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Lings of Liberty: The Rise of the Patchzergs - Page 91

Forum Index > SC2 General
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nomyx
Profile Joined June 2012
United States2205 Posts
December 25 2012 18:53 GMT
#1801
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
December 25 2012 18:59 GMT
#1802
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.

Did you read any post at all?
日本語が上手ですね
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
December 25 2012 19:00 GMT
#1803
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.

That's why DRG fell appart when Bomber dropped him at two different places during IPL5.
nomyx
Profile Joined June 2012
United States2205 Posts
December 25 2012 19:01 GMT
#1804
On December 26 2012 04:00 DidYuhim wrote:
Show nested quote +
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.

That's why DRG fell appart when Bomber dropped him at two different places during IPL5.


DRG isn't known for his mul-tasking, leenock is much better

Drops can do a lot of damage to zergs, more players need to do them.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 25 2012 19:02 GMT
#1805
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.

I do very much so hope this is a sarcastic post...
Saumure
Profile Joined February 2012
France404 Posts
December 25 2012 19:21 GMT
#1806
Poor OP, has nothing better to do...
Remember when WoL came out and Terran was roflstomping zerg with MMM? :D Zerg learnt how to play I guess.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 25 2012 19:24 GMT
#1807
I actually disagree with one of the main premises of the article: that the game used to be good and now it's bad. At most the game used to show potential and as such appeared more interesting than it really was. Even the best SC2 series are still nothing compared to highlights from Brood War.

What worries me about 2012 is that not only has the potential has been squandered (or stalled) by a stale metagame, but more importantly, that we didn't really get to see the true limits of the game. Let's say that TvZ kept developing in some sort of interesting fashion, it still wouldn't have the same positional gameplay and micro from Brood War, so when it was time to develop the expansion - the single most significant chance to truly change gameplay for the better - all Blizzard appeared concerned about was fixing holes in the current metagame.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
Last Edited: 2012-12-25 19:35:15
December 25 2012 19:32 GMT
#1808
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.


This is just formal fallacy. The requirement of strong mechanics doesn't automatically make zerg strong.
Also you didn't read OP's theory about attention as a resource.
Angry.Zerg
Profile Blog Joined October 2010
Mexico305 Posts
December 25 2012 19:48 GMT
#1809
Just bring back Metalopolis. I'm not joking, the map design is what is making all this to happen. Bigger maps make longer games, which makes inevitable 200/200 slow battles.
You play to win
Godwrath
Profile Joined August 2012
Spain10139 Posts
December 25 2012 19:59 GMT
#1810
On December 26 2012 04:24 Grumbels wrote:
I actually disagree with one of the main premises of the article: that the game used to be good and now it's bad. At most the game used to show potential and as such appeared more interesting than it really was. Even the best SC2 series are still nothing compared to highlights from Brood War.

What worries me about 2012 is that not only has the potential has been squandered (or stalled) by a stale metagame, but more importantly, that we didn't really get to see the true limits of the game. Let's say that TvZ kept developing in some sort of interesting fashion, it still wouldn't have the same positional gameplay and micro from Brood War, so when it was time to develop the expansion - the single most significant chance to truly change gameplay for the better - all Blizzard appeared concerned about was fixing holes in the current metagame.


That's exactly how i see it too.
Saumure
Profile Joined February 2012
France404 Posts
December 25 2012 20:05 GMT
#1811
On December 26 2012 04:59 Godwrath wrote:
Show nested quote +
On December 26 2012 04:24 Grumbels wrote:
I actually disagree with one of the main premises of the article: that the game used to be good and now it's bad. At most the game used to show potential and as such appeared more interesting than it really was. Even the best SC2 series are still nothing compared to highlights from Brood War.

What worries me about 2012 is that not only has the potential has been squandered (or stalled) by a stale metagame, but more importantly, that we didn't really get to see the true limits of the game. Let's say that TvZ kept developing in some sort of interesting fashion, it still wouldn't have the same positional gameplay and micro from Brood War, so when it was time to develop the expansion - the single most significant chance to truly change gameplay for the better - all Blizzard appeared concerned about was fixing holes in the current metagame.


