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On December 10 2012 01:48 Drowsy wrote: This is basically a balance whine with a fake conspiracy theory thrown in at the end so that when people respond to the first part you can be like "DUDE LOL YOU OBVIOUSLY JUST DON'T GET IT, TARDBOY IT'S TONGUE IN CHEEK BRO".
That being said I still agree with the conclusions of the first part on balance. and even think there's a grain of truth to the 2nd part. And it was entertaining I suppose.
If the 10 most popular SC2 threads on TL for the last month have taught us anything, anti-Zerg circlejerks bring on the pageviews.
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did you guys watch the proleague games? finally games are looking more watchable again =) like flash vs Zenio , bbyong vs soulkey, skyhigh vs zero, and sacsri vs last?
those games were fun to watch I think kespa players will make sc2 fun to watch again =D
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guys you will get your GomTvT back I am pretty sure about it.
RIGHT?
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^ A bunch of timing pushes is what I saw, not that exciting. NASL games were far superior.
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On December 10 2012 02:09 MiThiK wrote: did you guys watch the proleague games? finally games are looking more watchable again =) like flash vs Zenio , bbyong vs soulkey, skyhigh vs zero, and sacsri vs last?
those games were fun to watch I think kespa players will make sc2 fun to watch again =D
T8 vs KHAN was pretty painfully bad (we remember Turn vs Cure lol)
Other than that yeah proleague was fun
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On December 09 2012 21:56 PerryHooter wrote: Quite a waste of time reading this. Can't understand why someone would spend this much time on an article when all it contains is pointless whining. I agree that the game is somewhat broken now (or was before the recent patch at least), but if you don't have anything constructive to say you better remain silent.
Btw, TvZ isn't really broken from a balance perspective, but the design is. A terran playins his A-game and makes no mistakes will win vs pretty much any zerg, while a terran not playing perfectly will lose even to mid-tier foreigners. What's really broken is PvZ, broken in every was possible. Again, talking about pre-patch. Now this is an example of whining. "If X happens then Y". It's something close to "if there was no gravity we could easily make colonies in outer space". It just makes you look clueless about how it actually works.
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I must be one cynical bastard because I can easily believe this, after all far more important things than SC2 are rigged these days. Since Activision took over Blizz has become just another giant company out to screw people for profit, it's a crying shame because SC2 could have been so awesome.
Really nice exposition, it explains a lot.
EDIT: Reading the comments, it seems the OP was a joke? God I don't get it, I don't rate it as proper trolling if it sounds like it's serious (like the TL Pro Mod). The OP still makes sense to me though.
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This mentality is a virus. Fanning the flames of ignorant balance whine. The people of this community are a disgrace. Teamliquid is becoming a cesspool for idiots, and trolls. Nay it IS a cesspool for idiots and trolls. Something needs to be done about it. I for one wish our 1v1 history was displayed in our posts, much like arena junkies from WOW. There is no accountability on this site. I am so fed up with the SC2 scene and it's flagrant whine. OP is doing a disservice to us all by presenting such a sensational post. Yes there is a design flaw in WOL, we all know it. However this is not the way to highlight it. The phrase patch Zerg is a fucking joke.
User was temp banned for this post.
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On December 10 2012 02:52 Moochlol wrote: This mentality is a virus. Fanning the flames of ignorant balance whine. The people of this community are a disgrace. Teamliquid is becoming a cesspool for idiots, and trolls. Nay it IS a cesspool for idiots and trolls. Something needs to be done about it. I for one wish our 1v1 history was displayed in our posts, much like arena junkies from WOW. There is no accountability on this site. I am so fed up with the SC2 scene and it's flagrant whine. OP is doing a disservice to us all by presenting such a sensational post. Yes there is a design flaw in WOL, we all know it. However this is not the way to highlight it. The phrase patch Zerg is a fucking joke.
This is funny considering AJ is 20 times worse than TL when it comes to balance whine
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On December 09 2012 16:29 Wombat_NI wrote: As a piece on why there's a lot of disenfranchisement with the game from the spectator's point of view I do feel it's got a lot of validity.
That was one of the things I felt had the least substance to it. I think viewer numbers have been dropping for a really long time, it isn't as if that started with the infestor patch. There are a lot of reasons people don't watch as much now with the biggest being how long SC2 has been out. The idea that the play-style of 1 of 3 races could have the impact on viewers that this suggests is staggeringly exaggerated.
