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Call to Action #2: November 30 Balance Testing - Page 32

Forum Index > SC2 General
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aksfjh
Profile Joined November 2010
United States4853 Posts
December 01 2012 06:11 GMT
#621
On December 01 2012 15:00 Wombat_NI wrote:
Show nested quote +
On December 01 2012 14:52 aksfjh wrote:
On December 01 2012 14:23 Wombat_NI wrote:
On December 01 2012 14:12 aksfjh wrote:
On December 01 2012 13:04 Wombat_NI wrote:
On December 01 2012 12:37 aksfjh wrote:
On December 01 2012 12:15 Wombat_NI wrote:
On December 01 2012 12:04 Corrosive wrote:
On December 01 2012 11:19 Wombat_NI wrote:
I actually cannot believe how retarded people are being about this. I genuinely can't, even posters I normally respect are posting nonsense here.

The reason (most) of us bitch about the infestor isn't due to fungal being too good, or infested terrans being too good, but that they are too good, and too versatile, taking away the infestor being a useful support unit, and making it obligatory.

It's patently, fucking, obvious, that Blizzard are tweaking small things with each of the infestor's abilities to try and figure out to what degree they can nerf each of them, while maintaining the utility of the infestor.

If the infestor was like the ghost, when snipe was dominating everything, they WOULD nerf that one ability, 100%. I am convinced of this. However, the infestor being 'overpowered' is in relation to both of its abilities, either that they're too good individually, or too good for one caster to have both, in its current form.

Blizzard are obviously trying to isolate the two spells in these testing maps, and trying to find values that balance them, independently. They aren't retarded, they know that they could straight up nerf the infestor, and how they could do that. They are merely trying to think about how this is done, and to what degree this is done through testing out a multitude of ideas.

Imagine if the marine was thought of as overpowered, in that the community overwhelming thought so, and demanded action. Any kind of nerf would be enormously complex because the marine affects every single Terran matchup, and close to every single Terran composition. Thus it would have to be a careful, considered process of balancing due to the HUGE impact that getting it wrong would have.

Why is this a bad approach? Can somebody please tell me why? I am genuinely curious.

because this change does literally nothing.

If the change does nothing, Blizzard will see that it does nothing and look at other ways of tweaking the Infestor. It's not bad to identify this, at all.

@ZAINs and aksfjh
As I see it, they're not saying say, fungal is fine. They're saying the specific changes they were trying didn't work, that they didn't have the desired, proportional change that Blizzard were looking for.

At no point have I seen a Blizzard employee come out since this process started and said 'fungal is fine', or that the infestor is fine overall.

It's implicit. In the past, the timetable has been:
1) Something looks broken, and the community complains
2) We wait for Blizzard acknowledgement, sometimes it takes more than 6 months
3) Blizzard notes that they're looking at it, sometimes offers a general direction of their response
4) Blizzard comes out with a test map (or PTR long ago)
5) If needed, Blizzard comes up with a revised test map that reverts or adds changes
6) Blizzard releases patch

We have yet to see an "isolated" approach to balance. It has always been direct changes, and iterative changes. By taking out the fungal change and only going back to IT, they have implicitly decided that fungal isn't the problem, nor is the infestor as a whole.

That pattern is correctly identified, and was applicable to how Blizz used to patch for sure. I do feel that their new 'hands-off unless entirely necessary' approach, with a more measured way of balancing is actually a tangible thing, but I might be wrong. I am reading between the lines when it comes to what I feel is motivating Blizz with their attempts to re-balance the infestor, and their reasoning. I might be wrong though, because it's conjecture.

The Queen/overlord change was the last change I feel they made arbitrarily, by that I mean without fitting into the 'Something looks broken, and the community complains' part of your post. The kind of change that was Blizzard trying to fix the game themselves without being based on community grievances (by and large).

When the change was proposed in the abstract form, very few people disagreed with it, conceptually. When it was being tested, few people, even the pros saw a problem with it. I do remember Kawaiirice being a notable exception, and even he didn't disagree with the changes before he actually got to test them.

