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On December 27 2012 02:58 MastaMp3 wrote: Zerg so op lol Very rarely have ghost been made with cloak to emp infestors very rarely have ravens been made to help reduce scans needed to remove creep & limit zerg mobility not enough terrans who used drops and/or multiprong harass effectively and yet they wonder why they lost lol
You have solved all of the problems.
Thank you.
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On December 27 2012 02:58 MastaMp3 wrote: Zerg so op lol Very rarely have ghost been made with cloak to emp infestors very rarely have ravens been made to help reduce scans needed to remove creep & limit zerg mobility not enough terrans who used drops and/or multiprong harass effectively and yet they wonder why they lost lol I hope that someday the stalker can instant kill every unit except for hydras. That way I can say how protoss isn't OP vs. zerg, zergs are just stupid and keep making units that stalkers 1-shot kill, and that zergs should build more hydras. Do you know why they wouldn't build hydras? Because collosi would own the hydras. Do you know why terran don't build ravens? Infestors destroy ravens. Do you know why terran don't build ghosts? Because infestors destroy ghosts. Even if ghosts did kill infestors, how does the weakened terran army not get rolled over by either ultras or BLs, which ghosts don't help with?
I hope this clears some misconceptions you have about terrans not trying all of their options. They have.
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When Terrans were winning everything by spamming A, the situation was pretty much the same, if not worse PS : And at the time, no one asked for a removal of the marine
Just like the terrans, Zerg will take time to get nerfed, just wait
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What a shitshow of a thread after an inspired OP.
Makes me glad I switched to Dota.
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Love the OP. The rest of the thread not as much
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T was imba for 2010 and half of 2011. Game was fairly balance until about halfway through 2012, and Z has been imba.
Can we call it even and balance it now please?
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On December 27 2012 05:07 Protosnake wrote: When Terrans were winning everything by spamming A, the situation was pretty much the same, if not worse PS : And at the time, no one asked for a removal of the marine
Just like the terrans, Zerg will take time to get nerfed, just wait - Maps were different back then, there were much smaller maps. How about bringing steppes of war back and we'll see Terran domination again? That would solve the problem. - Compared to that time, there're more tournaments (big and small) nowaday, so the problem is more profound and affect more people than we think. - People didn't figure out the game at that time yet. FFS, TvP didn't change for the longest time, and suddenly Terran just can't amove Protoss anymore despite all the nerf protoss had...
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And the fix is so easy. I mean I just don't understand why Dustin and his sidekick Robin, I mean Kim don't make fungal a slow spell, instead of a freezing spell.
I mean I know Dustin designed Red Alert 2(oh gosh we have no chance do we?), but come on, its so obvious its a giant T-Rex sitting in the room. Just make it a slow spell and if zerg is too weak, then buff the other units they have like mutalisks, zerglings and ultralisks.
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On December 27 2012 06:30 Zergofobic wrote: And the fix is so easy. I mean I just don't understand why Dustin and his sidekick Robin, I mean Kim don't make fungal a slow spell, instead of a freezing spell.
I mean I know Dustin designed Red Alert 2(oh gosh we have no chance do we?), but come on, its so obvious its a giant T-Rex sitting in the room. Just make it a slow spell and if zerg is too weak, then buff the other units they have like mutalisks, zerglings and ultralisks.
I think the main problem of SC2 design team, is that they focus too much on tech units, not the basic fighting units, because tech units are fancy.
But when tech units are strong, battles are boring, and hard to counter with other players' skills, and also hard to tweak the balance. The traditional wars are more interesting with position, flank, movement, and trick strategies. You can always find a way to counter by good maneuver.
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By tech units, do you mean casters? Or high tier units?
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On December 27 2012 07:00 AceHigh. wrote: By tech units, do you mean casters? Or high tier units?
Both.
Btw, where is the LaLush post ?
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On December 27 2012 07:18 Godwrath wrote:Show nested quote +On December 27 2012 07:00 AceHigh. wrote: By tech units, do you mean casters? Or high tier units? Both. Btw, where is the LaLush post ? The "Rock" had him silenced before he got the chance to open our eyes to yet another reason why Blizzard failed with SC2.
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It sort of a shame... SC2 isn't a good game, GW2 is essentially a failed abortion, Hitman Absolution is just horrific. They just abandoned what made the original games so good to play.
I gotta learn to get my hopes up for follow ups....
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On December 27 2012 07:18 Godwrath wrote:Show nested quote +On December 27 2012 07:00 AceHigh. wrote: By tech units, do you mean casters? Or high tier units? Both. Btw, where is the LaLush post ?
A bit delayed, sorry.