The sad truth is that if people aren't playing a game then they're generally less interested in the pro scene and, like many others, me and my friends cut down playing it when we realised our dreams of going pro were standing behind a wall of time and effort.
References some classic games, describing a dynamic and micro-filled matchup from bothsides. Things like the foreigner v Korean stats are kind of presupposing that all three races have equivalent players, may not necessarily be true. Obviously these are cherry-picked examples, by both the author and me and are relatively subjective I do realise this. Tried to pick out the examples that weren't bashing Z players or foreigners, jokingly or otherwise. Many of the old examples highlight both the skill of the Terran, but also the skill and micro required on the Zerg's part as well!
Old Z micro pretty much started and ended with the surround. Click past enemy army, then attack, rather than just a-moving. Then mutas became popular and it was magic-boxing and swinging the mutas around and that was all. Positional awareness has never been as important as it is at the moment and the standard of today's games makes old ones look clumsy. Even terran micro has improved by an incredible amount and although I kind of miss the days when mvp could make 3 tanks and then march a route 1 into any zergs base and take them out I think it's improved the quality of games now that isn't viable.
Patchzerg is a pretty unfair stick used to beat some players with, imo: 'The Patchzerg Myth'Anyway, if you could be bothered reading that or not, onto the article quotes I figured worth looking at. 'Good' Starcraft for the Spectator'A fight where in-battle micro actually can occur: a concept anathema to today's games. sC has to split his marines continuously and target fire with tanks, while Nestea has to control his banelings and set up proper flanks to limit the micro potential sC has.' This used to be the exception but now in every TvZ Zerg players are splitting their army and swarming spread out, well-positioned armies from all directions. The reason these games are even getting as far as lategame is because that terran timing push is no longer ending the game.
'Here, Jjakji kills Leenock's 4th base, so Leenock maneuvers to interpose between Jjakji's main army and reinforcements. Then, he can envelop JJakji's isolated main army and win a crushing victory. In order to forestall such a plan, Jjakji drops Leenock's natural and forces him to rescue it, thus disrupting the planned concentration and allowing Jjakji to safely link up forces. Tactical Depth in SC2? What is this! '
Again, this kind of simple tactical interplay is still a regular occurrence. Terrans are always attacking in multiple locations to take advantage of the immobility of a Z army relying on infestors. Z keeps pools of lings to act as a sweeping defensive force to chase away drops while T tries to sneak in and pick off bases and drone lines and escape before the infestor can appear. Those kind of cat and mouse games used to be unheard of, if a terran used drop play it was some kind of bombshell. 'MMA is going for drop play', it was like and endgame strategy, now you use drop plays to support a more complex strategy.
Bad 'Now, if you say, made the infestor off limits, and put Life/Leenock/DRG in a group with any number of foreigner Zergs, could you pick out the former three in a ZvT? Without question: muta/ling/bling play actually lets Zerg players differentiate themselves precisely because it is difficult to execute and contains a lot of tactical depth. Turtle rushing to infestor/broodlord does not.'
This is silly, because of course you could. Life didn't coincidentally win GSL and then MLG, his so-called 'standard' play was the combination of quickly expanding, protecting your economic spine, maintaining map control and managing the opposition army while also using ling run-bys to inflict damage that has only recently come into existence. Especially in his ZvZ you could really see Life's strength, the same way Leenock and Stephano have both shown their ability while they were at the top.
'Once upon a time (pre March 22nd 2011, the true origin of the patchzerg) Zerg was actually a very difficult race to play against Terran, as muta/ling/bling, was at least as demanding as playing as Terran if not harder.
lol, while Terran could choose to either go banshee and do massive damage, or go blue flame hellion and do massive damage. Terran used to have huge unit advantages over zerg at a time when top level zergs were struggling to keep on top of their injects and weren't using creep spread. The fact that you can't get away with that now isn't because zerg has become easier to play it's because Z players have realised the importance of increasing production early and maintaining map vision at all times.
PvZ was of course still stupid and ill-conceived, and here Zergs had no way to just auto win once it got to lategame. If it was decided Zerg needed an improvement, Blizzard could have simply made the mutalisk, baneling, or zergling stronger. Another option would be to enhance multitasking tools such as drops or nydus, or weaken their counters (thor/colossus, sensor tower, etc).
