournaments, which make matches in big tournaments count more than online cups.

By the way, why is CombatEx appearing on the list. Did he place well in some tournaments I am not aware of?


he got 4th in WCG i believe, im not sure how that makes him appear on that list.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
BisuDagger
Profile Blog Joined October 2009
Bisutopia19398 Posts
January 07 2013 15:47 GMT
#140
Seeing this list reinforces my question why people call (Z)Stephano the undisputed best foreigner. I guess I don't buy into the hype and am more impressed with other foreigners more.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 118
Codebar 2
StarCraft: Brood War
Britney 37875
Calm 6883
Bisu 2077
Mini 974
Horang2 951
Jaedong 584
EffOrt 514
Larva 495
Stork 354
Soma 353
[ Show more ]
Light 320
BeSt 319
firebathero 191
Barracks 109
hero 96
Zeus 83
Snow 74
Sea.KH 74
ggaemo 69
Mind 63
Sharp 53
Mong 46
Yoon 40
Killer 38
Terrorterran 34
Bishop 30
Movie 25
910 24
HiyA 20
Rock 18
zelot 17
Sexy 15
scan(afreeca) 14
ajuk12(nOOB) 13
Shine 12
yabsab 12
Sacsri 11
Dota 2
Gorgc10110
Cr1tdota2033
qojqva1361
syndereN290
XcaliburYe186
Counter-Strike
olofmeister732
Super Smash Bros
amsayoshi41
Heroes of the Storm
Trikslyr59
Other Games
B2W.Neo1131
hiko922
Beastyqt608
crisheroes417
Lowko328
Pyrionflax213
Hui .173
DeMusliM161
Liquid`VortiX134
RotterdaM95
QueenE40
fpsfer 2
Organizations
Counter-Strike
PGL32100
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV514
League of Legends
• TFBlade581
Upcoming Events
PiGosaur Cup
9h 2m
The PondCast
19h 2m
Kung Fu Cup
20h 2m
IntoTheTV X SOOP
1d 20h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
3 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.