• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:28
CEST 00:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon97Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8925 users

StarCraft II Brood War - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 42 Next All
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2013-01-02 11:48:15
January 02 2013 11:45 GMT
#701
I have no problems with the unlimited selection, from the games I've played, the deathballs gets countered by the superior aoe units (lurker, reaver, storm, mines, siege tanks). This is not sc2, if you have all your units clumped up against one of those, you're gonna trade in a very uneffective manner

Edit : About the early marines+medic push; limited selection won't change much. People will 1a2a instead of 1a. The ball will stille be there. The death ball problem really comes from the clumping mechanism, not the unlimited selection.
maybenexttime
Profile Blog Joined November 2006
Poland5864 Posts
Last Edited: 2013-01-02 18:57:38
January 02 2013 18:54 GMT
#702
On January 02 2013 18:33 -Archangel- wrote:
What I hate with a passion is no automine. This is a bw feature that is not needed.
MBS could also go as it reduces fun of the game. Limited selection has a real case to keep as does no smart casting. I destroyed my friend with mass muta because of no limited selection.


No auto-mine means you have to put effort into developing your economy, dedicate your time. That means harassment done by the player who's behind on bases will distract you and make your economy develop slower than you intend, giving the player behind on bases a chance to make a comeback.

I think it's an essential part of BW, just like no smart-cast is an essential part because it allows spells to be pretty scary - if used correctly.

As for Mutas, I think they should make it so that the stack density gets inversly proportional to the number of Mutas selected once you move past 11 air units (can even add a tooltip explaining this as their passive ability or something, dunno). So if you want to stack more than 11 Mutas, you can, but due to the decreased stack density you will end up with some fringe Mutas that can be more easily picked.
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-01-02 19:08:53
January 02 2013 19:05 GMT
#703
On January 03 2013 03:54 maybenexttime wrote:
Show nested quote +
On January 02 2013 18:33 -Archangel- wrote:
What I hate with a passion is no automine. This is a bw feature that is not needed.
MBS could also go as it reduces fun of the game. Limited selection has a real case to keep as does no smart casting. I destroyed my friend with mass muta because of no limited selection.

As for Mutas, I think they should make it so that the stack density gets inversly proportional to the number of Mutas selected once you move past 11 air units (can even add a tooltip explaining this as their passive ability or something, dunno). So if you want to stack more than 11 Mutas, you can, but due to the decreased stack density you will end up with some fringe Mutas that can be more easily picked.


Interesting idea. I prefer complete BW mode (after all, this is supposed to be a replica of BW), but I understand and appreciate the inclusion of the choice to play with SC2 mechanics. If your suggestion was implemented correctly, that would be really cool, even if it may seem awkward.
T P Z sagi
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 02 2013 19:15 GMT
#704
sc2 engine != bw engine
therefore
sc2 mechanics != bw mechanics
if we want
sc2 = bw
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2013-01-02 20:30:06
January 02 2013 20:25 GMT
#705
So how do you handle reavers as zerg without mutas?

Also what is the best way to handle early zealot rushes on close positions?

Against Terrans it seems you must go lurkers or die?
Rococo
Profile Joined May 2011
United States331 Posts
January 02 2013 20:34 GMT
#706
On January 03 2013 03:54 maybenexttime wrote:
Show nested quote +
On January 02 2013 18:33 -Archangel- wrote:
What I hate with a passion is no automine. This is a bw feature that is not needed.
MBS could also go as it reduces fun of the game. Limited selection has a real case to keep as does no smart casting. I destroyed my friend with mass muta because of no limited selection.


No auto-mine means you have to put effort into developing your economy, dedicate your time. That means harassment done by the player who's behind on bases will distract you and make your economy develop slower than you intend, giving the player behind on bases a chance to make a comeback.


This is so often overlooked. The scaling mechanical demands for material leads does a lot to curb snowballing.
Gfire
Profile Joined March 2011
United States1699 Posts
January 02 2013 21:11 GMT
#707
On January 03 2013 05:34 Rococo wrote:
Show nested quote +
On January 03 2013 03:54 maybenexttime wrote:
On January 02 2013 18:33 -Archangel- wrote:
What I hate with a passion is no automine. This is a bw feature that is not needed.
MBS could also go as it reduces fun of the game. Limited selection has a real case to keep as does no smart casting. I destroyed my friend with mass muta because of no limited selection.


No auto-mine means you have to put effort into developing your economy, dedicate your time. That means harassment done by the player who's behind on bases will distract you and make your economy develop slower than you intend, giving the player behind on bases a chance to make a comeback.


This is so often overlooked. The scaling mechanical demands for material leads does a lot to curb snowballing.

Yeah, it helps the player who's behind which is probably a good thing to help counteract the exponential growth of economy in sc.

Not only does it promote comebacks from mistakes or being outplayed a bit earlier in the game, it also relieves imbalance and luck-based deficits as well.