That's exactly how i see it too.


What i see is "O tempora o mores".
zmansman17
Profile Joined March 2011
United States2567 Posts
December 25 2012 20:48 GMT
#1812
On December 25 2012 21:20 Aunvilgod wrote:
Show nested quote +
On December 25 2012 16:12 Jonas wrote:
On December 25 2012 11:00 blade55555 wrote:
On December 25 2012 10:53 Krakoskk wrote:
On December 25 2012 10:44 zmansman17 wrote:
On December 25 2012 04:57 Ghanburighan wrote:
On December 25 2012 03:59 Grumbels wrote:
The problem isn't that zerg is the dominant race, it's that the gameplay suffers because zerg match-ups are boring. If terran was dominant it would still be annoying, but not as bad. I mean, MMA, MC, MKP were all eliminated reasonably quickly at Homestory Cup and that's just not supposed to happen. The skill differences don't mean too much lately and PvP and ZvX are the primary culprits. Some players can still win consistently in Bo5 series played in top condition, but if only one thing is off (jetlag, Bo3, bad match-up) there is no Korean that's undefeatable by top Europeans. Good for Blizzard, I guess, it keeps the viewer numbers high.


Unfortunately, it's exactly the opposite. The viewer numbers are going down all over the place, including HSC VI (as far as we can tell based on stream viewers). And, to be honest, I'm one of the people watching a lot less than I used to. It's just not fun anymore.


Yeah I've started tuning out more and more often. I love seeing PvPs and TvTs, but please no more ZvZ...


I don't watch at all anymore... I used to click on the tourney every time I'd see one to see if I could catch any sort of Terran matchup but I've come to just give up... I never find one.


Reminds me back when tournaments were largely terran dominated and lack of zergs. I did the same thing you are doing now, shut it off and yeah.


At least TvT was an exciting, positional and dynamic matchup when Terrans were dominating....


It now still is, more than it ever was.


TvT is a thing of beauty. It was and will remain. As a chess player, I loved TvT, because it rewarded small gains and positional play. This should be the standard for mirror MUs, not something to shy away from.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
December 25 2012 20:49 GMT
#1813
On December 26 2012 00:41 Brawny wrote:
Sigh, why does this thread even have to exist? Tis' a sad day when a community figure posts a huge troll thread.


Do you really think this thread would have 92 pages of replies if it was just a troll thread?

More likely, it touches on some real underlying issues that many Protoss, Terrran and even Zerg players have about the MUs and the game itself...
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
December 25 2012 20:53 GMT
#1814
On December 26 2012 04:01 nomyx wrote:
Show nested quote +
On December 26 2012 04:00 DidYuhim wrote:
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.

That's why DRG fell appart when Bomber dropped him at two different places during IPL5.


DRG isn't known for his mul-tasking, leenock is much better

Drops can do a lot of damage to zergs, more players need to do them.


In this person's last two replies, he is clearly trolling. So Zerg players are the best players and Terran players don't drop enough? Yeah, you know, you're right. You just solved all of the problems with the MU and resolved my questions about the game.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Godwrath
Profile Joined August 2012
Spain10139 Posts
Last Edited: 2012-12-25 21:02:34
December 25 2012 21:01 GMT
#1815
On December 26 2012 05:05 Saumure wrote:
Show nested quote +
On December 26 2012 04:59 Godwrath wrote:
On December 26 2012 04:24 Grumbels wrote:
I actually disagree with one of the main premises of the article: that the game used to be good and now it's bad. At most the game used to show potential and as such appeared more interesting than it really was. Even the best SC2 series are still nothing compared to highlights from Brood War.

What worries me about 2012 is that not only has the potential has been squandered (or stalled) by a stale metagame, but more importantly, that we didn't really get to see the true limits of the game. Let's say that TvZ kept developing in some sort of interesting fashion, it still wouldn't have the same positional gameplay and micro from Brood War, so when it was time to develop the expansion - the single most significant chance to truly change gameplay for the better - all Blizzard appeared concerned about was fixing holes in the current metagame.