However, when the pros properly got their hands on the new Queens and speedy overlords, and refined their useage, we have the current (worse imo) metagame of Zergs getting a 'free pass to hive'. I also believe that Blizzard did not want their patch to lead to that either. It was an attempt to change the 'stale' TvZ metagame, but not with the intention of creating another stale metagame that benefited Zerg.

It's that kind of unintentional consequence that I am close to 100% convinced that Blizzard do NOT want to produce with the infestor changes, hence why I am happy for them to change things slowly. Basically, I'd rather them find a solution that is correct and functions properly, than try to apply a solution that is something random and untested, throw it out, see if it works, that might have a huge consequence of the game.

Also, on an unrelated note, it's threads full of whiners like these who convince me that Blizzard will NEVER try to redesign more fundamental concepts, even in LoTV. If people are bashing them for taking their time on a complex change like the Infestor changes, how can we ever, ever expect them to look at something more complex like Warpgates?

That is something that many people, even Protoss players like me would like to see, although I know it's stated that this option is currently off the table according to Browder


The overlord change was a response to the classic tale that Zergs just didn't have good scouting options in the early game (fast 2 base timings mainly). When the test came out for it, a lot of players, Terran and Protoss alike thought the overlord change was justified and good. It was a subtle change a lot of people saw a need for and saw the reasoning behind.

The queen change(s) were heralded as too much though, and relatively unasked for. Protoss argued a lot about them in regards to zealots, and it was mostly a fruitless and incorrect argument. Terran argued about them because hellions would ALWAYS take damage when applying pressure. The first change (+25 energy) was regarded as bad as a whole for the same reason the range was, the scouting advantage should solve the minor problems Zerg had.

The primary reason I point this out specifically is because it's still regarded as a bad patch that went too far by a huge chunk of the community, but Blizzard hasn't said anything about it or reverting (at least a tiny bit) the changes in the patch. So far, even with some of the most severe kneejerk balance patches, like thor energy and ghost snipe, Blizzard has shown no regret for those patches. There are no hints that they're afraid of changing too much or that they're particularly afraid of long term unintended consequences.

My personal view of the situation is that Blizzard doesn't see a (big) problem with Zerg right now. They're responding to a consistent outcry from the community that Zerg is too powerful, and taking a conciliatory route by nerfing the unit people want nerfed, infestors.



This is the video I always use when talking about why the 'Queen patch' was terrible. Idra's actually pretty spot on in this video when he's talking. The idea that, in the absence of good scouting, you need to be able to blindly defend is pretty sensible. You need at least one of either good information, or good capacity to defend without information.

What Blizzard did was improve both Zerg's capacity to scout, and blindly defend. It also had other incidental effects such as making the creep spread of almost every Zerg player a bit better.

The creep should also be looked at, in my view. Someone like Seal or Scarlett who have great creep spread will still be creep-spreading monsters, but some Zergs are coasting on the new trend towards more early Queens giving them almost inevitable improvements in creep spreading proficiency.

Even when Idra agrees with me, I hate the guy.

This was the general consensus among pros at the time though. Zerg had plenty of defensive options, and losses involving a scouted all-in generally had to do with a Zerg mistake instead of a specific weakness.

Blizzard attempted to fix the creep problem back in August, but decided it wasn't necessary. There were feelings in the community that the lack of Zergs winning the most recent tournaments (and MVP winning some) persuaded Blizzard to back off the changes.

http://us.battle.net/sc2/en/blog/6873704

Actually, you've inadvertently made me fearful now that Infestors won't change, damnit man and I was so hopeful!

They could have changed creep in such a way so the really good spreaders weren't punished, but the bad ones were. The fact they didn't is actually worrying me now because I feel I may have given Blizz too much credit in my earlier posts

(GSL Spoilers)
+ Show Spoiler +
Well, it should give you hope that IPL 5 is EXTREMELY Zerg favored right now and a ZvZ GSL finals. Of course, we still have to worry about Blizzard pulling some extreme BS out of their ass saying, "Those games exemplified more solid play to beat their opponents. We saw no evidence of IMBA IMBA IMBA IMBA IMBA IMBA IMBA." I really think the backlash at this point, with a top Korean outburst like that, will be serious enough for Blizzards impressions that Zerg doesn't have an advantage to fade.


