Call to Action #2: November 30 Balance Testing - Page 4
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houseurmusic
United States544 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On November 30 2012 12:36 houseurmusic wrote: Im pretty sure now that blizz doesn't care too much about WOL and are focusing on HOTS. Maybe they have realized there is no ez answer to the infestory problem in WOL so they are just saying f-it, all in with HOTS It's not like hots looks great either, no one seems to care about it | ||
Destroyr
Germany299 Posts
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aksfjh
United States4853 Posts
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Zenbrez
Canada5973 Posts
I think a better change is to reduce their upgrade benefit from +2 attack to +1. Then if necessary, change their attack speed from 0.86 to 1.0 It's not like hots looks great either, no one seems to care about it HoTs is looking pretty good, actually. | ||
TheDwf
France19747 Posts
On November 30 2012 12:43 Zenbrez wrote: Considering IT eggs are at the lowest of the aggro table.. this isn't really going to change anything. I think a better change is to reduce their upgrade benefit from +2 attack to +1. Then if necessary, change their attack speed from 0.86 to 1.0. ITs already get +1 attack per upgrade attack. | ||
larse
1611 Posts
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zalem95
Peru184 Posts
On November 30 2012 11:29 SuperYo1000 wrote: Global statistics don’t give us the impression that Zerg players have a general advantage, especially at the highest levels of play In what universe are they getting there info from? At first I thought I must be taking crazy pills....Turns out...blizzard is sucking these down like candy not likely O.O you must be the blind one, either way some changes are neccesary at least the raven one | ||
MisterTea
United Kingdom1047 Posts
On November 30 2012 11:12 Cyro wrote: You cant kill eggs when they have 0 attack priority. Period. If there is a single zergling within attack range, every single unit you have, ranged, melee, trapped or otherwise will shoot at it and overkill it by thousands of damage before turning to shoot at eggs. IT problem cant be solved by reducing the hp on eggs that dont have attack priority by 20%, im pretty embarassed for blizzard for even thinking that could have a notable effect. Overkill does not exist in starcraft 2 but this change is really pathetic, making ghosts , dt's etc immune gave people options and forced the zerg to have other units available for defence other than infesters | ||
emc
United States3088 Posts
this is a test, nothing more. | ||
PineapplePizza
United States749 Posts
You know how a Hydralisk has 1 health left after sitting in a storm for a full duration? That will happen with the eggs, too. Even if you can't kill an egg outright, though, the damage done will transfer over somewhat to the marine that pops, so I guess this can still mean something. I wish they would just nerf fungal, and in a sane, logical manner, instead of throwing in some ridiculous, arbitrary exception that also applies to half the units in the Protoss arsenal. | ||
SuperYo1000
United States880 Posts
On November 30 2012 12:46 zalem95 wrote: not likely O.O you must be the blind one, either way some changes are neccesary at least the raven one really? 80% of pros believe that zerg have an advantage. I would take there word over yours | ||
Plansix
United States60190 Posts
On November 30 2012 13:02 SuperYo1000 wrote: really? 80% of pros believe that zerg have an advantage. I would take there word over yours Although I agree that zerg is overly beastly right now, most pros are stupidly bias. I rarely take their opinion on a match up seriously. | ||
Akhee
Brazil811 Posts
infestor problem is not about numbers, its about design, you need to change how many units it counters and give zerg a way to counter the others, the best option for it is removing this and making infestor fungal-only supports, no more 25 infestor army | ||
BeyondCtrL
Sweden642 Posts
At this rate the XvZ MU is going to continue to stagnate. Even if Blizzard does not see a balance issue there is a very clear displeasure from the community on how it molds the MU, regardless of balance. Balance discussions aside I feel it's something that is really killing the enthusiasm of spectators - especially when spectators feel that something is completely unfair. If there was a way to express how a lot of people feel about fungal it would be: pissed off! If I go on a small related tangent and compare fungal to another Blizzard title, WoW, and its PvP component, parallels can be drawn between fungal and classes that have an absurd amount of CC (Rogues, Mages). Obviously the state of balance isn't really comparable but the reaction of players and spectators is, i.e., people always felt frustrated when they lost control of their characters many times over. This enforces a feeling of unfairness and garners negative emotions. Fungal is in many ways like that since it really removes control and brings forth that feeling of unfairness. Even if fungal does not show any quantitative imbalance or confer some crazy advantage, it does, however, piss people off. People aren't interested in watching games over and over again when they feel players lose to unfair conditions. Indeed that is true to some extent; prior engaging a BL/Infestor army it takes a lot of skill to position yourself correctly and choose your moment, but once the engagement happens fungals and broodlings completely remove all control and power. It reduces the ability of the player to use their battle micro skills, and frankly it's just a pain to watch an entire army die without doing anything. Spectators and low level players are never going to understand the minutia of balance, especially subtle ones like this. The balance of this game won't matter if it slowly stagnates. If SCII is going to compete with other games (something which did not exist when SC2 was released) for the main stage it has to have much more dramatic and impressive battles. The current state of the Zerg meta-game offers none of that. FIX. IT. | ||
gengka
Malaysia461 Posts
Ok tat's it we gotta make a choice: a) quit sc2 b) temporarily quit sc2 and boycott until Blizzard realise that there is no more terrans in Bnet (it might take them few months to half a year to notice though) c) or fucking play like Gumiho vs Life (the recent GSTL semi final) IN EVERY SINGLE GAME WHEN YOU FACE ZERG IN THE LADDER | ||
dainbramage
Australia1442 Posts
Only for units with no projectile like marines or tanks. Things like stalkers or marauders are perfectly capable of overkill. | ||
BEARDiaguz
Australia2362 Posts
Correct option. Unfortunately T_T | ||
KiF1rE
United States964 Posts
On November 30 2012 13:04 Plansix wrote: Although I agree that zerg is overly beastly right now, most pros are stupidly bias. I rarely take their opinion on a match up seriously. Stephano zerg imba... ok when your zergs are saying zerg imba, I dont have a problem with any form of bias lol.... Eggs just have way to much armor and health and the Infested terran does as well, if this is the target point they want... But the infested terran doesnt change the fact that the egg nullifies are vortex and a variety of other issues that dont even involve killing the egg. While I somewhat agree the psionic change was to much, But it gave protoss options to hit broodlords with a ground army.... What does nerfing the egg health help with broodlord infestor? when all the toss units are locked down due to fungal... The mass IT push is holdable but its the late game where toss suffers and thats getting units in range to hit and win an engagement... Which is mostly fungal and broodlings holding us back. Movement wise. Even if we have an army that out dps's the zerg, its hard to even kill the units that actually cost money. | ||
xPabt
226 Posts
On November 30 2012 13:16 KiF1rE wrote: Stephano zerg imba... ok when your zergs are saying zerg imba, I dont have a problem with any form of bias lol.... Eggs just have way to much armor and health and the Infested terran does as well, if this is the target point they want... But the infested terran doesnt change the fact that the egg nullifies are vortex and a variety of other issues that dont even involve killing the egg. While I somewhat agree the psionic change was to much, But it gave protoss options to hit broodlords with a ground army.... What does nerfing the egg health help with broodlord infestor? when all the toss units are locked down... Nerfing Eggs makes Mech , Protoss 3 base better and Protoss 3/4 base defense better putting T/Z into better positions to deal with the Zerg army and lessening the effectiveness of mass infestor armies without broodlords which are really ridiculous and seeing alot more usage. | ||
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