That's exactly how i see it too.


What i see is "O tempora o mores".


Do you mean the quote or the OP ? I ask, because i didn't watch BW, and i am just answering because i really feel the same way with the things they are testing for HotS.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2012-12-25 21:14:06
December 25 2012 21:10 GMT
#1816
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.


No and no. Terran requires far more mechanics.

Also, it's illogical to believe that the best players will flock to the playing Zerg unless there is a reason for playing Zerg over the other races in the first place (such as the race being stronger than P or T).

Oh, and your point is completely irrelevant. Just because the skill floor for a race is high doesn't mean the skill ceiling for a race is high.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
December 25 2012 21:17 GMT
#1817
On December 26 2012 00:41 Brawny wrote:
Sigh, why does this thread even have to exist? Tis' a sad day when a community figure posts a huge troll thread.


I guess you haven't read the elephant in the room thread.
My dick has shrunk to the point where it looks like I have 3 balls.
UberNuB
Profile Joined December 2010
United States365 Posts
December 25 2012 21:57 GMT
#1818
I am still going with the maps made far more of a difference than a random buff to Infestors (which I never understood why it was viewed as such a huge buff). Reasonably being pinned down twice as long seems like it would have been even more powerful than doing the damage twice as fast, since you reasonably will have Broodlords dealing the damage.

Everybody was clamoring for new/bigger maps since forever until we reached the point three base Zerg at the 4:00 mark is not only possible, it is standard ZvP (and something like 6:00 for ZvT). Sure, Queens got a buff and that makes the early game somewhat more viable, but look at the maps we had to play on previously. Most those maps don't even have a logical third (without rocks). To put it into some perspective TDA was viewed as an amazing macro map when it came out (and it had rocks at its third). Metalopolis was the "best map" for quite some time, and it even had close ground + air spawns (in tournaments) for a while, and I don't recall when / if they ever took out the close air. Additionally, I can remember a GSL game where IdrA got ramp blocked (crap like this was possible on these maps).

Before this map what was the best / most balanced? Xel'Naga Caverns. I don't know if you have played it recently, but it is absolutely horrible with the current meta-game. Besides Metalopolis most these early maps were very bad to take thirds without units (meaning way delayed Zerg death-ball), and even if there was a logical third any base after that was too close to your opponent for a Zerg to hold reasonably.

Then you have to look at the meta-game; since players weren't macro-ing like crazy, they were actually attacking, and having to hold off attacks. From the spectators point of view, those "awful" maps, gave us significantly more exciting games. Not that I want maps like Steppes of War back, but at this point I actually kind of do in tournaments.

Saying a double DPS Infestor and double (triple?) range Queen caused the current meta-game is laughable at best.
the absence of evidence, is not the evidence of absence.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
December 25 2012 22:13 GMT
#1819
^ except tournament map pools had other big maps with easily obtainable thirds - crevasse, terminus, shakuras...

also, the safe thirds in maps nowadays are there because of P having difficulties with holding on to their third in PvZ.

so yeah, I dont know about the whole ''laughable'' thing, just keep in mind that one week after the patch MVP came out with this 6 queen opening for Zerg that eventually became something of a standard play since then.


In Soviet Terranistan you rush the Zerg
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 25 2012 22:26 GMT
#1820
On December 26 2012 06:10 Stratos_speAr wrote:
Show nested quote +
On December 26 2012 03:53 nomyx wrote:
To everyone saying that zergs are only winning due to their race, consider that the best players are zergs. Zerg requires the most multi-tasking and mechanics of any race, and strong mechanics make zerg a strong race.


No and no. Terran requires far more mechanics.

Also, it's illogical to believe that the best players will flock to the playing Zerg unless there is a reason for playing Zerg over the other races in the first place (such as the race being stronger than P or T).

Oh, and your point is completely irrelevant. Just because the skill floor for a race is high doesn't mean the skill ceiling for a race is high.

He wasn't being serious lol
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