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Great, I really wanted to read a novel of a balance whine. Here's the thing:
I played Zerg and went from hardcore player to maybe playing once or twice a week. Why? Because Starcraft is not a "fun" game. It is extremely stressful for little gain. Once I stopped progressing up the ladder I said fuck it because I had better things to do with my time than practice and all that goofy shit. My guess is a lot of players hit walls, realized they were never going to be champions and then noticed how many games there are to play that are FUN where you don't lose in the first 3 minutes to cheese and aren't held to a ladder rank.
Mandatory ladders ruin the fun of any game and ultimately drive players away.
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On December 27 2012 10:55 ambikalx wrote: Great, I really wanted to read a novel of a balance whine. Here's the thing:
I played Zerg and went from hardcore player to maybe playing once or twice a week. Why? Because Starcraft is not a "fun" game. It is extremely stressful for little gain. Once I stopped progressing up the ladder I said fuck it because I had better things to do with my time than practice and all that goofy shit. My guess is a lot of players hit walls, realized they were never going to be champions and then noticed how many games there are to play that are FUN where you don't lose in the first 3 minutes to cheese and aren't held to a ladder rank.
Mandatory ladders ruin the fun of any game and ultimately drive players away.
Go away.
Nobody forced you to read the "novel of balance whine"
As far as losing in the first 3 minutes, the only part I absolutely agree with you on is blizzard's custom melee system is pathetic and should be fixed in HOTS. You should be able to play unranked matches against a set rank of opponents and a set race. I think you should also be able to do something similar to 3v3 BGH in bw or create your own game names for people to sift through (15 mins NR or whatever for people like you).
the only thing that makes the game stressful is you. If you find it stressful you need to realize your rank,etc, are irrelevant and start not freaking out so much.
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On December 28 2012 04:18 Sadist wrote:Show nested quote +On December 27 2012 10:55 ambikalx wrote: Great, I really wanted to read a novel of a balance whine. Here's the thing:
I played Zerg and went from hardcore player to maybe playing once or twice a week. Why? Because Starcraft is not a "fun" game. It is extremely stressful for little gain. Once I stopped progressing up the ladder I said fuck it because I had better things to do with my time than practice and all that goofy shit. My guess is a lot of players hit walls, realized they were never going to be champions and then noticed how many games there are to play that are FUN where you don't lose in the first 3 minutes to cheese and aren't held to a ladder rank.
Mandatory ladders ruin the fun of any game and ultimately drive players away. Go away. Nobody forced you to read the "novel of balance whine" As far as losing in the first 3 minutes, the only part I absolutely agree with you on is blizzard's custom melee system is pathetic and should be fixed in HOTS. You should be able to play unranked matches against a set rank of opponents and a set race. I think you should also be able to do something similar to 3v3 BGH in bw or create your own game names for people to sift through (15 mins NR or whatever for people like you). the only thing that makes the game stressful is you. If you find it stressful you need to realize your rank,etc, are irrelevant and start not freaking out so much.
If that doesn't work only to be able to play against people with higher MMR than you, no, just NO.
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Another thread crying about the "op" of Zerg. What a bullshit. Protoss still winning a lot, the only race who needs to be buffed is Terran. NO NEED TO NERF INFESTOR, JUST BUFF TERRAN.
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On December 28 2012 04:21 Godwrath wrote:Show nested quote +On December 28 2012 04:18 Sadist wrote:On December 27 2012 10:55 ambikalx wrote: Great, I really wanted to read a novel of a balance whine. Here's the thing:
I played Zerg and went from hardcore player to maybe playing once or twice a week. Why? Because Starcraft is not a "fun" game. It is extremely stressful for little gain. Once I stopped progressing up the ladder I said fuck it because I had better things to do with my time than practice and all that goofy shit. My guess is a lot of players hit walls, realized they were never going to be champions and then noticed how many games there are to play that are FUN where you don't lose in the first 3 minutes to cheese and aren't held to a ladder rank.
Mandatory ladders ruin the fun of any game and ultimately drive players away. Go away. Nobody forced you to read the "novel of balance whine" As far as losing in the first 3 minutes, the only part I absolutely agree with you on is blizzard's custom melee system is pathetic and should be fixed in HOTS. You should be able to play unranked matches against a set rank of opponents and a set race. I think you should also be able to do something similar to 3v3 BGH in bw or create your own game names for people to sift through (15 mins NR or whatever for people like you). the only thing that makes the game stressful is you. If you find it stressful you need to realize your rank,etc, are irrelevant and start not freaking out so much. If that doesn't work only to be able to play against people with higher MMR than you, no, just NO.
????? what? You pick your opponents rank, your opponent picks your rank. You agree on map/matchup and go.
Whats so hard about that?
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