I personally hope for a deviation from the "balance testing, balance testing revision, patch application" pattern we've seen for the past year. We definitely need something stronger than they're trying right now, along the lines of what you've been suggesting, a nerf to both spells, and/or a nerf to supply.
WombaT
Profile Blog Joined May 2010
Northern Ireland25085 Posts
December 01 2012 06:20 GMT
#622
On December 01 2012 15:11 aksfjh wrote:
Show nested quote +
On December 01 2012 15:00 Wombat_NI wrote:
On December 01 2012 14:52 aksfjh wrote:
On December 01 2012 14:23 Wombat_NI wrote:
On December 01 2012 14:12 aksfjh wrote:
On December 01 2012 13:04 Wombat_NI wrote:
On December 01 2012 12:37 aksfjh wrote:
On December 01 2012 12:15 Wombat_NI wrote:
On December 01 2012 12:04 Corrosive wrote:
On December 01 2012 11:19 Wombat_NI wrote:
I actually cannot believe how retarded people are being about this. I genuinely can't, even posters I normally respect are posting nonsense here.

The reason (most) of us bitch about the infestor isn't due to fungal being too good, or infested terrans being too good, but that they are too good, and too versatile, taking away the infestor being a useful support unit, and making it obligatory.

It's patently, fucking, obvious, that Blizzard are tweaking small things with each of the infestor's abilities to try and figure out to what degree they can nerf each of them, while maintaining the utility of the infestor.

If the infestor was like the ghost, when snipe was dominating everything, they WOULD nerf that one ability, 100%. I am convinced of this. However, the infestor being 'overpowered' is in relation to both of its abilities, either that they're too good individually, or too good for one caster to have both, in its current form.

Blizzard are obviously trying to isolate the two spells in these testing maps, and trying to find values that balance them, independently. They aren't retarded, they know that they could straight up nerf the infestor, and how they could do that. They are merely trying to think about how this is done, and to what degree this is done through testing out a multitude of ideas.

Imagine if the marine was thought of as overpowered, in that the community overwhelming thought so, and demanded action. Any kind of nerf would be enormously complex because the marine affects every single Terran matchup, and close to every single Terran composition. Thus it would have to be a careful, considered process of balancing due to the HUGE impact that getting it wrong would have.

Why is this a bad approach? Can somebody please tell me why? I am genuinely curious.

because this change does literally nothing.

If the change does nothing, Blizzard will see that it does nothing and look at other ways of tweaking the Infestor. It's not bad to identify this, at all.

@ZAINs and aksfjh
As I see it, they're not saying say, fungal is fine. They're saying the specific changes they were trying didn't work, that they didn't have the desired, proportional change that Blizzard were looking for.

At no point have I seen a Blizzard employee come out since this process started and said 'fungal is fine', or that the infestor is fine overall.

It's implicit. In the past, the timetable has been:
1) Something looks broken, and the community complains
2) We wait for Blizzard acknowledgement, sometimes it takes more than 6 months
3) Blizzard notes that they're looking at it, sometimes offers a general direction of their response
4) Blizzard comes out with a test map (or PTR long ago)
5) If needed, Blizzard comes up with a revised test map that reverts or adds changes
6) Blizzard releases patch

We have yet to see an "isolated" approach to balance. It has always been direct changes, and iterative changes. By taking out the fungal change and only going back to IT, they have implicitly decided that fungal isn't the problem, nor is the infestor as a whole.

That pattern is correctly identified, and was applicable to how Blizz used to patch for sure. I do feel that their new 'hands-off unless entirely necessary' approach, with a more measured way of balancing is actually a tangible thing, but I might be wrong. I am reading between the lines when it comes to what I feel is motivating Blizz with their attempts to re-balance the infestor, and their reasoning. I might be wrong though, because it's conjecture.

The Queen/overlord change was the last change I feel they made arbitrarily, by that I mean without fitting into the 'Something looks broken, and the community complains' part of your post. The kind of change that was Blizzard trying to fix the game themselves without being based on community grievances (by and large).

When the change was proposed in the abstract form, very few people disagreed with it, conceptually. When it was being tested, few people, even the pros saw a problem with it. I do remember Kawaiirice being a notable exception, and even he didn't disagree with the changes before he actually got to test them.