No automine helps with this, when it comes to base count. The player with more bases has a greater requirement to fully utilize all of them. Similarly, limited unit selection makes things harder on the player with a bigger force. Single-building selection also does a similar thing.
all's fair in love and melodies
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
January 02 2013 21:48 GMT
#708
But HotS takes a step in another direction. Even your first 6 go mine automatically. Easy easy easy. That's Blizzards way.
SC2BW is cool - but I really don't need it.
BW is all I need.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-01-02 21:59:19
January 02 2013 21:59 GMT
#709
On January 03 2013 06:48 iNfeRnaL wrote:
But HotS takes a step in another direction. Even your first 6 go mine automatically. Easy easy easy. That's Blizzards way.
SC2BW is cool - but I really don't need it.
BW is all I need.

While I agree that was definitely not a needed change, worker splitting has 0% impact on the way a game plays out. Even if your opponent 6 pools, whether you had the perfect 3 way split, or didn't split at all, it doesn't change much. It's something more psychological. I've once had people on ladder blame their lose on their bad split at the start of the game.

People tilt for the weirdest reasons
Refer to my post.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
January 02 2013 22:31 GMT
#710
On January 03 2013 05:25 -Archangel- wrote:
So how do you handle reavers as zerg without mutas?

Also what is the best way to handle early zealot rushes on close positions?

Against Terrans it seems you must go lurkers or die?


Z v Reavers - Are we talking early game reaver, like a one base push? 2 base sair/reaver harass? Or reaver ultilization in the lategame by a protoss with 4+ gas?

v 2 Gate Zealot - If you twelve hatched, your pretty much fine provided he didn't do something like 9/9 center gates in which case you're probably going to die. Two hatches of ling production can easily dispatch 2 gate zealot production. The tricky part is getting the balance right. Pump nonstop lings and he'll just go to his ramp (which you won't break) and you'll have no drones because you were pumping lings while he happily built probes. Usually, you will put down at least one sunken, possibly one more depending on the situation and that should go down asap as soon as your nat hatch finishes. General rule of thumb is that you need about 3 lings per zealot.

As far as micro, it's all about surrounds. Don't let his zealots fight your lings in a nice line v line fight. Try to flank/surround the zealots.

ZvT - Lurkers are generally used, yes. But they don't always have to be, depending on the build. In the case of 2 hatch muta, many Z's opt to just continue muta production, often taking a third base solely for a third gas. Some styles also involved flanking with muta and a large group of lings.

As a general rule though, lurkers are good. The standard is to open 3 hatch muta, then as you get your third base start lurker aspect. Muta keep terran busy until that is done, and then 2 lurkers on a ramp make a base pretty much unbreakable to MnM. Generally from that point zergs will get hive going very quickly to get defilers out and use swarm to push terran off their front also to swarm down the ramp and take their 4th.
EffOrt and Soulkey Hwaiting!
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
January 02 2013 22:43 GMT
#711
Blizzard should do 3 things:

1) Hire this guy for the hard work

2) help him with money , tools and testers

3) relaunch sc2bw big time in korea to get a new league , kespa will agree instantly
lol
TLRMoomin
Profile Joined January 2013
United Kingdom5 Posts
January 02 2013 22:46 GMT
#712
Is this new, or is this the custom BW mad that has been on battlenet for along time?
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 02 2013 22:46 GMT
#713
On January 03 2013 07:43 dragonsuper wrote:
Blizzard should do 3 things:

1) Hire this guy for the hard work

2) help him with money , tools and testers

3) relaunch sc2bw big time in korea to get a new league , kespa will agree instantly

While I like the mod, would like starcraft in some form to be big in korea, your post is filled with uncertain assumptions.
Refer to my post.
maybenexttime
Profile Blog Joined November 2006
Poland5864 Posts
Last Edited: 2013-01-02 23:02:55
January 02 2013 23:01 GMT
#714
http://gdcvault.com/play/1014488/The-Game-Design-of-STARCRAFT

5 minutes in: "you gotta build on the original or you're gonna fail"

Looks like Browder should listen to his own advice sometimes, lol. ;p

Shit, wasted my 3000th post on this. My Tank
purakushi
Profile Joined August 2012
United States3303 Posts
January 02 2013 23:28 GMT
#715
On January 03 2013 07:46 TLRMoomin wrote:
Is this new, or is this the custom BW mad that has been on battlenet for along time?


