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On November 30 2012 11:45 Glon wrote: You all are COMPLETELY missing the fucking point to lower egg health.
80 health = 1 STORM WILL KILL. Pity Terrans don't care and Zergs aren't forced to cast ITs in a tight blob.
On November 30 2012 11:45 Glon wrote: It should be noted that I believe that fungal should root high templar and ghosts. It makes it so that zerg must actually kite and focus fire these units with Brood lords As if it was needed with the Broodlings wall anyway.
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On November 30 2012 11:39 mataxp wrote: Yes, This will save TvZ and PvZ lategame, thank you blizzard!
I really don't get it, if lategame terran is able to support mass ravens, you can guess they have the resources to upgrade seeker missile.
Blizzard wants more people to use ravens so they can judge whether it actually needs to be changed or not.
Infested Terrans are the real problem with infestors right now because you get more and more of them with more infestors where as there is only so many fungals you can through in a fight. Don't think this is enough of a change to them though. Would 50 energy for an infested terran really be that bad?
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On November 30 2012 11:52 Glon wrote: I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration. Someone doesn't watch IPL5.
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well, I had hope that this game would improve for the better with the psionic change, but looks like if this is the approach they will take, I will continue to not play and watch tournaments until the terrans are all eliminated in the first few rounds
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On November 30 2012 11:55 xPabt wrote:Show nested quote +On November 30 2012 11:39 mataxp wrote: Yes, This will save TvZ and PvZ lategame, thank you blizzard!
I really don't get it, if lategame terran is able to support mass ravens, you can guess they have the resources to upgrade seeker missile. Blizzard wants more people to use ravens so they can judge whether it actually needs to be changed or not. Infested Terrans are the real problem with infestors right now because you get more and more of them with more infestors where as there is only so many fungals you can through in a fight. Don't think this is enough of a change to them though. Would 50 energy for an infested terran really be that bad?
50 is too much, 30 brings the amount of infestors they can cast down to 6 from 8 which is a significant decrease.
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Come on..I was expecting a muta buff...
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fuck blizzard
User was warned for this post
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I was expecting a nerf to the bunker...
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On November 30 2012 12:01 Talack wrote:Show nested quote +On November 30 2012 11:55 xPabt wrote:On November 30 2012 11:39 mataxp wrote: Yes, This will save TvZ and PvZ lategame, thank you blizzard!
I really don't get it, if lategame terran is able to support mass ravens, you can guess they have the resources to upgrade seeker missile. Blizzard wants more people to use ravens so they can judge whether it actually needs to be changed or not. Infested Terrans are the real problem with infestors right now because you get more and more of them with more infestors where as there is only so many fungals you can through in a fight. Don't think this is enough of a change to them though. Would 50 energy for an infested terran really be that bad? 50 is too much, 30 brings the amount of infestors they can cast down to 6 from 8 which is a significant decrease. Unfortunately it also breaks their rigid “every spell has to cost 25/50/75/100/125/150” rule, so it's unlikely they implement this.
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United Arab Emirates439 Posts
On November 30 2012 12:12 TheDwf wrote:Show nested quote +On November 30 2012 12:01 Talack wrote:On November 30 2012 11:55 xPabt wrote:On November 30 2012 11:39 mataxp wrote: Yes, This will save TvZ and PvZ lategame, thank you blizzard!
I really don't get it, if lategame terran is able to support mass ravens, you can guess they have the resources to upgrade seeker missile. Blizzard wants more people to use ravens so they can judge whether it actually needs to be changed or not. Infested Terrans are the real problem with infestors right now because you get more and more of them with more infestors where as there is only so many fungals you can through in a fight. Don't think this is enough of a change to them though. Would 50 energy for an infested terran really be that bad? 50 is too much, 30 brings the amount of infestors they can cast down to 6 from 8 which is a significant decrease. Unfortunately it also breaks their rigid “every spell has to cost 25/50/75/100/125/150” rule, so it's unlikely they implement this.
Out of curiosity, have they ever said this was a rule of theirs or even commented on it at all. I realize that all spells do work in these 25 energy increments, so it isn't weird to assume that this is a rule of theirs. Just wondering if it was set in stone or anything.
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These changes are not drastic enough, the only difference this will make is one storm will kill a IT egg. I don't think that will solve anything.
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On November 30 2012 11:45 Glon wrote: You all are COMPLETELY missing the fucking point to lower egg health.
80 health = 1 STORM WILL KILL. You CAN NOT mass infested terran anymore -- all of the eggs will die. Thus, you need support for broods and the game will move AWAY from 15 infestors 20 BL -- you actually have to have roach/ling with your army.
Again, currently, the problem is with these people who get 15~20 + infestor. This patch will stop it from happening if protoss uses storm correctly in conjunction with the standard 3 collosus with any death ball. Now, zerg must sacrifice infestor/BL supply for roach ling.