With the benefit of hindsight I can see what he means, I too think fungal is an ill-conceived and boring spell. It's worth mentioning in response to his ideas, that his beloved combination of ling/bling/muta is nowhere near as effective if you split it up, so offering tools to split the zerg army around the map might be a bit like buffing something that has too many other drawbacks to make it worthwhile (*cough* seeker missile*cough). If you're talking about boring 1a vs 1a battle it's strange that you'd choose a composition that relies so much on splash damage that running it into a massive army is just about the best possible use for it.
Then we could have kept the same dynamic and chaotic TvZ, riveting to spectate and play. Who knows, maybe PvZ would have even been watchable and featured something other than turtling lategame, 1a clashes midgame, or 2 base allins; I'm sure this is hard to imagine, but keep trying to picture it: you might see it eventually''
The only thing that made it interesting was that things were moving and dying instead of standing still and dying. That was for like 10 seconds until one player had a bit more left than the other and marched up their ramp to win. There's a lot more tactical depth now. That didn't make games more watchable for the other 15mins where nothing was happening.
'Instead of a Zerg army racing in circles around its opponent, picking off units piece by piece and winning with well-timed backstabs or grand envelopments, Zergs now simply have to make some infestors, f-click occasionally from massive range, and later attack with an unstoppable army. Blizzard has made broodlord/infestor/queen/corruptor so utterly powerful that Zergs have now adopted the highly innovative tactic of sacrificing all of their bases just in order to buy enough time to make one broodlord army, which then wins the game on its own; sadly, this is not an exaggeration. Outside of the egregious Scarlett vs Hero game already mentioned, other examples include: Vibe vs San from MLG Dallas on Cloud Kingdom, where Vibe loses every base but his main, Leenock vs Hero on Antiga in GSL where Leenock voluntarily forfeits expansions to harass just to ensure the creation of one army that auto wins the game after casting neural parasite, and Leenock vs Bomber, where Leenock only retains his natural and main. In the end, their loss of bases is was irrelevant because they made 1 broodlord/infestor army,'
Wow! This sounds very exciting; however, with the redeeming factor of a few well-chosen examples, this is rubbish. Zerg only ever picked off units like that with mutas and watching a Z tech up to mutas, make 30 and then fly them around while a Terran or Protoss player did nothing was quite frustrating and only lasted until mvp realised while they were doing that you could march into their base and force a big engagement. I don't get why this guy loves watching a hundred supply of ling bling crash into a hundred supply of marine tank, or stalker colossus so much.
'When it looked like Terran was winning too many lategames with ghost turtling in a 3 month period, far less than Zergs are now in the past 6 months, the ghost got immediately axed to the point of uselessness. The patch was a great idea, as watching turtle terrans make 30 ghosts and snipe hive blobs or die to fungal +broodlings was hardly the most exciting play to watch; so long as it wasn't done in isolation. Unfortunately it was a straight nerf to Terran, with no other changes. Here, Blizzard had a chance to retool lategame TvZ and make it as enjoyable to watch and play as the midgame'
It wasn't 'too many' lategames, it was just one. Nestea vs mvp at blizzcon. Right in front of the dev teams eyes, mvp pulled back an insurmountable disadvantage with an army made entirely of ghosts. It was ridiculous and I can see why it made them nerf ghost snipe. Funnily enough that was in the early days of infestor/brood-lord and it was one of the most puzzling games ever. Nestea sacrificed his ling bling army by sending them one-by-one into mvps tanks and then caught an unlucky emp on his infestors when he switched to inf/bl that allowed mvp to snipe all the brood lords.
In that case location is the most important thing and suggesting that the reason terran took a faster and harder nerf than zerg has is because of Z bias is short-sighted to say the least. That was 'see-it-with-your-own-eyes' evidence of the two best players in the world at a place staged to show off the RTS jewel in Blizzard's crown and it was laughable, it demanded a reaction. Of course, really it was just nestea having a bad day, or maybe taking one for the Zerg team.
I think all of this stuff is way off the mark tinged with nostalgic 'I used to really enjoy watching, so there must be a reason'. That's why I thought he had to be sending up Terran whiners. I couldn't take any of his criticism seriously because I hardly agree with any of the things he says.