This is not new. I do not know how things look on the EU server, but there are some way out of date SC2BW maps on the NA server, because people other than Maverck have republished it themselves (and just leave them there).
You will want to make sure the one you are playing is the most up to date. I suppose you can just join channel SC2BW to find players and instructions.
Please note that while this map/mod is not yet complete, it is well on its way to being so. Patches are released pretty frequently and the creator takes bug reports and suggestions on the thread.
T P Z sagi
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 02 2013 23:31 GMT
#716
On January 03 2013 07:46 Zenbrez wrote:
Show nested quote +
On January 03 2013 07:43 dragonsuper wrote:
Blizzard should do 3 things:

1) Hire this guy for the hard work

2) help him with money , tools and testers

3) relaunch sc2bw big time in korea to get a new league , kespa will agree instantly

While I like the mod, would like starcraft in some form to be big in korea, your post is filled with uncertain assumptions.


Third point is kind of wierd. However one need only look at Valve to see the success they have had hiring community members to develop their ideas into stand alone products (Portal, DOTA 2).
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
insanet
Profile Joined January 2010
Peru439 Posts
January 03 2013 02:15 GMT
#717
On January 02 2013 19:08 Fencar wrote:
I personally don't think unlimited selection is such a big deal because AoE is so strong, and unlimited selection makes it harder to spread on demand; you can't go 1-click 2-click 3-click etc to spread, plus the not-AoE units have such limited range compared to the AoE units.


I agree,as a BW "elitist", i dont have any problems with MBS or unlimited selection, and even if there is a problem is tooooo early to tell, im glad maverck is taken his time before jumping to conclusions.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
January 03 2013 03:50 GMT
#718
To weigh in on the MBS, unlimited selection, automine, smartcasting etc:

Smartcasting - AOE is damn strong in BW, with smartcasting it would be ridiculously and you could blanket the field with storms way, way to quick for the enemy to react. They would have to move back entire armies instantly, which would either be impossible or require unlimited selection which would make the game more "bally" even if the new pathfinding helps some.

Unlimited Selection - Don't really have a problem. It's a disadvantage to use this anyway as you greatly lose flexibility in army control an your units will also ten to bunch more than otherwise. Maybe useful in some situations but overall if you aren't using many control groups you're hurting yourself.

MBS - Don't like it. At least if the goal is a BW feel. An undeniable aspect of BW is the strategic aspect of mechanics. Time is a resource, and you have a finite amount of stuff you can do. A good example is PvT lategame. As protoss you'll probably have 20+ gateways you need to macro from, which takes several seconds to click through. A player has to make the decision of "do I macro out of all my gates now, or do I focus on spreading my army, storming, and stasising; and then come back to macro, knowing that doing so will create a delay on reinforcements".

With MBS you don't have to do with at all. You can look at the battle and keep microing the entire time while going 4zzzzzzzzzzzzddddddttaa. It really removes an aspect of what I consider to be the strategy of the "real time" aspect of the game.

Automine - Same thing as MBS. In one sense it's pointless, but in another it forces the decision of "how do I spend my time". It's really only tedious if viewed from a certain mindset, but in my opinion both lack of MBS and no automine add the the strategic value of deciding how one should best spend their time.
EffOrt and Soulkey Hwaiting!
TopRamen
Profile Joined February 2011
United States96 Posts
January 03 2013 07:17 GMT
#719
What time is everyone usually on for SC2BW games?
Use your noodle!
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-03 07:36:35
January 03 2013 07:35 GMT
#720
On January 03 2013 12:50 L_Master wrote:
Unlimited Selection - Don't really have a problem. It's a disadvantage to use this anyway as you greatly lose flexibility in army control an your units will also ten to bunch more than otherwise. Maybe useful in some situations but overall if you aren't using many control groups you're hurting yourself.

I would extend this even more by saying that "forcing" your players to use a limited unit selection also makes them become better, because it "forces" them to multitask and win without simply getting more stuff than your opponent.

It is also in part a requirement to give a defender the advantage, because an established defensive position will have a dense amount of units and probably more than one control groups worth of it ... so it would be foolish to attack with just one control group and straight up. Instead you have to use trickery or good control of several squads to do it.

With just 12 units per control group you might not be able to assign ever one of your units to a control group ... and that is GOOD, because it creates a sort of chaos or need to improvise and react to the sitation instantly ... which will prepare players much more for harder situations than simply doing one click to retreat your whole army.

Limited unit selection is GOOD!
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 34 35 36 37 38 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
HiyA 76
910 39
soO 37
Dota 2
monkeys_forever594
NeuroSwarm192
League of Legends
JimRising 673
Counter-Strike
Fnx 729
Super Smash Bros
PPMD52
Other Games
summit1g8135
FrodaN1191
shahzam511
XaKoH 305
Pyrionflax193
Organizations
Other Games
gamesdonequick2275
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 53
• Hupsaiya 41
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 40
• Eskiya23 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21942
Other Games
• imaqtpie863
• Shiphtur166
Upcoming Events
Afreeca Starleague
11h 33m
Snow vs Shinee
Shine vs EffOrt
GSL
12h 33m
PiGosaur Cup
1d 1h
The PondCast
1d 11h
Kung Fu Cup
1d 12h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-09-14
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.