However, when the pros properly got their hands on the new Queens and speedy overlords, and refined their useage, we have the current (worse imo) metagame of Zergs getting a 'free pass to hive'. I also believe that Blizzard did not want their patch to lead to that either. It was an attempt to change the 'stale' TvZ metagame, but not with the intention of creating another stale metagame that benefited Zerg.

It's that kind of unintentional consequence that I am close to 100% convinced that Blizzard do NOT want to produce with the infestor changes, hence why I am happy for them to change things slowly. Basically, I'd rather them find a solution that is correct and functions properly, than try to apply a solution that is something random and untested, throw it out, see if it works, that might have a huge consequence of the game.

Also, on an unrelated note, it's threads full of whiners like these who convince me that Blizzard will NEVER try to redesign more fundamental concepts, even in LoTV. If people are bashing them for taking their time on a complex change like the Infestor changes, how can we ever, ever expect them to look at something more complex like Warpgates?

That is something that many people, even Protoss players like me would like to see, although I know it's stated that this option is currently off the table according to Browder


The overlord change was a response to the classic tale that Zergs just didn't have good scouting options in the early game (fast 2 base timings mainly). When the test came out for it, a lot of players, Terran and Protoss alike thought the overlord change was justified and good. It was a subtle change a lot of people saw a need for and saw the reasoning behind.

The queen change(s) were heralded as too much though, and relatively unasked for. Protoss argued a lot about them in regards to zealots, and it was mostly a fruitless and incorrect argument. Terran argued about them because hellions would ALWAYS take damage when applying pressure. The first change (+25 energy) was regarded as bad as a whole for the same reason the range was, the scouting advantage should solve the minor problems Zerg had.

The primary reason I point this out specifically is because it's still regarded as a bad patch that went too far by a huge chunk of the community, but Blizzard hasn't said anything about it or reverting (at least a tiny bit) the changes in the patch. So far, even with some of the most severe kneejerk balance patches, like thor energy and ghost snipe, Blizzard has shown no regret for those patches. There are no hints that they're afraid of changing too much or that they're particularly afraid of long term unintended consequences.

My personal view of the situation is that Blizzard doesn't see a (big) problem with Zerg right now. They're responding to a consistent outcry from the community that Zerg is too powerful, and taking a conciliatory route by nerfing the unit people want nerfed, infestors.

http://www.youtube.com/watch?v=whjhZfguOT8

This is the video I always use when talking about why the 'Queen patch' was terrible. Idra's actually pretty spot on in this video when he's talking. The idea that, in the absence of good scouting, you need to be able to blindly defend is pretty sensible. You need at least one of either good information, or good capacity to defend without information.

What Blizzard did was improve both Zerg's capacity to scout, and blindly defend. It also had other incidental effects such as making the creep spread of almost every Zerg player a bit better.

The creep should also be looked at, in my view. Someone like Seal or Scarlett who have great creep spread will still be creep-spreading monsters, but some Zergs are coasting on the new trend towards more early Queens giving them almost inevitable improvements in creep spreading proficiency.

Even when Idra agrees with me, I hate the guy.

This was the general consensus among pros at the time though. Zerg had plenty of defensive options, and losses involving a scouted all-in generally had to do with a Zerg mistake instead of a specific weakness.

Blizzard attempted to fix the creep problem back in August, but decided it wasn't necessary. There were feelings in the community that the lack of Zergs winning the most recent tournaments (and MVP winning some) persuaded Blizzard to back off the changes.

http://us.battle.net/sc2/en/blog/6873704

Actually, you've inadvertently made me fearful now that Infestors won't change, damnit man and I was so hopeful!

They could have changed creep in such a way so the really good spreaders weren't punished, but the bad ones were. The fact they didn't is actually worrying me now because I feel I may have given Blizz too much credit in my earlier posts

(GSL Spoilers)
+ Show Spoiler +
Well, it should give you hope that IPL 5 is EXTREMELY Zerg favored right now and a ZvZ GSL finals. Of course, we still have to worry about Blizzard pulling some extreme BS out of their ass saying, "Those games exemplified more solid play to beat their opponents. We saw no evidence of IMBA IMBA IMBA IMBA IMBA IMBA IMBA." I really think the backlash at this point, with a top Korean outburst like that, will be serious enough for Blizzards impressions that Zerg doesn't have an advantage to fade.


