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On December 06 2012 01:10 kyllinghest wrote:Show nested quote +On December 06 2012 01:07 SpikeStarcraft wrote: is it live on eu now? i want to ladder again after a break of a couple of weeks Yes its live. I just did a two base marine raven all-in vs protoss, and it felt very strong. Helped that the other guy made dt's though!
well you blindcountered his built^^ Were you able to use a hsm?
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On December 06 2012 01:15 SpikeStarcraft wrote:Show nested quote +On December 06 2012 01:10 kyllinghest wrote:On December 06 2012 01:07 SpikeStarcraft wrote: is it live on eu now? i want to ladder again after a break of a couple of weeks Yes its live. I just did a two base marine raven all-in vs protoss, and it felt very strong. Helped that the other guy made dt's though! well you blindcountered his built^^ Were you able to use a hsm? Yes, my Nighthawks were able to use HSM with no upgrade required;)
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On December 06 2012 01:09 avilo wrote: They are good nerfs, but I think what is debatable is this: can zerg still just opt to mass infestor broodlord every single game? I think we'll still be seeing infestor broodlord virtually every game to be honest.
And why wouldn't we see this? Mutalisks aside - which lead to terribly gameplay (basetrade as only positive outcome for zerg) - there is no other strategy for PvZ. And on high level PvZ I'm not sure if mutalisks are a viable choice no matter what. Similar for TvZ.
In the end infestors are the only midgame choice for Zerg that cannot be a BO-loss, all other roads in TvZ and PvZ can run into (multiple different) blindcounters.
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High level PvZ once storm comes out mutas seem to just evaporate, one templar per base and huge damage to the whole muta ball every time they poke in. I might be wrong but that seems to be the reason. Pre-storm cannons and blink (which is standard and on the way to storm) hold them off pretty well and archons do disgusting damage if you hit a real clumped up ball of mutas. .
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While this seems like a reasonable nerf, I hope blizzard dosent consider the infester "balanced", and move this change into heart of the swarm. The infester is soooo boring and the fact that's so powerfull cripples the player who doesn't use it. Can we get a 3 supply infester or a fungle that only roots and doesn't damage for hots please.
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Newb question regarding infested terran eggs: How does damage done to the eggs carry over to the hatched infested terran?
If damage doesn't carry over, storm isn't going to be THAT great against them.... If eggs have 70 HP and take 5 seconds to hatch, that means that you'd to storm within 1 second after the egg is thrown or you'd end up doing 40 damage to the egg and 20 damage to the infested terran.
Still pretty nice I suppose, at least storm has the CHANCE to kill eggs before they're hatched.
Cheers,
Ramone
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On December 05 2012 23:15 plogamer wrote:Show nested quote +On December 05 2012 22:42 Yorbon wrote:On December 05 2012 22:37 plogamer wrote:On December 05 2012 22:29 Scrubwave wrote:On December 05 2012 22:24 jumai wrote: I find it weird how many people assume -1 range to fungal won't be impactful when the -2 range to neural parasite completely removed even researching it from the entire zvp gamespan between colossus count hitting 2 and mothership construction. I mean, I know using NP causes a greater window of exposure for the infestors, but that's a *huge* amount of the game that NP got kicked out of. Even an analogous, but much less extreme outcome has room to make significant impact.