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The article was too racist and antagonistic to persuade anyone at Bliizzard. There is something so many people have not learned. Once you insult someone, and yes racist accusation are an insult, you make them hostile towards you. The staff at Blizzard will ignore this out of principle and so would I. Your intentions are completely irrelevant you can't choose what others feel or how they interpret you. No one will interpret the OP as anything other than an instigator and whiner.
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Well I did not read it all but there are some strong points in here. Zerg is probably the easiest race in many regards and the current metagame for zerg is very forgiving, similar and in many ways boring to watch.
To suggest that blizzard rigged the game to get more foreigners winning is however completely retarded. In more then one way. They cannot fix simple overlay issues for several years but you think they will risk destroying the balance of their game so that foreigners can win a few tournaments? Well.... of course we can choose to believe that.. but it is very unlikely and it is based on nothing.
I would recommend to edit the OP and remove the section because it is hard to not focus at it.
Also the word patch zerg is a little weird to throw around. With the definition being zerg players that did not do well before the zerg patch are players such as Sniper, Hyun and life also "patch zergs".
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On December 10 2012 03:18 noddy wrote:Show nested quote +On December 10 2012 02:52 Moochlol wrote: This mentality is a virus. Fanning the flames of ignorant balance whine. The people of this community are a disgrace. Teamliquid is becoming a cesspool for idiots, and trolls. Nay it IS a cesspool for idiots and trolls. Something needs to be done about it. I for one wish our 1v1 history was displayed in our posts, much like arena junkies from WOW. There is no accountability on this site. I am so fed up with the SC2 scene and it's flagrant whine. OP is doing a disservice to us all by presenting such a sensational post. Yes there is a design flaw in WOL, we all know it. However this is not the way to highlight it. The phrase patch Zerg is a fucking joke. This is funny considering AJ is 20 times worse than TL when it comes to balance whine
In fairness it's also about 200x more justified, lol.
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Don't understand something... you said that Stephano is a patchzerg, but he won ESWC and IPL 3 before the patch...
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On December 09 2012 03:06 cari-kira wrote:Show nested quote +On December 09 2012 01:56 Zergofobic wrote:On December 09 2012 01:50 cari-kira wrote:On December 09 2012 01:06 DevolutionPrime wrote: I've been prowling these forums on and off for years, mostly looking for timings, build advice, etc., and I finally made an account just so I could reply to this post:
The OP makes a few good points about infestor being overpowered and Zerg being more forgiving.
And then he devolves into a flaming rant that is chock full of more blatant racism than I've seen in any gaming forum.
I obviously haven't read every post on this thread (71 pages!) but why are more people not commenting on this?
It's all "white" vs. "Koreans". So, what, non-Korean players are all white? Ludicrous. Koreans are "more intelligent"? I'm sorry, what?
I don't care if this guy was trolling or being serious: this is the most offensive thing I've seen on the Liquid forums.
What is this, the rise of the Korean Panthers? well it seems this text is released under the protective shell "irony".. in this case it would be "write all the biased shit you want, exaggerate as much as possible, then just label it as irony and call people stupid who dont notice it". calling non-koreans "white" and "foreign" is common since years though. but there is a even bigger racist undertone that makes something clear: this text is everything but no irony. irony is something that must be noticed when reading, and is not just the excuse of a stupid rant. what we got here is no irony. its just dull hate. WOW. Its not racism, stop with the political correctness crap. He is obviously pointing out how it looks from a different prism through satire. Its meant to be a fun read, there are no racist elements there, only a fun conspiracy read that is based off of real and very valid points that the infestor is overpowered, overused and much of the borefest going on in the matchup. you say spreading the picture of "koreans swarming foreign tourneys to rip of our beloved foreign players" is no racism? do you see the analogy to right-wing politicians saying "foreigners take the workplaces from our people"? That is not racism either !!!!!!!!!!!! That is not wanting people from other countries to take people in said country jobs, Where is the racism in that?
Racism is when you dislike and think is a lesser human being because of the color of the skin, saying that I don't want foreigners to come and take my job or writing satire about pro players outside of Korea, which everyone calls foreigners and coming up with a fun conspiracy how Blizzard has made the changes so that foreigners can win over Koreans is not racism.
It would be racism if he actually wrote hateful things about Koreans based solely on their race. Lets say he wrote: "Those korean pro players are such no lifers that have no business coming to my country to play in our tournaments and need to be rooted out" That would be racism.