I personally hope for a deviation from the "balance testing, balance testing revision, patch application" pattern we've seen for the past year. We definitely need something stronger than they're trying right now, along the lines of what you've been suggesting, a nerf to both spells, and/or a nerf to supply.

There was a small lag I feel in how the changes affected the different scenes, when the infamous Queen patch came in and when the rise of the 'patchzergs' happened.

1. 'Patchzergs', some real, some imagined, mostly foreigners started being able to beat Koreans who were better than them. Examples of people who aren't patchzergs btw, guys like Nerchio, or a lot of the Eastern European players who are actually good, but play under the radar.

2. Subsequently (now basically) Korean Zergs started incorporating the playstyles and underlying concepts that were giving the 'patchzergs' a big advantage, relatively. They're mechanically better at a base level, so they got even better again.

I believe that, though better players, Koreans aren't necessarily the guys who create all the best strategies, but they are 100% the best at refining them. Even some Koreans actually acknowledge this, Slayers talked in awed tones of Thorzains builds and strategical soundness. Stephano was an influential player.

Hell, it was Destiny and Catz who actually showcased the viability of Infestor play at a fundamental level, but didn't have the skills to use that strategic innovation to become gods at SC. However, Destiny did beat notable Koreans for a period, including Bomber.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AceOfCakez
Profile Joined August 2012
United States72 Posts
December 01 2012 06:23 GMT
#623
Oh cool. Psionic Storm can take out Infested Terran eggs now with just one storm. I say they should nerf the damage to Fungal. However, everything looks fine and looking forward to HotS changing the meta game.
http://strangersarefriendswaitingtohappen.blogspot.com/
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
December 01 2012 06:24 GMT
#624
On December 01 2012 15:23 AceOfCakez wrote:
Oh cool. Psionic Storm can take out Infested Terran eggs now with just one storm. I say they should nerf the damage to Fungal. However, everything looks fine and looking forward to HotS changing the meta game.


They can't. All zerg units regen one hp the first time they drop from full health, and then at regular intervals thereafter. Even eggs with critically low hp hatch full hp ITs.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 01 2012 06:27 GMT
#625
On December 01 2012 15:24 Resistentialism wrote:
Show nested quote +
On December 01 2012 15:23 AceOfCakez wrote:
Oh cool. Psionic Storm can take out Infested Terran eggs now with just one storm. I say they should nerf the damage to Fungal. However, everything looks fine and looking forward to HotS changing the meta game.


They can't. All zerg units regen one hp the first time they drop from full health, and then at regular intervals thereafter. Even eggs with critically low hp hatch full hp ITs.

We really need a mod edit at the top that clarifies this. About 12 pages of this thread could be eliminated if people read that 1 storm does not in fact kill an egg.
IMKR
Profile Joined August 2012
United States378 Posts
December 01 2012 06:47 GMT
#626
Wheres the nerf??? ....
Frex
Profile Joined March 2012
Finland888 Posts
December 01 2012 06:49 GMT
#627
I don't see how this helps.

Better approach would be to increase their supply to 3.

When you have as strong unit as infestor and you can get it for only 2 supply you don't need to be genius to see that they are very supply-efficient.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
Last Edited: 2012-12-01 07:23:43
December 01 2012 07:23 GMT
#628
I had to check the date after reading these changes because I could have sworn it was April 1st.

This won't do anything. Like, at all.
WombaT
Profile Blog Joined May 2010
Northern Ireland25085 Posts
December 01 2012 07:29 GMT
#629
On December 01 2012 15:27 aksfjh wrote:
Show nested quote +
On December 01 2012 15:24 Resistentialism wrote:
On December 01 2012 15:23 AceOfCakez wrote:
Oh cool. Psionic Storm can take out Infested Terran eggs now with just one storm. I say they should nerf the damage to Fungal. However, everything looks fine and looking forward to HotS changing the meta game.


They can't. All zerg units regen one hp the first time they drop from full health, and then at regular intervals thereafter. Even eggs with critically low hp hatch full hp ITs.