Infestors are still good, but we should notice a difference once everyone adjusts. Because NP with range 9 had the same range as colossi, for example? That change made a difference. What difference does -1 range on fungal make? Sigh, exactly, I've been presenting the differences and it just falls on deaf ears. These people cannot even point out -how- it could make a difference theoretically. They just assume it will make a huge difference because it happened with other units, when the other units were functioning on very different principles. all your theorycrafting is very nice, but someone like morrow already feels the difference (i thought he said that in this thread, i'll look it up). To be honest, i value his experience higher than your theories. Theorycrafting after testing is useful for understanding. Theorycrafting before testing is above all prone to error. Besides, keeping the possibility of having an impact open is way different than having blind faith in change. The point is you may be right, but you yourself don't actually know. there you go: On December 05 2012 20:43 MorroW wrote:On December 05 2012 20:38 SupLilSon wrote: So has anyone had enough time to test out the changes to any degree? Mostly interested in any new dynamics with the Raven or Fungal range. just tested it in single player unit tester the fungal range change is definetly noticable in viking tank vs broodlord infestor scenarios as well as the spine infestor colossus forcefield one to add to that i just wanna point out +3 is the magic upgrade number for colossus to rape infested terran eggs in 2 shots, where as without upgrades or +2 it takes 3 shots. before patch with 0-0 it took 4 shots, so big difference there too You seriously don't understand how queen and immortal buff made them go from doing no damage to full damage and support everyone using those situations that are completely apples to oranges? Morrow never said how noticeable it is. Don't try to twist his words for your own purpose if you really do respect him. Do you really think he will equate this change to the immortal range buff or the queen range buff? And really, as far as ZvT is concerned, IT eggs are used to initiate by giving zerg 3 second window to close in when all seige tanks fire their first volley on IT eggs. It matters little how much damage they can take. Infested terran is a bigger problem for protoss than terrans usually. I repeat: I'm not saying there is no difference. I'm saying that the difference will never be as big as it was with immortal buff or the queen buff that people keep talking about. Don't hide behind morrow and man up with your own arguments on why it's gonna make a big impact. I think i read wrongly; The first part of the first sentence of the first quoted post was the following 'I find it weird how many people assume -1 range to fungal won't be impactful'. I thought the posts quoting that were about having impact at all, while they were in fact only towards the second part of the sentence 'when the -2 range to neural ' etc,etc.... That was my mistake. If you read my post again while thinking from that view my post makes perfect sense.
I agree my post looks very stupid in the current conversation.
But on the other hand, wtf is with the overly aggressive wording? was that really necessary?
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On December 06 2012 01:48 Ramone wrote: Newb question regarding infested terran eggs: How does damage done to the eggs carry over to the hatched infested terran?
If damage doesn't carry over, storm isn't going to be THAT great against them.... If eggs have 70 HP and take 5 seconds to hatch, that means that you'd to storm within 1 second after the egg is thrown or you'd end up doing 40 damage to the egg and 20 damage to the infested terran.
Still pretty nice I suppose, at least storm has the CHANCE to kill eggs before they're hatched.
Cheers,
Ramone It does carry over. I tried by letting roaches attack my own it-eggs. The it's came out damaged. Not sure if that being friendly fire makes a difference, but i don't think so.
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No nerf to Immortal/Senty 2base all-ins? Kind of booring to see every single Protoss get free wins with this in every game they use it
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On December 06 2012 01:48 Ramone wrote: Newb question regarding infested terran eggs: How does damage done to the eggs carry over to the hatched infested terran?
If damage doesn't carry over, storm isn't going to be THAT great against them.... If eggs have 70 HP and take 5 seconds to hatch, that means that you'd to storm within 1 second after the egg is thrown or you'd end up doing 40 damage to the egg and 20 damage to the infested terran.
Still pretty nice I suppose, at least storm has the CHANCE to kill eggs before they're hatched.
Cheers,
Ramone
Damage to the egg carries over as a percentage to the Infested Terran. Example: You do 28 points of damage to an Infested Swarm Egg before it hatches, leaving it with 42 health. That's 42/70 = 60% health remaining. When the Infested Terran hatches, it has 60% health to start, or 50 * 0.60 = 30 health out of the gate (or egg, as it were). So if you do a ton of damage to an egg but not quite enough to kill it, that Infested Terran is still a dead Terran walking when it hatches.
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On December 06 2012 02:01 DoNuTs84 wrote: No nerf to Immortal/Senty 2base all-ins? Kind of booring to see every single Protoss get free wins with this in every game they use it Only bad Zergs let that happened, I haven't seen Leenock or Life lost to that build like ever. They can mass roaches and flank that build easily
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On December 06 2012 02:01 DoNuTs84 wrote: No nerf to Immortal/Senty 2base all-ins? Kind of booring to see every single Protoss get free wins with this in every game they use it
You watch some pretty selective games then or you are just making stuff up to complain. I can't be 100% sure.
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On December 06 2012 02:04 tuho12345 wrote:Show nested quote +On December 06 2012 02:01 DoNuTs84 wrote: No nerf to Immortal/Senty 2base all-ins? Kind of booring to see every single Protoss get free wins with this in every game they use it Only bad Zergs let that happened, I haven't seen Leenock or Life lost to that build like ever. They can mass roaches and flank that build easily
lol this is so ignorant, but it is true that this buildhas become weaker than it used to be in the meta
there are a lot of unexplored options against it, nydus,muta etc. my favorite way to beat this now is to just sac my 3rd base and take a ninja 4th, spine up and counter with mutalisks while he pushes and then nydus drones to the base to mine, spines +transfuse = really good
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On December 06 2012 02:04 mongoose22 wrote:Show nested quote +On December 06 2012 01:48 Ramone wrote: Newb question regarding infested terran eggs: How does damage done to the eggs carry over to the hatched infested terran?