But again its this silly political correctness crap that where its "hey I don't want Serbs coming in undocumented and taking my job" - racist
Blizzard made changes for foreigners to win over Koreans, because that is what people want to watch - racist
I don't like Obamacare - racist
I don't want to send aid to Africa - racist
Its like everything is racist these days, even satire and jokes.
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On December 10 2012 02:13 monkybone wrote:Show nested quote +On December 10 2012 01:48 Drowsy wrote: This is basically a balance whine with a fake conspiracy theory thrown in at the end so that when people respond to the first part you can be like "DUDE LOL YOU OBVIOUSLY JUST DON'T GET IT, TARDBOY IT'S TONGUE IN CHEEK BRO". Is it a balance whine to say that the game were more entertaining before? That's basically the gist of it, the main point is not that fungal is imbalanced, but that it makes for worse games. oh of course it's imbalanced and makes the game worse, I'm just pointing out how op cleverly set up the post.
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I loved this article, as it explained the frustration of many viewers and players revolving the infestor too easily countering midgame pushes, allowing them to safely enter the lategame by being greedy and eventually setting up the Infestor/Brood Lord composition, which is so hard to beat in WOL. This is why I as many other tosses try ending the game with either a 2base push before infestors enter the game, or on 3bases to hit before brood lords. This is of course written with my personal opinion on the issue both as a toss on the ladder and a frequent viewer of tournaments and other streams. The tempest/Raven is planned counters, but we will see how this works out. I personally was hoping for a fungal nerf because it is such a strong counter to a wide range of units and compositions in too many situations, as well as too easy and boring with the chain-fungal root effect. This is why I was agreeing with OP but the ending with comments on racism and balance was ridiculous.
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On December 10 2012 03:42 alhazrel wrote:Show nested quote +On December 09 2012 16:29 Wombat_NI wrote: As a piece on why there's a lot of disenfranchisement with the game from the spectator's point of view I do feel it's got a lot of validity.
That was one of the things I felt had the least substance to it. I think viewer numbers have been dropping for a really long time, it isn't as if that started with the infestor patch. There are a lot of reasons people don't watch as much now with the biggest being how long SC2 has been out. The idea that the play-style of 1 of 3 races could have the impact on viewers that this suggests is staggeringly exaggerated. The sad truth is that if people aren't playing a game then they're generally less interested in the pro scene and, like many others, me and my friends cut down playing it when we realised our dreams of going pro were standing behind a wall of time and effort.
Do you seriously argue that a lower viewership is due to lower interest in pro scene? You don't say....
My dad watches NBA; has no dreams of going pro. There, my anecdote to your anecdote.
Show nested quote + References some classic games, describing a dynamic and micro-filled matchup from bothsides. Things like the foreigner v Korean stats are kind of presupposing that all three races have equivalent players, may not necessarily be true. Obviously these are cherry-picked examples, by both the author and me and are relatively subjective I do realise this. Tried to pick out the examples that weren't bashing Z players or foreigners, jokingly or otherwise. Many of the old examples highlight both the skill of the Terran, but also the skill and micro required on the Zerg's part as well!
Old Z micro pretty much started and ended with the surround. Click past enemy army, then attack, rather than just a-moving. Then mutas became popular and it was magic-boxing and swinging the mutas around and that was all. Positional awareness has never been as important as it is at the moment and the standard of today's games makes old ones look clumsy. Even terran micro has improved by an incredible amount and although I kind of miss the days when mvp could make 3 tanks and then march a route 1 into any zergs base and take them out I think it's improved the quality of games now that isn't viable.
How is positional awareness less important for Zergs when they have to set up flanks and counterattacks to secure good engagements? You make hollow arguments that have no substance whatsoever. Currently, Zergs don't need to do any of that to win games.
Show nested quote +Patchzerg is a pretty unfair stick used to beat some players with, imo: 'The Patchzerg Myth'Anyway, if you could be bothered reading that or not, onto the article quotes I figured worth looking at. 'Good' Starcraft for the Spectator'A fight where in-battle micro actually can occur: a concept anathema to today's games. sC has to split his marines continuously and target fire with tanks, while Nestea has to control his banelings and set up proper flanks to limit the micro potential sC has.' This used to be the exception but now in every TvZ Zerg players are splitting their army and swarming spread out, well-positioned armies from all directions. The reason these games are even getting as far as lategame is because that terran timing push is no longer ending the game.