We really need a mod edit at the top that clarifies this. About 12 pages of this thread could be eliminated if people read that 1 storm does not in fact kill an egg.

We need the ability of the OP to insert something akin to a mod note, on another tangent. Would improve so many threads, I know the ones I've made that have degenerated quickly would have benefited if I had that option.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
nvrs
Profile Joined October 2010
Greece481 Posts
Last Edited: 2012-12-01 07:30:13
December 01 2012 07:30 GMT
#630
Haven't checked SC2 for a long time, too busy unfortunately, however i watched some of IPL5 and now bumped into this...
What a joke, i am really glad i am off the game, i ll definetely wait for HOTS before giving SC2 another chance
Netsky
Profile Joined October 2010
Australia1155 Posts
December 01 2012 07:33 GMT
#631
Blizzard are hilarious trolls, 10/10 guys. Well done

I'm sure the real patch notes will be released soon
Exells
Profile Joined September 2012
France59 Posts
December 01 2012 07:56 GMT
#632
On December 01 2012 14:05 HyDrA_solic wrote:
I'm Zerg and I'm saying this for ever:

Changes;
@Fungal
- Reduce move speed in 75%
- Can't affect Caster type /ghost, raven, High Templar, Mothership, Infestor
- Infestors cost 3supply

@Infested Terran
- Can't share upgrades carapace and ranged

@Broodlings
- Can't share upgrades carapace and melee

I still think Ghosts can be the awnser in TvZ. In those first engages where Zergs have no Overseer, just a blast of EMP's will do wonders.. And still after sniping the seers.


You, sir, are my hero.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 01 2012 08:06 GMT
#633
^Broodlings do 4 damage, most protoss units have 1(+3) armor. I think there is a low-end damage floor of 0.5+, but if you compare it to the 3 damage they would otherwise do with +3 attack, such a change would reduce broodling damage to 1/6'th of what it was previously in most situations.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
GoodSirTets
Profile Joined June 2012
Canada200 Posts
December 01 2012 08:07 GMT
#634
I actually like this infestor change. It deals more with the massing of infestors late games rather than with mid game use.
High Diamond/ Low Masters :^)
Danzo
Profile Joined March 2011
2820 Posts
Last Edited: 2012-12-01 08:20:19
December 01 2012 08:18 GMT
#635
On November 30 2012 11:08 Shiori wrote:
These are the most embarrassingly worthless changes possible. I'm seriously contemplating quitting this game if this is how Blizzard approaches balance.


Already ahead of you. I quit a few months ago . YAY for the slight decrease in egg health WOOT. =/

Edit.
Honestly tho maybe this might help raven play more since that gas heavy upgrade won't be a problem anymore. I still miss the idea of having a raven speed buff.
Getting too old for this..
Narfinger
Profile Joined April 2011
53 Posts
December 01 2012 08:21 GMT
#636
I really don't think this is enough of a nerf.

But honestly I start to not care. Just remove Infestor in the game, so all the whining can stop. There are 5 Anti-Zerg thread on screddit and 2 on TL. I don't care anymore what is balanced as long as the constant Zerg flaming stops.

But seriously. They probably should us the previous patchnotes because because it could lead to a more dynamic game at least.
I am a noob, don't listen to me.
Tryagain4free
Profile Joined March 2012
81 Posts
December 01 2012 08:35 GMT
#637
On December 01 2012 08:42 rd wrote:
Show nested quote +
On December 01 2012 07:06 Tryagain4free wrote:
On December 01 2012 06:42 LuckoftheIrish wrote:
On December 01 2012 06:32 FeyverN wrote:
These changes might as well not exist.

I don't see the point of the seeker missile change. If you start seeker missile the same time you start building ravens, Ravens will have seeker missile by the time they are built+ gather up energy.

Though, it does allow for other Raven upgrades to be prioritized, such as the +25 energy one.

As for the infestor, it seems negligible.


I'm interested to see how it changes ITs against Storm and Collosus. Maybe it won't be big enough, maybe it won't. The thing with the Infestor nerfs that I think people need to remember is that they have to work in a post-HotS world. When the expansion comes out, Infestors aren't going to be necessary anymore. Viper-based compositions are in a lot of situations just as good. So overnerfing is actually a concern, since there's another support caster being released that'll take prominence.



