Lings of Liberty: The Rise of the Patchzergs - Page 91
Forum Index > SC2 General |
nomyx
United States2205 Posts
| ||
Silentenigma
Turkey2037 Posts
On December 26 2012 03:53 nomyx wrote: To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race. Did you read any post at all? | ||
DidYuhim
Ukraine1905 Posts
On December 26 2012 03:53 nomyx wrote: To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race. That's why DRG fell appart when Bomber dropped him at two different places during IPL5. | ||
nomyx
United States2205 Posts
On December 26 2012 04:00 DidYuhim wrote: That's why DRG fell appart when Bomber dropped him at two different places during IPL5. DRG isn't known for his mul-tasking, leenock is much better Drops can do a lot of damage to zergs, more players need to do them. | ||
kollin
United Kingdom8380 Posts
On December 26 2012 03:53 nomyx wrote: To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race. I do very much so hope this is a sarcastic post... | ||
Saumure
France404 Posts
Remember when WoL came out and Terran was roflstomping zerg with MMM? :D Zerg learnt how to play I guess. | ||
Grumbels
Netherlands7028 Posts
What worries me about 2012 is that not only has the potential has been squandered (or stalled) by a stale metagame, but more importantly, that we didn't really get to see the true limits of the game. Let's say that TvZ kept developing in some sort of interesting fashion, it still wouldn't have the same positional gameplay and micro from Brood War, so when it was time to develop the expansion - the single most significant chance to truly change gameplay for the better - all Blizzard appeared concerned about was fixing holes in the current metagame. | ||
Demand2k
Norway875 Posts
On December 26 2012 03:53 nomyx wrote: To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race. This is just formal fallacy. The requirement of strong mechanics doesn't automatically make zerg strong. Also you didn't read OP's theory about attention as a resource. | ||
Angry.Zerg
Mexico305 Posts
| ||
Godwrath
Spain10107 Posts
On December 26 2012 04:24 Grumbels wrote: I actually disagree with one of the main premises of the article: that the game used to be good and now it's bad. At most the game used to show potential and as such appeared more interesting than it really was. Even the best SC2 series are still nothing compared to highlights from Brood War. What worries me about 2012 is that not only has the potential has been squandered (or stalled) by a stale metagame, but more importantly, that we didn't really get to see the true limits of the game. Let's say that TvZ kept developing in some sort of interesting fashion, it still wouldn't have the same positional gameplay and micro from Brood War, so when it was time to develop the expansion - the single most significant chance to truly change gameplay for the better - all Blizzard appeared concerned about was fixing holes in the current metagame. That's exactly how i see it too. | ||
Saumure
France404 Posts
What i see is "O tempora o mores". | ||
zmansman17
United States2567 Posts
On December 25 2012 21:20 Aunvilgod wrote: It now still is, more than it ever was. TvT is a thing of beauty. It was and will remain. As a chess player, I loved TvT, because it rewarded small gains and positional play. This should be the standard for mirror MUs, not something to shy away from. | ||
zmansman17
United States2567 Posts
On December 26 2012 00:41 Brawny wrote: Sigh, why does this thread even have to exist? Tis' a sad day when a community figure posts a huge troll thread. Do you really think this thread would have 92 pages of replies if it was just a troll thread? More likely, it touches on some real underlying issues that many Protoss, Terrran and even Zerg players have about the MUs and the game itself... | ||
zmansman17
United States2567 Posts
On December 26 2012 04:01 nomyx wrote: DRG isn't known for his mul-tasking, leenock is much better Drops can do a lot of damage to zergs, more players need to do them. In this person's last two replies, he is clearly trolling. So Zerg players are the best players and Terran players don't drop enough? Yeah, you know, you're right. You just solved all of the problems with the MU and resolved my questions about the game. | ||
Godwrath
Spain10107 Posts
Do you mean the quote or the OP ? I ask, because i didn't watch BW, and i am just answering because i really feel the same way with the things they are testing for HotS. | ||
Stratos_speAr
United States6959 Posts
On December 26 2012 03:53 nomyx wrote: To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race. No and no. Terran requires far more mechanics. Also, it's illogical to believe that the best players will flock to the playing Zerg unless there is a reason for playing Zerg over the other races in the first place (such as the race being stronger than P or T). Oh, and your point is completely irrelevant. Just because the skill floor for a race is high doesn't mean the skill ceiling for a race is high. | ||
Steveling
Greece10806 Posts
On December 26 2012 00:41 Brawny wrote: Sigh, why does this thread even have to exist? Tis' a sad day when a community figure posts a huge troll thread. I guess you haven't read the elephant in the room thread. | ||
UberNuB
United States365 Posts
Everybody was clamoring for new/bigger maps since forever until we reached the point three base Zerg at the 4:00 mark is not only possible, it is standard ZvP (and something like 6:00 for ZvT). Sure, Queens got a buff and that makes the early game somewhat more viable, but look at the maps we had to play on previously. Most those maps don't even have a logical third (without rocks). To put it into some perspective TDA was viewed as an amazing macro map when it came out (and it had rocks at its third). Metalopolis was the "best map" for quite some time, and it even had close ground + air spawns (in tournaments) for a while, and I don't recall when / if they ever took out the close air. Additionally, I can remember a GSL game where IdrA got ramp blocked (crap like this was possible on these maps). Before this map what was the best / most balanced? Xel'Naga Caverns. I don't know if you have played it recently, but it is absolutely horrible with the current meta-game. Besides Metalopolis most these early maps were very bad to take thirds without units (meaning way delayed Zerg death-ball), and even if there was a logical third any base after that was too close to your opponent for a Zerg to hold reasonably. Then you have to look at the meta-game; since players weren't macro-ing like crazy, they were actually attacking, and having to hold off attacks. From the spectators point of view, those "awful" maps, gave us significantly more exciting games. Not that I want maps like Steppes of War back, but at this point I actually kind of do in tournaments. Saying a double DPS Infestor and double (triple?) range Queen caused the current meta-game is laughable at best. | ||
SKYFISH_
Bulgaria990 Posts
also, the safe thirds in maps nowadays are there because of P having difficulties with holding on to their third in PvZ. so yeah, I dont know about the whole ''laughable'' thing, just keep in mind that one week after the patch MVP came out with this 6 queen opening for Zerg that eventually became something of a standard play since then. ![]() | ||
SupLilSon
Malaysia4123 Posts
On December 26 2012 06:10 Stratos_speAr wrote: No and no. Terran requires far more mechanics. Also, it's illogical to believe that the best players will flock to the playing Zerg unless there is a reason for playing Zerg over the other races in the first place (such as the race being stronger than P or T). Oh, and your point is completely irrelevant. Just because the skill floor for a race is high doesn't mean the skill ceiling for a race is high. He wasn't being serious lol | ||
| ||