You must be dreaming up games here. The consensus is that Zergs turtle to hive tech and then roll over Terran army. There is a very very brief window between hive tech and greater spire that Terran timing push would aim for. And even that no longer works against a competent Zerg.
Show nested quote + 'Here, Jjakji kills Leenock's 4th base, so Leenock maneuvers to interpose between Jjakji's main army and reinforcements. Then, he can envelop JJakji's isolated main army and win a crushing victory. In order to forestall such a plan, Jjakji drops Leenock's natural and forces him to rescue it, thus disrupting the planned concentration and allowing Jjakji to safely link up forces. Tactical Depth in SC2? What is this! '
Again, this kind of simple tactical interplay is still a regular occurrence. Terrans are always attacking in multiple locations to take advantage of the immobility of a Z army relying on infestors. Z keeps pools of lings to act as a sweeping defensive force to chase away drops while T tries to sneak in and pick off bases and drone lines and escape before the infestor can appear. Those kind of cat and mouse games used to be unheard of, if a terran used drop play it was some kind of bombshell. 'MMA is going for drop play', it was like and endgame strategy, now you use drop plays to support a more complex strategy.
Simply untrue. Blue flame drops were so broken that Blizzard nerfed them. The recipe for BFH drops? Blueflame Hellions + Medivac drops.
Drops.
Show nested quote + Bad 'Now, if you say, made the infestor off limits, and put Life/Leenock/DRG in a group with any number of foreigner Zergs, could you pick out the former three in a ZvT? Without question: muta/ling/bling play actually lets Zerg players differentiate themselves precisely because it is difficult to execute and contains a lot of tactical depth. Turtle rushing to infestor/broodlord does not.'
This is silly, because of course you could. Life didn't coincidentally win GSL and then MLG, his so-called 'standard' play was the combination of quickly expanding, protecting your economic spine, maintaining map control and managing the opposition army while also using ling run-bys to inflict damage that has only recently come into existence. Especially in his ZvZ you could really see Life's strength, the same way Leenock and Stephano have both shown their ability while they were at the top.
Quickly expanding came as a result of Queen buff. "Protecting ... economic spine" is just your fancy way of saying making more queens. Map control has never been an issue for a competent Zerg. Run-bys only recently come into existence? You must be kidding.
Show nested quote + 'Once upon a time (pre March 22nd 2011, the true origin of the patchzerg) Zerg was actually a very difficult race to play against Terran, as muta/ling/bling, was at least as demanding as playing as Terran if not harder.
lol, while Terran could choose to either go banshee and do massive damage, or go blue flame hellion and do massive damage. Terran used to have huge unit advantages over zerg at a time when top level zergs were struggling to keep on top of their injects and weren't using creep spread. The fact that you can't get away with that now isn't because zerg has become easier to play it's because Z players have realised the importance of increasing production early and maintaining map vision at all times.
I agree. The queen buff really opened up creep spread as an important way of maintaining map vision. Not sure what you're going on about banshee and blue flame hellion. Queens always were very effective vs banshees, more queens as a result of the buff made banshees harder to play.
BFH got nerfed some hardcore that early-mid game, 3 hellions have to kill 6+ drones to be worth trading. That's just to come up even. Needs to kill about twice that amount to really hurt Zerg econ since they can as easily make 6 drones after hellions are dead and Terran cannot take advantage of the larvae loss since queens don't need larvae and hold everything early game.
Show nested quote + PvZ was of course still stupid and ill-conceived, and here Zergs had no way to just auto win once it got to lategame. If it was decided Zerg needed an improvement, Blizzard could have simply made the mutalisk, baneling, or zergling stronger. Another option would be to enhance multitasking tools such as drops or nydus, or weaken their counters (thor/colossus, sensor tower, etc).
With the benefit of hindsight I can see what he means, I too think fungal is an ill-conceived and boring spell. It's worth mentioning in response to his ideas, that his beloved combination of ling/bling/muta is nowhere near as effective if you split it up, so offering tools to split the zerg army around the map might be a bit like buffing something that has too many other drawbacks to make it worthwhile (*cough* seeker missile*cough). If you're talking about boring 1a vs 1a battle it's strange that you'd choose a composition that relies so much on splash damage that running it into a massive army is just about the best possible use for it.
This thread is all about hindsight.
I disagree with the idea that splitting up units is bad for Zergs. Compositions with lots of ranged units benefit from clumping up and are less effective when split up.