Fair enough.

But I think by now it is safe to say that undernerfing would be by far the more serious concern. The overwhelming mayority within the community is sick and tired of infestor broodlord. It's not only about balance. It's aswell the situation of a very stale "metagame" in the zerg matchups. Viewer numbers are going down. Player numbers are going down.

There was once a joke in early beta: What do you do if marauders don't work? More marauders!
I have the feeling, this is even more true in case of infestors.

What I find interesting and positive was the balance suggestions in several threads about options to nerf the infestors. There were many different suggestions, but the baseline in the discussion seemed to be: Let's nerf it to bring the infestor in line with other casters, but let's also make sure not to nerf the unit to the ground. This is something new, imo, there was less whine and more constructive thinking. I got the feeling, large parts of the community had learned a lesson from things like the ghost nerf, where qq killed a whole unit in a certain MU.

But seeing the options the devs are going to give the playerbase, I can't help but feeling lost. The current suggestions and statements from blizz are painful and don't adress major problems in fields of balance and fun.

And if you take a look at recent feedback for hots, especially from terrans, you will find hardly any terran player looking forwards to hots. I'm not a terran player, but I came to the conclusion that they are rightfully disappointed atm.

Blizzard needs to step up their game. I'm sorry, but his "test" is pathetic.


The overwhelming majority of vocal members of the community, definitely. If you'd like to cite statistics on behalf of the entirety of the community though, feel free to supply them before listing such generalizations.



I don't know rd. How much more feedback do you need to realize? How many more polls? How many more threads?

Is this a generalisation, or is it common sense? And do you think the opinion of the "non-vocal" community is something you can judge? I think we have to stick to the vocal part and try to give a clear feedback on the matter. And that's what most people did.

What I find very telling is the fact that many posters have come back in here after beeing not avtive for quite some time to specifically comment on the issue of infestors.

And if you want an indication of the majority of the communites opinion on the infestor, look into the poll-thread. I guess it's called "How to nerf the infestor", or something along this lines.


GoodSirTets
Profile Joined June 2012
Canada200 Posts
December 01 2012 08:36 GMT
#638
Reading the rest of this thread, I think people don't remember/weren't around for GOMTvT. For several months, terran was ABSOLUTELY dominant. Over half of code S. 1/1/1 and blue flame hellions all day long. Zerg has not been nearly as dominant for nearly as long as that period. Looking at the top 32 or top 16 of tournaments show a decent racial representation, with terran maybe being slightly behind (But not nearly as low as protoss was for a far longer period of time).
I actually can see where blizzard's coming from....

Of course that's just balance, and good unit design is something else entirely :p
High Diamond/ Low Masters :^)
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
December 01 2012 08:49 GMT
#639
On December 01 2012 17:06 Cyro wrote:
^Broodlings do 4 damage, most protoss units have 1(+3) armor. I think there is a low-end damage floor of 0.5+, but if you compare it to the 3 damage they would otherwise do with +3 attack, such a change would reduce broodling damage to 1/6'th of what it was previously in most situations.


They are free units. You can't expect a free unit to have double the DPS of a Interceptor that costs minerals and dies to a fungal randomly placed and takes 8 seconds to rebuild instead of the 2.5 seconds of the broodling.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2012-12-01 09:02:22
December 01 2012 09:01 GMT
#640
On December 01 2012 17:36 GoodSirTets wrote:
Reading the rest of this thread, I think people don't remember/weren't around for GOMTvT. For several months, terran was ABSOLUTELY dominant. Over half of code S. 1/1/1 and blue flame hellions all day long. Zerg has not been nearly as dominant for nearly as long as that period. Looking at the top 32 or top 16 of tournaments show a decent racial representation, with terran maybe being slightly behind (But not nearly as low as protoss was for a far longer period of time).
I actually can see where blizzard's coming from....

Of course that's just balance, and good unit design is something else entirely :p


When SC2 first came out I played all night I got into the beta. I watched...quite... quite a bit of the content produced even stayed up for Gom on a semiregular basis with school in the morning.

I have far, far less interest than I did. Now it's more a habit than the passion it was. A broken game is never good for the viewer in any situation.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
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