If damage doesn't carry over, storm isn't going to be THAT great against them.... If eggs have 70 HP and take 5 seconds to hatch, that means that you'd to storm within 1 second after the egg is thrown or you'd end up doing 40 damage to the egg and 20 damage to the infested terran.
Still pretty nice I suppose, at least storm has the CHANCE to kill eggs before they're hatched.
Cheers,
Ramone Damage to the egg carries over as a percentage to the Infested Terran. Example: You do 28 points of damage to an Infested Swarm Egg before it hatches, leaving it with 42 health. That's 42/70 = 60% health remaining. When the Infested Terran hatches, it has 60% health to start, or 50 * 0.60 = 30 health out of the gate (or egg, as it were). So if you do a ton of damage to an egg but not quite enough to kill it, that Infested Terran is still a dead Terran walking when it hatches.
Thanks for that. So I guess storm does hard counter infested terran armies:
Eggs take 5 seconds to hatch and storm lasts 4 seconds doing 80 damage. So if the egg is hit by:
4 seconds of storm, it dies 3 seconds of storm, the infested terran hatches with 7 HP and dies to the next tick of storm 2 seconds of storm, the infested terran hatches with 21 HP and dies to the remaining 2 seconds of storm 1 second of storm, the infested terran hatches with 35 HP and dies to the next two seconds of storm
I think that math is right anyways. Thank god for this change...I actually felt the infested terran were more annoying than the fungals in a lot of ways.
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On December 05 2012 08:18 BigBossX wrote:Show nested quote +On December 05 2012 07:54 Mariosatr wrote:On December 05 2012 05:23 iS.Pyre wrote: Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries. You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race. Make zerg a bad option as a race, you mean like terran is now? And I disagree, not all zergs are reliant on infestors, only the bad ones, only the patch zergs. Before infestors started raping, zergs were winning with muta ling bling, hell nestea was winning GSLs. Nerfing infestors to the ground will simply weed out the shitty zergs and let the elite shine and stand out. This is what I would LOVE to see. I admit Zerg is OP, but you guys are complaining about how Terran is bad; why make it worse by nerfing Zerg so much that it becomes the bad race option? Two wrongs don't make a right.
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The patch doesnt solve a single problem there is at the moment, neither for zerg nor for terran. to be honest i think theyre just making infestor play a bit better engageable until hots is out, and fix the problems there.. dislike :/
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On December 06 2012 02:20 Mariosatr wrote:Show nested quote +On December 05 2012 08:18 BigBossX wrote:On December 05 2012 07:54 Mariosatr wrote:On December 05 2012 05:23 iS.Pyre wrote: Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries. You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race. Make zerg a bad option as a race, you mean like terran is now? And I disagree, not all zergs are reliant on infestors, only the bad ones, only the patch zergs. Before infestors started raping, zergs were winning with muta ling bling, hell nestea was winning GSLs. Nerfing infestors to the ground will simply weed out the shitty zergs and let the elite shine and stand out. This is what I would LOVE to see. I admit Zerg is OP, but you guys are complaining about how Terran is bad; why make it worse by nerfing Zerg so much that it becomes the bad race option? Two wrongs don't make a right. I agree with you. It's a really common way that players look at balance in this community. Everyone wants everyone else to undergoe the same struggle they supposedly had to go through from previous patches. It's really frustrating, because it can invalidate anyone who claims that something has been overnerfed and that the inbalance has tipped the other way. I mean, even the pros pull this. It's quite bothersome.
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On December 06 2012 02:19 Ramone wrote:Show nested quote +On December 06 2012 02:04 mongoose22 wrote:On December 06 2012 01:48 Ramone wrote: Newb question regarding infested terran eggs: How does damage done to the eggs carry over to the hatched infested terran?
If damage doesn't carry over, storm isn't going to be THAT great against them.... If eggs have 70 HP and take 5 seconds to hatch, that means that you'd to storm within 1 second after the egg is thrown or you'd end up doing 40 damage to the egg and 20 damage to the infested terran.
Still pretty nice I suppose, at least storm has the CHANCE to kill eggs before they're hatched.