Show nested quote + Then we could have kept the same dynamic and chaotic TvZ, riveting to spectate and play. Who knows, maybe PvZ would have even been watchable and featured something other than turtling lategame, 1a clashes midgame, or 2 base allins; I'm sure this is hard to imagine, but keep trying to picture it: you might see it eventually''
The only thing that made it interesting was that things were moving and dying instead of standing still and dying. That was for like 10 seconds until one player had a bit more left than the other and marched up their ramp to win. There's a lot more tactical depth now. That didn't make games more watchable for the other 15mins where nothing was happening.
Again, you make a statement like, "There's a lot more tactical depth now", without any support. You easily dismiss engaging gameplay as "moving and dying". Show nested quote + 'Instead of a Zerg army racing in circles around its opponent, picking off units piece by piece and winning with well-timed backstabs or grand envelopments, Zergs now simply have to make some infestors, f-click occasionally from massive range, and later attack with an unstoppable army. Blizzard has made broodlord/infestor/queen/corruptor so utterly powerful that Zergs have now adopted the highly innovative tactic of sacrificing all of their bases just in order to buy enough time to make one broodlord army, which then wins the game on its own; sadly, this is not an exaggeration. Outside of the egregious Scarlett vs Hero game already mentioned, other examples include: Vibe vs San from MLG Dallas on Cloud Kingdom, where Vibe loses every base but his main, Leenock vs Hero on Antiga in GSL where Leenock voluntarily forfeits expansions to harass just to ensure the creation of one army that auto wins the game after casting neural parasite, and Leenock vs Bomber, where Leenock only retains his natural and main. In the end, their loss of bases is was irrelevant because they made 1 broodlord/infestor army,'
Wow! This sounds very exciting; however, with the redeeming factor of a few well-chosen examples, this is rubbish. Zerg only ever picked off units like that with mutas and watching a Z tech up to mutas, make 30 and then fly them around while a Terran or Protoss player did nothing was quite frustrating and only lasted until mvp realised while they were doing that you could march into their base and force a big engagement. I don't get why this guy loves watching a hundred supply of ling bling crash into a hundred supply of marine tank, or stalker colossus so much.
You don't even have well-chosen examples in your counter argument. The point is that there was much more than hundred supply of units crashing into eachother. And even then, it was better than BL/infestor melting everything.
Show nested quote + 'When it looked like Terran was winning too many lategames with ghost turtling in a 3 month period, far less than Zergs are now in the past 6 months, the ghost got immediately axed to the point of uselessness. The patch was a great idea, as watching turtle terrans make 30 ghosts and snipe hive blobs or die to fungal +broodlings was hardly the most exciting play to watch; so long as it wasn't done in isolation. Unfortunately it was a straight nerf to Terran, with no other changes. Here, Blizzard had a chance to retool lategame TvZ and make it as enjoyable to watch and play as the midgame'
It wasn't 'too many' lategames, it was just one. Nestea vs mvp at blizzcon. Right in front of the dev teams eyes, mvp pulled back an insurmountable disadvantage with an army made entirely of ghosts. It was ridiculous and I can see why it made them nerf ghost snipe. Funnily enough that was in the early days of infestor/brood-lord and it was one of the most puzzling games ever. Nestea sacrificed his ling bling army by sending them one-by-one into mvps tanks and then caught an unlucky emp on his infestors when he switched to inf/bl that allowed mvp to snipe all the brood lords. In that case location is the most important thing and suggesting that the reason terran took a faster and harder nerf than zerg has is because of Z bias is short-sighted to say the least. That was 'see-it-with-your-own-eyes' evidence of the two best players in the world at a place staged to show off the RTS jewel in Blizzard's crown and it was laughable, it demanded a reaction. Of course, really it was just nestea having a bad day, or maybe taking one for the Zerg team. I think all of this stuff is way off the mark tinged with nostalgic 'I used to really enjoy watching, so there must be a reason'. That's why I thought he had to be sending up Terran whiners. I couldn't take any of his criticism seriously because I hardly agree with any of the things he says.
The point was that Ghosts were nerfed due to their ability to kill everything and make a poor gameplay. And yet the same has not been done for Infestors.
No, instead you go on and on "see-it-with-your-own-eyes" when really, Blizzard should be keeping a closer eye on games.
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wow impressive write up!! and i knew blizzard rigged the game for white boys
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