It should be noted that I believe that fungal should root high templar and ghosts. It makes it so that zerg must actually kite and focus fire these units with Brood lords, not just A move and fungal. Don't even get me started on fungal not rooting speed warp prisms though.
Don't they survive with 1 hp, like hydras?
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YES!!! i always love these patches, hurray!
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This is becoming a joke. I just don't know what to think of these changes anymore.
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Uninstalled SC2 and HotS beta Bye blizzard. Bye SC2. It was fun last year when ling bane muta v marine tank medivac existed! When MMA/DRG finals were filled with drops all over the place and crazy multitasking! I hope you guys realize how much you've fucked up/still are fucking up! So much potential. Peace.
User was temp banned for this post.
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They're either blind, stupid, or both.
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On November 30 2012 12:29 TimENT wrote:Uninstalled SC2 and HotS beta  Bye blizzard. Bye SC2. It was fun last year when ling bane muta v marine tank medivac existed! When MMA/DRG finals were filled with drops all over the place and crazy multitasking! I hope you guys realize how much you've fucked up/still are fucking up! So much potential. Peace.
Bye, you won't be missed.
Hm, I wonder if they'll also test IT not using attack/armor upgrades? Since vipers are supposed to be lategame casters now, and infestors are midgame... it doesn't quite make sense the IT/infestors scale lategame, does it? (You can already get mass infestors, I think there should be some "diminishing returns", in this case each additional infestor isn't as useful because the ITs aren't as strong later on)
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Wasn't the ghost nerf a big change for Terran's late game style in TvZ and yet that went through?
If a big change is needed, I wish Blizzard would pull the trigger on it. Infestors are too heavily relied upon and cover up every weak spot of Zerg too easily which allows Zerg to play sloppy IMO.
And I wonder how they got these stats...every time I tried to play a custom I only hit Protoss or Terrans
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On November 30 2012 12:01 Talack wrote:Show nested quote +On November 30 2012 11:55 xPabt wrote:On November 30 2012 11:39 mataxp wrote: Yes, This will save TvZ and PvZ lategame, thank you blizzard!
I really don't get it, if lategame terran is able to support mass ravens, you can guess they have the resources to upgrade seeker missile. Blizzard wants more people to use ravens so they can judge whether it actually needs to be changed or not. Infested Terrans are the real problem with infestors right now because you get more and more of them with more infestors where as there is only so many fungals you can through in a fight. Don't think this is enough of a change to them though. Would 50 energy for an infested terran really be that bad? 50 is too much, 30 brings the amount of infestors they can cast down to 6 from 8 which is a significant decrease.
some math here to put everything in perspective: 1 IT has 50 health, it has 9.3 DPS and lasts 30 seconds and it costs 25 energy
with 3/3 upgrades, It's DPS becomes 12.9
20 Supply, 10 Infestors: Have a maximum of 2000 energy, which is 80 Infested Terran which in total have 4000 health and deal a total of 984 DPS
40 Supply, 20 Infestors: Have a maximum of 4000 energy, which is 160 Infested Terran which in total have 8000 health and deal a total of 1968 DPS
60 Supply, the infamous Leenock 30 Infestors: Have a maximum of 6000 energy, which is 240 infested terran which in total have 12000 health and deal an astounding 2,952 DPS
Obviously these numbers are "perfect" (and it's hard to simultaneously generate 240 infested terran and focus fire a single target) but this gives you an idea of the RAW dps of infested terran. Because they are about the equivalent to a stimmed marine and come 8 per infestor (2 supply instead of the 8 supply of marines) this allows you to pool energy into massive, free armies beyond the supply cap
Given the 30 energy nerf that would lower the numbers to 6 per infestor, we would see numbers of,
20 Supply, 10 Infestors: Have a maximum of 2000, energy which is 60 infested terran which in total have 3000 health and deal 738 DPS
40 Supply, 20 Infestors: Have a maximum of 4000 energy, which is 120 Infested terran which in total have 6000 health and deal 1476 DPS
60 Supply, 30 Infestors: Have a maximum of 6000 energy, which is 180 Infested terran which in total have 9000 health and deal 2214 DPS
Given the 50 energy nerf that would lower numbers to 4 per infestor, we would see numbers of,
20 Supply, 10 Infestors: Have a maximum of 2000 energy which is 40 infested terran, which in total have 2000 health and deal a total of 492 DPS
40 Supply, 20 Infestors: have a maximum of 4000 energy which is 80 infested terran, which in total have 4000 life and deal a total of 984 DPS
60 Supply, 30 infestors: have a maximum of 6000 energy, which is 120 infested terran which in total have 6000 life and deal a total of 1476 DPS
as you can see, even in the severely nerfed "50 energy per IT) version, infestors are still able to use their energy to create high DPS, supply efficient armies
with a change to 30 energy or 50 energy per IT, i am confident we would see more use of IT in base defense/air defense and less "dump all your energy into IT while you engage his tank line" or fungal in place + IT the protoss ball
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first diablo 3, then queen/overlord patch, now this?
blizzard has fallen from grace
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