Cheers,
Ramone Damage to the egg carries over as a percentage to the Infested Terran. Example: You do 28 points of damage to an Infested Swarm Egg before it hatches, leaving it with 42 health. That's 42/70 = 60% health remaining. When the Infested Terran hatches, it has 60% health to start, or 50 * 0.60 = 30 health out of the gate (or egg, as it were). So if you do a ton of damage to an egg but not quite enough to kill it, that Infested Terran is still a dead Terran walking when it hatches. Thanks for that. So I guess storm does hard counter infested terran armies: Eggs take 5 seconds to hatch and storm lasts 4 seconds doing 80 damage. So if the egg is hit by: 4 seconds of storm, it dies 3 seconds of storm, the infested terran hatches with 7 HP and dies to the next tick of storm 2 seconds of storm, the infested terran hatches with 21 HP and dies to the remaining 2 seconds of storm 1 second of storm, the infested terran hatches with 35 HP and dies to the next two seconds of storm I think that math is right anyways. Thank god for this change...I actually felt the infested terran were more annoying than the fungals in a lot of ways.
Is everyone sure this is how IT works, though?
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On December 06 2012 02:19 Ramone wrote:Show nested quote +On December 06 2012 02:04 mongoose22 wrote:On December 06 2012 01:48 Ramone wrote: Newb question regarding infested terran eggs: How does damage done to the eggs carry over to the hatched infested terran?
If damage doesn't carry over, storm isn't going to be THAT great against them.... If eggs have 70 HP and take 5 seconds to hatch, that means that you'd to storm within 1 second after the egg is thrown or you'd end up doing 40 damage to the egg and 20 damage to the infested terran.
Still pretty nice I suppose, at least storm has the CHANCE to kill eggs before they're hatched.
Cheers,
Ramone Damage to the egg carries over as a percentage to the Infested Terran. Example: You do 28 points of damage to an Infested Swarm Egg before it hatches, leaving it with 42 health. That's 42/70 = 60% health remaining. When the Infested Terran hatches, it has 60% health to start, or 50 * 0.60 = 30 health out of the gate (or egg, as it were). So if you do a ton of damage to an egg but not quite enough to kill it, that Infested Terran is still a dead Terran walking when it hatches. Thanks for that. So I guess storm does hard counter infested terran armies: Eggs take 5 seconds to hatch and storm lasts 4 seconds doing 80 damage. So if the egg is hit by: 4 seconds of storm, it dies 3 seconds of storm, the infested terran hatches with 7 HP and dies to the next tick of storm 2 seconds of storm, the infested terran hatches with 21 HP and dies to the remaining 2 seconds of storm 1 second of storm, the infested terran hatches with 35 HP and dies to the next two seconds of storm I think that math is right anyways. Thank god for this change...I actually felt the infested terran were more annoying than the fungals in a lot of ways.
If that is correct, it is awesome. Finally protoss can trade energy for energy and use feedback to pick off the magic space slugs.
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On December 06 2012 02:20 Mariosatr wrote:Show nested quote +On December 05 2012 08:18 BigBossX wrote:On December 05 2012 07:54 Mariosatr wrote:On December 05 2012 05:23 iS.Pyre wrote: Progress but still not a solution. When blizzard nerfed ghosts from 45 damage to biological down to 25, THAT was a real nerf. This is a step in the right direction, but certainly not the answer to all our terran cries. You call it a real nerf, yet I'm sure a lot of people can agree that it just nerfed ghosts completely to the ground (in other words, it went too far). If Infestors were nerfed like that, it could be worse as Zerg is so reliant on Infestors at the minute that it could just make Zerg almost a bad option as a race. Make zerg a bad option as a race, you mean like terran is now? And I disagree, not all zergs are reliant on infestors, only the bad ones, only the patch zergs. Before infestors started raping, zergs were winning with muta ling bling, hell nestea was winning GSLs. Nerfing infestors to the ground will simply weed out the shitty zergs and let the elite shine and stand out. This is what I would LOVE to see. I admit Zerg is OP, but you guys are complaining about how Terran is bad; why make it worse by nerfing Zerg so much that it becomes the bad race option? Two wrongs don't make a right.
I assume you're implying Protoss will be too strong now. While Protoss are doing ok (certainly better than terran) at high levels, they're certainly not winning every tournament. GSL, Protoss aren't looking overpowered by a long shot. And IPL5, L....O....L.....
Scroll down to the bracket please.
http://wiki.teamliquid.net/starcraft2/IGN_ProLeague_Season_5
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